- Just1fire's gameprofile - It's all fun and games, until someone loses an eye ⊙
Mja het zou fijn zijn als ze aangeven wanneer ie dropt. Ik moet nog beginnen, maar de perikelen van spelers heeft me even doen wachten (en het feit dat ik op vakantie was haha). Al ga ik vast even een uurtje spelen en kijken of ik het dan prima vind.Pindamann schreef op zaterdag 29 mei 2021 @ 22:12:
Er komt een patch aan https://www.pcgamesn.com/biomutant/patch
[...]
Overigens moet je ook weer geen wonderen verwachten van een eerste update. Day0 update was ook al released en je kunt niet in een paar dagen hele grote bakken content toevoegen. Maar in ieder geval wat fixes en balans aanpassingen zou wel fijn zijn.
- Just1fire's gameprofile - It's all fun and games, until someone loses an eye ⊙
Here is the full changelog for the patch that we just launched, the entire patch will roll out on PC first and then Consoles as soon as possible due to the submission process and so on, will ofc give an update when it is launched there.
As always do feel free to come to discuss these changes on the official discord here - https://www.discord.gg/biomutant
**PC Specific**
● Fixed crash with AMD-based CPUs with built-in graphics.
● Fixed crash when device info contains invalid display data on AMD-based CPUs.
**Tutorial Area**
In order to improve the pacing of the early parts of the game, we’ve edited dialogues to be shorter. We’ve also added more enemies and loot to these areas to better represent the experience later in the game.
● Added more early enemy encounters.
● Added missing loot in empty trenches outside Jagni Fortress.
● Added Item drop chance for Bunker 101 crates.
● Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.
● Removed some parts of Out-of-Date and Best-Before’s dialogues to improve pacing.
● Removed multiple dialogue fragments to shorten tutorial area length.
● Removed some parts of Goop and Gizmo’s dialogues to improve pacing.
● Removed multiple camera presentations to improve pacing.
**Dialogue & Narrator**
● Reduced the amount of gibberish spoken before the Narrator starts translating.
● Added dialogue setting toggles for “Gibberish” and “Narrator” allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs.
● Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.
● Removed the text delay animation when either gibberish or narration is disabled.
**Difficulty Settings**
● Added "Extreme" difficulty setting, where enemy damage and attack rate is further increased.
● Fixed difficulty settings not being applied for already spawned enemies.
**New Game+**
● Opened up all class perks for NG+ games. When starting an NG+ game, the player will now be able to unlock perks from all classes.
**Settings**
● Added Motion Blur slider to the settings.
● Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.
● Fix Depth of Field toggle not being applied in dialogues
**Items & Loot**
● Increased chances that items found have a level requirements closer to the player's actual level when found. Players will still be able to find items with higher level requirements, but player level is now taken into account.
● Removed Common item loot drops from high level loot crates.
● Reduced the amount of healing items that the player will find from crates and defeated enemies.
● Increased base damage from melee bodies, handles and addons by approximately 5%.
● Reduced base damage from ranged bodies, muzzles and grips by approximately 5%.
● Fixed resistance stats not being applied for crafted gear when adding addons.
● Reduced gear addon resistance and critical chance bonuses. ● Ensured that quest reward “Diver's Helmet” will no longer drop as random loot.
● Removed slots from all protective suits.
**Sound**
● Updated melee sound effects across the board.
● Updated mount sound effects volume.
● Added sound effects for tribe war trebuchet.
● Updated sounds when the player lands inside HQ after being launched from catapult.
**Combat**
● Fixed issue with abnormally high damage output due to consumable top mod applying meta damage multiple times during equip and unequip.
● Fixed ability damage not being able to inflict critical hits.
● Reduced Dead-Eye Sharpshooter perk damage multiplier from 2.0 to 1.25 to ensure that it is comparable to other perks.
● Disabled end-of-combat slow motion camera for short combat scenarios.
● Adjusted valid angles for combat targets to reduce camera movement in combat.
● Disabled camera look-at when striking characters up in the air.
● Fixed a few cases where airstriking would not complete its last attack.
● Adjusted speed of some enemy grabs. It is now a bit easier to dodge them in time.
● Fixed kick attack from smaller enemies being too difficult to parry. Parry window is now more consistent and enemies can be staggered out of it.
● All Tribe Sifus and Lupa Lupin in the final encounter now react stronger to being parried, allowing players to parry and then counterattack.
● Fixed issues with tracking on Jagni Staff attacks. First three hits will no longer overshoot targets and dodge attack is more reliable.
● Fixed sometimes spawning double death particle effects on defeated enemies.
● Fixed issue with Pichu Nanchuk not stopping its animation.
● Fixed larger enemies with melee weapons animating too quickly at slow walking speeds.
● Adjusted hit reactions for Morks to make melee more viable and satisfying to use.
● Fixed issue with dodge shooting while reloading not moving the character correctly.
● Fixed issue with Airstrike sometimes being canceled.
● Adjusted the range for melee attacks to improve enemy tracking and reduce misses.
● Fixed issue where melee gap closer would sometimes overshoot.
● Fixed backwards attack for crush weapons resulting in a miss most of the time.
● Adjusted animations for unarmed and glove attacks to be faster.
● Fixed issue where the player would sometimes become stuck underneath larger enemies after being knocked to the ground.
● Added ability to slide underneath legs of titans.
● Fixed issue where the player would sometimes get stuck inside an enemy after a vault or legslide move.
● Fixed issue where the player would sometimes get stuck inside an enemy after Airstrike.
● Adjusted sound and rumble effect for successful parry to improve feedback.
● Fixed issue where Airstrike would cause enemies to be launched very far.
● Improved aiming for Jumbo Puff when throwing rocks.
**Quests & Achievements**
● Fixed game progress not being able to reach 100% due to unavailable quest states within a single playthrough.
● Fixed "Back to the Roots" quest sometimes not being completed.
● Adjusted tribe war flow to be more robust.
● Fixed the “Old World Gadgets” trophy correctly unlocking after finding old world gadgets.
**Crash Fixes**
● Fixed crash when moving objects between areas using Telekinesis.
**User Interface**
● New weapon Wung-Fu is now only unlocked when the player has crafted a new weapon instead of being unlocked when looting an individual component.
● Added correct “fast travel locked” message when attempting to fast travel while climbing a ladder or falling.
● Added Mercenary DLC indicator to the main menu.
● Added dark backdrop to QTE prompts to improve readability on lighter backgrounds.
● Moved Comic-book Effects to ensure that the counter QTE prompt is visible.
● Reversed Hypoxia Warning percent value to be consistent with other zones.
● Added fading to enemy & friendly markers at 30m distance to reduce HUD clutter.
**World**
● Remove several area objectives from Suburbia, as they are tied to the Moog quest and could cause confusion.
● Replaced a couple of NPC tasks that didn't work as intended.
● Added missing “No-Rain” volume to the sewer entrance at oil fields to prevent indoor rain effect.
● Subnautica station is now fully covered by correct post-process volume.
● Improved look for indoor puddles.
● Fixed issue where the player was able to fall through the world in the Myriad Fortress.
● Fixed issue where the player was able to fall through the world in an Ankati Outpost.
● Fixed issue where big oil planes were possible to walk on.
● Fixed Oil Field Monster's presentation camera being triggered underground.
● Fixed area objectives for Gutway 6G counting incorrect amount of Superb Loot.
**Miscellaneous**
● Disabled fast travel when jumping from water.
● Fixed issue where the “Unspeakable hand” Wung-Fu could cause NPCs to fall through water surfaces instead of drowning.
● Fixed issue with rocket NPC being stuck in air after explosion.
● Fixed issue with rocket NPC explosion particle effects popping when being removed.
● Adjusted free-fall duration needed for Mounts to trigger hard landing.
● Fixed attribute check labels in puzzles incorrectly being displayed as “Loot Chance” instead of “Intellect”.
● Fixed infinite jump while using photo mode.
● Fixed fireflies not spamming narration when caught.
● Fixed child memories being auto-completed when opening photo mode.
● Fixed some doors opening after using photo mode.
● Fixed smoke from burning villages sometimes being rendered as stripes on AMD GPU's.
● Adjusted default camera pitch up a bit so it's not positioned directly behind the player
● Fixed resistance being reset after modifying appearance.
- Just1fire's gameprofile - It's all fun and games, until someone loses an eye ⊙
Praten? Wel logisch als je een quest aanneemt heFerio schreef op woensdag 26 mei 2021 @ 17:02:
[...]
Ben er inmiddels wel klaar mee.. zoveel gesprekken.. zoveel vertalen.. Ik ben echt serieus meer bezig met praten dan met spelen en tot nu toe krijg ik elke keer voorgeschoteld wat ik moet gaan doen en de richting waar ik heen moet.
Jammer dit.. nu snap ik wel waarom een maat het niet meer speelt.


Ondanks dat ze maar met z’n 20’en zijn pakken ze lekker door. Vind het wel een leuke game met een hoge funfactorjustifire schreef op woensdag 2 juni 2021 @ 07:26:
BIOMUTANT Post-release Patch 1.4 01/06/21
Here is the full changelog for the patch that we just launched, the entire patch will roll out on PC first and then Consoles as soon as possible due to the submission process and so on, will ofc give an update when it is launched there.
As always do feel free to come to discuss these changes on the official discord here - https://www.discord.gg/biomutant
**PC Specific**
● Fixed crash with AMD-based CPUs with built-in graphics.
● Fixed crash when device info contains invalid display data on AMD-based CPUs.
**Tutorial Area**
In order to improve the pacing of the early parts of the game, we’ve edited dialogues to be shorter. We’ve also added more enemies and loot to these areas to better represent the experience later in the game.
● Added more early enemy encounters.
● Added missing loot in empty trenches outside Jagni Fortress.
● Added Item drop chance for Bunker 101 crates.
● Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.
● Removed some parts of Out-of-Date and Best-Before’s dialogues to improve pacing.
● Removed multiple dialogue fragments to shorten tutorial area length.
● Removed some parts of Goop and Gizmo’s dialogues to improve pacing.
● Removed multiple camera presentations to improve pacing.
**Dialogue & Narrator**
● Reduced the amount of gibberish spoken before the Narrator starts translating.
● Added dialogue setting toggles for “Gibberish” and “Narrator” allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs.
● Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.
● Removed the text delay animation when either gibberish or narration is disabled.
**Difficulty Settings**
● Added "Extreme" difficulty setting, where enemy damage and attack rate is further increased.
● Fixed difficulty settings not being applied for already spawned enemies.
**New Game+**
● Opened up all class perks for NG+ games. When starting an NG+ game, the player will now be able to unlock perks from all classes.
**Settings**
● Added Motion Blur slider to the settings.
● Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.
● Fix Depth of Field toggle not being applied in dialogues
**Items & Loot**
● Increased chances that items found have a level requirements closer to the player's actual level when found. Players will still be able to find items with higher level requirements, but player level is now taken into account.
● Removed Common item loot drops from high level loot crates.
● Reduced the amount of healing items that the player will find from crates and defeated enemies.
● Increased base damage from melee bodies, handles and addons by approximately 5%.
● Reduced base damage from ranged bodies, muzzles and grips by approximately 5%.
● Fixed resistance stats not being applied for crafted gear when adding addons.
● Reduced gear addon resistance and critical chance bonuses. ● Ensured that quest reward “Diver's Helmet” will no longer drop as random loot.
● Removed slots from all protective suits.
**Sound**
● Updated melee sound effects across the board.
● Updated mount sound effects volume.
● Added sound effects for tribe war trebuchet.
● Updated sounds when the player lands inside HQ after being launched from catapult.
**Combat**
● Fixed issue with abnormally high damage output due to consumable top mod applying meta damage multiple times during equip and unequip.
● Fixed ability damage not being able to inflict critical hits.
● Reduced Dead-Eye Sharpshooter perk damage multiplier from 2.0 to 1.25 to ensure that it is comparable to other perks.
● Disabled end-of-combat slow motion camera for short combat scenarios.
● Adjusted valid angles for combat targets to reduce camera movement in combat.
● Disabled camera look-at when striking characters up in the air.
● Fixed a few cases where airstriking would not complete its last attack.
● Adjusted speed of some enemy grabs. It is now a bit easier to dodge them in time.
● Fixed kick attack from smaller enemies being too difficult to parry. Parry window is now more consistent and enemies can be staggered out of it.
● All Tribe Sifus and Lupa Lupin in the final encounter now react stronger to being parried, allowing players to parry and then counterattack.
● Fixed issues with tracking on Jagni Staff attacks. First three hits will no longer overshoot targets and dodge attack is more reliable.
● Fixed sometimes spawning double death particle effects on defeated enemies.
● Fixed issue with Pichu Nanchuk not stopping its animation.
● Fixed larger enemies with melee weapons animating too quickly at slow walking speeds.
● Adjusted hit reactions for Morks to make melee more viable and satisfying to use.
● Fixed issue with dodge shooting while reloading not moving the character correctly.
● Fixed issue with Airstrike sometimes being canceled.
● Adjusted the range for melee attacks to improve enemy tracking and reduce misses.
● Fixed issue where melee gap closer would sometimes overshoot.
● Fixed backwards attack for crush weapons resulting in a miss most of the time.
● Adjusted animations for unarmed and glove attacks to be faster.
● Fixed issue where the player would sometimes become stuck underneath larger enemies after being knocked to the ground.
● Added ability to slide underneath legs of titans.
● Fixed issue where the player would sometimes get stuck inside an enemy after a vault or legslide move.
● Fixed issue where the player would sometimes get stuck inside an enemy after Airstrike.
● Adjusted sound and rumble effect for successful parry to improve feedback.
● Fixed issue where Airstrike would cause enemies to be launched very far.
● Improved aiming for Jumbo Puff when throwing rocks.
**Quests & Achievements**
● Fixed game progress not being able to reach 100% due to unavailable quest states within a single playthrough.
● Fixed "Back to the Roots" quest sometimes not being completed.
● Adjusted tribe war flow to be more robust.
● Fixed the “Old World Gadgets” trophy correctly unlocking after finding old world gadgets.
**Crash Fixes**
● Fixed crash when moving objects between areas using Telekinesis.
**User Interface**
● New weapon Wung-Fu is now only unlocked when the player has crafted a new weapon instead of being unlocked when looting an individual component.
● Added correct “fast travel locked” message when attempting to fast travel while climbing a ladder or falling.
● Added Mercenary DLC indicator to the main menu.
● Added dark backdrop to QTE prompts to improve readability on lighter backgrounds.
● Moved Comic-book Effects to ensure that the counter QTE prompt is visible.
● Reversed Hypoxia Warning percent value to be consistent with other zones.
● Added fading to enemy & friendly markers at 30m distance to reduce HUD clutter.
**World**
● Remove several area objectives from Suburbia, as they are tied to the Moog quest and could cause confusion.
● Replaced a couple of NPC tasks that didn't work as intended.
● Added missing “No-Rain” volume to the sewer entrance at oil fields to prevent indoor rain effect.
● Subnautica station is now fully covered by correct post-process volume.
● Improved look for indoor puddles.
● Fixed issue where the player was able to fall through the world in the Myriad Fortress.
● Fixed issue where the player was able to fall through the world in an Ankati Outpost.
● Fixed issue where big oil planes were possible to walk on.
● Fixed Oil Field Monster's presentation camera being triggered underground.
● Fixed area objectives for Gutway 6G counting incorrect amount of Superb Loot.
**Miscellaneous**
● Disabled fast travel when jumping from water.
● Fixed issue where the “Unspeakable hand” Wung-Fu could cause NPCs to fall through water surfaces instead of drowning.
● Fixed issue with rocket NPC being stuck in air after explosion.
● Fixed issue with rocket NPC explosion particle effects popping when being removed.
● Adjusted free-fall duration needed for Mounts to trigger hard landing.
● Fixed attribute check labels in puzzles incorrectly being displayed as “Loot Chance” instead of “Intellect”.
● Fixed infinite jump while using photo mode.
● Fixed fireflies not spamming narration when caught.
● Fixed child memories being auto-completed when opening photo mode.
● Fixed some doors opening after using photo mode.
● Fixed smoke from burning villages sometimes being rendered as stripes on AMD GPU's.
● Adjusted default camera pitch up a bit so it's not positioned directly behind the player
● Fixed resistance being reset after modifying appearance.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man’s nature and of life’s potential."
[ Voor 78% gewijzigd door Ambition88 op 02-06-2021 16:07 ]
En waarom precies dan?Ambition88 schreef op woensdag 2 juni 2021 @ 16:07:
Vanavond maar eens de game opstarten, was aan het wachten op deze patch.
Wel benieuwd wanneer die naar consoles komt.
Cyberpunk heb ik mij overigens aardig mee vermaakt, maar heb ook al missies gehad die ik niet kon completen omdat er een bug in zat die bij mij op trad.
Zie wel dat er goed ontwikkeld wordt maar zoals ik in dit topic lees lijkt het nog niet helemaal af te zijn.
Steam id is ijsie \\ Xbox Live GT: Meneer iCy
Je kunt voor 26 euro een Xbox key kopen.. Daar zou ik dat risico wel voor durven lopen.Meneer iCy schreef op dinsdag 8 juni 2021 @ 10:40:
Ik twijfel nog erg om Biomutant aan te schaffen voor mijn series s, ook vanwege de hype omtrent de andere games die ik in het verleden heb gekocht (Cyberpunk bijvoorbeeld).
Cyberpunk heb ik mij overigens aardig mee vermaakt, maar heb ook al missies gehad die ik niet kon completen omdat er een bug in zat die bij mij op trad.
Zie wel dat er goed ontwikkeld wordt maar zoals ik in dit topic lees lijkt het nog niet helemaal af te zijn.
Dat is een goede. Ik zal later eens kijken waar ergens. Linkje mag uiteraard gestuurd worden.doobieters schreef op dinsdag 8 juni 2021 @ 10:50:
[...]
Je kunt voor 26 euro een Xbox key kopen.. Daar zou ik dat risico wel voor durven lopen.
Steam id is ijsie \\ Xbox Live GT: Meneer iCy
In kader van af, daar zit wel een verschil in.Meneer iCy schreef op dinsdag 8 juni 2021 @ 10:40:
Ik twijfel nog erg om Biomutant aan te schaffen voor mijn series s, ook vanwege de hype omtrent de andere games die ik in het verleden heb gekocht (Cyberpunk bijvoorbeeld).
Cyberpunk heb ik mij overigens aardig mee vermaakt, maar heb ook al missies gehad die ik niet kon completen omdat er een bug in zat die bij mij op trad.
Zie wel dat er goed ontwikkeld wordt maar zoals ik in dit topic lees lijkt het nog niet helemaal af te zijn.
Biomutant is in dat opzicht 'af', alles werkt, alles doet het, het voelt alleen soms 'kaal en simpel', maar het is maar in welke vorm je daar echt aan stoort, voor de omvang van het team zit het prima in elkaar. Hadden NPC's meer voice-acting moeten hebben? Narrator minder gelul? Absoluut, maar ergens net als het 'overdreven' aan je handje, zal dat ergens een keuze zijn. Er voelen wat shortcuts hier en daar als je iets sneller door het verhaal heen wil (clans veroveren), maar moet zeggen dat het me prima beviel.
En de gigantische patchnotes die ze nu al hebben, kan CDPR nog een voorbeeld aan nemen
[ Voor 3% gewijzigd door SinergyX op 08-06-2021 10:56 ]
Nog 1 keertje.. het is SinergyX, niet SynergyX
Im as excited to be here as a 42 gnome warlock who rolled on a green pair of cloth boots but was given a epic staff of uber awsome noob pwning by accident.
Dan vraag ik me serieus af, heb jij dan zoveel extra gedaan, of heb ik zoveel geskipped?Vinnocchio schreef op dinsdag 15 juni 2021 @ 12:42:
Uitgespeeld!
spoiler:Level 48 geworden, light ending. Was leuk. Mag nu opnieuw met NewGame+. Nog even kijken of ik daar nu meteen mee verder wil
Ik heb hem eergisteren ook uitgespeeld, dark ending, was level 23 of misschien zelfs 24, maar zeker niet hoger dan dat. Ik heb wel de 4 characters voor de ark gekozen, en ook die 4 world bosses gedaan. Heb de fire resistance en en de oxygen suit, de rest is optional volgens mij.
Ik twijfel of ik hem een 2e keer wil spelen met de light ending, maar weet niet of het dan meer een herhaling van zetten is, of dat er echt content is welke ik nog 'niet gezien' heb; ik houd niet zo van het sidequesten etc. Gear/weapons upgraden is leuk en aardig, maar niet tot het allemaal op en top maxed is..
Twitch: Phyloni1
Path of Exile character info: Active character
Ik zit nu vooral de light ending te spelen, ben nog niet ver. Is de dark ending de moeite waard? Levert het nog leuke dialogen of missies op?enira schreef op dinsdag 15 juni 2021 @ 12:58:
[...]
Dan vraag ik me serieus af, heb jij dan zoveel extra gedaan, of heb ik zoveel geskipped?
Ik heb hem eergisteren ook uitgespeeld, dark ending, was level 23 of misschien zelfs 24, maar zeker niet hoger dan dat. Ik heb wel de 4 characters voor de ark gekozen, en ook die 4 world bosses gedaan. Heb de fire resistance en en de oxygen suit, de rest is optional volgens mij.
Ik twijfel of ik hem een 2e keer wil spelen met de light ending, maar weet niet of het dan meer een herhaling van zetten is, of dat er echt content is welke ik nog 'niet gezien' heb; ik houd niet zo van het sidequesten etc. Gear/weapons upgraden is leuk en aardig, maar niet tot het allemaal op en top maxed is..
Denk dat ik niet de juiste persoon ben waar je het aan moet vragen, ik heb niet heel veel van de dialogen onthouden. Voornamelijk omdat ik het een wat childish approach vond eigenlijk. Don't get me wrong; leuke uitwerking en goed spel qua mechanics, maar het was het gewoon net niet.Martinspire schreef op dinsdag 15 juni 2021 @ 13:07:
[...]
Ik zit nu vooral de light ending te spelen, ben nog niet ver. Is de dark ending de moeite waard? Levert het nog leuke dialogen of missies op?
Twitch: Phyloni1
Path of Exile character info: Active character
Mja na de patch kun je in ieder geval het gebrabbel uitzetten, dus dat scheelt wel imo.enira schreef op dinsdag 15 juni 2021 @ 13:20:
[...]
Denk dat ik niet de juiste persoon ben waar je het aan moet vragen, ik heb niet heel veel van de dialogen onthouden. Voornamelijk omdat ik het een wat childish approach vond eigenlijk. Don't get me wrong; leuke uitwerking en goed spel qua mechanics, maar het was het gewoon net niet.
Veel sidequests idd. Vond ze erg leukenira schreef op dinsdag 15 juni 2021 @ 12:58:
[...]
Dan vraag ik me serieus af, heb jij dan zoveel extra gedaan, of heb ik zoveel geskipped?
Ik heb hem eergisteren ook uitgespeeld, dark ending, was level 23 of misschien zelfs 24, maar zeker niet hoger dan dat. Ik heb wel de 4 characters voor de ark gekozen, en ook die 4 world bosses gedaan. Heb de fire resistance en en de oxygen suit, de rest is optional volgens mij.
Ik twijfel of ik hem een 2e keer wil spelen met de light ending, maar weet niet of het dan meer een herhaling van zetten is, of dat er echt content is welke ik nog 'niet gezien' heb; ik houd niet zo van het sidequesten etc. Gear/weapons upgraden is leuk en aardig, maar niet tot het allemaal op en top maxed is..
June 18, 2021
Biomutant Patch 1.5 released for PC and PlayStation 4. Xbox One will follow suit in the course of next week.
PC Specific
Added “Field of View Type” setting for selecting between horizontal and vertical Field of View. Vertical Field of View is useful when using a wider monitor to get the correct aspect ratio. By default, the Field of View is set to be horizontal.
Fixed crash when temporarily losing contact with the GPU.
PlayStation 4 Specific
Fixed some menus not working correctly when Enter and Back buttons are swapped.
Progression
Increased level cap from 50 to 100.
Items & Loot
In order to improve the looting experience, we’ve tweaked how the loot generation works to reduce duplicate items and improve variety. We have also added several new items which have higher stats than their lower rarity counterparts. This means that an item found with a certain rarity can also be found later with a higher rarity and substanitally improved stats.
And to top it off, we have also added a much-requested scrap action to the loot screen, which should reduce time spent cleaning up the inventory.
Added more superb loot variations.
Added higher tier relic and legendary weapon parts that will start dropping at level 50.
Updated loot generation to provide more variation and less duplicate items.
Added scrap action to loot screen.
Added settings for hiding or showing head items.
Increased damage of later tribe weapons to better fit player level and gear.
Removed addon slots from special gear that can't be scrapped, lost or crafted with.
Fixed issue which allowed an unlimited material supply to be gained from crafting.
Fixed Missile Cloud to correctly fire on every fourth shot during Rapid Shot in Super Wushu.
Updated Saw Blades to have a lower spread, higher velocity and correct pierce through enemy behavior.
Fixed Pichu Nanchuk being hidden in inspect mode.
Fixed issue where it was possible to equip another one-handed weapon when the Pichu Nanchuk was already equipped.
Fixed issue which caused Valve addon to have higher stats than intended.
Reduced resistance values for Ancient Pants to make other gear more viable.
Fixed favorite consumables quick menu being scrambled when there are no free slots available.
Fixed Automaton Health Injector cooldown being reset when using Automaton Boost resulting in Automaton Health Injector only being refilled after resting.
Settings
Added “HUD > Mode” setting where it’s possible to select either “ALWAYS SHOW” or “DYNAMIC”. Selecting the “DYNAMIC” option hides the persistent UI elements after a while outside combat. When “DYNAMIC” is selected the player can open either menu or quick menu for the UI elements to show up temporarily. By default, the old “ALWAYS SHOW” behavior is selected.
Added “Quick Menu Toggle” accessibility setting. When enabled the player isn’t required to hold down the corresponding input to open the quick menus in order to e.g. use a consumable or swap weapons. Instead, the quick menus will open and close by tapping the corresponding button.
Dialogue & Narrator
Changed so the "Just a few moves left… make them count." narration is played with a chance after the first time.
Fixed issue where the Conscience voice over was disabled when using the setting “DIALOGUES > Narrator”.
Fixed issue where Conscience characters would perform their animations in slow motion.
Fixed first narrator voice line after character presentation in child village not playing when gibberish was disabled.
Fixed dev-marker erroneously appearing in Popsi’s dialogue text.
Combat
Added optional Lock-on targeting for melee combat.
Added attack animation-canceling to certain moves by using dodge.
Added ability for smaller enemies to throw rocks at the player when mounted.
Added chance for the player to be knocked off their mount when hit.
Added fleeing behavior to player mounts when in combat.
Tweaked the Porky Puff double-boulder throw attack. Now it’s possible to dodge the second rock after being hit by the first one.
Fixed issue where the player could get stuck in grab animations.
Fixed Invincibility perk damage multiplier.
Fixed Stimulus perk damage multiplier.
Fixed cases where Airstrike would sometimes miss when using Klonkfist.
Fixed jump attack preventing ranged attacks while airstriking.
Fixed Rad Wisps being spawned while in menus.
Fixed Lupa-Lupin camp intro cinematic being played when in combat
Fixed issue where escorted characters were attempting to target already defeated enemies.
Fixed issue which caused Pichu goons to only use kick attacks. Now they use their Pichu Nanchuks properly.
Fixed issue where rocks thrown using Telekinesis would not deal damage.
Fixed critical hits from abilities not showing red damage numbers.
User Interface
Added indicators for completed area objectives on the Map.
Added pinned indicator to items used in outfits.
Fixed equipped indicator showing incorrect item after selling another item.
Added paused playtime when in the system menu or when the game is deactivated.
Added initial quest tab selection which opens either “Main” or “Side” quest tab based on the tracked quest.
Fixed overlapping UI when changing tab directly after fast travel.
Updated the transport menu with smoother transitions and removed the camera fades in-between selections.
Fixed issue where pressing the map button would not close the map and bring you back to the game.
Fixed percent stats not being capped at 100%.
Fixed XP bar not being hidden when at max level.
Quests
Fixed MkTon sometimes not spawning when talking to Gizmo.
Fixed "Lupa-Lupin's Lair" not being completable after loading a save.
Fixed issue where bandit camp quests sometimes would not be completed.
Fixed issue where bandit camp captains sometimes would not spawn.
Fixed issue where Lotus Captain quest could be given multiple times which prevented consecutive quest copies from being completed.
Fixed issue where defeating Bompa Bonker before starting the corresponding quest would prevent the player from completing the quest after saving and loading.
Fixed issue where some unique quest rewards did not get correct Material and Quality, resulting in them sometimes not having correct stats.
Fixed puzzles being usable through walls using Klonkfist.
Fixed issue where the player could change the allied tribe after meeting with either Gizmo, Goop, Whiz or Noko although the first outpost hadn't been captured.
Fixed Batnam-nam being able to receive player damage.
Fixed “Eyes on the Prize” which couldn't be completed after loading a save game.
Fixed issue where the player could get stuck during an outpost capture when using the Klonkfist on the oil tanks.
Fixed issue where the player was able to interact with a certain Lumen Shrine during combat.
Fixed issue where all rival tribe weapons were not claimable when using tribewar shortcut.
New Game+
Added modifiers which somewhat increase the difficulty after starting a NG+ game and also additionally for each new subsequent NG+ loop.
Fixed Aura score not being reset when starting a NG+ game.
Fixed Plank Resources being reset when starting a NG+ game.
World
Added respawning enemies to some areas.
Increased spawn rate for random encounters.
Moved wrecked-ship to the correct Map location.
Fixed Bio Nucleus 6D area objectives not being completable.
Removed locked door blocking access to area objectives in Bangshelter 9H.
Fixed a car that couldn't be looted in Bangshelter 3J.
Fixed a door in Bangshelter 2G so the Anti-Radiation suit can be received.
Crash Fixes
Fixed crash when a character receives damage.
Fixed crash when player is forced to exit the MkTon.
Fixed crash when player climbs up on an enemy.
Fixed crash when launching towards an enemy.
Fixed crash with narrator commentary.
Miscellaneous
Fixed appearance not being reset when reverting character mutation changes.
Fixed issue causing the player to take hazard damage while appearing to have maximum resistance.
Removed bright spots from the post process that were always visible.
Fixed missing "EXTREME" label on extreme difficulty save files.
Fixed issue where Brogg could choke on Gullblimp and cause the player to become stuck.
Fixed issue which allowed Fungi to be spawned on oil.
Fixed some attack sounds having incorrect volume.
Increased free-fall duration needed for mounts and the player to trigger a hard landing.
Fixed jitter during mounting animation.
Fixed issue where the MkTon door at gizmo sometimes would be incorrectly closed.
Fixed issue where reload animations would trigger and conflict during cinematics.
Fixed issue where an incorrect prompt was shown when using the Klonkfist on moth nests.
- Just1fire's gameprofile - It's all fun and games, until someone loses an eye ⊙
De combat is wat dubbel.. je schiet wat, je slaat wat en de vijanden vallen wel neer... Allé, ik ben er nog niet in meegezogen en vraag mij af of ik mijn tijd hier wel moet verder in investeren..
Iemand tips & tricks, wordt het spel beter naarmate het verder gaat ? Zit nu net aan het begin waarin je moet kiezen tussen kamp A of B...
Ik heb het idee dat deze game heel snel weer gestorven is, als ik de inactiviteit hier zo zie.... Zonde hoor, het beloofde best veel goeds!QuZyX schreef op maandag 26 juli 2021 @ 11:34:
Vorige week mee begonnen, een paar uurtjes gespeeld echter mixed feelings... Weet niet goed of dit spel mij wel zal liggen... Ik heb het gevoel het 'open world' is en langs de andere kant ook niet...
De combat is wat dubbel.. je schiet wat, je slaat wat en de vijanden vallen wel neer... Allé, ik ben er nog niet in meegezogen en vraag mij af of ik mijn tijd hier wel moet verder in investeren..
Iemand tips & tricks, wordt het spel beter naarmate het verder gaat ? Zit nu net aan het begin waarin je moet kiezen tussen kamp A of B...
iRacing Profiel XBL: Ross1fum1 PSN: Rossifum1
Nog 1 keertje.. het is SinergyX, niet SynergyX
Im as excited to be here as a 42 gnome warlock who rolled on a green pair of cloth boots but was given a epic staff of uber awsome noob pwning by accident.
Game of the Year 2021Rossi46 schreef op woensdag 28 juli 2021 @ 14:48:
[...]
Ik heb het idee dat deze game heel snel weer gestorven is, als ik de inactiviteit hier zo zie.... Zonde hoor, het beloofde best veel goeds!
Ik zit er aan te denken om dit weer op te gaan pakken. De moeite waard na alle patches?
[ Voor 14% gewijzigd door doobieters op 17-11-2021 15:56 ]
En ik dus echt even denken dat Biomutant genomineerd was...doobieters schreef op woensdag 17 november 2021 @ 15:55:
[...]
Game of the Year 2021
Ik zit er aan te denken om dit weer op te gaan pakken. De moeite waard na alle patches?

Verder nog geen idee eigenlijk. Game wel gekocht, maar geen tijd voor gemaakt.
iRacing Profiel XBL: Ross1fum1 PSN: Rossifum1
Ben nu alleen even met andere games bezig dus ik koop 'm wel als ik even niets meer te spelen heb.
Lijkt me wel een vrolijke adventure game, heb er (bewust) nog niet heel veel van gezien.
"The Sword of Destiny has two edges. You are one of them"
Overweeg je de PC versie toevallig? Die is nu voor 18 euro te krijgen bij bol: https://www.bol.com/nl/nl...paign=CPS&utm_content=txlSuperkiwi schreef op woensdag 17 november 2021 @ 20:31:
Hier staat ie zeker nog op het lijstje
Ben nu alleen even met andere games bezig dus ik koop 'm wel als ik even niets meer te spelen heb.
Lijkt me wel een vrolijke adventure game, heb er (bewust) nog niet heel veel van gezien.
Ook die is al voor een eurootje of 30 te krijgen zag ik.
Maar bedankt voor de link!
"The Sword of Destiny has two edges. You are one of them"
Nu is het meer het niveau 'het zit er in', maar niet echt verfijnd uitgewerkt. De wapens, leuk om mee te bouwen, maar einde van de rit vrij simpel. Combat, omgeving, questline, invloed van de wereld, allemaal prima, maar het is allemaal 'net niet'.
Het idee dat je het bordspel levensweg probeert na te maken met elke leuke complexe twist en kans aan toen, maar dat je eindigt met gewoon een spelletje ganzeborden.
Nog 1 keertje.. het is SinergyX, niet SynergyX
Im as excited to be here as a 42 gnome warlock who rolled on a green pair of cloth boots but was given a epic staff of uber awsome noob pwning by accident.
https://www.mediamarkt.nl...39ba0d76db8445ec09e0a7ec3Superkiwi schreef op woensdag 17 november 2021 @ 20:42:
Nee ik ben een console peasant
Ook die is al voor een eurootje of 30 te krijgen zag ik.
Maar bedankt voor de link!
19.99 bij Mediamarkt nu
Die zou er toch juist niet komen? Ik zie nergens een bevestiging vanuit THQ Nordic...squizur schreef op donderdag 25 november 2021 @ 11:58:
Het staat hier ook op een laag pitje met al die vette games die er recent uit zijn gekomen, dat begon met Psychonauts 2 eind augustus... Maar er zou nog ergens een next gen patch komen van Biomutant! Ik ben benieuwd naar wat ze daar mee kunnen doen nog, de game zag er al prachtig uit.
iRacing Profiel XBL: Ross1fum1 PSN: Rossifum1
Ik moest ook even zoeken, maar hier:Rossi46 schreef op zaterdag 27 november 2021 @ 21:01:
[...]
Die zou er toch juist niet komen? Ik zie nergens een bevestiging vanuit THQ Nordic...
https://www.thqnordic.com/article/biomutant-faq
What platforms will it be available on?
On May 25 2021: PC, PS4, Xbox One
Sometime in the near-ish future: native version for PS5 and Xbox Series S/X
Kijk eens aan, goed gevonden!squizur schreef op maandag 29 november 2021 @ 11:54:
[...]
Ik moest ook even zoeken, maar hier:
https://www.thqnordic.com/article/biomutant-faq
What platforms will it be available on?
On May 25 2021: PC, PS4, Xbox One
Sometime in the near-ish future: native version for PS5 and Xbox Series S/X
Het is wel dat legio mensen er op Twitter naar vragen en dat ze wat dat betreft tot nu toe echt nergens op reageren
[ Voor 13% gewijzigd door Rossi46 op 29-11-2021 12:50 ]
iRacing Profiel XBL: Ross1fum1 PSN: Rossifum1
Zou die upgrade ooit nog gaan komen?squizur schreef op maandag 29 november 2021 @ 11:54:
[...]
Ik moest ook even zoeken, maar hier:
https://www.thqnordic.com/article/biomutant-faq
What platforms will it be available on?
On May 25 2021: PC, PS4, Xbox One
Sometime in the near-ish future: native version for PS5 and Xbox Series S/X

Maar goed, heb geen volle prijs betaald, heb weinig meegekregen van de pre-launch hype en er zijn wat patches overheen gegaan inmiddels dus dat zal ook meegeholpen hebben.