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| Thief I en II |
Stealth, Stealth en nog eens stealth. Daar draait het allemaal om. Ik kan me thief 2 nog wel herrinneren, veel stealth en erg lastig op veel punten. Ik hoop dat we dat weer veel terug zullen zien in deel 3 want dat hij lastig was vond ik alleen maar goed. Stealth spellen bevallen mij toch heel erg erg goed dus ik kijk uit naar deeltje 3. Aan dit deel werkt uiteraard Looking Glass Studios niet meer mee angezien deze in mei 2000 al de deuren had gesloten. Dit maal gaan de mensen van Warren Spector met thief 3 aan de gang. Bij deze nog een kort overzicht van deel 1 & 2.

| Thief: The Dark Project (1998)
" Thief: The Dark Project is a revolutionary first person action adventure that introduces stealth, subterfuge, and mystery to a tired genre of mindless shooting."
Review
Website
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| Thief: The Metal Age (2000)
" Thief 2: The metal age will offer all the exciting elemants of the original game, and expand upon gameplay that emphasizes stealth and problem solving over brainless killing. "
Review
Website
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Thief 3: Het Verhaal[/td][/tr]
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You play Garrett, the master thief. In the city where Garrett resides, crime and corruption are commonplace, wealthy nobles prey on the poor, and magic and machinery coexist uneasily. Attempting to stop the fabric on the City from unraveling are the keepers, the secret society the trained Garret in his youth. According to the keepers, a dark age is approaching, and Garrett's name appears in theur prophecies....prominently. The Keepers turn to Garrett in their hour of need, and reluctantly he agrees to enter their secret libraries and work with them once again.

The keepers provide information, and Garrett supplies the raw nerve and artistic thievery that they lack. Garrett follows clues from the keepers and his own information of valuable merchandise into castles, mansions, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse. But tensions rise as Garrett uncovers facts and steals treasures that the keepers wish had remained hidden. Someone ore somehing in the keeper organization is trying to protect an ancient, dark secret.... and Garrett is getting to close.
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Features[/td][/tr]
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Cutting-edge Stealth
Hide in the shadows, sneak past the guards, or ambush them from the darkness
Brand new gam Prespective
Cinematic 3rd person and classic immersive 1st person modes are both fully supported and can be changed on the fly during gameplay
Action Gameplay
Breaking and Entering, stealing, sabotage, evasion, espionage, combat, assassination, and setting up ambusher.
Huge arsenal of thieves' tools
Including lock pics, a blackjack, arrows with numerous purposes, wall climbing gloves, oil flasks, flash boms, and a dagger.
Advanced Artificial intelligence
Al guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real time dialog.
Dynamic lightling and shadow system
Every character and object casts a real shadow that dynamically affects stealth gameplay. Dynamically manipulate lighting to create your own shadows, but make sure you own shadow doesn't betray you those who hunt you!
From warren spector - creator of the award winning series Deus Ex
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Characters[/td][/tr]
[tr][td bgcolor=#816f54]Dit zijn een aantal characters die je zult tegenkomen in Thief III. Dit zijn ze nog niet allemaal want ze zijn nog niet allemaal bekend maar dit is de voorlopige lijst.

| Garrett
Garrett is a master thief, able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. World weary and cynical, garett steals from the wealthy and gives to himself, wanting nothing more than to be left alone to ply his trade. But things never work out that way.
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| Thug
Though and dangerous, Thugs patrol darkly lit streets talking anything they wish from hapless peasants. To thugs, Garrett is a competitor and a threat. With some skill, garrett should be able to turn the tides on these nefarious goons and take from them those things which they have taken from someone else.
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| The Keepers
The Keepers are a secret organisation determined to maintain the fragile balance between the city's opposing forces. They use prophecy and Glyph magic to manipulate events an pull the strings behind the scenes. Garrett received his training from the keepers, but they never saw eye to eye.
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| Interpreter Caduca & Translator Gamall
This unlikely pair is responsible for presenting the glyph prophecies to the keepers. Old and blind, Interpreter Caduca uses her hands to read the eerily luminescent glyphs, while the unfeeling child, Gamall, translates Caduca's words so they are understandable - even if their true meaning is not always clear.
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| The Hammers
The Hammers are a fanatical brotherhood of priests who worship The builder, whom they believe brought civilization to the world. THe city was built by their discipline and craftsmanship, but they violently impose their version of law and order on anyone within reach of their feared warhammers.
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| The Pagans
The Pagans are a cult of primitives who worship an ancient god of nature and chaos known as THe Trickster. The Shamans, Beast-men, and warriors who make up the tribe strive to crush their enemies and return the City to its original, primeval state.
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| First Keeper Orland
Orland, the recently appointed leader of the keepers, carries the heavy burden of seeing the Keepers through the coming dark age witch threatens to eclipse all other challenges that the city has faces. Only reluctantly does he allow Garrettm a known thief and former adversary, into the secret libraries to work alongside the Keepers once again.
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| Armed Guards
Whether they're Private guards patrolling a lavish mansion, or the city wach protecting the streets, armed guards are Garrett's most common opponents. They are burly and dedicated but, fortunately, somewhat dimwitted. A skilled thief typically has little problem sneaking past them or creeping up on them for an ambush.
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| Peasants
Servants, merchants, chambermaids and other unarmed citizens wil not attack, but if they catch garrett intruding, they'll run to inform the closest armed guard.
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| Keeper Assasins
The Keepers call these Glyph altered beings "The Ensforcers". They are summoned in emergencies to bring swift and deadly closure to loose ends that might risk exposing the Keeper's secret operations. Unnaturally strong and agile, they communicate telepathically close in on their prey.
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Wapens[/td][/tr]
[tr][td bgcolor=#816f54]Zelfde verhaal als bij de Characters, dit is de voorlopige lijst van de Wapens. Ik update ze wel als de rest ook bekend is.

| Black Jack
The stealthiest of weapons, the blackjack will silently knock your opponents uncounscious with a quick strike to the back of the head. Deadlier tools are louder and messier, so use the blackjack to minimize the risk of your handiwork being detected. They'll never know what hit them.
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| Fire Arrow
The explosive power of the fire arrow will attract unwanted attention from you opponents, but even if they live through a direct hit, the fire it leaves behind will still distract them.
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| Water Arrow
The water arrow extinguishes torches, pluning the nearby area into shadow, making it easier to sneak through. It can also clean up the incriminating blood pools left behind by victims.
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| Noisemaker arrow
A thief's Ultimate distracion tools. Used effectively, Noisemaker Arrows will draw guards to investigate the location of impact, wich ideally will be far away from yours.
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Screenshots[/td][/tr]
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Voor 7% gewijzigd door
aftermath op 01-04-2004 11:01
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