heeft er niks mee te doen
ik help je wel ff:
kijk ff goed of je versie 1.0.7.0 of 1.0.4.0 hebt
begin dan bij 1...anders met versie 1.0.4.0 bij 2
ik denk namelijk dat je game nog niet moddable hebt gemaakt
Het lijkt veel...maar als je dit stap voor stap doet...(download links staan er bij soms 2 x als de ene link niet meer werkt) heb je dit binnen een half uurtje geregeld
succes
1. Fully Updated to version 1.0.7.0 (EFLC 1.1.2.0)
This version is less compatible with the majority of mods that have not
been updatedby their creators, but is generally most stable, full featured
and optimized (again, sort of speculative)
A. After a clean install via Steam
*Install DirectX: [http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=35]
[http://www.mediafire.com/?jydjcxn769x7ygd]
*Install Games for Windows Live: [http://www.gamesforwindows.com/en-US/Download/]
[http://www.mediafire.com/?3fgk5ykkdh65cc2]
*Install Microsoft Visual C+ Redist: [http://www.microsoft.com/download/en/details.aspx?id=5555]
[http://www.mediafire.com/?zw6449sd29ifxxn]
*Install Microsoft .Net 4 Full: [http://www.microsoft.com/download/en/details.aspx?id=17718]
[http://www.mediafire.com/?bj2xnaw3v2un8jk]
*Install Nvidia: [http://www.nvidia.com/Download/index.aspx?lang=en-us]
*Install AMD/ATI: [http://support.amd.com/us/gpudownload/Pages/index.aspx]
2. Up/Downgraded to version 1.0.4.0 (EFLC ***not Sure which is best yet***)
A. After a clean install via Retail+Patching
*Install DirectX: [http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=35]
[http://www.mediafire.com/?jydjcxn769x7ygd]
*Install Games for Windows Live: [http://www.gamesforwindows.com/en-US/Download/]
[http://www.mediafire.com/?3fgk5ykkdh65cc2]
*Install Microsoft Visual C+ Redist: [http://www.microsoft.com/download/en/details.aspx?id=5555]
[http://www.mediafire.com/?zw6449sd29ifxxn]
*Install Microsoft .Net 4 Full: [http://www.microsoft.com/download/en/details.aspx?id=17718]
[http://www.mediafire.com/?bj2xnaw3v2un8jk]
*Install Nvidia: [http://www.nvidia.com/Download/index.aspx?lang=en-us]
*Install AMD/ATI: [http://support.amd.com/us/gpudownload/Pages/index.aspx]
--Regardless of version, it is recommended to download and extract the latest Scripthook dll files
and a modified filelist.bak. The new filelist.bak enables the game to use modified game files.
*******Only use ONE of either YASSIL OR Aru's Scripthook OR XLiveless, NOT ALL THREE*******
But you must use .Net Scripthook and Modified filelist.bak
*Aru's C++ Scripthook: [http://www.gtaforums.com/index.php?showtopic=390582]
Extract files to main GTA IV directory
*.Net Scripthook: [http://www.gtaforums.com/index.php?showtopic=392325]
Extract files to main GTA IV directory
*XLiveless: [http://www.gtavision.com/index.php?section=downloads&site=download&id=2914]
Extract files to main GTA IV directory
**********XLiveless will disable Live connectivity, but allow***********
the use of other people's game saves
*Modified filelist.bak: [http://www.mediafire.com/?t4xedmsc2hgknqu]
Extract filelist.bak to GTAIV/pc/data
--Now your game is compatible and capable of running Mods, Congratulations--
___________________________________________________________
II - Script Mods
___________________________________________________________
--Whats most important here is that you've completed part I and are iether running
1.0.7.0 (EFLC 1.1.2.0) or 1.0.4.0
--Script mods come in various packages, but usually have instructions on what to put where
While its best to follow those instructions, it is good to know where basic files need to go
1. .Net Scripthook looks like this:
mymod.net.dll
mymod.ini
mymod.vb
Place these files and any other files that come with the mod in:
GTAIV/scripts
2. ASI Scripthook looks like this:
mymod.asi
mymod.ini
Place these files and any other files that come with the mod in:
GTAIV/
Some will also work if you place them in: GTAIV/plugins
but some will not (simple trainer works but will
not read from its ini file if placed in plugins folder)
--Popular places for mods:
[http://www.gta4-mods.com/]
[http://www.gtainside.com/en/news.php]
[http://www.gtagarage.com/mods/index.php]
[http://www.thegtaplace.com/downloads/c71-gta-iv-mods]
Mod Assistant: [http://www.gtagaming.com/downloads/gta-iv/tools/1828]
Might be helpful, but havent used yet
--Be sure to read the readmes of the mods u download, there may be instructions on how to activate
them if necessary
Not all mods are active the moment you enter the game world... (AW2010)
--Now your game can run script mods, Yay--
___________________________________________________________
III - Vehicle/Objects/Textures/Sounds/Animation/Map Mods
___________________________________________________________
--Whats most important here is to BACKUP!!!!! Then once you have a backup, then you BACKUP AGAIN!!!!
Seriously, BACKUP, you probably will encounter problems and crashes before you figure this out on your own system
--There are two popular tools for adding/ replacing mods to GTA IV
1. Spark IV: [http://www.gtainside.com/en/download.php?do=comments&cat=326&id=28310]
2. Open IV: [http://openiv.com/]
--Either one you choose, extract their files to a new folder inside your GTA IV directory:
GTAIV/SparkIV
GTAIV/OpenIV
--Vehicle/object/texture mods will usually come with these files, but don't always have or need handling/color/veh data, but will
always have wtf and or wtd files:
mycar.wtf
mycar.wtd
readme.txt <----- mod authors usually put handling/color/veh data in their readme.
--These vehicle files (wtf/wtd) are imported to vehicles.img using Spark IV or Open IV:
GTAIV\pc\models\cdimages\vehicles.img
You will have to learn to use these tools from another more visual tutorial...theres plenty...google it
--The vehicle data provided in the readmes will be copied into and over their respective places in:
GTAIV\commomn\data\handling.dat
GTAIV\commomn\data\carcols.dat
GTAIV\commomn\data\vehicles.ide
Use a standard text editor such as notepad to open these files
-- The steps are simple, once you get used to the program.
1. Import wtd/wtf to vehicles.ide with either tool - save, rebuild, exit program
2. Copy handling data provided into handling.dat
3. Copy carcols data into carcols.dat
4. Copy hehicle data into vehicles.ide
--Weapons objects and other spawnable game items are pretty much the same, but have their
respective img containers along with a couple other things
Use Grim's Weapon Pack as an example of how to get new weapons into the game:
[http://www.gta4-mods.com/weapons/grims-weapon-packs-in-gta-iv-f5407]
--Now if your trainer spawns the right car, then your done, have fun driving a prius over pedestrians--