Ik d8 van niet he...TheEvilCuber schreef op 16 May 2003 @ 16:45:
is de E3 al afgelopen?
ik heb het door de Matrix eigenlijk niet eens gevolgd
The Matrix reloaded _/-\O_
This is the Way.
Dit topic is onderdeel van een reeks. Ga naar het meest recente topic in deze reeks.
Ik d8 van niet he...TheEvilCuber schreef op 16 May 2003 @ 16:45:
is de E3 al afgelopen?
ik heb het door de Matrix eigenlijk niet eens gevolgd
The Matrix reloaded _/-\O_
This is the Way.
Anoniem: 34169
Is die goed? Want hij heeft best wel kut recensiesTheEvilCuber schreef op 16 mei 2003 @ 16:45:
is de E3 al afgelopen?
ik heb het door de Matrix eigenlijk niet eens gevolgd
The Matrix reloaded _/-\O_
[ Voor 8% gewijzigd door Anoniem: 34169 op 16-05-2003 16:58 ]
[ the server is down, life after student-dorm sucks ]
als ik zo brutaal mag zijn: Turtles NGC filmpjeyamAUchi schreef op 16 May 2003 @ 17:15:
is een computer die naast me staat =) , ik ga niet iedereen filmpjes laten uppen, want daar krijg ik alleen maar probs mee =)
ik zal is even kijken bij ign, of ik nog leuke filmpjes kan vinden, en NEE ik ga de tecmo/namco booth babes filmpjes niet posten ! =)
kut recentiesAnoniem: 34169 schreef op 16 mei 2003 @ 16:58:
[...]
Is die goed? Want hij heeft best wel kut recensies
Ik ga btw zaterdag
En ETM, is dat nou iets, voegt het wat toe, en is het verder nog een leuk spel? Is het een Max Payne of toch heel anders? Iemand die hier zijn persoonlijke mening kan posten?
offtopic:
Woei, nog steeds 1e in de stats
edit:
E3 duurt 3 dagen, dus nee, nog niet afgelopen. 3e begint net dacht ik.
This space is occupied
HIValicious schreef op 16 May 2003 @ 15:10:
een korte beschrijving van de games die the big N heeft uitgestalt:
[...]
--------------------------------------------------------------------------------
The Babes
Nintendo clearly has created mandate that the women featured in its booth are not allowed to flaunt any sort of beauty. While the women in Nintendo's booth are often attractive, they are very modest and reserved over all. They are borderline "babes." When will Nintendo realize that the hormones that are released when we play videogames are one-in-the same with those that excite humans whilst gazing upon an aesthetically pleasing member of the opposite sex?
Amidst the flashing lights and glitzy presentation, we think some more obvious babes would have helped, especially since it's a requirement that everyone admitted to E3 is over the age of 18.
Babe Images Coming Shortly
[ Voor 5% gewijzigd door RareGast op 16-05-2003 17:47 ]
[ Voor 24% gewijzigd door yamAUchi op 16-05-2003 17:43 ]
[ the server is down, life after student-dorm sucks ]
Anoniem: 62442
Ik vermoed dat hij niet echt serieus is!yamAUchi schreef op 16 May 2003 @ 17:39:
why ?
omdat ze gewoon normale lekkere vrouwen hebben, en niet de vrouwen die een string + klein tiettouwtje nodig hebben zodat de aandacht wordt afgeleid van het stinkspel wat gereleased gaat worden ? =)
denk dat je het een beetje verkeerd leest =)
Anoniem: 34169
* Anoniem: 34169 gaat EtM halen, zaterdag al naar ReloadedTheEvilCuber schreef op 16 May 2003 @ 17:26:
[...]
kut recenties![]()
.. op IMDB krijgt hij veel positieve recentie en in het matrix reloaded topic is ook het grootste deel positief, het verhaal is gewoon erg goed, maar word nu bijna TE ingewikkeld.
De game voegt zeker iets toe aan de film.. en het is leuk om ineens de film binnen te lopen
ik was in een level aan het racen achter een truck en dan gebeurt er iets.. dat sluit echt perfect aan aan de film.. je ziet het zo echt van alle kanten en sommige dingen die noibe en ghost doen in het spel zie je natuurlijk niet zo uitgebrijd in de film maar in het spel speel je het.
grafisch is het maar matig ( de omgevingen) maar de characters zijn wel erg mooi.. en de combat is erg goed.
je moet ook veel schieten met de gun want het spel is soms wel erg moeilijk.. en dan kan je niet rustig ff tussen 10 swats er 1tje gaan lopen schoppen.
de filmbeelden voegen helemaal veel toe.. vooral later in het spel.
het einde speelt zich zelfs af NA reloaded, dus al bijna en revolutions
[ the server is down, life after student-dorm sucks ]
Anoniem: 34169
Damn Yam, ik ben ff weg ga je tig filmpjes postenyamAUchi schreef op 16 May 2003 @ 19:48:
misschien nog leuk filmpje =)
Star Wars Rogue Squadron III: Rebel Strike Developer Commentary, 112mb
zelf nog niet bekeken, ben niet zo geinteresseerd in het spel =)
Anoniem: 62442
Bedankt voor het hosten van alle movies!yamAUchi schreef op 16 May 2003 @ 19:48:
misschien nog leuk filmpje =)
[ the server is down, life after student-dorm sucks ]
Anoniem: 34169
Hij blijft nog altijd goedkoper, ondanks de prijsdalingen van die 2.Anoniem: 42873 schreef op 16 May 2003 @ 23:33:
Hoop dat de GC ook in prijs daalt, net zoals ps2 en xbox
Anoniem: 23844
Zelda 2 GCN met cel shaded graphics: CONFIRMED!E3 2003: MIYAMOTO: THE INTERVIEW
Interview by Paul Davies
About the Pac-Man game, could you tell us what elements of the original game you most admire, that you felt would make a new version of Pac-Man a fun game?
Miyamoto: Well the best part about games from a long time ago is that they were very simple, and it's these very simple elements to the gameplay that allowed large amounts of people to start playing these games. Back then when I was making games, we put a lot of focus into that and thought it was very important that people knew what it was that they needed to do, and that it was very clear what they had achieved and what it was they had failed to do.
So that was how we made games back then. But gradually over the years, very simple gameplay and very simple rules like that weren't enough to keep gamers satisfied, and so the games got more complicated. With the evolution in hardware and graphics the worlds got more complicated and the graphics got more incredible, and so in one sense the games got better, but at the same time they got less simplistic and so fewer people were really able to get in and play them.
With Pac-Man I think that, even with the same gameplay, it's still fun. To some people it might seem kind of boring because it's not as extravagant as a lot of games now, but there's still that core element of fun in it. By adding this new connectivity structure to the game you're able to take something that many people have played and are very familiar with - Pac-Man - and add new elements and new experiences to it that you've never been able to have before.
You're able to recapture some of that simplistic fun, and yet at the same time still provide freshness, such as not just playing Pac-Man but actually being the ghost and going after Pac-Man. At Nintendo, what we want to do with connectivity is show to other developers and our third-party partners that you don't have to just make games more complicated or more beautiful, you can actually take something that's as simple as a connectivity system and apply it to a game and have very simple gameplay that will be fun and very exciting for people.
So actually we focussed on trying not to change - we didn't look for what was good about the original Pac-Man and what was bad about it, we really focussed on trying not to change the original concept but instead build in this connectivity idea to recapture some of the fun that people originally felt with that game. I guess the only change that we really did make was that the GameCube portion on the TV is 3D. There are a lot of other options we could consider with that idea, but those are all secret at this point!
Metroid Prime has been one of the biggest hits for the GameCube so far. What can we expect from the second Metroid game?
Miyamoto: What we did with Metroid Prime was gather individual developers and programmers from different areas and put them together into Retro Studios. This was their first project with all of these members working together, and while we were making Metroid Prime we didn't really know what the strengths and the weaknesses of the Retro team might be.
So Metroid Prime, as a first project, we thought went very well and based on that experience of their first project together we've learned where their real strengths lie and so... well I can't really say a whole lot about what's going to be in Metroid Prime 2, but because they have this experience behind them and they're going to be able to take advantage of their new-found strengths - I think you're going to find the game's going to be a lot cooler.
And the team of course after seeing everybody's reviews of Metroid Prime and winning multiple awards, they've really been excited by all that and they've got a lot of passion about it and they're excited to be working on the next one. But I do think that a multiplayer function that we were unable to include in the original is probably definitely within reach. [laughs] I don't know about any networking though!
You said that one of Nintendo's challenges is to come up with a game as interesting and intriguing as Grand Theft Auto: Vice City, but without the violence. Can you elaborate or give us any specific ideas?
Miyamoto: This year the focus of our show is connectivity and showing off the features and the possibilities that it provides - so I guess in that sense we haven't really shown titles that we hope to stand against Grand Theft Auto, something like that we might try to show next year or sometime after. This year we're showing titles that have their own unique gameplay with connectivity, something that can only be achieved with that title, and for that reason we think we'll gather user interest and appeal.
Actually I think Pikmin 2 this year is going to end up being one of our most fun games - we've actually removed the time limit, that was in the original Pikmin, so there's going to be a much greater degree of freedom within the game. Obviously Pikmin is a very different concept to Grand Theft Auto, but the underlying idea of being free to do what you want is there and I think that's going to be a very popular game for us.
This new-found friend and colleague Hideo Kojima - have you had a discussion about what the essence of games is, what the user is doing with them? Hideo Kojima say that games are a commodity but what is getting used is parts of ourselves, so I wonder how he looks at himself - is he an artist, or a producer, or a commodity?
Miyamoto: I think that, apart from how other people may view it, I personally see what I make as being a product for sale, and not so much as a work of art. When I make a game, it's full of my own expression but ultimately the objective of the game is to make the user happy, and one thing that I'm required to do is not only create my games but also put them in the market at a time when I think people will purchase them. So while a game may contain some of my own personal expression its ultimate objective is not to convey that expression so much as to make people happy.
Being a game developer requires a lot of artistic talent from the designers, such as creativity and finding your own unique nature and finding a way to put that into a game, but at the same time the ultimate product that they're putting out is just a product for consumption.
A lot of people will just continue to make games, and they just make sequel after sequel and the gameplay doesn't change much. When we make, say, a Mario game, we always try to find that new idea or that new bit of creativity that goes into the Mario game, so that if you look back at past Mario games and the ones we're doing now they're different. In that sense being a developer requires a lot of artistic expression and being able to get in touch with your creativity and find ways to put that into the game, but I don't necessarily thing that that means video games are an art.
Games do have very artistic elements and could be partially considered an artform but at the same time, because the ultimate goal of the game is to reach as wide an audience as possible, I think that the focus of game design is not so much on the artistic expression as it is on the actual design of the gameplay. When we make a game I don't just draw out a picture and give it to my designers and say: "Here, I need you to make this game". We look at the actual structure of the gameplay and we start from that core and design outwards.
It's kind of a different process I think. The opera for instance is very interesting and can be fun and a lot of people consider opera to be 'art' and very artistic but really if you get down to it, all the opera is is entertainment. And of course long ago when people were writing plays, when they were writing the script for their own play in their theatre, if the theatre next door suddenly started running a production that was a very similar idea then all of a sudden the scriptwriter would re-write his script completely.
So that's probably one of the reasons that you used to see a lot of stories where things wouldn't line up at all and you'd have these crazy stories that didn't match together and people would say: "Oh, that's brilliant artistic expression" but (laughs) really it's probably more often because they were forced to change things at the last second because of other things in the market.
But aren't you being compromised in a sense? If you just did whatever you wanted to do and disregarded the market, what would that be?
Miyamoto: I don't think what I would create would change much, because what I want to do is create things that are going to make people happy and give them enjoyment. But on the other hand I never go out to the market and say "what game do you want?" and then come back to my office and go to work and try and make that game. That's because everyone in the market will say "Oh, I want... what's popular right now".
Microsoft has showed a very strong focus on online gaming this year. What is the reason why Nintendo isn't taking part in that area of the business and what's your personal opinion about online gaming for consoles.
Miyamoto: Nintendo isn't saying that we're not interested in doing anything online and myself as a games creator, certainly I'm not saying that I don't want to do anything online. What's we're saying is that as a business, online is not viable right now and we don't want to go into online unless we make a viable business from that.
Until we reach that point, we're not going to go in that direction. But we have Mario Kart on the showfloor this year with a local area network and we've got eight GameCubes hooked up together. And although we're not showing it on the showfloor, Kirby Air Ride is another game that will be linkable via network cables. And we're doing experiments with Animal Crossing in Japan where you'll be able to use SD memory cards and actually transfer data over the standard Internet.
Entertainment is kind of interesting - Rubik's Cube is probably the best example of this - the thing about entertainment is that you can put it in a store and someone walking by can see it in the window and say "Oh, that looks fun and that looks entertaining". They can walk in and they can buy it, pay 20 dollars or whatever and take it home and play it, and it's accessible to everybody.
But the thing about the Internet is that its not accessible to everybody, there are still a lot of people who do not have Internet access and I think the most important thing for entertainment is that it has to remain something that it available to everybody. Because of that I think that Nintendo's main focus will never to limit their base to one certain group.
Since you first showed Zelda at Spaceworld with cel-shaded graphics, and later when you released Mario Sunshine, there has been a very strong rumour that you're developing two different Zeldas and two different Marios - one that you actually wanted to make, the cel-shaded one, and the one that the fans wanted; not very different from Mario 64 but with upgraded graphics. Is there truth to this rumour or if not how do you envision the next Zelda and Mario?
Miyamoto: We never really work with that intention. We're always doing different experiments within EAD. and I guess in that sense the rumour is somewhat true in that we did do experiments with a more realistic Zelda and the toon-shaded Zelda of the Wind Waker.
In the case of Mario obviously we were doing work on the Mario 128 demo that we were showing at Spaceworld, and separately we were doing work on experiments that we made into Mario Sunshine. That has absolutely nothing to do with us trying to make something that we think the users want versus me trying to make something that I want to make.
As to what's going to come next for those franchises, it's not that there's a plan for what we're planning to make, what we're going to do is look at our experiments and out of all of them we're going to find the one that's most fun and exciting and can eventually evolve into the next versions of those games.
As for what that's going to be I can't say right now. But the thing about games development now is that it's getting more and more difficult to create games because the graphics are so complex and require so much time to create. Obviously if you don't have the staff that are talented enough they'll never be able to put together a game. It's true that we have a team that focuses on an existing sample or an existing model and improving upon that idea and building it into a new type of game. We also have staff that focus exclusively on creating completely new ideas that we've never seen before.
So if Mr. Iwata made a point in the press conference saying that Nintendo's favourite franchises will be the cornerstone of your strategy for the next few years, in what time frame could we expect the next Zelda or the next Mario?
Miyamoto: Right now we do intend to use the system we've developed for the Wind Waker to go and make another instalment in the Zelda series. And we did use the more realistic Link experiments in Soul Calibur II, and I'm sure there would be a lot of people who would be happy to see more of that.
As for Mario Sunshine, it would be very easy to take the Sunshine engine and create a sequel to that but really right now what we're focussing on is what really is fun, and how can we take that and find a way to make it accessible to a much broader audience.
[ Voor 4% gewijzigd door Anoniem: 23844 op 16-05-2003 23:53 ]
Anoniem: 61283
Ik dacht dat je met maximaal 8 mensen kon spelen.... maar als er 8 cubes aanelkaar gelinkt zijn... Dat zou beteken: 8*4=32But we have Mario Kart on the showfloor this year with a local area network and we've got eight GameCubes hooked up together.
Anoniem: 60967
JuistA lot of people will just continue to make games, and they just make sequel after sequel and the gameplay doesn't change much. When we make, say, a Mario game, we always try to find that new idea or that new bit of creativity that goes into the Mario game, so that if you look back at past Mario games and the ones we're doing now they're different. In that sense being a developer requires a lot of artistic expression and being able to get in touch with your creativity and find ways to put that into the game, but I don't necessarily thing that that means video games are an art.
PSN:GZXX | NEX5 | CCNA | Wii | PS3 | 3DS | Wii-U NNID: MasterPrikkebeen | 2 kids
Anoniem: 11254
Ik denk dat het zo is dat die acht GameCube dus ieder een eigen TV hebben. Zodat je "gewoon" fullscreen met z'n achten kan racen.Anoniem: 61283 schreef op 17 May 2003 @ 07:29:
[...]
Ik dacht dat je met maximaal 8 mensen kon spelen.... maar als er 8 cubes aanelkaar gelinkt zijn... Dat zou beteken: 8*4=32
Maar er zijn maar 8 karts tegelijk in een race...
This space is occupied
Anoniem: 61283
als het draadloos is zo het wel vet zijn.RareGast schreef op 17 May 2003 @ 10:24:
[...]
Ik denk dat het zo is dat die acht GameCube dus ieder een eigen TV hebben. Zodat je "gewoon" fullscreen met z'n achten kan racen.Maar krijg maar eens acht tv's bij elkaar...
Anoniem: 60967
Er schijnt dus een Mario 128 demo filmpje te zijn als ik het goed begrijp? Is dat nog ergens te downloaden, want zover ik weet heb ik dat nog nooit gezien..In the case of Mario obviously we were doing work on the Mario 128 demo that we were showing at Spaceworld, and separately we were doing work on experiments that we made into Mario Sunshine.
[ Voor 6% gewijzigd door blakez op 17-05-2003 11:24 ]
Anoniem: 61283
maar 8 netwerkkabels door je huis te hebben liggenAnoniem: 60967 schreef op 17 May 2003 @ 10:47:
ik heb 40 meter lange netwerkkabels, je hoeft dus echt niet in dezelfde kamer te zitten. Het gerucht gaat trouwens dat de tunnelingsoftware al IN de spellen zit zodat je dus online kan.
Anoniem: 34169
Nah, het maakt echt niet uit. Ik heb hier 3 PC's op m'n router aangesloten, 2 PC's op de 1e verdieping, 1 op zolder (2e), en de splitter ligt op de begane grond. Je ziet geen bijna geen enkele kabel, omdat ze door de vloer gaan en onder de vloer liggen.Anoniem: 61283 schreef op 17 mei 2003 @ 11:16:
[...]
maar 8 netwerkkabels door je huis te hebben liggendat is niet egt handig
Anoniem: 60967
Okee jij wint qua tv'sik heb 4 tv's
ik heb 1 cube en 3 friends met een cube
Anoniem: 61283
zet 2 tafels neer in ut midden van de kamerAnoniem: 60967 schreef op 17 May 2003 @ 11:32:
[...]
Okee jij wint qua tv'sWant dat is mijn grootste probleem gewoon , waar ga je al die tv's laten...
Anoniem: 61283
ze onderschaten je!
[ Voor 20% gewijzigd door Anoniem: 61283 op 17-05-2003 12:42 ]
Anoniem: 34169
Klopt, allebei een UTP connectie.Anoniem: 60967 schreef op 17 May 2003 @ 12:05:
die broadband adapter is de adapter die je nodig hebt voor lanplay
Verlanglijstje: Switch 2, PS5 Pro Most wanted: Switch 2
Anoniem: 34169
Dat heb ik meer gehoord... Mss toch maar even uitproberen voor ik die ga halen.Deddiekoel schreef op 17 mei 2003 @ 13:26:
Ik ben een beetje teleurgesteld door Shiny mbt tot Enter The Matrix. Even voorop gesteld, ik vind de game wel leuk. Maar het had zoveel meer kunnen en moeten zijn. Ik hebbet idee dat de game is gehaast door de release van reloaded. Er zit nl. geen training oid in. Sowieso zit er bijna nix extra's in... Ik had graag gezien dat ze wat meer tijd hadden (genomen) om de game ECHT helemaal top te maken. Niet alleen qua graphics maar zeker qua gameplay. Want de game is best leuk maar je moet het wel zelf ervan maken. Je kan zo door de game heen blazen maar je kan ook proberen om steeds die lui via de muren (oid) aan gort te butsen.
Ik vind het dus jammer dat deze game gerushed is...
Opmerkingen over MK:DD door IGN :MARIO KART®: DOUBLE DASH!!™
Format: Nintendo GameCube™
Launch Date: Q4 2003
ESRB: RP (Rating Pending)
Game Type: Racing (Kart style!)
Accessories: Memory Card
GCN Broadband Adapter
Logitech Steering Wheel Controller
Players: 1-8 (with broadband LAN support)
MSRP: TBD
Game Summary
The Mushroom Kingdom just got a whole lot more hectic as Mario and company double up for furious kart racing, but this time they're driving two-seaters! Pick a partner and race through wild courses as you compete in tough circuits or duke it out with power-ups and items in battle arenas.
Features
Double the fun! Each kart holds two racers that can switch places at any time. Choose from a huge cast of favorites, like: Luigi, Peach, Baby Mario, Baby Luigi, Wario and many more, and pair them up in any combination. The character in front handles the driving duties, while the character in the rear doles out damage with six different items plus eight special items that only specific characters can use.
Reach new levels of frenzy with four-player mayhem, as each player controls two characters as they speed through Mushroom Kingdom courses.
Place first in racing circuits to open up progressively more difficult circuits. Of course, you can have multiplayer races on any open courses or battle in arenas.
Link the game with eight other players using a broadband adapter and race each other side-by-side using multiple game systems and multiple televisions!
Mario Kart: Double Dash for being extremely slow; the cars in the game seem to move along at a snail's pace compared to just about everything else on the market, including Mario Kart 64
Mario Kart: Double Dash!!: Looks great in motion -- the screens don't do it justice. But the game feels oddly slow and it lacks the technical depth of the 64 version (left, right, left, right, boost!). And I played it before I tried out F-Zero, so my impression isn't tainted by AV's super-fast sci-fi racer.
It's so hard not to love Mario Kart on any system, but this GameCube version just plays much too slowly in its current build. The eight-player LAN support is definitely nice, but unless Nintendo bumps up the speed and adds a healthy dose of zip to our racers, then there's just no way I could find myself addicted to this latest Nintendo kart racer -- and that makes me want to cry. Please Nintendo, don't let this happen.
Trouwens hebben jullie al het 140 mb filmpje gezien van Twin Snakes ( SweetWe managed to cut through the lines thanks to our good friends at Nintendo; the line was always long. Peer, Matt, and I played amongst five other gamers over LAN. I got Daisy and Yoshi for characters (I didn't have the option to choose). My initial impression was something like, "Has Nintendo replaced the motor with rodents on wheels?" It was sluggish. Very sluggish. Nintendo mentioned it was probably because I just played F-Zero, and that's partly to blame, but it's certainly not a good excuse. Mario Kart: Double Dash, although it is still entertaining, full of all that charm I love, needs work.
It simply has to be faster and more frantic. And, what's happened to the control scheme that Nintendo thought a more simple control scheme -- one lacking the depth of controlled power slides and subsequent boosts -- is better? Gamers are getting more intelligent and versed with every day that goes by. Hopefully there's still time for Nintendo to improve on these issues.
Considering it was one of Nintendo's only internally developed titles to show, I can't say I was blown away. Don't mark me as a Benedict Arnold or anything. It really needs a little work.
[ Voor 9% gewijzigd door Elroy op 17-05-2003 14:19 ]
"The more you take the less you feel, The less you know the more you believe, The more you have the more it takes today"
Anoniem: 60967
Anoniem: 51765
aargh! komt van http://www.cube-europe.com/news.php?nid=4514News: No SMB3...Yet
May 16th 2003 19:49 by James
Super Monkey Ball 3 is, sadly, not even in development. More inside.
According to a source close to Toshihiro Nagoshi, Super Monkey Ball 3 is not even in development. Though many websites (including this one) have posted about SMB3 and that it might include LAN play, Sega are only in the thinking process of the game, and that means no game engine, no designs, and certainly no LAN play are in development.
But all is not lost monkey fans, even being in the thinking process shows that at least there is a big chance of a SMB3 happening. Just not yet. Sorry.
Dat is wel iets van Mario Kart. Op de SNES en GBA speelt 50cc int begin prima. Totdat je na de 150cc cup weer terug komt en denkt "wat gaat dit traaaag".Anoniem: 60967 schreef op 17 May 2003 @ 13:48:
Het spel ging zo traag op de e3 omdat het op de 50cc mode draaide. De filmpjes die we hebben gezien van cnn draaiden op 100cc (en daar ging het al aanmerkelijk sneller) dit alles is al bewezen met screens en filmpjes. (je kan gewoon ff zelf kijken naar de filmpjes van ign en dan naar die van cnn)
Verlanglijstje: Switch 2, PS5 Pro Most wanted: Switch 2
Anoniem: 34169
Hehe op de GBA had ik bij 150cc meer iets van "wat gaat dit fokking snellll!!!!", maar ik had geen last van "ontwenningsverschijnselen" toen ik maar weer naar de 50cc/100cc ging.Deddiekoel schreef op 17 May 2003 @ 14:59:
[...]
Dat is wel iets van Mario Kart. Op de SNES en GBA speelt 50cc int begin prima. Totdat je na de 150cc cup weer terug komt en denkt "wat gaat dit traaaag".
Ik hoop dus wel dat de game vertrouwd goed gaat worden.
Anoniem: 34169
Anoniem: 61283
ik heb RE te koop voor 30 euro inc.RedruM schreef op 17 May 2003 @ 17:39:
Bah Ede zuigt..
Vandaag in de FRS, BS en Dixons geweest op zoek naar Monkey Ball 1 / Resident Evil 1 voor ~30 euro maar nergens te vinden uiteraard
Anoniem: 61283
is ie nog maar 30 euro bij de winkels?Leejow(saait) schreef op 17 May 2003 @ 17:59:
eeeuh 30 euro is de inkoop prijs dus ik denk niet datie hem daarvoor bij jou koopt
Anoniem: 61283
ik hou niet van football games en smugglers heb ik alAnoniem: 42873 schreef op 17 May 2003 @ 18:52:
tegen fifa 2003 EN smuggler's run Dix huit?
Anoniem: 61283
[ Voor 78% gewijzigd door Anoniem: 61283 op 17-05-2003 19:01 ]
Iedereen antwoord #2 doen!Anoniem: 61283 schreef op 17 May 2003 @ 18:54:
als je een paar vragen beantwoord krijg je 200 sterren @ nintendo.nl
Welke van de volgende 'niet-digitale' sterrencatalogus-/registratiecadeaus zou je het interessantst vinden? (Eén antwoord graag.)
ANTWOORD # 1:
Nintendo-spulletjes (zoals posters, sleutelhangers en T-shirts)
ANTWOORD # 2:
Games en accessoires van Nintendo
ANTWOORD # 3:
Spulletjes die niet van Nintendo zijn (zoals sportschoenen en mobiele telefoons)
ANTWOORD # 4:
Kortingsbonnen en kaartjes voor evenementen
STOER!
Heb niks wat ik kwijt wil eigenlijkAnoniem: 61283 schreef op 17 mei 2003 @ 18:48:
[...]
wil je em dan niet ruilen?
17,50 vind ik wat weinig
xbox live / psn / steam / nintendo id: phusebox | iRacing
Ja, daar loop ik me ook ontiegelijk aan te ergeren.. Maar op den duur was dat vragenlijstje toch klaar en heb ik er weer mooi 200 punten bij..Phusebox schreef op 17 May 2003 @ 19:23:
wat een trage *peep*site is die nintendovip zooi toch
Anoniem: 62442
Filmpje staat op IGN insiderAnoniem: 62442 schreef op 17 mei 2003 @ 20:20:
Mariokart op 8 tv's zou ik wel erg vet vinden! Lekker warm in ieder geval!
Weet iemand waar dat MGS filmpje van 140MB staat?
Verlanglijstje: Switch 2, PS5 Pro Most wanted: Switch 2
Anoniem: 61283
lekker handig, typen tijdens racen....Deddiekoel schreef op 17 May 2003 @ 20:25:
[...]
Filmpje staat op IGN insider
Ik hoop wel dat ze MK: DD iets van een chat functie inbouwen (kannik mijn toetsenbord weer gebruiken) want 8 TV's in 1 kamer word wel erg druk...
Anoniem: 34169
Damn
/me agreesPhusebox schreef op 17 mei 2003 @ 19:23:
wat een trage *peep*site is die nintendovip zooi toch
[ Voor 34% gewijzigd door Anoniem: 34169 op 17-05-2003 20:39 ]
Anoniem: 62442
Is zo'n insider abbo het geld waard? Ik denk er al tijden over...Deddiekoel schreef op 17 May 2003 @ 20:25:
[...]
Filmpje staat op IGN insider
Ik hoop wel dat ze MK: DD iets van een chat functie inbouwen (kannik mijn toetsenbord weer gebruiken) want 8 TV's in 1 kamer word wel erg druk...
Anoniem: 60967
Je mag maar met 4 verschillende pc's per dag inloggen, dus dat zal niet gaan. plus dat ondertussen de meeste hier toch wel ign insider hebben. Zo duur is het nou ook weer niet. 20 dollar voor een jaar.Over IGN insider, we kunnen ook met z'n allen één account nemen, als daar genoeg vertrouwen voor is... Of anders de "core" van dit topic. Moeten we anders maar via mail bespreken.
Anoniem: 51765
Is maar 20 dollar per jaar, niet echt duur dus. Deel het met iemand (yam bijvoorbeeldAnoniem: 62442 schreef op 17 May 2003 @ 20:37:
[...]
Is zo'n insider abbo het geld waard? Ik denk er al tijden over...
[ the server is down, life after student-dorm sucks ]
Verlanglijstje: Switch 2, PS5 Pro Most wanted: Switch 2
Anoniem: 34169
En een creditcard. Daar zit bij mij het probleem, ik ben nog gene 18, anders had ik het allang gedaan. Naja, als er iemand is die wil delen, ik betaal 10 euro per jaar, en aangezien de euro momenteel een stuk duurder is dan de dollar...Anoniem: 60967 schreef op 17 May 2003 @ 20:42:
[...]
Je mag maar met 4 verschillende pc's per dag inloggen, dus dat zal niet gaan. plus dat ondertussen de meeste hier toch wel ign insider hebben. Zo duur is het nou ook weer niet. 20 dollar voor een jaar.
Anoniem: 62442
Ik ben 22, hoera, maar ik ben ook een beetje lui (somsAnoniem: 34169 schreef op 17 May 2003 @ 21:12:
[...]
En een creditcard. Daar zit bij mij het probleem, ik ben nog gene 18, anders had ik het allang gedaan. Naja, als er iemand is die wil delen, ik betaal 10 euro per jaar, en aangezien de euro momenteel een stuk duurder is dan de dollar...
Anoniem: 61283
het is gwoon druk omdat je 200 punten kan verdienen denk ikDeddiekoel schreef op 17 mei 2003 @ 21:12:
Ik kom er bij Nintendo gewoon niet meer op....terwijl ik nog maar 20 punten moet hebben om op 4500 te komen. Dat was eerst de 'prijs' van een wavebird. Dalijk of vannacht maar weer een keer proberen
This space is occupied
Anoniem: 34169
Ik kom er nu goed door, beetje druk, maar iedereen zit denk ik Back to the Future te kijkenAnoniem: 61283 schreef op 17 May 2003 @ 21:37:
[...]
het is gwoon druk omdat je 200 punten kan verdienen denk ik
Anoniem: 61283
of iedereen heeft die punten nu alAnoniem: 34169 schreef op 17 mei 2003 @ 22:00:
[...]
Ik kom er nu goed door, beetje druk, maar iedereen zit denk ik Back to the Future te kijken
Anoniem: 61283
ik heb ze al welAnoniem: 34169 schreef op 17 May 2003 @ 22:31:
[...]
Kan ook, maar lijkt me sterk. Was het weer te druk voor
klopt, maar wel leuk om meer te zien van mario kart enzo =)daFubar schreef op 17 May 2003 @ 21:54:
Volgens mij was dit een e3 zonder grote schokkende mededelingen of vergis ik me.
Het enige wat me een beetje kon boeien was DooM3 en Half Life 2.
al het nintendo spul wisten we eigenlijk al...
[ the server is down, life after student-dorm sucks ]
Anoniem: 34169
Ben er net langs... Zit nu vast bij:
[ Voor 25% gewijzigd door Anoniem: 34169 op 17-05-2003 23:10 ]
Enter The Matrix.ilyc schreef op 18 mei 2003 @ 00:39:
Pssst, wat is ETM?
ik heb hem nu met een van de 2 mannetjes uitgespeeld.Switch schreef op 18 May 2003 @ 00:33:
Ik wil misschien ETM kopen, maar ik wil eerst weten of ie echt goed is of er een goede gameervaring heerscht.
Kan iemand imij dat in alle details vertellen?
This space is occupied
en the ugly?TheEvilCuber schreef op 18 mei 2003 @ 01:58:
[...]
ik heb hem nu met een van de 2 mannetjes uitgespeeld.
ik zal even een korte samenvatting van de feiten geven.
The Good:
bladiebla
The Bad:
bladieblabla
Anoniem: 34169
Matige reviews, GQ geeft het een 6,5 en een 5,5... Niet dat dat nou alles zegtdaFubar schreef op 18 mei 2003 @ 03:15:
[...]
en the ugly?
Het lijkt me eigenlijk wel een vet spel. Ik denk dat ik m dan maar ga huren... nadat ik zelda heb uitgespeeld, wat nog wel ff kan duren omdat ik maar niet uitgespeeld raak met mijn nieuwe vriendin![]()
Hehe, nee, ik had die afkorting nog nooit gezien en kon 'm even niet plaatsen, bedankt.admiral schreef op 18 May 2003 @ 00:41:
[...]
Enter The Matrix.
Of bedoelde je het meer als grapje, van "What is the matrix" ?
Anoniem: 21889
Dit topic is gesloten.
Apple iPhone 16e LG OLED evo G5 Google Pixel 10 Samsung Galaxy S25 Star Wars: Outlaws Nintendo Switch 2 Apple AirPods Pro (2e generatie) Sony PlayStation 5 Pro
Tweakers is onderdeel van
DPG Media B.V.
Alle rechten voorbehouden - Auteursrecht © 1998 - 2025
•
Hosting door TrueFullstaq