Thanks yam, you da man!
Dat online gebeuren kan wel eens sneller komen dan wij denken.
Dit is een persbericht van vorig jaar waarin Gamespy haar support voor de cube officieel bevestigd:
http://www.gamespyindustr...leases/may_nintendo.shtmlGameSpy To Provide Middleware Tools and Online Service Support for NINTENDO GAMECUBE™ Developers
Complete Middleware/Services Solution Gets Developers Online Quickly, Easily
(Irvine, Calif.) – May 21, 2002. Internet online gaming leader GameSpy Industries today announced its support for the just-announced Nintendo GameCube online gaming initiative. The company, which has become an authorized Nintendo tools provider, will port its middleware and back-end services developer suites for the Nintendo GameCube, for shipment to developers in early July.
GameSpy provides game developers with a collection of middleware tools which, when combined with GameSpy's back-end server infrastructure, enable a low-cost turnkey online gaming solution. GameSpy's tools are easy to integrate and interface-neutral, allowing developers to provide the following functionalities seamlessly within their Nintendo GameCube games:
• In-Game Player Matchmaking Text Chat, Instant Messaging, and Buddy Lists
• Online Competitions and High Score Ladders
• Online Data Storage (for virtual memory card applications)
• Usage and Game Statistics Reporting and Analysis
• Data Transfer to and from the Internet
GameSpy's tools greatly reduce the cost and time required for developers to bring their titles online, and to manage the online gaming experience after game launch.
"Our middleware tools will allow Nintendo developers to add critical online features to their Nintendo GameCube games within a day or two, in most cases," said Mark Surfas, CEO of GameSpy. "But that's just the beginning of what GameSpy provides. We operate the servers, provide the bandwidth, and manage the whole online back-end once the game ships, saving publishers and developers hundreds of thousands in potential hardware, connectivity and staffing costs."
GameSpy's technology and back-end services have been powering online gaming experiences for more than five years, across all major next-generation console platforms and all major PC operating systems.
"By working with GameSpy, we're able to bring our developers proven technology, a fully-outsourced back-end solution, and years of expertise in making the best online experiences for game players." said Jim Merrick, Network Marketing Director, Nintendo of America Inc.
Nintendo GameCube developers will be able to purchase GameSpy's Developer Toolbox for $995, which provides complete SDK source code, sample applications, and documentation, in early July, to begin testing code and back-end integration. Pricing for deployment licenses is based on the specific toolkit suites used by the game developer.
Het volgende is van een persoon die naar de gamespy booth is geweest en een aantal dingen heeft gevraagd:
E3: EXCLUSIVE: GCA Reveals Nintendo-Gamespy Gameplans
Seth Walker Posted on Thursday, May 15 @ 3:30 PM EST
Discuss it in the forums!
Today I went to the Gamespy booth to conduct a small and simple interview with GameSpy's President, Jon Epstein. After exchanging business cards, the questions began.
The word "tunneling" was introduced to many gamers with the software that Gamespy released for Halo and many of other Xbox games that didn't utilize Xbox Live but did use LAN.
Tunneling IS NOT being used for any of Nintendo's upcoming LAN utilized games. The information which came to me as a huge shock, is actually better than it sounds. According to Gamespy, Nintendo came to them about a year ago for LAN software. Nintendo did not want to use "tunneling, because it would require gamers excessive hardware such as hooking up multiple cables, computers, hubs, and what not.
Instead, Mr. Epstein, went on to reveal that Nintendo will be using Gamespy developed "in-game" software. Much is not known about this except the fact that all gamers have to do is hook an internet cord from the Gamecube to their broadband modem and that's it. You are online as soon as you plug in the ethernet cord and choose the LAN option.
I repeat: "tunneling" will not be used and extra hubs, computers, and extra ethernet cords will not be needed as Nintendo wanted to keep it simple. It is simple in-game software that will be used in upcoming Nintendo LAN games
bron
Just plug and play

. Het zou best kunnen dat Mario Kart de eerste game is die dit ondersteunt. Alleen Nintendo zei destijds wel dat Mario Kart hier niet geschikt voor was. Zie de volgende quote van Miyamoto:
GS: What about online possibilities for the game?
SM: We've been conducting online experiments with Mario Kart for quite some time. This time around, we've looked at it, and I still feel that [the kind of experience Mario Kart delivers] would be very difficult to pull off online.
Misschien dat het ze nu wel gelukt is, tijden veranderen immers
Misschien dat spaceworld meer duidelijkheid bied
Even iets anders:
• Nintendo kondigt nieuwe bundel aan.
- GameCube + Gameboy player voor 200 euro (150 dollar in de states).
LOS ANGELES, May 15, 2003 – Nintendo today announces a new worldwide retail offer combining its Nintendo GameCube™ home console with the new Game Boy® Player. The combination allows players to enjoy more than 1,200 Game Boy games on the home TV screen, along with the full library of more than 300 Nintendo GameCube titles.
For a limited time, Nintendo will include Game Boy Player for the regular price of the Nintendo GameCube system. This offer will be available at retail on June 23 for an MSRP of $149.99 in the United States, and on June 20 for €199.99 in Europe.
Het grappige is dat Europa deze bundel eerder krijgt dan de VS

. Dat zien we ook niet vaak! Alleen jammer dat hij wel 50 euro/dollar duurder is

.
Nintendo geeft de Gamecube praktisch weg in de VS.
- Gamecube player twv 50 dollar
- gratis game twv 50 dollar
dat betekent dus dat je een cube hebt voor 50 dollar.. Tjezus. Dat moest haast wel cubes verkopen
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Anoniem: 23844 op 16-05-2003 10:14
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