Dat is hij dus expliciet
niet!!!!!!!!!!!!!!!!!!!!!!!!
Deze mod zal geinstalleerd moeten worden:
Frosty's mod client side
Dit programma heb je nodig om die te kunnen activeren
FLMM
(eerst FLMM installeren, dan Frosty's mod dubbelklikken)
Verder, om de RPG aspecten er in te verwerken is het dus de bedoeling dat je een user naam maakt die er uitziet als volgt [FACTION]username.
Dit word niet afgedwongen (dit is namelijk niet mogelijk) maar maakt het spel (mi) wel een stuk leuker.
Voor meer info:
http://www.frost-works.com/forum/viewtopic.php?t=422
Voor de wat luie mensen onder ons:
De mogelijke factions, en het juiste callsign daarvoor:
Navy: [NAVY] Navy Units are the primary defence against invasion by a hostile force. if alienas or a hostile foe were encountered. the navy would be the faction to deal with it.
ships: Britonia, kusari, liberty, rhineland, Bounty Hunter fighters. No Frieghters
allies: all police, navy and shipping
pk: cannot kill any police, navy or free trader
Police: [POL] Police enforce the law in each system defending trade lanse and jump gates.
ships: Britonia, kusari, liberty, rhineland, and civilian fighters. No Frieghters
allies: all police, navy, shipping, mining, bounty hunters
pk: cannot kill any police, navy, bounty hunter
Freelancers: [FREE] Freelancers are a little bit of everything. peopel who want to be able to occationally haul some loot, or be hired to deal w/ a local problem. this gives freelancer pilots a wide variety of ships to choose from, but unfortuntly makes them less popular w/ the criminal elements.
ships: Britonia, kusari, liberty, rhineland, civilian fighters and freighters.
allies:all police, navy, mining, shipping and bounty hunter
pk: cannot kill any police, navy or bounty hunter
Bounty Hunters: [BH] the police forces hired guns. when there is a criminal u just cant catch, call the bounty hunters!
ships: bounty hunter, civilian and pirate.
allies: police
pk: cannot kill any police
Mercenaries: [MERC] Mercenaries have been around in many forms for thousands of years. mercs are the hired guns of the navy often times. hired to hunt down larger elements and military targets. sometiems hired to bolster a navy formation. but also hired by civilan traffic for escort duty and so on.
ships: border world, civilain, pirate, and bounty hunter.
allies: navy and police
pk: cannot kill navy
Corsairs: [COR] Corsiars are probably the largest criminal organization in the siruis sector. soem of there ships are the most feared. naturally this makes them an enemy of any law abiding faction. drug and artifact smuggling is common place among the corsairs
ships: corsair, pirate, and civilian.
allies: corsairs
pk: cannot kill corsairs
Outcasts: [OUT] Outcasts are the second largest criminal organization, and have allied them selves w/ many of the local hoods. drug trafficing is a staple for these thugs.
ships: border world, pirate, and civilian.
allies: outcasts, lane hackers, liberty rouges, GC
pk: cannot kill outcasts
Pirates: [PIR] Pirates are just that. if your on a trip, watch your loot. pirates will hack the trade lanes and ambush a lonly free trader. better hire a merc for escort duty!
ships: border world, pirate, civilian. no dromedary.
allies: none
pk: can kill anyone
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Voor 136% gewijzigd door
zion op 07-05-2003 22:31
]