Guild Wars

Een unieke MMORPG, dat is wat Guild Wars moet worden, althans dat zeggen de makers. De makers? Dat zijn oud medewerkers van Blizzard die onder andere hebben meegewerkt aan Diablo en het opzetten van Battle.net.
Waarom is Guild Wars uniek?
Overview
[quote]
Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder.
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.
• Built for Competition
After learning the game and building up your first character, you may choose to test your skills in head-to-head competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.
• Unique Streaming Technology
ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any that has existed before.
FAQ
• Q: Wanneer komt ie uit?
A: 2e helft van 2004
• Q:Wat zijn de maandelijkse kosten?
A: Voor Guild Wars hoef je GEEN maandelijkse kosten te betalen
• Q:Wat zijn de systeemeisen?
A:Windows 98/ME/2000/XP
800 MHz Pentium 3 or equivalent
256 MB RAM
GeForce 2 class video card with 32MB RAM
(Recommend: GeForce 3 class video card with 64MB RAM)
250 MB hard drive space
Internet connection
• Voor een verdere uitgebreide FAQ, zie de Guildwars website: http://www.guildwars.com/faq/default.html
Hoe werkt dat dan, GEEN maandelijkse kosten? De makers gaan uit van het principe dat je uitbreiding sets koopt. Deze sets zijn NIET verplicht om te kopen maar zijn natuurlijk wel gewenst door hun extra content.
Screenshots:
Een screenshot zegt meer dan weetikveel hoeveel woorden:



Deze screens zijn IN-GAME en dus niet aangepast op een of andere manier. De engine geeft een bepaalde 'glow', die erg karakteristiek is voor Guild Wars
Concept Art:

[
Links:
Officiële website: http://www.guildwars.com/
Fan Sites: http://www.guild-hall.net/index.php
http://www.theguildwars.net/
Demo
Om het unieke karakter van Guild Wars nogmaals te onderstrepen zorgt Arenanet (de makers) voor een speciaal soort demo. Tijdens de E3 kun je 3 dagen lang Guild Wars uitproberen!

De client is hier te downloaden: http://www.guildwars.com/...vent_client-download.html
How the Event will work
[quote]
• Gain the E3 demo client
• Create your account - starting May 1st, run the executable and an ArenaNet hosted server that will stream the remainder of the E3 demo event to your computer. When the program is complete, create your account by providing your email and password. Your email address will only be used for password retrieval.
• Play the game - from May 12 to May 14, the Guild Wars E3 Experience will go live! Simply start the game and your computer will connect to an ArenaNet hosted server. You are now ready to start your Guild Wars adventure!
Er zijn ook al wat previews verschenen:
http://pc.gamespy.com/pc/guild-wars/509820p1.html

Een unieke MMORPG, dat is wat Guild Wars moet worden, althans dat zeggen de makers. De makers? Dat zijn oud medewerkers van Blizzard die onder andere hebben meegewerkt aan Diablo en het opzetten van Battle.net.
Waarom is Guild Wars uniek?
Overview
[quote]
Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder.
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.
• Built for Competition
After learning the game and building up your first character, you may choose to test your skills in head-to-head competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.
• Unique Streaming Technology
ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any that has existed before.
FAQ
• Q: Wanneer komt ie uit?
A: 2e helft van 2004
• Q:Wat zijn de maandelijkse kosten?
A: Voor Guild Wars hoef je GEEN maandelijkse kosten te betalen
• Q:Wat zijn de systeemeisen?
A:Windows 98/ME/2000/XP
800 MHz Pentium 3 or equivalent
256 MB RAM
GeForce 2 class video card with 32MB RAM
(Recommend: GeForce 3 class video card with 64MB RAM)
250 MB hard drive space
Internet connection
• Voor een verdere uitgebreide FAQ, zie de Guildwars website: http://www.guildwars.com/faq/default.html
Hoe werkt dat dan, GEEN maandelijkse kosten? De makers gaan uit van het principe dat je uitbreiding sets koopt. Deze sets zijn NIET verplicht om te kopen maar zijn natuurlijk wel gewenst door hun extra content.
Screenshots:
Een screenshot zegt meer dan weetikveel hoeveel woorden:



Deze screens zijn IN-GAME en dus niet aangepast op een of andere manier. De engine geeft een bepaalde 'glow', die erg karakteristiek is voor Guild Wars
Concept Art:


Links:
Officiële website: http://www.guildwars.com/
Fan Sites: http://www.guild-hall.net/index.php
http://www.theguildwars.net/
Demo
Om het unieke karakter van Guild Wars nogmaals te onderstrepen zorgt Arenanet (de makers) voor een speciaal soort demo. Tijdens de E3 kun je 3 dagen lang Guild Wars uitproberen!

De client is hier te downloaden: http://www.guildwars.com/...vent_client-download.html
How the Event will work
[quote]
• Gain the E3 demo client
• Create your account - starting May 1st, run the executable and an ArenaNet hosted server that will stream the remainder of the E3 demo event to your computer. When the program is complete, create your account by providing your email and password. Your email address will only be used for password retrieval.
• Play the game - from May 12 to May 14, the Guild Wars E3 Experience will go live! Simply start the game and your computer will connect to an ArenaNet hosted server. You are now ready to start your Guild Wars adventure!
Er zijn ook al wat previews verschenen:
http://pc.gamespy.com/pc/guild-wars/509820p1.html
http://pc.ign.com/articles/512/512115p1.htmlClothes and armor can be customized.
Guild Wars also features a unique online ladder tournament, running 24 hours a day. You and your team can join up and shortly thereafter you'll be paired with another team on the bottom rung. The winner would move on to challenge a team at a higher level, and so on until you'd fight the reigning champion. Aside from bragging rights, the team on top of the pyramid continually collects tons of gold and rewards. The developers hope to be able to put the winning team's guild icon on flags set up all around the game world.
While you're waiting for a multiplayer tournament match to start, there are mini-scenarios to keep you entertained. One has the players defending an area while wave after wave of undead creatures storm the place. If they do well, players can get a small bonus to help them out when the mission officially starts. That's part of the Guild Wars philosophy: there's never any downtime, and always something to do.
Veel meer informatie is te vinden op de officiele website, ik ben zeer benieuwd naar deze game en zal dus zeker online te vinden zijn tijdens de E3! Veel plezier in dit topic en houdt je aan de regels!Even better, all of this goodness is going to be available with no monthly fee! The retail version will obviously cost money, but Guild Wars will break the mold by providing a massively multiplayer experience without the high cost to gamers. How are they going to make money on this proposition? Through retail and the sale of future expansion packs. ArenaNet is hoping to release new expansions every six months or so for players to enjoy. And while they're certainly hoping that everyone buys into the expansion philosophy, ArenaNet is also making sure that players who don't buy the expansions will still be able to get online and enjoy what they have bought. They'll still be able to see and play with everyone, but won't be able to use new equipment, weapons, skills, and areas that have been added.
[ Voor 17% gewijzigd door ChefChocolateball op 10-05-2004 16:19 ]