Release date TBA
Publisher CD Projekt
Developers CD Projekt RED
Platforms PC, Xbox One, PlayStation 4
Engine REDengine 4
Genres RPG, first person, open world, singleplayer
Cyberpunk 2077 was announced all the way back in May 2012. A year later, the first-ever teaser trailer was released. Then it was silence until June 2018, when CD Projekt Red released the game's second-ever trailer and held a behind-closed-doors demo for members of the press at E3.
Cyberpunk 2077 is an upcoming role-playing video game, adapted from the tabletop game Cyberpunk 2020. It is set fifty-seven years later in dystopian Night City, California, an open world with six distinct regions. In a first-person perspective, players assume the role of the customisable mercenary V, who can apply experience points to stat upgrades to reach prominence in the character classes NetRunner, Techie, and Solo. V has an arsenal of ranged weapons and options for melee combat, all of which can be proliferated and modified.
Travelling across Night City, V is subject to either walking or driving various vehicles. Branching dialogues are used for conversations with non-player characters, and multiple endings are available.
V's clothing alters how interactions fare with non-player characters (NPCs), who are also at V's disposal for romantic and sexual relationships. Stat categories—Strength, Constitution, Intelligence, Reflex, Tech, and Cool—are malleable to the character classes that players assume, which are mainly NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a ripperdoc to upgrade and purchase cyberware implants, at the cost of eurodollars; moreso in black markets for military-grade abilities. Colours determine the rarity of any given equipment, from uncommon (green) to "epic" (purple). V can take cover, aim, run on the ground and walls, jump, double jump, and slide. If provided with arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes. There are three types of ranged weapons—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).These can be customised and modified. Ranged weapons are equipped to ricochet bullets in a target's direction and (with a reflex booster) slow them down in bullet time. Four types of damage can be inflicted—Physical, Thermal, EMP, and Chemical (which are identified in enemies by scanning them with a bionic eye). Gunsmiths repair and upgrade weapons.
The full day-night cycle and dynamic weather affect the way NPCs behave. Apartments can be bought and used as home bases, where V will fetch weapons, dress, use a computer, and bring back NPCs for sexual activity. The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them (depending on the advancement of the implants, the quality of translations will vary).
Branching dialogues are employed to talk with NPCs and take actions in quests. Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred" and unlock skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers. Throughout the game, V is aided in quests by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. Player agency and choice lead to different endings.
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DF heeft een volledige analyse van de E3 2018 behind closed doors demo, maar dit zijn de specs waarop de demo draaide!
En wat info:Processor: Intel Core i7 8700K at 3.70GHz
Motherboard: Asus ROG Strix Z370-I Gaming
Memory: GSkill Ripjaws 5, 2x16GB 3000MHz CL15
Graphics Card: Nvidia GeForce GTX 1080 Ti
Storage: Samsung 960 Pro 512 GB M.2 PCIe
Power Supply: Corsair SF600 600W
CD Projekt RED's junior community specialist Alicja Kozera posted on the game's Discord channel that Intel's Core i7 8700K was the CPU of choice for the demo, while Nvidia's GTX 1080 Ti provided the all-important graphics component. Digital Foundry's John Linneman witnessed the demo first-hand during E3 and noted that the game - which was fully playable and running entirely in real-time - was operating at a capped 30 frames per second on a large 4K screen, though it was unclear whether the in-development code itself was rendering at native ultra HD. John reports that performance was smooth by and large, but there were some occasional performance drops.
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