Dit is volgens mij alles wat we weten. dingetjes dikgedrukt die ik wel belangrijk vind of interessant hoe het gaat lopen.
It is true that characters revert to level 1 at the start of a new season, and that they'll start on a
fresh, unrevealed map, but players will be able to carry a good deal of progress between seasons,
including their blueprints, furniture formulas, cosmetics, and custom house blueprints.
Completed story tasks will be remembered, and players will be able to redo "streamlined" versions of them to get their associated rewards. Resources like ammunition and medicine will also be "partially" carried over.
Here's the full list of what you get to keep, in the developer's words:
- Important Currency: Starchroms, Crystgins, Mitsuko's Marks, Stellar Planula, and Sproutlets.
- Gear Blueprints (and their stars), Blueprint Fragments, Weapon Accessories, and Mods.
- Furniture Formulas (except those gained through your Memetics).
- Cosmetics, Expressions and Poses, Namecards, and more.
- House Blueprints. After a House Blueprint is saved, you can reconstruct the building at any time (if advanced materials are not available, basic materials will be used in building instead).
- Main story and side story task progress (for the tasks you've already completed, you can accept more streamlined versions of them in the new season but still get all the rewards).
- Your friend list will fully carry over. Furthermore, you can check which players joined your Warband in the previous seasons and add them to your friend list.
The following content and resources will only be partially carried over when you decide to enter a new season and start a new journey: "Essential resources like materials, medicine, and ammunition can be carried over into a new season based on item transferring rules so you can progress faster in the new season."
So it's not a total reset, but enough, presumably, to challenge players with new seasonal threats by making them climb the tech tree again: Starry Studio says that
new seasons will introduce "different seasonal objectives or special gameplay mechanics"
which vary depending on whether you're on a PvE or PvP server.