Ik heb even een lijstje gemaakt met alle classindelingen en unlocks. Dit heb ik uit diverse video's van de E3 versie gehaald. Dus hier kan nog veel bijkomen en veranderen, maar voorlopig is het al wel een mooie lijst:
BF4 Classes
All Classes
Primary: PDWs (possibly with RFB Semi Auto!), Shotguns. All with Camo
Pistol (with attachments)
Knife: Kinfe, Shank (improvised melee weapon)
Grenades: M67 Grenade, M84 Flashbang, M34 Incendiary
Field upgrades (previous perks that are now player binded and unlock via ingame points)
Camouflage: Player Camo is back
Gadgets have 2 slots, making you combine previously separated items
(you can compare weapon statistics ingame)
Medic
Primary: Assault Rifles
Gadgets: Medic Bag, First Aid Pack, Defibrillator, M320/M26Buck
(first aid pack can be sticked onto player which can stay mobile and still heal himself)
Engineer
Primary: Carbines
Gadgets: RPG, Stinger, MBT LAW (replacing Javalin), Repair Tool, Mines
(apparently you need to keep it locked in order to hit. No fire and forget)
Support
Primary: LMG
Gadgets: ammo pack, ammo box, xm25
(xm25 grenade launcher where the grenades explode mid air behind the cover. First aim at cover, then aim above and fire, so it will explode behind it)
(ammo pack can be sticked onto player which can stay mobile and still resupply himself)
(support can provide suppression on enemies, as where previously all classes could suppress)
Recon
Primary: Rifles
Gadgets: PLD (laser lock), C4, Motion Sensor (not in alpha but in release: motion ball)
(c4 now to recon, motion ball returns but is still temporarily instead of the tugs which is permanent)
Note: not all gadgets are final and not all gadgets are released.
Primary Weapon Attachments
Optic: Iron Sight, Reflex, PKA-S, etc
Barrel: muzzle brake (expect suppressor and heavy barrel here too, only muzzle was at e3)
Accessory: Canted ironsights, laser pointer, green laser pointer
(canted ironsights is a second ironsight you can use)
(green laser pointer should be less/not visible on long rage)
Underbarrel: angled grip, vertical grip
(Angled grip handles initial recoil better)
Paint: various camo textures for your gun. From desert to naval to snow.
Vehicles
Battle tank
Primary weapon: 120 mm ap shell, he shell (slower but more damage against tanks)
Secondary weapon: LMG (expect hmg and perhaps more)
Countermeasure: smoke (expect more here)
Optics: zoom optics (expect more optics here like infraread and nightvision)
Upgrades: maintenance (expect more options here)
Paint: various camos for your tank
Gunner optics: zoom optics, irnv optics (expect more options here)
Gunner upgrades: proximity scanner (expect more options here)
Attack helicopters
Primary weapon: Hydra rocket pods, zuni rocket pods (slower but good against anti-infantry)
Secondary weapon: heat seekers
Countermeasure: IR Flares (expect ECM here and perhaps more)
(was a bit overpowered on e3 against ground to air missiles)
Upgrades: stealth (expect more here)
Paint: various camos for your heli
Gunner secondary weapon: guided missile
Gunner optics: zoom optics, IRNV optics
Gunner upgrade: autoloader
Boat
Primary weapon: 30mm he shell, burst shell (10 round burst for anti-air and armor)
Secondary weapon: ATGM (missile launcher), anti air missile
Countermeasure: IR Smoke
Optics: Zoom optics
Upgrades: Maintenance
Paint: various camos for your boat
(driver has primary and secondary slots and boats have lmgs on the side for other personnel)
(Boats from the demo also have jetskis on the back)
Transport chopper is pretty much the same, no pilot weapons and 2 guns on the side.
Maps
Every map has 1 levolution element (like the skycraper that crumbles down in shanghai). Maps can be scaled for fewer players and feature multiple gametypes (not only conquest)
X360 and PS3 are limited to 24 players (12vs12)
PC, X1 and PS4 can get up to 64 players ingame with an addition of 2 commanders (1 per team) who are not killable as he isn’t spawned.
Commander
Abilities: UAV Scan, UAV EMP (counter UAV), Tomahawk Missle, Deploy Gunship, Infantry Scan
(Missile has a long cooldown and takes a while to hit the target)
(Only UAV scans are unlocked if no flags are taken, A flag unlocks nothing, B unlocks Tomahawk, C (tower) unlocks Gunship, D unlocks Infantry Scan)
(Infantry scan seems to be a rocket that doesn't explode but detects troops like a motion sensor/ball)
Ik ben erg blij dat je straks met zowel een rpg als een stinger kunt lopen, maar vind het erg jammer dat c4 weer terug verhuisd naar de recon (ik speel altijd support), verder lijkt me de commander wel een leuke toevoeging, maar ik vraag me af of de laatste vlag die je van de tegenstander afpakt niet een te groot voordeel bied.
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Voor 8% gewijzigd door
Martinspire op 16-06-2013 17:05
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