Planetside 2
Na een enquête zo'n anderhalf jaar geleden, en een blogpost van de directeur van Sony Online Entertainment is de release van Planetside: Next erg dichtbij.Inmiddels is het spel officieel aangekondigd en omgedoopt tot Planetside 2
Planetside: Next is de opvolger van Planetside, een van de weinig succesvolle MMOFPS's.
Deze week werd er geblogd dat Planetside 2 weinig zou verschillen met zijn voorganger.
Informatie
Via de Fan Faire is bekend geworden dat Planetside 2 zal afwijken van het origineel.- In plaats van alleen basissen en torens over te nemen zal het in Planetside 2 mogelijk zijn om hele gebieden over te nemen.
- Om verschillende dingen te kunnen doen voor je rijk zul je grondstoffen moeten verzamelen, hoe meer gebieden je bezit, hoe meer grondstoffen er verkregen zullen worden
Laatste informatie betreft Planetside 2
Bron: http://www.planetside-uni...ms/showthread.php?t=36527Teaser
Q&A with Matt Higby:
- https://docs.google.com/document/d/1.../edit?hl=en_US
- http://www.reddit.com/r/Planetside/c..._the_creative/
Facebook:
- PS2 Page: http://www.facebook.com/PlanetSide2
- T-Ray Dev Profile: http://www.facebook.com/notes/planet...15693121808640
- Josh Hackney Profile: http://www.facebook.com/notes/planet...15349831842969
- Matt Higby: http://www.facebook.com/notes/planet...15256471852305
Fanfare Announcement
Planetside Universe Q&A Articles:
- Part 1, 2 and 3: http://www.planetside-universe.com/p...2011-qa-70.htm
- Interview with Smed: http://www.planetside-universe.com/p...dley-qa-79.htm
Gametrailer dev panel videos:
- http://www.gametrailers.com/video/hu...tside-2/717179
- Transcript: https://docs.google.com/document/d/1.../edit?hl=en_US
- http://www.gametrailers.com/video/de...side-2/7171833
- http://www.gametrailers.com/video/de...17181?type=flv
- http://www.g4tv.com/videos/54137/Pla...c-Panel-Video/
- Transcript: https://docs.google.com/document/d/1.../edit?hl=en_US
- Interview Matt Higby (Creative Director): YouTube: IG Extended Coverage: PlanetSide 2 - YouTube
Screenshots e.d.
- http://massively.joystiq..../planetside-2/4305935/#/0
- http://www.planetside-uni...edia/index.php?cat_id=121
Misc Articles:
- http://massively.joystiq.com/2011/07...with-creative/
- http://www.planetside-universe.com/p....htm#community
- http://www.rockpapershotgun.com/2011...-planetside-2/
- http://www.pcgamer.com/2011/07/12/pl...-environments/
- http://www.gamasutra.com/view/news/3...ta_To_Come.php
- http://www.destructoid.com/first-det...2-205593.phtml
- http://www.gamespot.com/news/6322956...ide-2-revealed
- http://kotaku.com/5819356/how-planet...-shooter-genre
- http://www.zam.com/story.html?story=26981
- http://www.pcgamer.com/2011/07/09/pl...to-planetside/
- http://www.escapistmagazine.com/news...e-Light-Engine
FAQ
Does Planetside 2 have a new engine? Yes, it's called the Forgelight and it is designed specially for MMOs.
• What is the certification System? The certification system is still really free-form. Similarly to Eve, you can gain “skill-ups” in your certifications while offline after setting which certifications you want to unlock, however actively playing online will result in quicker skill-ups. You can be as specialized or as unspecialized as you want; if you want to only put certification points into improving your galaxy, you can. If you want to have decent grunting, vehicle, and support skills, you can.
• What is the class system? The class system in Planetside 2 is a bit of a misnomer. It is not as free-form as the original load-out system of Planetside, but it is not as restrictive as other shooters. When you spawn, you can choose a different set of certs for that life and you are forced into that role until you die or access an equipment terminal. There appear to be restrictions such as a deeply specialized medic will not be able to access heavy assault weapons, and classes with jetpacks will not have access to heavier armor or weapons.
• How will the Command System function? Commanding is not based on command rank like in Planetside. Rather commanding is based upon a cert tree within all of the other certifications. In order to be a deeply specialized commander you need to give up some other perks. Also, squad leaders and commanders will be able to create “missions (think quests from an RPG) that average players can follow in order to receive bonus experience. The orbital strike is making a return.
• What new FPS functions are there? Iron sights, headshots, sprinting, and faster TTK have been confirmed. Prone and "BLOODY SCREEN, SO REAL" have been confirmed not in Planetside 2.
• How is squad spawning going to be balanced? Squad spawning will not work indoors, will require your squad leader to be heavily specialized as one, will occur in a drop pod, and will be on a cooldown. It is not meant to be your primary respawn method.
• Are AMS returning? Yes.
• Why are sanctuaries being removed? Apparently they slowed down gameplay too much so they have been replaced with uncapturable continental footholds.
• Will my computer run it? They are gunning for 4 – 5 year old machines as their low-end. No exact specifications yet.
• What features have been removed? Inventories(at least as free-form as it is now), sanctuaries, and vehicle entering animations.
• Will I have more tools as an outfit / squad / platoon leader? Yes. In addition to the mission system there will be many things you can specialize in using the certification system.
• How close will a new player be to a vet? A veteran will be no more than 20% stronger than a new player.
• Will there be night and weather? Night cycle and weather systems are supported with Forgelight.
• Will lag be as bad as Planetside? Forgelight uses a combination of CSHD and SSHD and lag will not be as big of an issue as with Planetside.
• Will there be customization? Yes. There will be vehicle, weapon, and outfit customization. They want you to be able to tell what outfit a player is from while still being able to tell what empire they are at a glance. More of this may be released post launch.
• Will there be “4th empire” ? The current plan is to lock you to one empire per server. This may change if we give them compelling reasons.
• Will there be advanced vehicle physics? The Forgelight engine has built in physx support by NVIDIA which will allow for all vehicles to handle differently and more realistically.
• Is there an assist system? Yes, there is some form of shared / assist experience for kills.
• Will hacking be a problem? Hacking is their number one concern, as they hate it as much as we do. They will have an entire team dedicated to it and will be using a third party software to handle it.
• Killing sprees?!??! Killing sprees will not offer a substantial bonus like in Call of Duty.
• Will voice macros return? Yes, there will be more voice macros than in Planetside; some activatable, some automatic.
• Do I spy a jetpack? Jetpacks will be mostly used for traversing terrain vertically and you cannot use them with heavy armor and weaponry.
Feiten
What we know:
• Squad spawning
• No vehicle hacking
• Command rank is now a certification tree
• Mission system allows for clearer objectives and better leadership
• No more free-form inventories
• Much of the sandbox aspects will be included post-launch
• No Battle Frame Robotics
• No release date
• Outfits have a skill tree for improved specialization
• Weather effects that affect game play like volumetric fog/clouds are not togglable
• Prowlers, Liberators, Vanguards, ATVs, Galaxies, Mossies, Reavers and AMS are returning
• Battle Rank is character based
• No restriction on cross-empire communication
• One empire per server
• No heavy weapons on light classes
• Maxes can switch out weapons, abilities, and utilities
• Jetpacks will be primarily used for vertical movement
• There will be some F2P aspect
• No third person for soldiers
• Bullets are simulated objects with physics
• No vehicle animations
• There is a priority based kill spam (your kills, squad kills, and deaths will hang around longer)
• There will be a way to show off your accomplishments in game
• SOE wants us to have access to almost all in game data out of game, in real time
• SOE wants to listen to our feedback
• There will be more voice macros than in Planetside, some automatic
• Orbital Strike is returning
• Killing sprees will not grant ridiculous bonuses like in Call of Duty
• No plans for prone
• Headshots and locational damage on vehicle
• Thousands of players
• All land has value to be captured
• Resources needed from this land to pull advanced vehicles
• There will be some terrains that favor infantry, vehicles, and air
• Vehicles can capture some objectives
• Sanctuaries replaced with continental footholds
• Grief system with tweaks is returning
• Nothing is set in stone
• There will be spotlights at night, on towers and on vehicles as well.
• Some buildings built into the sides of stone walls, making the approach only, say 180 degrees, not 360.
•
Beta
quote: John Smedley CEO van Sony Online EntertainmentOn Planetside Beta.. it’ll be up sooner than people think, but I cant give a date yet.. we’re hard at work on it right now

[ Voor 111% gewijzigd door Dorest0rm op 08-09-2012 16:12 ]