Genomen van:
http://www.battle.net/for...1&ReplyCount=9#post899522
http://samu3.no.sapo.pt/ver92objectdata.rar - click on "AQUI" to proceed downloading
Instructions (how to install):
1. Open the World Editor
2. Open a ladder map of your choice (like The Two Rivers)
3. Save that map as another name different from the original
4. Go to the menu Scenario > Map Options
5. At the bottom of the new Window, select Game Data Set: Melee (Latest Patch) and press ok after that
6. Open the Object Editor (F6)
7. Go to the menu File > Import All Object Data, then pick the file ver92objectdata.w3o provided in this archive and click Open
8. Once that is done, go to menu File > Save Map or Ctrl-S
9. Enjoy your map!
Unit Stats
Humans:
Scout Tower:
- 1.14: 0 base defense, light armor
- ver92: 5 base defense, heavy armor (so, if attacked while upgrading, they resist a little bit more)
Guard Tower:
- 1.14: 50 build time
- ver92: 65 build time
Cannon Tower:
- 1.14: 75 build time, requires a Workshop, does Siege damage against Ground, Structure, Debris, Item, Ward, splash damage injures friendly units
- ver92: 80 build time, requires a Keep and a Blacksmith, does Siege damage against Ground, Mechanical, Structure, Tree and Normal damage against Debris, Ground, Item, Organic, Ward, splash damage doesn't injure friendly units
Arcane Tower:
- 1.14: Pierce damage
- ver92: Magic damage
Arcane Vault:
- 1.14: 485 hitpoints, +2 armor bonus per masonry upgrade
- ver92: 500 hitpoints, +1 armor bonus per masonry upgrade
Knight:
- 1.14: 250 range motion buffer
- ver92: 300 range motion buffer (this means that the knight, when swinging his sword will have a bigger range to hit fleeing targets. It's like giving the knight a long sword)
Flying Machine:
- 1.14: 90 gold, 30 lumber, 1 food, 13 build time cost, 200 hp, 12-13 anti-air damage +1-2 per upgrade with 2 cooldown, 7-8 anti-ground damage +1-2 per upgrade with 2.5 cooldown
- ver92: 185 gold, 60 lumber, 2 food, 25 build time cost, 375 hp, 12-13 anti-air damage +1-2 per upgrade with 1.75 cooldown, 7-8 anti-ground damage +1-2 per upgrade with 2 cooldown
Spell Breaker:
- 1.14: 30 lumber cost, 0.50 regeneration
- ver92: 55 lumber cost, 0.25 regeneration
Dragonhawk Rider:
- 1.14: 19-21 damage +1-3 per upgrade
- ver92: 11-13 damage +1-3 per upgrade
Paladin:
- 1.14: 270 movement speed
- ver92: 300 movement speed
Orcs:
Watch Tower:
- 1.14: 55 build time
- ver92: 70 build time
Peon:
- 1.14: 250 hit points
- ver92: 220 hit points (so that tower rushing is easily countered)
Raider:
- 1.14: does Siege damage against Ground, Structure, Debris, Item, Ward
- ver92: does Siege damage against Ground, Mechanical, Structure and Normal damage against Debris, Ground, Item, Organic, Ward
Troll Berserker:
- 1.14: 450 attack range
- ver92: 550 attack range
Wind Rider:
- 1.14: no requirements
- ver92: requires War Mill
Spirit Walker:
- 1.14: regenerates 1 mana per second in ethereal form, doesn't have spell immunity in corporeal form, starts in ethereal form
- ver92: regenerates 1.75 mana per second in ethereal form, has spell immunity in corporeal form, starts in corporeal form
Undeads:
Shade:
- 1.14: 350 movement speed
- ver92: 400 movement speed
Abomination:
- 1.14: 270 movement speed
- ver92: 300 movement speed
Gargoyle:
- 1.14: Air to ground damage is 18-21 +1-4 per upgrade
- ver92: Air to ground damage is 16-18 +1-3 per upgrade
Obsidian Statue:
- 1.14: starts with no activated ability
- ver92: starts with Essence of Blight activated
Frost Wyrm:
- 1.14: 1 base defense, without splash damage when targeting air units
- ver92: 0 base defense, with splash damage when targeting air units
Night Elves:
Ancient Structures:
- 1.14: all Ancients are considered only Ancient (life stealing attacks on ancients such as vampire aura heals the attacker)
- ver92: all Ancients are considered Ancient, Mechanical (life stealing attacks on ancients such as vampire aura doesn't heal the attacker)
Ancient Protector:
- 1.14: ranged attack often miss moving targets
- ver92: ranged attack always hit moving targets
Huntress:
- 1.14: Unarmored armor (takes 150% from pierce, 150% from siege, 100% from magic)
- ver92: Light armor with Elune's Grace specifically made to reduce pierce damage to 75%, different from the Archer's Elune's Grace (as a total, takes 150% from pierce, 100% from siege, 125% from magic)
Dryad:
- 1.14: 17-19 +1-3 damage per upgrade
- ver92: 15-17 +1-3 damage per upgrade
Chimaera:
- 1.14: 270 movement speed
- ver92: 240 movement speed
Neutrals:
Thunder Hawk (level 2):
- 1.14: Magic damage
- ver92: Pierce damage
Spirit Hawk (level 3):
- 1.14: Magic damage
- ver92: Pierce damage
Dire Quilbeast (level 2):
- 1.14: 26-30 damage
- ver92: 25-27 damage
Raging Quilbeast (level 3):
- 1.14: 39-45 damage
- ver92: 37-39 damage
Satyr Soulstealer:
- 1.14: available to hire after 440 seconds
- ver92: available to hire after 640 seconds
Furbolg Shaman:
- 1.14: available to hire after 360 seconds
- ver92: available to hire after 440 seconds
Thunder Lizard:
- 1.14: available to hire after 440 seconds
- ver92: available to hire after 480 seconds
Nerubian Warrior:
- 1.14: available to hire after 60 seconds
- ver92: available to hire after 220 seconds
Nerubian Webspinner:
- 1.14: available to hire after 220 seconds
- ver92: available to hire after 440 seconds
Makrura Snapper:
- 1.14: available to hire after 260 seconds
- ver92: available to hire after 360 seconds
Giant Sea Turtle:
- 1.14: available to hire after 60 seconds
- ver92: available to hire after 150 seconds
Magnataur Warrior:
- 1.14: available to hire after 440 seconds
- ver92: available to hire after 640 seconds
Goblin Zeppelin:
- 1.14: available to hire after 220 seconds
- ver92: available to hire after 480 seconds
Naga Sea Witch:
- 1.14: primary attribute is Intelligence, 0 base damage
- ver92: primary attribute is Strength, 5 base damage (basically, these changes make this hero deal less damage)
Pit Lord:
- 1.14: 250 range motion buffer
- ver92: 300 range motion buffer
Item Stats
Undeads:
Scroll of Healing:
- 1.14: tier 3 item
- ver92: removed from the shop and added Scroll of Blight
Scroll of Blight:
- 1.14: didn't exist
- ver92: tier 3 item, 250 gold cost
Unit Abilities
Humans:
Aerial Shackles:
- 1.14: 30 damage per second
- ver92: 20 damage per second
Control Magic:
- 1.14: 0.3 mana cost per summoned hitpoint, can control a maximum of a 750 hp summoned unit, can target Wards
- ver92: 0.2 mana cost per summoned hitpoint, can control a maximum of a 1125 hp summoned unit, can't target Wards
Inner Fire (also include creep and item versions):
- 1.14: can target Mechanicals
- ver92: can't target Mechanicals
Slow (also include creep and item versions):
- 1.14: 60% movement speed reduced, can target Mechanicals
- ver92: 35% movement speed reduced, can't target Mechanicals
Bash (also include creep and item versions):
- 1.14: 25/25/25 damage bonus (hero version), 25 damage (creep and item version), can target Mechanicals
- ver92: 25/30/35 damage bonus (hero version), 25 damage (creep and item version), can't target Mechanicals
Flame Strike:
- 1.14: 45/80/110 initial damage per second over 3 seconds followed by 4/6/8 damage over 6 seconds. Lasts 9 seconds with 10 seconds cooldown
- ver92: 22.5/40/55 initial damage per second over 6 seconds followed by 4/6/8 damage over 6 seconds. Lasts 12 seconds with 13 seconds cooldown
Holy Light:
- 1.14: 65/65/65 mana cost, heals friendly living units and damages enemy undead units
- ver92: 60/60/60 mana cost, heals all friendly units including undead, but doesn't damage enemy undead units (spell is no longer ofensive)
Mass Teleport:
- 1.14: 15 seconds cooldown
- ver92: 45 seconds cooldown
Siphon Mana:
- 1.14: 18/35/55 mana drained per second, 108/210/330 maximum mana drained, 800 maximum casting range
- ver92: 13/26/39 mana drained per second, 78/156/234 maximum mana drained, 750 maximum casting range
Orcs:
Purge (also include creep and item versions):
- 1.14: can target Mechanicals, Invulnerable
- ver92: can't target Mechanicals, Invulnerable
Unstable Concoction:
- 1.14: 550 direct damage
- ver92: 650 direct damage
Mana Negation Aura:
- 1.14: didn't exist
- ver92: adept ability for the Spirit Walker, that drains 1% mana per second from nearby enemy organic units, doesn't affect heroes
Bladestorm:
- 1.14: 250 mana cost, 180 seconds cooldown
- ver92: 175 mana cost, 135 seconds cooldown
Chain Lightning:
- 1.14: 120/120/120 mana cost
- ver92: 100/100/100 mana cost
Far Sight:
- 1.14: 75/60/50 mana cost, 600/1800/4000 sight radius
- ver92: 50/50/50 mana cost, 1200/2000/4000 sight radius
Feral Spirit:
- 1.14: 75/75/75 mana cost
- ver92: 100/100/100 mana cost
Hex:
- 1.14: 70/70/70 mana cost
- ver92: 70/60/50 mana cost
Undeads:
Curse (also include creep and item versions):
- 1.14: 33% chance to miss
- ver92: 30% chance to miss
Devour Magic:
- 1.14: 180 damage to summons
- ver92: 275 damage to summons
Disease Cloud (also include creep and item versions):
- 1.14: 1 damage per second over 120 seconds
- ver92: 1.5 damage per second over 90 seconds
Freezing Breath:
- 1.14: disables building activities
- ver92: disables building and ground mechanical unit activities (you can stop Siege Engines in their tracks!)
Spirit Touch:
- 1.14: 3 mana recovered per unit, per shot
- ver92: 2.25 mana recovered per unit, per shot
Animate Dead:
- 1.14: 250 mana cost, 180 seconds cooldown
- ver92: 200 mana cost, 150 seconds cooldown
Carrion Swarm:
- 1.14: 110 mana cost, 300/600/1000 maximum damage
- ver92: 100 mana cost, 300/625/1200 maximum damage
Frost Armor (also include creep and item versions):
- 1.14: 40/40/40 mana cost, 2/2/2 seconds cooldown (hero version), can target Mechanicals (hero and creep version)
- ver92: 40/35/30 mana cost, 0/0/0 seconds cooldown (hero version), can't target Mechanicals (hero and creep version)
Frost Nova (also include creep and item versions):
- 1.14: 4/6/8 seconds of cold duration on heroes (hero version), 4 seconds of cold duration on heroes (creep version)
- ver92: 2/3/4 seconds of cold duration on heroes (hero version), 2 seconds of cold duration on heroes (creep version)
Night Elves:
Faerie Fire (also include creep and item versions):
- 1.14: 5 defense points reduced, 120 seconds duration on units, 60 seconds duration on heroes, can target Mechanicals
- ver92: 4 defense points reduced, 60 seconds duration on units, 15 seconds duration on heroes, can't target Mechanicals
Mana Flare:
- 1.14: 3 damage per mana point, maximum of 90 damage on units, 50 mana cost
- ver92: 2 damage per mana point, maximum of 75 damage on units, 100 mana cost
Roar (also include creep and item versions):
- 1.14: can target Mechanical units
- ver92: can't target Mechanical units
Slow Poison (also include creep and item versions)
- 1.14: 50% movement speed reduced
- ver92: 40% movement speed reduced
Fan of Knives:
- 1.14: 300/720/1080 maximum damage
- ver92: 300/600/1080 maximum damage
Immolation:
- 1.14: 10/15/20 damage per second
- ver92: 10/17.5/25 damage per second
Mana Burn:
- 1.14: 50/100/150 mana burned
- ver92: 50/120/190 mana burned
Scout:
- 1.14: 100/75/50 mana cost
- ver92: 50/50/50 mana cost
Searing Arrows:
- 1.14: 8/8/8 mana cost
- ver92: 8/7/6 mana cost
Shadow Strike:
- 1.14: 10/30/45 decay damage
- ver92: 10/20/30 decay damage
Thorns Aura:
- 1.14: 10%/20%/30% damage returned
- ver92: 12%/24%/36% damage returned
Vengeance:
- 1.14: 150 mana cost
- ver92: 200 mana cost
Neutrals:
Summon Hawk:
- 1.14: 35/35/35 mana cost
- ver92: 75/75/75 mana cost
Stampede:
- 1.14: 150 mana cost
- ver92: 200 mana cost
Frost Arrows
- 1.14: can target Mechanical units at all levels
- ver92: can target Mechanical units only at level 3
Howl of Terror (also include creep and item versions):
- 1.14: 12/12/12 cooldown, 15/15/15 duration on units, 15/15/15 duration on heroes (hero version), can target Mechanicals (hero and creep version)
- ver92: 25/25/25 cooldown, 15/30/45 duration on units, 15/15/15 duration on heroes (hero version), can't target Mechanicals (hero and creep version)
Cleaving Attack:
- 1.14: 25/45/65 percentage damage
- ver92: 25/50/75 percentage damage
Doom:
- 1.14: 120 seconds summon duration, 120 cooldown, 150 mana cost
- ver92: 180 seconds summon duration, 180 cooldown, 175 mana cost
[b]Upgrades [b]
Humans:
Animal War Training:
- 1.14: gives aditional 150 hp to Knights, Gryphon Riders and Dragonhawk Riders
- ver92: gives aditional 20% hp to Knights, Gryphon Riders and Dragonhawk Riders
Long Rifles:
- 1.14: Requires a Keep
- ver92: Requires a Keep and a Blacksmith
Orcs:
Spiked Barricades:
- 1.14: costs 25 gold, 75 lumber, 60 seconds / 50 gold, 175 lumber, 75 seconds / 75 gold, 275 lumber, 90 seconds
- ver92: costs 25 gold, 50 lumber, 30 seconds / 50 gold, 75 lumber, 45 seconds / 75 gold, 100 lumber, 60 seconds
Ensnare:
- 1.14: 40 research time
- ver92: 25 research time
Burning Oil:
- 1.14: requires a Fortress
- ver92: requires a Fortress and a War Mill
Envenomed Spears:
- 1.14: requires a Fortress
- ver92: requires a Fortress and a War Mill
Undeads:
Web:
- 1.14: 150 gold, 150 lumber cost
- ver92: 75 gold, 75 lumber cost
Night Elves:
Abolish Magic:
- 1.14: 45 research time
- ver92: 25 research time
Hardened Skin:
- 1.14: 40 research time
- ver92: 80 research time
Hippogryph Taming:
- 1.14: 30 research time
- ver92: 20 research time
Sentinel:
- 1.14: 100 gold, 100 lumber cost
- ver92: 50 gold, 25 lumber cost
Ultravision:
- 1.14: 45 research time
- ver92: 30 research time
Item Abilities
Humans:
Staff of Sanctuary:
- 1.14: 45 seconds cooldown after each cast
- ver92: 20 seconds cooldown after each cast
Orcs:
Orb of Lightning:
- 1.14: stops units for 1 second, then slows
- ver92: doesn't stop units, just slows
Undeads:
Scroll of Blight:
- 1.14: didn't exist, replaced scroll of healing
- ver92: regenerates 250 hitpoints over 30 seconds to nearby units, undispelable
Night Elves:
Moonstone:
- 1.14: lasts 30 seconds
- ver92: lasts 45 seconds
Neutrals:
Scroll of Protection:
- 1.14: can target Mechanicals
- ver92: can't target Mechanicals
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