http://www.reignofgaming....es-from-newest-beta-realmChampion Changes:
Dr. Mundo
Burning Agony
Damage decreased: 40/55/70/85/100, to 35/50/65/80/95.
Disable Reduction decreased: 15/20/25/30/35%, to 10/15/20/25/30%.
Sadism Cooldown increased: 65 seconds, to 75 seconds.
Irelia:
Damage increased: 56.3 (+3.3 per level), to 59.3 (+3.3 per level).
Health increased: 515 (+85 per level), to 546 (+90 per level).
Health per 5 sec increased: 6.5, to 7.5.
Lee Sin:
Safeguard/Ironwill Cooldown increased: 8 seconds, to 9 seconds.
Master Yi:
Alpha Strike
Old: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to every target. If the first target is a minion, it will be dealt 200/250/300/350/400 magic damage, and every additional minion target has a 20/30/40/50/60% chance to be dealt 200/250/300/350/400.
New: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
Shen:
Stand United Range increased: 5,000, to 25,000.
Soraka:
Astral Blessing Armor Bonus decreased: 25/50/75/100/125 bonus Armor, to 25/45/65/85/105 bonus Armor.
Talon:
Rake Mana Cost increased: 50/55/60/65/70 Mana, to 60/65/70/75/80 Mana.
Udyr:
Turtle Stance Shield decreased: 60/100/140/180/220, to 60/95/130/165/200.
Warwick:
Hungering Strike
Percent Damage increased at early levels and decreased at later levels (late game nerf): 6/9/12/15/18% of the target's maximum Health, to 8/10/12/14/16% of the target's maximum Health.
Varus Changes:
Varus:
Movement Speed increased: 305, to 310.
Blighted Quiver "Blight" damage increased: 8/12/16/20/24, to 10/14/18/22/26.
Hail of Arrows
Damage increased: 55/95/135/175/215, to 65/105/145/185/225.
Move Speed Reduction increased: 20/24/28/32/36%, to 30/35/40/45/50%.
Piercing Arrow
Physical Damage Reduction per Enemy Hit decreased: 18%, to 15%.
Mana Cost decreased: 65/75/85/95/105 Mana, to 70/75/80/85/90 Mana.
Item Changes:
Deathfire Grasp:
Item Cost decreased: 2610 Gold, to 2600 Gold.
Recipe Cost increased: 550 Gold, to 975 Gold.
Ability Power increased: 60, to 80.
+% per 100 Ability Power increased: 3.5%, to 4%.
Components Changed: Kage's Lucky Pick + Blasting Wand + Amplifying Tome + Recipe(550), to Kage's Lucky Pick + Blasting Wand + Recipe(975).
+80 Ability Power, UNIQUE Passive: +15% Cooldown Reduction, UNIQUE Active: Deals magic damage to target champion equal to 25% of their current Health (+4% per 100 Ability Power) with a minimum of 200 damage (60 second cooldown). No longer gives mana regen.
Haunting Guise:
Reverted to Original Form:
25 Ability Power, 200 HP, 20 Magic Penetration
Components: Amplifying Tome + Ruby Crystal + Recipe(575).
Morello's Evil Tome:
Grievous Wounds Active Duration increased: 6 seconds, to 8 seconds.
Te lui om er een mooie review van te maken.
Mundo: Terechte nerf, hij was wat te sterk ondanks z'n lack of CC.
Irelia: kleine buff, of het echt nodig was laat ik in het midden. Ze is gewoon wat underplayed.
Lee Sin: nog wat nerf op z'n W, deze gaat al meer richting specifieke toplane nerf. Goed dus.
Shen: Fuck morello. De nerf was een goede change, nu draaien ze het terug.
Soraka: Nerf op haar armor, ben ik niet tevreden mee. Aan de andere kant kan ik het wel begrijpen, maar die armor buff was net haar grootste troef.
Talon: meh, opinieloos.
Udyr: Hoe meer hij generfed wordt, hoe beter. Turtle stance is inderdaad de beste om aan te pakken, hij is te beefy zonder veel tanky items.
Warwick: logische change, de percent damage werd bijna nooit aangesproken early levels en lategame was het heel sterk.
Deathfire grasp krijgt hier wat AP meer, daar wat percentage damage minder en dan weer wat meer scaling met percentage damage. Al bij al ga je early game wat minder damage doen en lategame wat meer als ik het zo doe. Eerder minieme changes imo.