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Voor de luie mensen zal ik hier nog ff wat info van de site neerpleuren. (ik vind de tekst op die site ook niet echt lekker leesbaar)
Key Features
There are a number of key features in Racing Legends that we believe will make it appealing to not only experienced simulation racers but also racing professionals and racing enthusiasts. Some of the more important and exciting features are described below.
Attention to Detail
An immense amount of effort has gone into designing Racing Legends to make it as realistic and as convincing as possible. We believe the secret of achieving this is attention to detail. There is no feature that we consider too small to include. It may not be in the initial release, but it will make it into future packs.
Accurate Physics
Probably the single most important feature of Racing Legends and the one feature that on its own makes this product stand out from the rest. Other racing simulators have claimed to have real physics but simple tests show this is not the case. Many years have been spent developing and refining the physics in Racing Legends and we are confident that you will not only notice the difference but that you will agree it drives and reacts totally naturally.
Highly Detailed Cars
Easily the most noticeable feature of Racing Legends is the quality and the detail in our cars. Every system on the car has been recreated and can be examined, tuned and repaired. (Image could go here)
Accurate Tracks
As with the cars a lot of effort goes into creating tracks for Racing Legends. We concentrate on reproducing the racing surface as accurately as possible. We try to include all bumps, dips, surface changes, cambers and elevation changes. We also try to include as many trackside objects and features as possible so that the driver has plenty of visual clues to judge their braking, turn-in, apex and exit points.
Expandability
A feature unique to Racing Legends is its built in ability for expansion. This will ensure that it remains at the cutting edge of simulation technology. As machines get faster and new hardware appears Racing Legends can adapt quickly to make full use of the new technology. Add to this an increasing database of cars and tracks and an ever expanding feature set and you can be sure that Racing Legends will be a product that will withstand the test of time.
Designed For Online & Network Play
Racing Legends has been designed to be raced either online or on a network. You can race multiplayer on one machine but it is the human v human racing over the Internet that should appeal to most people. We are including scrutineering code to prevent cheating and can supply software and support for setting up online Racing Leagues and Championships. We also have a spectator mode that will allow those not actually racing to watch the action live.
Wear, Tear and Damage
Previously in racing simulations drivers do not suffer if they abuse their engine, ride their brakes or overheat or flat spot their tyres. In Racing Legends this is not the case. Every component of your car wears down over time and can be damaged so a driver that nurses their car will perform better later in a race than a driver who throws caution to the wind.
Teamwork
For the first time in a racing simulator it could be an advantage to build a race team. There will be endurance races, which will require at least 2 drivers and a pit crew to perform the real-time pit stops. Added to this can be mechanics whose job will be to prepare the car for the race as well as fixing any problems that occur during the event. Also beneficial will be a race engineer, someone good at setting the car up to get the most from it.
Modeled Engine Sounds
Rather than play a recording of an engine Racing Legends actually models the sounds of any engine. This provides a much more flexible and realistic sound and allows the driver to detect when there is a fault with their engine.
Hardware Support
We aim to support any piece of hardware that will add to the simulation experience. We are already working closely with a number of companies developing and supporting new hardware.
The Cars
The Cars
Probably the most obvious feature of Racing Legends is the detail and quality of the cars. A lot of time and effort is spent ensuring that the cars are as accurate as possible. We work from the cars blueprints and, where possible, from the actual cars themselves where every part of the car is measured and photographed to ensure the best possible reproduction.
How We Make The Cars
After a car has been chosen we gather every piece of information we can about that car. Normally we will have access to the car and from this we can measure and photograph every component.
We start modeling with the chassis and attach each new component to this. Even parts of the car that, normally, would never be seen are modelled, such as fuel tanks and the internal components of the engine, the reason being that the cars and engines can be dismantled and every part checked for wear and damage. Each system of the car can be examined independently to locate problem areas and then dismantled for closer examination.
The parts of the car are then 'wired' together so that they function properly e.g. turning the steering wheel turns the front wheels, pressing the accelerator adjusts the carburetor, touching the brake pedal activates the brake lights etc.
If there is an adjustment that can be made on the real car then it can be made on our models. If you wanted to change the front anti roll bar or change the camber or caster of the suspension then you can do so and each of these changes will affect the way the car behaves. It is therefore possible to be able to use Racing Legends as a tool to test suspension set-ups away from the track.
With Racing Legends it is possible to learn a lot about how these cars work and how they are put together.
Driver or Mechanic?
It is also possible to swap components between cars. So you could try a new carburetor or indeed even change the engine for a whole new one. This makes it possible for those who prefer preparing and fixing cars to driving them to enjoy using Racing Legends.
Damage
A later expansion pack is a sophisticated damage model that will see your car bend and break if you have an accident. However each component of the car, although not visible, can be damaged and worn out. Damage and wear can be caused by accidents or by heavy or prolonged driving. For the first time in a driving simulator a driver who is kind on his car and tyres will benefit later in a race. This is always overlooked and usually means that drivers who over rev their engines, flat spot their tyres, ride the kerbs or who regularly make contact with other drivers may no longer do so well.
It is also important that your cars be regularly examined and checked for damage and wear. For those drivers who don't want to have to concern themselves with maintaining their cars they can either find a friendly mechanic or get the computer to check the car for them, although some online leagues may not permit computer checking.
Real Cockpits
The level of detail also extends into the cockpit of the cars. Every switch, knob and lever of the real cars cockpit is re-created and can be operated using either the keyboard or mouse.
Likewise all the gauges, dials and warning lights are fully functioning and during racing, other than listening to your engine, are your only means of knowing the condition of your car.
Racing Legends FAQ
What is Racing Legends?
Racing Legends is a Motor Sport simulator for the IBM PC. It is a high-end professional quality simulator designed for racing professionals as well as serious motor sport and simulation racing enthusiasts.
Why is it different?
Racing Legends has been designed from the start to be a serious simulator for racing professionals and serious enthusiasts. Being a totally independent company we do not have a publisher trying to shape the product for the mass market and can therefore include any features we like.
Racing Legends has been designed to be expandable and to evolve. This allows the user to tailor the simulator to their own personal taste.
What is an 'evolutionary' product?
An evolutionary software title is one that develops over time, being the subject of a continual program of reviews and updates. This means that you do not have to worry about your investment becoming outdated (a common problem in the software industry!)
Why is Racing Legends evolutionary?
Normally, when you buy a racing simulator you get a limited set of features, cars and tracks. This is all well and good but you may never drive some of the included cars, or race some of the tracks and some of the features may not even be desirable to you. Unfortunately, you do not get a choice. This is not the case with Racing Legends.
When you purchase Racing Legends you will get a backbone, a central hub, to this you can choose to purchase more features, tracks, cars and a range of complimentary products. This allows you to customise the product to your own personal taste.
What motor sport does it simulate?
As the simulator can be expanded it will eventually evolve to simulate all forms of motor racing. You simply purchase the appropriate expansion pack when it is available.
Where can I buy it?
You will not find Racing Legends in the shops. You will be able to purchase it from this website directly, by mail order or at selected motor sport events and venues.
When will it be ready?
We expect to launch our first product later this year. We will be introducing a beta test programme for all those who cannot wait for the finished article. More information on this will be available on our website.
How much will it cost?
The price has not yet been finalised. It will be more expensive than titles available in stores. Racing Legends is a specialist product that will not attract the same number of sales as a mass-market product. It is also a very sophisticated title and this will be reflected in its price.
Can I create my own cars and tracks?
Yes. We will be making available all the information needed to be able to create your own cars and tracks as well as some resources and tutorials to make it easier for you.
Will there be a demo available?
Yes we hope to make a limited demo after our beta test programme is complete. More information about how you can become part of the beta test programme will be available on this web site in the near future.
Ik wil screenshots