

Unreal Tournament 2004 is de nieuwste telg van de Unreal familie. Unreal Tournament 2004 komt met 2 nieuwe gametypes, Assault en Onslaught. Qua gameplay gaat Unreal Tournament 2004 weer wat meer terug richting UT'99. De full version van Unreal Tournament komt op 6 cd's of 2 DVD's (waarvan ééntje met extra's) en er komen maarliefst 105 maps in. De volledige versie komt als het goed is rond 18 maart uit.
Een beschrijving van Mark Rein over de nieuwe gamemodes in UT2004:
quote: Mark ReinAssault
Assault is an objective/team based game mode in which two teams (attackers and defenders) battle each other in epic (and sometimes historical) battles taking place in the Unreal universe.
Attackers have several objectives to accomplish in order to win the round.
Defenders must prevent the attackers from doing so in order to win. Several rounds are played and teams can exchange
roles after each round. There are several configurable options, such as the number of rounds in a match, and the time limit for each round.
Accomplishing objectives may involve reaching a key location, using machinery or computers in the level, or destroying a critical piece of hardware.
Assault also features many different useable vehicles and turrets, including Space Fighters, Buggies, Tanks, Energy Turrets, a Minigun Turret and the all powerful Ion Cannon.
quote: Mark ReinOnslaught
Onslaught is a large scale, team and vehicle based game mode in which players battle for control of huge exterior settings. Since these settings are so large one naturally needs a way to traverse these distances, hence there are a variety of vehicles that can be used in Onslaught. These vehicles are built to not only move but also destroy your foes.
Each team has their own vehicles and you cannot steal your foes vehicles unless they unlock them by first getting into them. If your enemy jumps into a tank and then leaps out to pick up ammo you can then hijack it and turn the tables on him!
The main objective in any Onslaught game is to destroy your enemies' "Power Core." This critical point is usually located in the heart of your opponent's base. Sounds simple, right? Here's the catch - a Power Core cannot be damaged unless your team has a link to it.
How do you acquire a link? By controlling the smaller "Power Nodes" on the map and making a connection from your own Power Core to your opponents. Power Nodes begin as neutral points in the level and once they're touched they begin to build for your team. At this point the opposing team can attack and try to destroy the Node as it is being constructed. If they manage to destroy it it will go neutral again and can be re-claimed by either team. If they fail to destroy it the Node will be built for your own team and a link will be made to your own Power Core.
The next step in an Onslaught map involves proceeding to the next Node. Since the enemies Power Core can only be damaged if there is a link to your own Core you'll have to take over a number of Nodes in order to make this connection. It is extremely important to note that you can ONLY take over a Node if you control an adjacent Node. You must progress across the map, taking over point by point, in order to stage an assault on your enemies' Core.
Since death comes quick in the Tournament it is also good to know that once your team controls a Node you can then choose to respawn at it. This allows a team to have an advancing presence on any given map.

De UI, aangezien UT2004 een nieuwe UI heeft omdat er veel gedoe was om die van UT2003, moet die hier ook ff geshowed worden, ook is er een nieuwe serverbrowser:




en ingame....













Om in Onslaught jezelf een beetje snel door de grote levels te verplaatsen (en je vijand te crushen) zijn er een aantal voertuigen bij gekomen. Hier volgt een lijstje van de voertuigen in UT2004 Onslaught:
Goliath 2 personen | |
![]() Large | Having been recently replaced by a new model, the Goliath tank served the military for two decades as a front-line offensive weapon. Entirely protected by a double-plate Carbon-Duranium shell, the Goliath may lack in top speed, but more than makes up for it in sheer endurance and brute force. |
Hellbender 3 personen | |
![]() Large | Purpose-built for both anti-vehicular and anti-personnel combat, the Hellbender offers strong maneuverability, heavy armor and powerful weaponry. Powered by a neutron-induction reactor, both weapons on the Hellbender deliver a considerable punch. |
Manta 1 persoon | |
![]() Large | Despite its light weight and diminutive size, the Manta is one of the more fearsome sights in battle. |
Scorpion 1 persoon | |
![]() Large | More effective in a supporting combat role than in outright attack, the Scorpion is light and fast, offering little in the way of armor but effective against infantry. |
Raptor 1 persoon | |
![]() Large | Since its inception, the Raptor has maintained a stranglehold on air superiority in combat. |
Leviathan 5 personen | |
![]() Large | Originally designed for urban pacification, the Leviathan found its greatest deployment near the end of the Human/Skaarj wars. |
Phoenix niet bemand | |
![]() Large | A fully autonomous vehicle, the Phoenix serves as a remote-bombing device,capable of delivering staggering ordnance to a specified target. |
Daarnaast zijn er nog enkele voertuigen die je niet in Onslaught maar wel in Assault zal kunnen gaan gebruiken:
Human Space Fighter 1 persoon | |
![]() Large | Used for over half a century, the Human Spacefighters (known as "Eagles") were the main choice for military interception, sabotage and infiltration missions. |
Skaarj Space Fighter 1 persoon | |
![]() Large | Very few details are available on these rarely seen SpaceFighters, as they appeared and disappeared during the final battle against the Skaarj which ended the '7 Day Siege' over a century ago. |

Naast voertuigen zijn er ook nieuwe wapens bijgekomen en enkele vernieuwd. Een overzichtje van de nieuwe wapens...
AVRiL | |
![]() Large | The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch. |
Grenade Launcher | |
![]() Large | The Grenade Launcher is a flexible combat tool, providing excellent tactical and combat support solutions to the competitive warrior. |
Sniper Rifle | |
![]() Large | This high muzzle velocity sniper rifle has a 10x zoom scope and is a lethal weapon at any range, especially if you can nail a headshot. |
Mine Layer | |
![]() Large | The Mine Layer is used for deploying Spider Mines; autonomous mobile mines that are highly effective against both foot soldiers and vehicles. Spider mines can be used both offensively and defensively. |
De rest van de wapens is bijna gelijk aan die van UT2003, sommige hebben wat visuele en/of gameplay tweakjes ondergaan, maar niets schokkends.

Sinds de release van de UT2004 demo voor windows zijn er ook mac en linux versies gekomen. De demo heeft 5 maps (AS-Convoy, ONS-Torlan, DM-Rankin, CTF-BridgeOfFate, BR-Colossus) en 6 gamemodes ( Assault, Onslaught, DM, CTF, TDM, BR).
Een directe download van de windows versie vind je hier, hier of hier. Voor andere versies kan je op www.unrealtournament.com een mirror zoeken.

Hier een overzicht van de UT2004 servers die door GoTTers gedraait worden. Met dank aan nero355. Klik op de Link bij serverstats om te zien of er iets van jouw gading draait
Naam op GoT | IP | Eventueel Password | GameType | ServerStats |
FL1Pm0d3 | 130.89.168.175 | tweakersintime | Onslaught | stats |
SkizziK | 213.19.189.161 | GEEN | ? | stats |
Ramon de Jesus | 131.211.229.224 | GEEN | Onslaught | stats |
QuestGamer | 130.89.182.94 | pyrow4r | Onslaught | stats |
TheRam | 82.161.28.132 | GEEN | ? | stats |
CrispY | 195.149.21.186 | GEEN | CTF | stats |
CrispY | 195.149.21.118 | GEEN | Onslaught | stats |
Sid_6.8 | 62.41.26.200 | GEEN | Onslaught | stats |
aKra | 81.23.226.250 | GEEN | Onslaught | stats |

Om Unreal Tournament 2004 een beetje vloeiend te kunnen spelen heb je volgens de makers het volgende nodig:
Operating System: Windows® 98/Me/2000/XP
Processor: Pentium® III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended)
Memory: 128 MB RAM minimum (256 MB recommended)
Hard Disk Space: 5.5 GB free
Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended)
Sound: Windows®-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio
DirectX®: DirectX® version 8.1(included)or higher
Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported | 33.6K baud modem or broadband Internet connection recommended

Om even vooruit te lopen op enkele veelgestelde vragen over UT2004 heb ik uit het vorige topic enkele vragen gehaald en deze staan hieronder:
Hoe maak ik ingame screens van UT2004?
Screens maken kan met F9, maar andere programma's zoals FRAPS werken ook gewoon (mocht je dat willen)
Hoe zie ik mijn FPS tijdens een potje?
Je kan je FPS zien door op <tab> of <~> te drukken en dan 'stat fps' intikken. Er komt dan rechtsboven een FPS countertje te staan.
Kan ik UT2004 ook in OpenGL draaien?
Ja dat kan! Doe het volgende:
open je ut2004.ini, die zich in in UT2004\System\ bevind.
verander dit:
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
naar dit:
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
Hoe connect ik direct naar IP's?
Je kan je direct naar IP's connecten zien door op <tab> of <~> te drukken en dan 'open <ip>' intikken.
Wanneer komt de full version nou uit?
Heb je weer niet goed opgelet!? De full version komt als het goed is 18 maart uit, zoals bovenaan dit topic ook vermeld staat...
Hoe zie ik mijn ping?
Je ping staat doorgaans op het scoreboard, die je vind door op F1 te drukken. Wil je meer uitgebreide statistieken over je verbinding met de gameserver, druk dan op <tab> of <~>, tik daar 'stat net' in en druk op ENTER.

Een overzichtje van sites met als onderwerp Unreal Tournament 2004:
Officiële UT2004 website
BeyondUnreal
UnrealOps
PlanetUnreal
Officiële UT2003/4 forums
Links naar vorige Unreal topics hier op GoT:
UT2004:
Het grote Unreal Tournament 2004 topic
UT2003: (voor mensen met ernstige problemen of die graag terug in de tijd gaan
[rml]-[ Het Unreal Tournament 2003 topic deel 7]-[/rml]
[rml]-[ Het Unreal Tournament 2003 topic deel 6]-[/rml]
-[Het Unreal Tournament 2003 topic deel 5]-
[rml]-[ Het Unreal Tournament 2003 topic deel 4]-[/rml]
-[Het grote Unreal Tournament 2003 topic deel 3]-
[rml]-[ Het grote Unreal Tournament 2003 topic deel 2]-[/rml]
[rml]-[ Het grote Unreal Tournament 2003 topic]-[/rml]
[ Voor 39% gewijzigd door Ramon op 23-02-2004 15:33 ]
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