Cloud gaming: wat is het?
Het huren van een zware machine waar je op afstand games op installeert/draait en waar je via een (VNC) naar je eigen machine streamt.Geschiedenis
Schamteloze copy-paste van Wikipedia https://en.wikipedia.org/wiki/Cloud_gamingIn 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices. Video game developer Crytek began research on a cloud gaming system in 2005 for Crysis, but halted development in 2007 to
wait until the infrastructure and cable Internet providers were up for the task. OnLive officially launched in March 2010, and its game service began in June with the sale of its OnLive microconsole.
On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and OnLive closed its doors. In November, SFR launched a commercial cloud gaming service on IPTV in France, powered by G-cluster technology.
Gaikai, which allows game publishers and others to embed free streaming gameplay trials on their websites, launched its open beta in February 2011 with games from Electronic Arts including Dead Space 2, Mass Effect 2, and The Sims 3. Gaikai-enabled games can be embedded directly inside websites, on Facebook,[7] or on mobile devices[8] and IPTVs.[9] In spring 2011, Gaikai went live with multiple partnerships including Walmart and The Escapist, as well as announcing deals with Eurogamer and Capcom. Gaikai-enabled games stream from within web browsers without requiring downloads, special plug-ins, or registration, and can be activated by clicking on an enabled advertisement or visiting a Gaikai-powered game destination. S
ony purchased Gaikai, then the largest cloud gaming service provider, in July 2012.
GeForce NOW is a cloud-based game-streaming service offered by NVIDIA that launched on October 1, 2015.
The service is available exclusively to owners of NVIDIA’s SHIELD family of Android-based gaming devices, which includes the SHIELD Portable, SHIELD Tablet, and SHIELD Android TV.
Was er een tijdje geleden niet al zoiets? Namelijk: OnLive?
Klopt, maar deze dienst is sinds 2015 stop gezet. Voornaamste reden is dat Onlive een zeer beperkte catalogus had, doordat ze specifieke spellen geschikt maakten voor streaming.De platformen van tegenwoordig geven je een zware VM, waarbij je zelf kan bepalen welke software/games je installert.
https://pcmweb.nl/artikel...amingdienst-onlive-stopt/
Welke providers zijn er beschikbaar?
LiquidSkyClients: Windows (Android versie in beta)
Datacentres: Europa, Azie, VS
Site: https://liquidsky.com/
Amazon AWS
Naam: Amazon Elastic Cloud (EC2)
Clients: Windows (Steam)
Datacentres: https://aws.amazon.com/about-aws/global-infrastructure/
Sites: https://www.reddit.com/r/cloudygamer/ | https://www.reddit.com/r/cloudygamer/wiki/index
Microsoft Azure
Clients: Meerdere, bijv Parsec
Datacentres: https://azure.microsoft.com/en-us/regions/
Site: https://www.reddit.com/r/cloudygamer/ | https://www.reddit.com/r/cloudygamer/wiki/index
Amazon Elastic Cloud (EC2)
Clients: Windows (Steam)
Datacentres: https://aws.amazon.com/about-aws/global-infrastructure/
Sites: https://www.reddit.com/r/cloudygamer/ | https://www.reddit.com/r/cloudygamer/wiki/index
Aanvullende software
Parsechttps://parsec.tv/
Software die je in staat stelt om te je Cloud-PC nog beter te streamen.
Clients: Windows (7+), MacOS (10.9+), Android (Lollypop+), Ubuntu (16.04 LTS), Raspbian (RPI3)
ZeroTier
https://www.zerotier.com/
Peer-2-peer VPN setup, die ervoor zorgt dat je lage lag hebt bij in-home streaming (via bijv. Steam