Hai, Ik zie heel vaak dat mensen de fout in gaan met exp in een party opstelling en natuurlijk welke lv mag samen in een party?
p.s. koop FFXI by
www.play.com voor 35 euro
Hoop hiermee mensen te helpen:) Wel in het engels
En heeft iemand een worldpass voor mij waar ook meer nl op zitten: ik zit op Gilgamesh
==== EXP BASICS
There are five different situations that each yeild different exp rates for players:
* You get one exp rate if you are solo
* You get a different exp rate if you are in a party (2 - 6 players)
* You get yet a different exp rate if you are in an alliance (7 players or more)
* Pet controllers get a special penalty to exp only for themselves
* Each player gets special bonuses pulling off an exp chain
==== SOLO EXP RATES
Whether you are level 1 or level 70, a mob that checks as EVEN to a solo player is worth exactly 100 points to that player. If the mob checks as tougher than EVEN, then a solo player gets more than 100 points for the kill. If the mobs checks as easier than EVEN, a solo player gets less than 100 points for the kill.
NOTE: The maximum BASE EXP (pre-penalty and pre-bonus) you can ever receive is 200 points.
==== PARTY EXP RATES
If you are in a party (2 to 6 players), things are different in two important ways:
-- EXP PER KILL IS BASED ON HOW THE MOB CHECKS TO THE HIGHEST LEVEL PLAYER IN THE PARTY:
If the mob checks as EVEN to the highest player, then the base experience will 100 for everyone in the group.
Next, the base experience is multiplied depending on how many players are in the group:
2 players = 1.2
3 players = 1.35
4 players = 1.6
5 players = 1.85
6 players = 2.1
Finally, the multiplied total is then divided by the number of players in the group.
For example, say a group of 4 players kills a mob that checks as VERY TOUGH to the highest player in the group, who happens to be level 29. The base experience is 350 points, which is then multiplied by 1.6 for a total of 560 points. This total is then divided by 4, yeilding 140 pre-penalty points for each player.
NOTE: The maximum BASE EXP (pre-penalty and pre-bonuse) that each player can ever receive is 200 points.
-- AN EXPERIENCE PENALTY IS ASSESSED FOR EACH PLAYER WHO HAS FEWER LEVELS THAN THE HIGHEST PLAYER:
This penalty is based on two different formulas:
* Formula 1: ExpPenalty = 1 - (Your Level / Highest Player's Level)
* Formula 2: ExpPenalty = 1 - (Your NEXTLevel / Highest Player's NEXTLevel)
Formula 1 takes priority over Formula 2. Formula 1 is used when either of the following conditions exist:
* The highest player in the group is level 51 or higher. This affects every player in the party regardless of their level.
*The difference between your level and the highest player's level is 8 or more.
So continuing with our example of the 4-person party, where the highest player in the party is level 29, we are starting with 140 base points for the other three players. If the other three players are all level 29 too, then they would each get 140 points. But let's assume that one is level 28, one is level 26, and one is level 21. Here's what their penalties would be:
* Level 28 = 1 - (5800 / 5900) = 2% penalty. So .98 x 140 = 137 points
* Level 26 = 1 - (5600 / 5900) = 5% penalty. So .95 x 140 = 133 points
* Level 21 = 1 - (21 / 29) = 28% penalty. So .72 x 140 = 100 points
==== ALLIANCE EXP RATES
If you are in alliance, (more than 7 players), then exp works similar to how it works for parties, with one important exception: the multiplier for everyone is always 1.85. This may lead you to think that you could exploit a higher exp rate by joining two small parties together in an alliance to get a higher multiplier (for example two parties of 4 each to jump from a 1.6 multiplier to a 1.85 multiplier), but remember that you still divide the post-multiplier exp by the total number of players in the alliance, so you end up with a lower exp rate in an alliance no matter how you slice it:
* 4 players in a party, all the same level, kill a 100 point monster: (1.6 x 100) / 4 = 40 pre-penalty points each.
* 8 players in an alliance, all the same level, kill a 100 point monster: (1.85 x 100) / 8 = 23 pre-penalty points each.
NOTE: The maximum BASE EXP (pre-penalty and pre-bonuse) that each player can ever receive is 200 points.
==== EXP PENALTIES FOR PETS
Unfortunately many people believe that pets hurt a party's exp rate. This is caused in part by the fact that the official strategy guide says so. However, the pet penalty really applies only to the player that controls the pet; it does not affect your other party members.
What is still unclear is whether the pet penalty is applied before or after your party-level exp penalty and exp chain bonuses. So I can't give you a concrete example. The bottom line is that somewhere in your personal exp calculation for a given kill, an additional 30% is shaved off because of your pet. Again, this affects only you--not anyone else.
So party leaders, give those beastmasters, summoners, and dragoons a break and let them in if they can help your party. Their pets will NOT steal exp from the party; only from their controller.
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Voor 148% gewijzigd door
Anoniem: 127343 op 28-10-2004 15:20
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