Sorry edit ging verkeerd.. hier istie weer:
Arcane Talents (27 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Dampen Magic - 2/2 points
Increases the effect of your Dampen Magic spell by 50%.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Arcane Meditation - 4/5 points
Allows 12% of your Mana regeneration to continue while casting.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Instability - 2/3 points
Increases your spell damage and critical strike chance by 2%.
Fire Talents (24 points)
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.
# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
# Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
Kleine uitleg.. Ik ben voor blastwave gegaan voor mass pvp en omdat het een extra instant finisher is.. als je all the way sorrow hill gaat dan moet je die verwijderen en in andere talents stoppen..
Dit is een lekkere 1vs1 PvP/duel build.. in instances moet je uitkijken dat je niet te veel damage doet.. en mass PvP is gewoon iets lastiger..
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Voor 235% gewijzigd door
Skeiron462 op 14-06-2005 10:38
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