Alvorens de stap naar tweaks via de files als engine.ini, al gepoogd simpelweg de graphics settings ingame te wijzigen?
Recentelijk is Update 0.8.0 uitgekomen:
Content roadmap voor de komende maanden overigens. Mooie voortzetting op het actuele beschikbare. En goed streefdoel om te komen tot een content patch zo ongeveer eens per kwartaal.
Recentelijk is Update 0.8.0 uitgekomen:
Er zit hierin een klein aantal performance/graphics updates. Het kan zijn dat er hierin een kleine wijziging is geweest in welke bestanden het spel gebruikt.- Improvements to Bloom settings and changes to improve blur in distant images.
- Added in-game settings to allow players to customize their experience.
- Changes to building piece health - scaling up from 100hp across the board up to values as high as 1500
- Two new build pieces for base defences - Palisade Walls and Palisade Gates.
- Visual treatment for Tier 2 Building pieces (Oak).
- When building pieces take 50% damage, they will visually show wear and tear.
- We're introducing a Coziness system – your survival meters will decay a lot slower while you’re near a claimed bed, so you can build and craft more freely.
- The Magic Skill is arriving! Level up to Level 50, and enjoy two new Skill Spells, potions and consumables to blast through your foes.
- We're also including Spell Upgrades to enhance Skill Spells.
- Hard difficulty setting, for those who like an extra challenge.
- We've also done a complete pass on Item Weights which means that things will weight different values now.
- No more pining for a pack yak!
- All fuel items have had their burn times adjusted to help you avoid losing the occasional log or fuel source while you’re cooking or crafting.
- All items also now fall into 1 of 4 max stack sizes: 1, 50, 99 or 999 depending on the item. Nice, tidy numbers - including those 99s we know you love...
Overall improvements to…
- Lighting
- Balancing
- Performance
- Stability
Many bug fixes, including…
- World fixes for areas where you could get stuck or out of bounds, as well as some asset clipping and floating issues.
- Fixes for audio not playing as expected in multiple places.
- Journal fixes for some typos and missing entries.
- Improvements to quest marker positions.
- Dirty water will no longer spawn at the temple when your inventory is full.
-- BEGONE!
Improvements to key binding.
Content roadmap voor de komende maanden overigens. Mooie voortzetting op het actuele beschikbare. En goed streefdoel om te komen tot een content patch zo ongeveer eens per kwartaal.
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