Oei....
LOMAC. There are a number of issues we need to discuss here. First and foremost, this is a very early BETA. These benchmarks are an absolute worse case scenario. Optimizing for speed is the last thing that will be done to LOMAC but there will be some optimizing done to the code.
With that said, LOMAC needs more than 512MB of RAM. Based on my limited testing so far, this game is primarily dependant on RAM. Less than 512MB and you are going to be in SERIOUS trouble. It is also very CPU limited. Video is important but there is room to increase the FSAA and AF without much frame rate loss.
Also, my benchmark was run over land with quite a bit of scenery going on. It’s pretty intensive on the system. As the weeks go by, we will be looking at what will make LOMAC faster. More RAM, faster video, 256MB cards… whatever. We will also be testing more settings. Here are the settings for the tests I ran below:
Bron:
http://www.simhq.com/_technology/technology_012a.html
LOMAC. There are a number of issues we need to discuss here. First and foremost, this is a very early BETA. These benchmarks are an absolute worse case scenario. Optimizing for speed is the last thing that will be done to LOMAC but there will be some optimizing done to the code.
With that said, LOMAC needs more than 512MB of RAM. Based on my limited testing so far, this game is primarily dependant on RAM. Less than 512MB and you are going to be in SERIOUS trouble. It is also very CPU limited. Video is important but there is room to increase the FSAA and AF without much frame rate loss.
Also, my benchmark was run over land with quite a bit of scenery going on. It’s pretty intensive on the system. As the weeks go by, we will be looking at what will make LOMAC faster. More RAM, faster video, 256MB cards… whatever. We will also be testing more settings. Here are the settings for the tests I ran below:
Bron:
http://www.simhq.com/_technology/technology_012a.html