1.3 patch is nu net uit.
Heeft iemand daar mischien een link voor ?? Bij voorbaat dank.
Edit: hier is de change list:
Version 1.3 changes
NETWORK/SERVER FIXES
-Optimization of server priorities to improve Net Performance
-Smoother object movements
-Text strings are sent to the server instead of ascii, resulting in smoother text entry.
-No Lag prediction if soldier is sitting in vehicle. This fixes the problem of pilots getting shot out of the cockpit when in a plane.
CLIENT FIXES
#Sound improvements and optimizations
-New and improved Sounds in 1st person view for the following weapons:
*Bar 1918
*Thompson
*MG42
*Browning
-New streamed sound implementation increases performance and decreases memory usage.
-Problems with SoundBlaster Live on WinXP and Win2000 systems are solved
#Graphical Improvements
-New and improved fire animations in 1st person view for the following weapons:
*stg44
*bar1918
*mp18
*mp40
-New and improved models in 1st person view for the following weapons:
*stg44
*bar1918
#Gameplay tweaks
-Damage to airplanes from the following has been decreased by 50%:
*BAR
*StG44
*Thompson
*MP40
*AA GUNS
-Spreading when walking and shooting increased on the following weapons:
*BAR
*StG44
-Reloading time on sniper and engineer rifles reduced by 33%.
-Rate of ticket decay when a team holds more than half of the command points has been increased on Head-on maps
-Rate of ticket decay when Attacker holds all the control points on Assault Maps has been reduced by 40%, leaving a better chance for the defender to retake a CP.
-Rate of ticket decay when the defender holds the map reduced by 40% on assault maps.
-Attacker / Defender ticket ratio changed slightly to defenders
favor on assault maps
-When going outside of the map boundaries, soldiers will take 20% of their full health of damage per second (after being warned)
#Optimizations.
-Decreased Loading times for the game and map changes.
-SafeDisk check only when starting game and not when changing maps
#AI optimization
-The AI in single player mode is much improved. Bots now focus on close range enemies over long ones, especially when their current weapon is not suited for long-range
-Radio and voice command display now have a 'greyed out' look for commands that the bots do not respond to.
#Menu
-Message window has been modified and is now separated into three parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rows
The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12.
These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)
chat.setChatMessageSize <int>
No. of lines for chat messages display
chat.seGameInfoMessageSize <int>
No. of lines for game info display
chat.setKillMessageSize <int>
No. of lines for kills info display
chat.setChatHistory <int> <int> <int>
Sets the no of lines for all 3 message displays at once
chat.chatInfo
Returns status on how many lines each message window in using.
chat.OldChatListStyle <0 or 1>
If set to 1, the the old (v1.2) message window model is used.
chat.OldChatListHistory <int>
No. of rows used if the old message window model is used
-New Ignore input Commands
You can ignore radio messages, radio sounds and also ignore specific players using the following commands:
chat.ignoreRadioText <0 or 1>
If 1, No radio text is printed.
chat.ignoreRadioAudio <0 or 1>
If 1, No radio sounds are played.
chat.setIgnoreRadioAudioAndText <0 or 1>
If 1, both radio sounds and radio text is supressed
chat.getIgnoreRadioAudioAndText
Prints status for these settings
chat.addToIgnoreList <user id>
Ignores a specific user's chatting.
chat.removeFromIgnoreList <user id>
Stop ignoring a specific user's chatting
chat.ignoreList
Returns the list of ignored players
NOTE: you can find a user's ID by using the 'game.listPlayers' command in the console
-Implemented TK Forgive and Punishment system.
By default, players have to wait 1 extra spawn wave for every TK they commit and when they have made 5 TK's that are not forgiven they will get kicked from the server.
By default, the server is in forgive mode.
There are 2 modes:
1) If you are killed by a teammate, you can forgive the killer.
The forgive options expires when you die again (auto-punish)
2) If you are killed by a teammate, you can punish the killer.
The punish options expires when you die again. (auto-forgive)
Admin Console Commands:
admin.spawnDelayPenaltyForTK <value>
The number of extra spawn waves applied
(1.0 = wait 1 spawn wave,
1.5 = wait 1.5 spawn wave.. and so on)
admin.banPlayerOnTKKick <0 or 1>
When set to 1, players are also banned when kicked for TK
admin.nrOrTKToKick <value>
The number of punished TK's before being kicked
admin.tkPunishMode <0 or 1>
0 : Punish Mode - Players are punished by default, until the
victim forgives the TK
1 : Forgive Mode - Players are forgiven by default, until the
victim punishes the TK
Client Console Commands:
game.TKPunish
Punish a TK (works only in Forgive Mode).
game.TKForgive
Forgive a TK (works only in Punish Mode).
-Vote announcement has new text color and icon.
-Added the possibility to tag specific players as a 'buddy' and make them more visible in the minimap
Client Console Commands:
game.addPlayerToBuddyList <playerId>
Add a user with to the buddy list
game.removePlayerFromBuddyList <playerId>
Removes a user from the buddy list
game.buddyList
Prints a list of your current buddies.
#Rendering optimization
-You can disable tri-linear filtering by adding the line
"renderer.useTrilinearFiltering 0" to your
Settings/VideoDefault.con
-SiS Xabre support
-Stripping and vertex-cache optimizing terrain patches. Increases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat
when lots of objects are displayed on screen.
-Optimization of the font writer, decreasing memory usage.
-Possibility to add lightmaps on ships and boats which can highly increase the visual effect
Version 1.2 changes
NETWORK/SERVER FIXES
-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances should perform better.
-Fixed currently connected players being dropped at map switch in favor of new connections.
-Remote Console application is now fixed.
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not change is fixed.
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
-No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the
server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
-Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.
CLIENT FIXES
#Totally new file structure
-Ensures easy implementation of mods and expansion packs.
-There is a bf1942.pid file that includes the process id for the battlefield game running.
#Gameplay tweaks
-Jeeps more sensitive to shells (one shot equals one kill).
-Increased B17 rate of fire for better carpet bombing.
-Grenade damage versus tanks is 40% less powerful.
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
-Slightly increased knife damage distance.
-Slightly decreased deviation when walking and shooting with side arms.
-Increased damage for Machine Gun 42 and browning versus infantry.
-Increased damage for Plane Machine Guns versus other planes.
-Tiger tank health increased by 25%.
-Fixed M10 being treated as a jeep for splash damage.
-Slightly increased damage for MP40, MP18 and Thompson versus infantry.
#Cheats removed
-"Long View Distance" cheat fixed.
-"Wireframe" cheat fixed.
-"Turning Off Fog" cheat fixed.
#Sound improvements and optimizations
-Irregular looping sounds and/or loss of sounds bug has been fixed.
-Redundant sound state changes removed.
#Memory usage optimizations.
#Physics engine improvements
-Mine placed on jeep causing jeep to sink through ground no longer possible.
#AI optimization
-Bots do not jump in and out of vehicles anymore.
-Bots have improved mobility and behavior while sitting in tanks:
close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
-Several small tweaks and improvements for bot control
*Major improvements to artillery.
*Improved path selection (less prone to go on rough terrain).
*Major improvement of the fire behavior.
*Fixed bug in SAI's bot ordering update.
*Fixed AI handgun sound effect.
*AI will not favor planes on a runway which is blocked by other vehicles.
*Decreased AI view distance.
*Several tweaks of .con-files for more accurate description of the game elements.
#Menu
-New Button "Custom Game" lets the player play a custom made mod
game or Expansion Pack games.
-Server browser "Backfire" setting displays properly in server
details window.
-The in-game console stays in front of game text and is less transparent for improved visibility.
-Improved In-game server browser filters.
-TAB button works so players can see their own score even if they didn't make the top-3.
-The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
-Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.
#Rendering optimization
-Billboard trees for GeForce 3-4.
-Hardware shadows on all cards (GeForce 1-4).
-Hardware skinning on animated meshes (wheels, flags, soldiers)
(GeForce 3+ and hw vertexshaders cards).
*New option to put into videoDefault.con (if wanted) renderer.forceSwSkinning 1 (default is 0 = use hardware if available.)
-Tri-stripping (optimizing meshes to improve FPS).
-GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.
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Voor 99% gewijzigd door
Anoniem: 57202 op 03-02-2003 19:42
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