Na optimalisatie moet dat wel kunnen ja.. Een 280x draait volgens mij inderdaad op low settings momenteel. Medium is 970 (290x) en high is Titan (Fury?)
Met mijn 970 draai ik momenteel op medium settings vloeibaar, ga ik naar high dan is het schokken. Ter vergelijking GTA 5 draait vloeibaar op maximum settings en is een heel stuk mooier dan dit spel... dus ja veel optimalisatie nodig.
Wellicht dat ik in de toekomst een AMD Fury X ga kopen, maar eerst ff wachten totdat de prijzen wat zakken.
Edit: Morgenochtend een mooie patch.
Upcoming Version: 180.0 (ETA: Wednesday night EST, Current Status: In Testing)
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
- Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
- 2GB+ RAM reduction for servers, ~1GB RAM reduction for clients. Will come tonight with 180. It's coming to be about 2.5 GB saved off most servers -- and ~1GB saved on clients, basically we've converted all our foliage structures to use data primitive types rather than "Objects"

- Client side GPU perf improvements: foliage batching rewrite
- New Server gameplay options exposed to the Host Game UI
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
- Can no longer damage players through walls with pikes/grenades etc
- Can no longer strafe while prone
- Can no longer pull characters through ground with flyers
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
- Can no longer place structures if line of sight is broken by enemy structure
- Stone wall properly colorizable
- Crop plot saving issue fixed
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Voor 88% gewijzigd door
Ferio op 24-06-2015 15:30
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