-Trailseaker- schreef op 22 December 2002 @ 16:42:
System Configuration
Operating System Microsoft Windows XP
DirectX Version 9.0
Mobo Manufacturer MSI
Mobo Model MS-6380E
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1533 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset ATI RADEON 9700/9500 Series
Driver Name RADEON 9700/9500 SERIES
Driver Version 6.14.01.6255
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Test Results
3DMark Score 6458 3D marks
Game 1 Car Chase - Low Detail 75.2 FPS
Game 1 Car Chase - High Detail 36.6 FPS
Game 2 Dragothic - Low Detail 116.1 FPS
Game 2 Dragothic - High Detail 64.0 FPS
Game 3 Lobby - Low Detail 92.0 FPS
Game 3 Lobby - High Detail 52.5 FPS
Game 4 Nature 28.3 FPS
Fill Rate (Single-Texturing) 1117.4 MTexels/s
Fill Rate (Multi-Texturing) 2134.1 MTexels/s
High Polygon Count (1 light) 39.4 MTriangels/s
High Polygon Count (8 lights) 11.8 MTriangels/s
Environment Bump Mapping 63.0 FPS
DOT3 Bump Mapping 53.9 FPS
Vertex Shader 39.0 FPS
Pixel Shader 50.9 FPS
Advanced Pixel Shader 41.9 FPS
Point Sprite 5.0 MSprites/s
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Heb niks te klagen tijdens een potje Unreal 2003 met alle detail op full, maar mijn score is echt bagger volgend mij. Hoor ik niet rond de 13000 te zitten?
Iemand een idee hoe dat kan?