Yep dat kan, als je in elke level 100 goude muntjes verzameld dan krijg je een shine erbij.GolbeZeromus schreef op 05 oktober 2002 @ 14:09:
Kun je nu eigenlijk ook alle "normale muntjes" verzamelen tot de 100 en er dan een extra shine bijhrijgen, net als in Mario 64.
Effe een klein stukje van het Nba2K3 review omdat die 5 pagina's lang is

NBA 2K3
Graphics
The best looking b-ball game yet. It has great player models that show off the right muscle tone and size for just about every player. Additionally, the faces are now better than ever -- they even have different sized heads. Just enter replay and close in on anyone. Faces are amazingly accurate and animated. You can actually see Jordan jawing as he goes for a dunk. Even new guys like Mike Dunleavy Jr. are picture perfect as well. To add extra sweetness, many players have multiple hair stylings. It's not just going from fro to cornrows, but it gets into the nit-picky details. Allen Iverson has multiple types of cornrows -- one straight, one crosshatched. That's attention to detail like we've never seen.
Also, each stadium is accurate and individually lighted. The Oakland Arena in real life, for example, is much darker than most and that now shows in the game. This also means that the lighting on players changes. It's subtle, but if you look you can see the difference in stadiums. This year also includes specular highlighting for sweat effects. As the game goes on, players start to heat up, and that sweat now shows. You can even see sweat on some brows in the replays. It's very nice, even if a bit overboard at times.
Lastly, as you might expect from Visual Concepts, the animations are superb, as plenty of new motion-captures were added for all aspects of the game. Over 200 dunks and layups were added, for starters. You won't see a lot of repetition, which makes for an enjoyable ride to the hoop every time.
Sound
This is a case of the good, the bad, and the ugly. To start with the good, a new system was implemented to help make the play-by-play sound smoother. Basically, all the commentary was cut up into tiny fragments so that they could be pieced together more quickly and coherently. Most of the in-game commentary is accurate and happens in time with the player, rather than while another play is going on. There are occasional mishaps, but overall it's very solid.
The bad is that players give off tons of chatter in addition to the noisy crowds. All of the ambient sounds are well done, but most of your jabber will be coming from you, which can be a bit much.
Now for the ugly part. You know all that arhived color commentary that seems to be in every version of NBA 2K? Well, it's back. There's some new flavor, but most of it is the same. And that makes the game feel old instantly. It's great that Visual Concepts has so many samples to build on, but there hasn't been much improvement to the library. Fans of the series will tear their hair out, because it's still repeating from last year.
Presentation 8.0
Every NBA player, plus the stars from the 50s all the way to the 90s? Sweetness. Great new ESPN presentation makes the game feel about as real as possible.
Graphics 8.0
Fantastic and realistic faces, and now these players sweat! Great new animations and incredibly stadium details. Very nice by GameCube standards.
Sound 7.0
The play-by-play is great thanks to the new sound technique, but the color commentary wears thin fast -- especially if you've play previous versions.
Gameplay 8.0
A solid hoop engine with accurate rim physics and the closest contact down in the post that you'll see in any basketball game.
Lasting Appeal 8.0
A solid franchise mode, a fun street mode, great multiplayer, and plenty to come back for. No online support like Xbox, sadly.
OVERALL SCORE (not an average) 8.7