
Star Wars: Battlefront
Lucas Arts released morgen (21 September, 2004) hun nieuwe Star Wars game, Star Wars: Battlefront, op de PC, PS2 en X-Box. De game is gelijknamig aan het welberoemde Battlefield (1942/Vietnam) alleen heeft het de enige echte echte Star Wars look, dus i.p.v. het besturen van vliegtuigen uit de 2e W.O. bestuur je hier een Snowspeeder of een AT-AT
Gameplay:
Star Wars: Battlefront is de Game die de gamer midden in het Star Wars tijdperk zet, zo heb je de keuze over talloze verschillende voertuigen (X-Wing, Y-Wing, Tie-Fighter en dergelijke), maar ook heb je keuze voor wel leger je vecht (Imperials, Rebels en dergelijke).
Ook bevat het spel een ''best'' leuk arsenaal aan Single Player modes, die naast het online gaming ook nog genoeg offline game plezier bieden.Battlefront is an action/shooter game that gives fans and gamers the opportunity to re-live and participate in all of the classic Star Wars battles like never before. Players can select one of a number of different soldier types, jump into any vehicle, man any turret on the battlefront and conquer the galaxy planet-by-planet online with their friends or offline in a variety of single player modes. Single player modes include "Instant Action," "Galactic Conquest" and the story-based "Historical Campaigns" mode that lets gamers experience all of the epic Star Wars battles from Episodes I-VI, fighting from the perspective of each of the four factions within the game.First and third-person gameplay depending on player preference.
Features:Three single player modes including "Instant Action," "Galactic Conquest" and the story-based "Historical Campaigns" mode.
Factions:-Three single player modes including "Instant Action," "Galactic Conquest" and the story-based "Historical Campaigns" mode.
-Multiplayer for up to 16 players (plus AI units) online.
-Split-screen mode for multiplayer 'offline' play.
-Battle in more than 12 environments across 10 diverse planets from the classic Trilogy and Clone Wars eras including Hoth, Endor, Tatooine, Kamino and Geonosis.
-20 different soldier types from 4 factions: Rebel Alliance, Galactic Empire, Republic Clone Army and Separatist Battle Droids. Soldier types include standard infantry, scouts, heavy weapons and pilots - each will have their own unique abilities.
-More than 30 Star Wars weapons including blaster rifles, rocket launchers and thermal detonators, in addition to ground-based turret guns that can be manned and used to defend command posts.
-More than 25 diverse ground and air vehicles including the AT-ST, X-Wing, and speeder bike, as well as the massive Republic Gunship that can hold up to five different soldiers.
-Customizable controls on all systems.
-Supports voice chat via compatible headsets (PlayStation 2, Xbox and PC).
-Requires PlayStation 2 network adapter, Xbox Live kit and Internet PC for online multiplayer games
Star Wars: Battlefront bied je de mogelijkheid om te kiezen tussen maarliefst 20 soldaten van 4 factions:
Rebel Alliance
Rebel Soldier:Rebel soldiers come from all walks of life, without the benefit of years of Imperial combat training. But they are unmatched in their will, enthusiasm and devotion to their cause.
They do not wear armor, or engage in standard warfare, preferring guerilla tactics and lightning strikes against the ponderous Imperial juggernaut. The Rebel soldier is effective against infantry, especially when they employ squad-based tactics"
Wapens:
BlasTech DH-17 Blaster Rifle
The rebel soldier's main combat weapon has a fully automatic mode, with the ability to switch to a unique charged-shot mode.
BlasTech DL-44 Blaster Pistol
Even on the battlefield, an easily concealed accurate sidearm can be quite useful. This model is favored by smugglers and pirates.
Merr-Sonn Munitions Class A Thermal Detonator
Thermal Detonators are considered standard issue to all ground forces. Rebel technicians have tuned them to be dangerous to anyone caught in the blast radius.
SoroSuub LXR-6 Concussion Grenade
Concussion grenades are not as common as thermal detonators but are carried by many veteran Rebel soldiers. These grenades house powerful magnets allowing them to stick to vehicles.
Rebel Vanguard:Those looking to leave their mark on an Imperial Walker can surely find a way in the Rebel Vanguard division. When asked why someone would want to do this line of work, the Vanguard's most common answer is: "So I can blow Imperials up!"
Always given the tough assignments, Vanguards are called upon to punch holes in an Imperial vehicle brigade. The heavy weapons they carry provide the means to take down menacing enemy air and ground vehicles attempting to lay siege.
Wapens:
BlasTech HH-15 Proton Torpedo Launcher
Packing the extra punch needed to crack through a tough position, the hand held Proton Torpedo Launcher is prized among the Rebel Vanguards.
BlasTech DL-44 Blaster Pistol
Even on the battlefield, an easily concealed accurate sidearm can be quite useful. This model is favored by smugglers and pirates.
Merr-Sonn Munitions Class A Thermal Detonator
Thermal Detonators are considered standard issue to all ground forces. Rebel technicians have tuned them to be dangerous to anyone caught in the blast radius.
Conner Ship Systems 3HX3 Proximity Mine
On the battlefield, every edge is needed even when that edge is a highly explosive one. Mines are an excellent backup weapon for the covert destruction of one's enemies.
Rebel Pilot:Rebel Pilots don't always have the benefit of Imperial Naval training. But dedication and resolve has gotten many Rebel pilots out of tough situations, both in and out of the cockpit.
Rebel Pilots are capable at initiating repairs and are also the only units that can eject safely out of damaged vehicles. They are adept at wreaking havoc on enemy vehicles and helping with the construction of makeshift command posts.
Wapens:
Golan Arms Scatter Rifle
After losing a number of Imperial contracts, Golan Arms secretly began supplying weapons to the Rebellion. The scatter rifle fires small needle like blaster bolts in rapid succession at a target. Those who like to get in close find this weapon very handy.
BlasTech DL-44 Blaster Pistol
Even on the battlefield, an easily concealed accurate sidearm can be quite useful. This model is favored by smugglers and pirates.
Merr-Sonn Munitions Class A Thermal Detonator
Thermal Detonators are considered standard issue to all ground forces. Rebel technicians have tuned them to be dangerous to anyone caught in the blast radius.
SoroSuub F-187 Fusioncutter
The Fusion cutter is a general-purpose device. It can repair vehicles and buildings and construct unassembled battlefield equipment.
Chiewab GLiS Emergency Medpac
These inexpensive kits carry a wide variety of medicines and emergency care tools, perfect for a quick "fixer-upper."
Rebel Marksman:Rebel Marksmen know what it means to "lead" a target. A highly motivated team of marksmen can turn a marching company of Imperial stormtroopers into one or two fleeing Imperial stormtroopers before they even get close to the Rebel base.
The marksmen have the specialized task of finding and eliminating targets from a safe location. They are deadly accurate and can even the odds on the battlefield.
Wapens:
BlasTech E-11s Sniper Rifle
Effective over a great distance, sniper rifles are the preferred weapons of choice for those wishing to remain hidden from their target.
BlasTech DL-44 Blaster Pistol
Even on the battlefield, an easily concealed accurate sidearm can be quite useful. This model is favored by smugglers and pirates.
Rebel Disguise Kit
Although Bothans are typically called upon for intelligence gathering, Rebel marksmen have been known to carry disguise kits containing tools, equipment and clothing for clandestine command post infiltration.
Merr-Sonn Munitions Class A Thermal Detonator
Thermal Detonators are considered standard issue to all ground forces. Rebel technicians have tuned them to be dangerous to anyone caught in the blast radius.
Rebel Smuggler:Whenever there is a need to slip past an Imperial Fleet undetected, just look for a smuggler. For a fee, the smuggler is willing to take the risk of running contraband right under the Emperor's nose.
Smugglers possess versatility well worth their fees and the Rebel Alliance often calls upon them to support battle weary Rebel Troopers. Smugglers have been known to leave a few presents behind to cover their escape when engaging in sometimes less than reputable activities.
Wapens:
Wookiee Bowcaster
The Wookiee Bowcaster is less advanced than a blaster pistol, but it packs quite a powerful punch. Hand-built by the master weapon crafters of Kashyyyk, the Bowcaster is the traditional weapon of the Wookiees.
BlasTech DL-44 Blaster Pistol
Even on the battlefield, an easily concealed accurate sidearm can be quite useful. This model is favored by smugglers and pirates.
Merr-Sonn Munitions Class A Thermal Detonator
Thermal Detonators are considered standard issue to all ground forces. Rebel technicians have tuned them to be dangerous to anyone caught in the blast radius.
Merr-Sonn TB-47 Time Bomb
Much like its predecessor, the TB-47 Time Bomb will severely damage or destroy a target in a matter of seconds. Just drop the device next to a vehicle or building and the countdown to destruction begins.
Separatist Battle Droids
[center]Galactic Empire[/]
Super Battle Droid:After the debacle at the Battle of Naboo, the Trade Federation ordered a stronger, more independent battle droid, officially designated the B2. Resembling hulked, reinforced battle droids, super battle droids are far superior to their skeletal-looking counterparts. Their broad, looming frames make them less susceptible to damages incurred in battle, and their built-in firepower makes them a formidable threat to opposing armies.
Wapens:
Wrist Blaster
A rapid-fire blaster has been mounted directly to the super battle droid's frame, reducing the risk of dropping the weapon, having it misfire, or being disabled by a Jedi Knight.
Wrist Launcher
Super battle droids also come equipped with a limited supply of rockets. Fired from the wrist much like the blaster, the dumb-fire rockets can engage infantry while the concussion rockets are useful against vehicles.
Recon Droid:The accurate sniper rifle, plus the ability to call for orbital strikes, makes this droid especially effective at dispatching targets from long range. Recon droids are specifically programmed and designed with advanced targeting capabilities that allow them to take down targets at extreme range
The long-range Sniper Rifle is its weapon of choice, killing any infantry unit with a single headshot.
Wapens:
BAW E-5s Sniper Rifle
Many organic snipers are given special sniper weapons, suited to their capabilities. Not so the recon droid, who is specially programmed to use the E-5s, an otherwise ordinary rifle, to its utmost capability.
Separatist Blaster Pistol
Due to the touchy political quagmire of producing weapons for an enemy of the Republic, the origin and manufacturer of this pistol remains anonymous. Those familiar with these types of weapons are fairly certain it is a BlasTech design, but BlasTech denies knowledge. Nevertheless the "Separatist" pistol remains a tried-and-true back-up weapon for the droid armies.
Merr-Sonn V-1 Thermal Detonator
Merr-Sonn denies selling thermal detonators to the Separatists, yet many droids have been seen carrying V-1 thermal detonators on the battlefield. The device has been calibrated to maximize enemy casualties while minimizing friendly contact.
Orbital Strike
This is the single most devastating weapon system in use by any army. Once the target area is painted, there won't be anything left but battle scarred terrain.
Anti-Armor Droid:Under the control of the Separatists, anti-armor droids serve as a cheap yet effective solution to the fast-moving threat of Republic vehicles. Essentially mobile rocket launchers, these droids allow the Separatists to handle tough situations. They can be deployed anywhere, and their strength is in their great numbers and eerily automated discipline.
Anti-armor droids carry rocket launchers and mines, useful for taking down Republic AT-TE's and other menacing vehicles.
Wapens:
BAW E-60R Rocket Launcher
Once the battle droid proved its ineffectiveness against the Republic's walkers, Baktoid Armor Workshop quickly produced this powerful anti-armor rocket launcher. Clone Pilots have learned to fear its presence on the field.
Separatist Blaster Pistol
Due to the touchy political quagmire of producing weapons for an enemy of the Republic, the origin and manufacturer of this pistol remains anonymous. Those familiar with these types of weapons are fairly certain it is a BlasTech design, but BlasTech denies knowledge. Nevertheless the "Separatist" pistol remains a tried-and-true backup weapon for the droid armies.
Merr-Sonn V-1 Thermal Detonator
Merr-Sonn denies selling thermal detonators to the Separatists, yet many droids have been seen carrying V-1 thermal detonators on the battlefield. The device has been calibrated to maximize enemy casualties while minimizing friendly contact.
Conner Ship Systems 3HX3 Mine Dispenser
On the battlefield, every edge is needed even when that edge is a highly explosive one. Proximity Mines are an excellent backup weapon for the covert destruction of one's enemies.
Pilot Droid:A specific type of Trade Federation battle droid capable of piloting virtually every type of vehicle, including transports, AATs, and MTTs. Pilot droids have advanced specialization programming that allow them to easily understand the control systems of any vehicle.
Pilot droids are adept at repairing vehicles, as well as ejecting from damaged vehicles-- an act of self-preservation highly unusual in a droid.
Wapens:
Merr-Sonn Pulse Grenade Launcher
The radiation field created by the pulse grenade launcher has a small blast radius, but is effective against troops and vehicles.
Separatist Blaster Pistol
Due to the touchy political quagmire of producing weapons for an enemy of the Republic, the origin and manufacturer of this pistol remains anonymous. Those familiar with these types of weapons are fairly certain it is a BlasTech design, but BlasTech denies knowledge. Nevertheless the "Separatist" pistol remains a tried-and-true back-up weapon for the droid armies.
Merr-Sonn TB-38 Detonator
The TB-38 Time Bomb will severely damage or destroy a target in a matter of seconds. Just drop the device next to a vehicle or building and the countdown to destruction begins.
SoroSuub F-187 Fusioncutter
The fusioncutter is a general-purpose device. It can repair other droids, vehicles and buildings; it can also construct unassembled battlefield equipment such as blaster turrets.
Repair Kit
The repair kit is a set of tools that can enact repairs while in the field. Pilot droids carry a few packs for other battledroids that are still salvageable.
Droideka:Even feared by Jedi Knights, the crablike droideka is equipped with a personal shield and two powerful repeating blasters instead of arms. The droideka is a highly accurate firing platform because of its tripod design, but this accuracy comes at the sacrifice of mobility. The droideka transforms into a wheel in order to cruise rapidly around the battlefield.
Wapens:
Repeating Blasters
Twin high-energy blasters, mounted in its arms, serve as the droideka's main offensive weaponry.
Personal Shield
The droideka's personal shield deflects damage from all ordnance for as long as the shield is deployed. The shield cannot be activated when the droideka is rolling around the battlefield in its wheel form.
Transform
The droideka has two modes of locomotion. The first is the "wheel form" which allows for quick travel, but no use of weaponry or shielding. The second is the "walk state," in which the droideka can scuttle and reorient while firing and using its shield.
Storm Trooper:The iron will of the Emperor is personified in the stark white armor of the feared stormtrooper. Stormtroopers are highly disciplined and fanatically loyal to the Emperor, making them an excellent front line assault force. Which makes this more than a simple 9-5 day job, know what we mean?
Every stormtrooper is equally proficient with standard BlasTech E-11 blaster rifles and a variety of thermal detonator makes and models. And, for the record, these guys deal far more damage in this game alone than they ever did in all of the movies combined! They can really fight here!
Wapens:
BlasTech E-11 Blaster Rifle
Standard rifle of the Empire's front line units, this weapon is reliable and deadly, but sacrifices accuracy for raw power.
BlasTech SE-14r Light Repeating Blaster Pistol
An ongoing Imperial contract with BlasTech yielded this semi-automatic blaster pistol. Commonly used as a back-up sidearm
Baradium-Core Thermal Detonator
This is a handheld explosive device effective against infantry. Unlabeled code keys prevent captured munitions from being used against Imperial forces.
SoroSuub LXR-6 Concussion Grenade
Concussion grenades are not as common as thermal detonators but are carried by all Imperial Stormtroopers. The blast field created by these grenades is effective against vehicles.
[img]Baradium-Core Thermal Detonator This is a handheld explosive device effective against infantry. Unlabeled code keys prevent captured munitions from being used against Imperial forces.[/]
Shock Trooper:The shock trooper offers powerful support to the blaster-based troops by carrying a small portable missile launcher. This weapon fires explosive charges that are highly effective against vehicles or tight formations of infantry. Because of the slightly heavier weapon, he does move a tad slower than the standard stormtrooper.
Still, he's one of he more powerful soldiers. The shock trooper carries a heavy load of weaponry that he uses to keep enemy vehicles and infantry at bay. And given the amount of vehicles you'll confront, he's a key player.
Wapens:
MiniMag PTL Missile Launcher
Shock troopers carry these hand-held missile launchers on the battlefield to take down Rebel vehicle brigades. Anyone caught in the blast radius may not live long enough to regret it.
BlasTech SE-14r Light Repeating Blaster Pistol
An ongoing Imperial contract with BlasTech yielded this semi-automatic blaster pistol. Commonly used as a back-up sidearm.
Baradium-Core Thermal Detonator
This is a handheld explosive device effective against infantry. Unlabeled code keys prevent captured munitions from being used against Imperial forces.
Golan Arms KE-6b Mine
The KE-6b proximity mine is a modified version of the KE-6 mine. A soldier drops the device at the desired location and watches destruction ensue as his enemies approach.
Imperial Pilot:Imperial pilots are most useful when behind the wheel of a vehicle. Trained across a wide range of vehicle types, they can repair damage on the fly.
But, their focus on vehicle proficiency means the pilot is less armored and carries a lighter weapon load. Thus, the pilot is more of a support player, not a front line force to be reckoned with. Pilots stuck outside with no vehicle to drive can still help set up base defenses by constructing makeshift command posts at key points on the battlefield.
Wapens:
Merr-Sonn V-6d Mortar Launcher
The versatile V-6d Mortar launcher lobs small grenades outward toward targets. The weapon can be configured to fire grenades that either bounce or explode on contact with the target.
BlasTech SE-14r Light Repeating Blaster Pistol
An ongoing Imperial contract with BlasTech yielded this semi-automatic blaster pistol. Commonly used as a back-up sidearm.
SoroSuub F-187 Fusioncutter
The Fusion cutter is a general-purpose device. It can repair vehicles and buildings and construct unassembled battlefield equipment.
Supply Dispenser
A variety of inexpensive supplies including various medicines, emergency care tools and ammunition, can be handed out with the supply dispenser. Perfect for those always on the go!
Scout Trooper:Scout troopers use concealment, recon droids and patience to target faraway enemies and eliminate them with their high-powered sniper rifles. The lightly armored scout is trained to advance well ahead of infantry divisions, or provide rear-guard cover for troops. You really should only use this style of character if like a particular kind of fighting, i.e., stealth patient sniping.
Ever vigilant, the scout takes pride in his role, acting as the "long-arm" of the Imperial law.
Wapens:
Modified BlasTech E-11s Sniper Rifle
The Modified E-11s is a single-shot, long-range rifle with a high-powered zoom. A carefully placed head shot with this rifle can make the difference between advancing and fleeing enemy troops.
BlasTech SE-14r Light Repeating Blaster Pistol
An ongoing Imperial contract with BlasTech yielded this semi-automatic blaster pistol. Commonly used as a back-up sidearm.
Baradium-Core Thermal Detonator
This is a handheld explosive device effective against infantry. Unlabeled code keys prevent captured munitions from being used against Imperial forces.
Arakyd R-4 Recon Droid
The Scout Trooper can deploy a recon droid to gather battlefield intelligence. The recon droid can also call down an orbital strike, taking out any nearby enemies in the blast radius.
Dark Trooper:The Dark Trooper is the close-combat elite unit of the Imperial Forces. It is rumored that these troops are more than mere humans or clones. It is said that they are cyborgs, enhanced with machine parts that augment their physical and mental abilities.
Dark Troopers use their jetpacks to "jump" right to their targets. Once in position, they will attempt to do as much damage as possible. Cyborgs or not, the Dark Trooper is deadly and fearsome.
Wapens:
Golan Arms Blast Cannon
The Blast Cannon utilizes a spread-fire of lasers, like a shotgun. Multiple blaster bolts are discharged per shot. This is the single-most brutal close-range anti-infantry weapon.
BlasTech SE-14r Light Repeating Pistol
An ongoing Imperial contract with BlasTech yielded this semi-automatic blaster pistol. Commonly used as a back-up sidearm.
Baradium-Core Thermal Detonator
This is a handheld explosive device effective against infantry. Unlabeled code keys prevent captured munitions from being used against Imperial forces.
Republic Clone Army
Vehicles
Clone Trooper:Perfect genetic creations, the clone troopers are the backbone of the Republic Army. Pure and simple, the clone troopers are born and bred to be warriors. As explained in Star Wars Episode II: The Clone Wars, The Clone Troopers are loyal to the Republic (during Episode II these are the good guys), which is led by the Jedi Council. They may look like Storm Troopers, but they are not. They have an unswerving loyalty to the Republic and are fearless in battle. They are most effective against infantry units or vehicles when they can attack in large, coordinated numbers. And yes, they are clones.
Wapens:
Republic DC-15 Blaster Rifle
The long-barreled DC-15 emits a powerful blue laser projectile, specially designed to shred infantry and vehicle units alike. Very likeable.
Republic DC-15s Blaster Pistol
This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.
Merr-Sonn V-6 Haywire Grenade
Clone troopers carry a small, handheld Haywire Grenade. The device has been calibrated to cause massive electrical disruptions to droid circuitry. (So, it's best used against them, too.)
SoroSuub LXR-6 Concussion Grenade
Concussion grenades are not as common as thermal detonators but are carried by all Clone troopers. The blast field created by these grenades is effective against vehicles.
Advanced Recon Commando:The Advanced Recon Commando (ARC trooper), handles the anti-vehicle and anti-armor battlefield duties of the Republic Army. To this end, the ARC trooper carries a powerful missile launcher -- but this specialization leaves the trooper with fewer options in close combat, so he relies on his brethren to protect him. We here at IGN have indeed enjoyed using the ARC trooper in all-out missile launcher wars, and it's insanely good fun.
When threatened by vehicles, the ARC trooper's value becomes brutally apparent. Not only does he have the ability to engage vehicles directly with the missile launcher, he can also create defensive perimeters with his mine dispenser.
Wapens:
Merr-Sonn PLX Missile Launcher
Versatility is the name of the game with the Merr-Sonn PLX hand-held launcher. It can be "dumb" fired or programmed to fire the smart GAM (gravity-activated mode) guided missile specially designed for the weapon. It's …eh-hem, "teh" bomb.
Republic DC-15s Blaster Pistol
This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.
Merr-Sonn V-1 Thermal Detonator
Clone troopers carry a smaller, battlefield version of the devastating thermal detonator. The device has been calibrated to maximize enemy casualties. If it explodes next to you, goodbye.
Conner Ship Systems HX2 Mine
Whenever there is an ARC trooper on the battlefield, proximity mines are sure to be laying around. They are an excellent weapon to use against those who don't watch their step. And in the heat of battle, that pretty much means everyone.
Clone Pilot:While the bulk of the Republic clones were trained for infantry duty, a few were randomly selected and specially trained to be pilots and technicians. Assigned to the fearsome Republic gunships, these clone pilots were responsible for the successful insertion of clone troopers, their evac, and any battlefield repairs to the vehicle.
A clone pilot is attuned to vehicles and their idiosyncrasies, meaning he is the only Republic unit who can affect repairs while moving. All pilots carry a Fusioncutter and supply dispenser, allowing them to better support their comrades.
Wapens:
Drever Corp "DN Bolt Caster" Plasma Disruptor
Drever Corp originally created the "Phoenix II" plasma disruptor as a tool for customs agents and spec-force commandos, for use in breaching locked doors. But soldiers began improvising with the tool, wielding it against battle droids and other enemies. Its effectiveness as a weapon was undeniable and prompted Drever Corp to develop the "DN Bolt Caster" plasma disruptor weapon. It's expensive but effective, especially against droid armies.
Republic DC-15s Blaster Pistol
This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.
SoroSuub F-187 Fusioncutter
The Fusioncutter is a general-purpose device. It can repair vehicles and buildings and construct unassembled battlefield equipment.
Supply Dispenser
A variety of inexpensive supplies including various medicines, emergency care tools and ammunition, can be handed out with the supply dispenser. Perfect for those always on the go!
Clone Sharpshooter:Unlike a traditional army, in which snipers are culled from the best of the best shooters, the clone troopers all possess the same characteristics regarding eyesight, accuracy, steadiness and patience. However, the clone sharpshooter has received special "flash training," teaching him the intricacies of being a good sniper. He also has trained exclusively with the modified DC-15x Sniper Rifle and the Arakyd R-1 Recon Droid.
On the battlefield, the clone sharpshooter is responsible for one task: disrupting enemy infantry. His specialized conditioning provides him with the ability to gather intelligence, sit, wait, and methodically pick off enemy units one by one.
Wapens:
Republic DC-15x Sniper Rifle
The DC-15x is a modified version of the standard clone trooper rifle, with added sights and accuracy for long-range efficiency.
Republic DC-15s Blaster Pistol
This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.
Merr-Sonn V-1 Thermal Detonator
Clone troopers carry a smaller, battlefield version of the devastating thermal detonator. The device has been calibrated to maximize enemy casualties.
Arakyd R-1 Recon Droid
The Clone Sharpshooter can deploy a remote recon droid to gather battlefield intelligence. The recon droid can call down an orbital strike taking out any enemies nearby.
Jet Trooper:Capitalizing on the "genetic memory" of Jango Fett, the jet trooper utilizes a limited-flight jetpack to cover great distances very quickly. The agility of the flying jet trooper makes him very hard to hit, and his EM Pulse launcher can be a deadly weapon at close range.
Wapens:
Merr-Sonn EM Pulse Launcher
The EM Pulse launcher fires an electro magnetic pulse outward toward targets. A blast from this weapon has been known to cause a massive electrical disruption capable of frying fragile droid circuitry.
Republic DC-17 Blaster Pistol
Jet troopers are often stuck in intense situations and carry a better blaster pistols than most other soldiers. The DC-17 has a higher rate of fire than its predecessors and is extremely deadly.
Merr-Sonn V-1 Thermal Detonator
Clone troopers carry a smaller, battlefield version of the devastating thermal detonator. The device has been calibrated to maximize enemy casualties.
In Star Wars: Battlefront heb je keuze tussen een groot aantal voertuigen, zowel land- als luchtvoertuigen.
Land-Vehicles
AAT:Intended for frontal assaults, the AAT is one of the most heavily armed-and-armored vehicles ever produced by the now defunct Baktoid Armor Workshop.
As the Separatist movement began to grow, the Trade Federation added their battle hardened AAT’s to the ranks of the Separatists Droid Army for use as frontline assault tanks.
Size: 9.75 Meters long
Max Speed: 55 Kilometers per hour
Crew: Pilot, Gunner
Type: Medium Assault
Faction: Separatists
AT-AT:An awe-inspiring staple of the Imperial Army, the AT-AT is perfect for moving troops into occupied areas while instilling fear in enemy forces. Many consider the AT-AT to be unstoppable.
Size: 15 Meters tall 20 Meters long
Max Speed: 60 Kilometers per hour
Crew: Pilot, 1 Gunner, Transport Troops
Type: Heavy Assault Transport
AT-ST:After making modifications recommended by the Imperial Department of Military Research, Kuat Drive Yards redesigned the Old Republic’s AT-PT and prototype AT-XT walkers and created the AT-ST.
The AT-ST is a fast and maneuverable patrol and reconnaissance walker that is valued by Imperial tacticians for its ability to make swift attacks against ground troops and repulsorlift vehicles.
Size: 8.6 Meters tall
Max Speed: 90 Kilometers per hour
Crew: Pilot, Gunner
Type: Assault Walker
Faction: Galactic Empire
AT-TE:The six-legged “All-Terrain Tactical Enforcer” is a multipurpose assault vehicle developed by Rothana Heavy Engineering and produced at Kuat Drive Yards. The Enforcers carry a lot of firepower that lays waste to anything that is “in the way.” It also has a large crew compartment for hauling troops from one side of the battlefield to another, providing a mobile base for healing and reloading.
Size: 5.02 Meters tall and 12.4 Meters long
Max Speed: 60 Kilometers per hour
Crew: Pilot, 2 Gunners, Transport Troops
Type: Heavy Assault Transport
Faction: Republic
Combat Landspeeder:The Combat landspeeder is a military landspeeder concept that never came to fruition. After a bad night at the Sabaac tables, a SoroSuub designer sold the design blueprints to the Rebellion in order to pay off his debts.
The Combat landspeeder is fast, maneuverable and equipped with reinforced hull plating. Rebellion officers have found the vehicle to be effective when used for lightning strikes against military targets.
Size: 5.7 Meters long
Max Speed: 227 Kilometers per hour
Crew: Pilot, Gunner
Type: Medium Assault
Faction: Rebel Alliance
Gian Speeder:The Gian speeder is a modified SoroSuub V-19 Landspeeder. Used by Naboo Royal Security Forces to keep Naboo peaceful, NRS forces adapted the technology for use as an assault craft.
Reinforced hull plating and excellent maneuverability make the Gian speeder an excellent vehicle for patrol duties. Gian speeders are also commonly used as quick response craft for emergencies that suddenly crop up throughout the busy city streets of Theed.
Size: 5.7 Meters long
Max Speed: 160 Kilometers per hour
Crew: Pilot, Gunner
Type: Medium Assault
Faction: Rebel Alliance
Hailfire Droid:Haor Chall Engineering developed the Hailfire for the InterGalactic Banking Clan to protect its holdings on outlaw worlds. The Hailfire is light, mobile and utilizes a missile system designed for rapid strikes.
When the InterGalactic Banking Clan joined the Separatist movement, they “loaned” the Hailfires to the Separatists as a heavily armed response tank in the droid army.
Size: 8.5 Meters tall
Max Speed: 45 Kilometers per hour
Crew: Pilot
Class: Medium Assault
Faction: Separatists
TX-130T:Utilizing the old philosophy “if it ain’t broke, make it better anyway,” the Imperial Department of Military Research modified Rothana Heavy Engineering’s TX-130S Fighter Tank. The new TX-130T maintains many features of the old design, but packs a little bit more of a punch than its predecessor.
The TX-130T’s repulsorlifts are much better tuned for quick maneuvering, while adding a slightly more impressive weapons layout to the old design. The TX-130T is well suited for pushing the front lines forward.
Size: 8.2 Meters long
Max Speed: 193 Kilometers per hour
Crew: Pilot, Gunner
Type: Medium Assault
Faction: Galactic Empire
T130S:The Republic Fighter Tank is a specially designed repulsor craft developed to counteract the strong ground forces of the Separatist droid armies. Its repulsorlifts are specially tuned for quick maneuvering, yet they carry a heavy payload of firepower. Clone Troopers fighting alongside these tanks have a much easier time advancing the front lines forward.
Size: 8.2 Meters Long
Max Speed: 193 Kilometers per hour
Crew: Pilot, Gunner
Type: Medium Assault
Faction: Republic
The Engineers at Baktoid Armor Workshop designed the MTT with Trade Federation battledroids in mind. The CIS uses the Trade Federation’s MTT’s as heavy assault transports during ground conflicts.
The MTT can transport dozens of battledroids while relying on its armored hull and blaster cannons to carry them into hot zones. The MTT is not the most powerful assault transport ever conceived, but its waves of battledroids are certainly a force to be reckoned with.
Size: 31 Meters long 13 Meters tall
Max Speed: 35 Kilometers per hour
Crew: Pilot, Transport Troops
Type: Heavy Assault Transport
Faction: Separatists
74-Z Speeder Bike:Developed by the Aratech Repulsor Company, the 74-Z Military Speeder Bike is compact, flies low to the ground and presents a small profile. 74-Z speeder bikes are capable of reaching speeds up to 500 kilometers an hour and are highly maneuverable, making them the vehicle of choice for reconnaissance missions. Anyone looking to scout a battlefield’s perimeter or zip away from a scuffle will have relative ease on an Aratech Speeder bike.
Size: 4.4 Meters Long
Max Speed: 500 Kilometers an hour
Crew: Pilot
Type: Scout
Faction: Republic, Galactic Empire, Rebel Alliance
Spider Walker:Just prior to its dissolution, Baktoid Armor Workshop sold the design for the Spider Tank to the Commerce Guild. Considered an artillery unit, the Spider Tank houses a homing laser that can be maintained for periods of time.
Wielding this devastating weapon, the Spider Tank has been known to bore through armored vehicles and cut down platoons of foot soldiers on the battlefield.
Size: 7.32 Meters tall
Max Speed: 90 Kilometers per hour
Crew: Pilot
Type: Assault Walker
Faction: Separatists
STAP:The STAP is a military version of a civilian craft known as the Airhook. Designed to carry a single soldier, the STAP is a slender low-atmosphere repulsorlift reconnaissance vehicle manufactured by the Baktoid Armor Workshop and used by the Separatist droid army.
As a light and fast reconnaissance craft, the STAP is an excellent craft to use for scouting targets along the battlefield and providing some support for ground troops.
Size: 2 Meters tall
Max Speed: 400 Kilometers per hour
Crew: Pilot
Type: Scout
Faction: Separatists
Sand Skiff:Ubrikkian developed the Sand Skiff with many uses in mind. Primarily used as a cargo transport, the design lends itself well to military uses with some minor modifications to the hull and a few mounted turrets.
The Sand Skiff provides just enough speed, firepower and protection to cause some trouble wherever it goes. Troopers needing a ride have never been more useful than manning the guns on a combat skiff.
Size: 9 Meters long
Max Speed: 250 Kilometers per hour
Crew: Pilot, 3 Gunners
Type: Special
Faction: All
Taun Taun:The Tauntaun is a large bipedal animal that can move at great speed over snow and ice.
This creature is not suited for combat; it has no weapons on it other than those carried by its rider.
Tauntauns are very skittish about combat and if the rider dismounts to fight, the Tauntaun may flee the immediate area.
Kaadu:Kaadu are large bipedal animals that can quickly traverse multiple terrains. Gungan warriors ride trained kaadu, often wielding electropoles and energy balls against enemy infantry. Kaadu are not equipped with weapons, leaving riders headed into battle equipped with only what they are carrying.
Air-Vehicles
Cloud Cars:
Size: 7 Meters long
Max Speed: 1500 Kilometers per hour
Crew: Pilot, Gunner
Type: Special
Faction: All
Droid Starfighter:
Size: 3.6 Meters long
Max Speed: 1,180 Kilometers per hour
Crew: Pilot
Type: Fighter Craft
Faction: Separatists
Geonosian Starfighter:.
Size: 9.8 Meters long
Max Speed: 1,000 Kilometers per hour
Crew: Pilot
Type: Fighter
Faction: Separatists
Jedi Starfighter:
Size: 8 Meters long
Max Speed: 12,000 Kilometers per hour, Class 1 Hyperdrive Module
Crew: Pilot
Type: Fighter Craft
Faction: Republic
MAF:
Size: 18.2 Meters long
Max Speed: 820 Kilometers per hour
Crew: Pilot, 2 Gunners
Type: Air Assault Transport
Faction: CIS
Republic Gunship:
Size: 17.4 Meters long, 17 Meter Wingspan
Max Speed: 620 Kilometers per hour
Crew: Pilot, 3 Gunners, 1 Transport Position
Type: Air Assault Transport
Faction: Republic
T-47 ''Snowspeeder:
Size: 5.3 Meters long
Max Speed: 1,100 Kilometers per hour
Crew: Pilot, Gunner
Type: Special
Faction: Rebel Alliance
TIE-Bomber:
Size: 7.8 Meters long
Max Speed: 850 Kilometers per hour
Crew: Pilot, Gunner
Type: Special
Faction: Galactic Empire
TIE-Fighter:
Size: 6.3 Meters long
Max Speed: 1,200 Kilometers per hour
Crew: Pilot
Type: Fighter Craft
Faction: Galactic Empire
X-Wing:
Size: 12.5 Meters long
Max Speed: 1050 Kilometers per hour
Crew: Pilot
Type: Fighter Craft
Faction: Rebel Alliance
Y-Wing:
Size: 16 Meters long
Max Speed: 1,000 Kilometers per hour
Crew: Pilot, Gunner
Type: Special
Faction: Rebel Alliance
Extra
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| Recommended Operating System: Windows XP Processor: CPU Pentium 4 2.4GHz or Athlon 2200 Video Card: Geforce FX 5700 or Radeon 9600 or higher CD-ROM: CDRom 52x or DVD Rom 16x RAM: 512 MB RAM |
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| Minimum Operating System: Windows 98/2000/ME/XP Processor: Pentium PIII 800 MHz Processor or AMD Athlon Video Card: NVIDIA GeForce™ or ATI Radeon™ 7000 or higher CD-ROM: 4X or Faster RAM: 256 MB RAM |
Related Sites:
- Star wars Battlefront Homepage
- Community Site
- Filmpjes en ander multi-media materiaal
Hopelijk heb ik jullie hiermee een dienst kunnen bewijzen, ennuh nog bedankt voor jullie geduld
Voor de rest, houd het Topic een beetje netjes!!, ga niet flamen en dergelijke.
Misschien een beetje een rommelige layout, maar ik ben niet goed in het maken van tabellen dus mijn excuses
[ Voor 114% gewijzigd door Kees op 25-09-2004 21:38 ]