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A bird in the hand is worth two in the bush - Aesop
owkeejj....
ik dacht al, heb ik iets gemist ofzow in de gamesworld
zozo ben hem ook ff downen nu
ben beniewd
ben beniewd
Canon EOS 80D En wat glaswerk
Voor diegene die het nog niet ontdekt hebben !
2.15.2002 :: RENEGADE MULTIPLAYER LAG TIPS
We've just created a webpage to help those of you having problems with lag while playing the Renegade Multiplayer demo. We urge everyone playing the demo to visit the page - especially those of you creating your own Renegade game servers.
http://westwood.ea.com/games/ccuniverse/renegade/english/demo.html
2.15.2002 :: RENEGADE MULTIPLAYER LAG TIPS
We've just created a webpage to help those of you having problems with lag while playing the Renegade Multiplayer demo. We urge everyone playing the demo to visit the page - especially those of you creating your own Renegade game servers.
http://westwood.ea.com/games/ccuniverse/renegade/english/demo.html
Verwijderd
weet iemand hoe je dit spel over een lan kunt spelen?
Ik krijg steets de mededeling dat hij geen lan ip kan vinden
maar ik heb een werkende lan en er al vele spellen over gespeeld
Ik krijg steets de mededeling dat hij geen lan ip kan vinden
Verwijderd
wat een onzin
Cable modems and DSL are typically set to an upload bandwidth of 128k/sec and are NOT allowed to host.
Ik speel echt veel beter op de server van de buren dan op zow dictated.
Cable modems and DSL are typically set to an upload bandwidth of 128k/sec and are NOT allowed to host.
Ik speel echt veel beter op de server van de buren dan op zow dictated.
eej ik weet niet of het al langs is gekomen maar er is een patch voor de mp demo!! v1.06
hier downloadenPatch Readme 2/17/02 8:15PM
COMMAND & CONQUER RENEGADE DEMO
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LIST OF CHANGES IN THE PATCH
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1. The Renegade Demo will automatically detect and set your bandwidth
2. Contraints have been created to ensure appropriate server bandwidth
3. Added a command to report important performance values
4. Found and removed some memory leaks that were affecting server performance
5. Miscellaneous bug fixes and improved server stability
Additionally this readme contains more information regarding the server settings and what they do. (see Server Options below)
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1. AUTOMATIC DETECTION OF CLIENT BANDWIDTH
-------------------------------------------------------
It is very important that your game is setup to use the correct connection speed for your Internet connection. If the connection speed is not setup properly, it will drastically affect your game performance. This setting communicates to the server how frequently your game should update. If it is set too low, the server does not update your client as often as it could. If this value is set too high, the server may flood your game with too much information.
Therefore the game now automatically detects and sets your bandwidth. The option is no longer available.
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2. SERVER CONNECTION SPEED - CONSTRAINTS ON SETTING UP A SERVER
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If you are setting up a server, it is important that your connection speed is setup correctly. The connection speed for the server determines how
frequently clients connected to the server are updated. This has a direct effect on the experienced "lag" of the players connected to your server.
The game will automatically determine your bandwidth and use it to determine the maximum number of players your game can host (you can always host less
than the maximum number). The number of players is scaled up using the following criteria:
Upload Bandwidth equal to or greater than 0.5 Mbps allows up to 8 players Upload Bandwidth equal to or greater than 1.0 Mbps allows up to 16 players Upload Bandwidth equal to or greater than 2.0 Mbps allows up to 32 players
Cable modems and DSL with an upload bandwidth of 128k/sec are NOT allowed to host.
<<NOTE>> To promote the best gameplay experience for all of our players, the demo server will automatically be set to a DEDICATED server.
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3. COMMAND TO SHOW IMPORTANT PERFORMANCE VALUES
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If you press [F8] and type "FPS" and press [Enter] the following information will be presented in the upper right portion of the screen:
Server: FPS, BW (bandwidth)
Client: FPS, SFPS, Ping time, BW
Mijn Airliners.net foto's
A bird in the hand is worth two in the bush - Aesop
same here..Op maandag 18 februari 2002 00:28 schreef Firecow het volgende:
gamespy zuigt
loopt steeds vast
13-05-2016 15:00 | 08-11-2017 8:30 | 25-11-2024 13:47
Ga maar door in de volgende
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