-MD- schreef op vrijdag 19 mei 2017 @ 11:11:
Ik dacht, eens kijken hoe het er op de server aan toe gaat. Kan geen verbinding maken, zegt genoeg

.
A16 is druk in ontwikkeling en als ik naar de blog kijk zie ik echt wel geinige dingen voorbij komen. Elektrische hekken, turrets, sleeper zombies enz enz. Kennelijk zijn er ook aardig wat bugs aangepakt. Ik wil A16 weer een kans geven als deze uitkomt. Volgt iemand de forums nog een beetje om te kunnen vertellen wanneer deze update verwacht wordt?
Haha, klopt, de server staat al een tijdje uit
Maar volgens mij gaat dat niet zo lang meer duren.
https://www.reddit.com/r/...ents/6bv4ug/a16_imminent/
Ik zal wel weer een server opzetten als A16 uitkomt, afgehangen van wanneer dat is, is het overdag of 's avonds pas dan.
Begin 1 juni bij een nieuwe werkgever, kan ik lastig zeggen wacht even, even een gameserver opzetten
Wel alvast een lijst met features;
Spawn and AI improvements
* Create new volume based Sleeper system and sleeper helper points (confirmed for A16)
* Bloodmoon, Dynamic and Sleeper spawns all use partying and dynamic difficulty game stages (confirmed for A16)
* Player stealth improvements (confirmed for A16)
Electricity
* Craft generators, solar panels, or use battery banks to power electric devices (confirmed for A16)
* New powered traps that chop zombies, burn them, and more (confirmed for A16)
* Run wire from power sources to switches, relays, pressure plates, and appliances (confirmed for A16)
* New wire tool will attach and cut wire (confirmed for A16)
Blocks and Building
*Jail Cell door (confirmed for A16)
*Iron Bar block with outside, center, and inside edge rotations (confirmed for A16)
*Outside corner stairs (confirmed for A16)
*Unified block system which allows for 24 rotations and texture alignment between blocks (confirmed for A16)
*Painting tool that will allow for multiple textures and colors for greater building variety (confirmed for A16)
*Bulletproof Glass (confirmed for A16)
*Rain Gutters (confirmed for A16)
*3d Ladders (confirmed for A16)
Items, Traps, Weapons
*Flame Thrower trap (Might be post launch A16)
*Spinning Blade trap (confirmed for A16)
*Arrow trap (confirmed for A16)
*Molotov Cocktail (confirmed for A16)
*Compound Bow (confirmed for A16)
*Auto Turrets (confirmed for A16)
More Character options.
*New beards (confirmed for A16)
*More hair styles (confirmed for A16)
*New clothing (confirmed for A16)
New and redone animals:
*Replace bears (confirmed for A16)
*Replace Pig (Might be post launch A16)
*Replace hornet with zombie vulture (confirmed for A16)
*Add snakes to desert and plains (confirmed for A16)
*Add wolves to appropriate areas. (confirmed for A16)
Improved crops
*Potatoes and other 2d card crops need real 3d versions (Might be post launch A16)
Game Controls Improvements
*100% Gamepad controller support (confirmed for A16)
*In Menu Hotkeys for scrap, wear, drop, craft, etc. (confirmed for A16)
Redo main menu
*Replace old legacy menu with an updated smoother flowing one. (Might be post launch A16)
*Clean up old options (Might be post launch A16)
*Add new dead is dead mode (Might be post launch A16)
*Add Zombies run during the day and walk at night option (Might be post launch A16)
New zombies
*Fat Hawaiian Shirt zombie is back (Confirmed for A16)
*Feral versions of every zombie that have more hp, hit harder, and run during the day (confirmed for A16)
*Radioactive zombies that heal over time (Might be post launch A16)
*Various UMA zombies coverted to handmade (confirmed for A16)
World Generation
*Distant Terrain 2.0 featuring distant POI's (confirmed for A16)
*Socket System for POI's and cities that mesh more naturally with the terrain (confirmed for A16)
*City districts for more organic city layouts with industrial, commercial, and residential zoning (confirmed for A16)
*Enhanced world previewer using the new LOD models of POI's (confirmed for A16)
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Voor 61% gewijzigd door
tha_crazy op 19-05-2017 11:20
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