Zelfde probleem, maar heb net een invite gestuurd vor MISSeRthedon46 schreef op vrijdag 26 februari 2016 @ 07:34:
[...]
In de clan: MISSeR is nog wel plek voor mensen die graag bij mede tweakers willen
Hoi Reliath?YaNightmare schreef op vrijdag 26 februari 2016 @ 11:15:
[...]
Zelfde probleem, maar heb net een invite gestuurd vor MISSeR
Sneakpeak!!!!
❤ Sneak Peeks ❤
Coming in the next update...
SNEAK PEEK #1 - New Arena!
- The Builder's Workshop unlocks at 1700 Trophies, moving the Royal Arena to 2000 Trophies
- Gameplay: YouTube: Clash Royale - New Update! Builders Workshop (Sneak Peek)
❤ Sneak Peeks ❤
Coming in the next update...
SNEAK PEEK #1 - New Arena!
- The Builder's Workshop unlocks at 1700 Trophies, moving the Royal Arena to 2000 Trophies
- Gameplay: YouTube: Clash Royale - New Update! Builders Workshop (Sneak Peek)

Yay!
Bomb Tower net naar lvl 3 ge-upt. Best een lekker apparaat is dat moet ik zeggen.
Bomb Tower net naar lvl 3 ge-upt. Best een lekker apparaat is dat moet ik zeggen.
[ Voor 91% gewijzigd door Sleehond op 26-02-2016 16:07 ]
Sneak peaks zijn altijd leuk!
Goed om te zien dat ze nieuwe arena's maken. Op dit moment is het gat naar legend wel heel erg groot. Ik ben benieuwd hoeveel ze er uiteindelijk gaan maken!
Goed om te zien dat ze nieuwe arena's maken. Op dit moment is het gat naar legend wel heel erg groot. Ik ben benieuwd hoeveel ze er uiteindelijk gaan maken!
[ Voor 3% gewijzigd door tellavist op 26-02-2016 19:10 ]
Een handtekening?!
Vandaag weer een nieuwe sneak peak!
Opzich best een leuke handigheid. Niet echt baanbrekend ofzo.
Ben meer aan het wachten op echte gameplay wijzigingen in chests unlocking o.i.d.
Dit zijn nog steeds gimmicks wat mij betreft
Wat trouwens wel te zien is in de video, is dat het deck 46/46 aangeeft. Wat betekend dat er 6 nieuwe kaarten uit gaan komen!! Dit wisten we natuurlijk al een beetje. Maar het is/was nog een twijfel of het er 4 of 6 zouden zijn!
**EDIT**
Vandaag is het EPIC SUNDAY!
In plaats van de gewoonlijke 3 kaarten in de shop. Zijn er nu 6 te kopen! Ik raad iedereen aan vandaag even te checken of toevallig een van je favoriete kaarten te koop is. Altijd fijn als je voor een paar gold jouw kaart kan kopen!
Morgen weer een sneak peaks trouwens!
Opzich best een leuke handigheid. Niet echt baanbrekend ofzo.
Ben meer aan het wachten op echte gameplay wijzigingen in chests unlocking o.i.d.
Dit zijn nog steeds gimmicks wat mij betreft
Wat trouwens wel te zien is in de video, is dat het deck 46/46 aangeeft. Wat betekend dat er 6 nieuwe kaarten uit gaan komen!! Dit wisten we natuurlijk al een beetje. Maar het is/was nog een twijfel of het er 4 of 6 zouden zijn!
**EDIT**
Vandaag is het EPIC SUNDAY!
In plaats van de gewoonlijke 3 kaarten in de shop. Zijn er nu 6 te kopen! Ik raad iedereen aan vandaag even te checken of toevallig een van je favoriete kaarten te koop is. Altijd fijn als je voor een paar gold jouw kaart kan kopen!
Morgen weer een sneak peaks trouwens!
[ Voor 49% gewijzigd door tellavist op 28-02-2016 02:30 ]
Een handtekening?!
Dit is wel een nieuwe post waard naar mijn mening.
Zojuist op reddit /r/ClashRoyale is er een youtube video gepost door iemand die de volgende sneak peak waarschijnlijk al geplaatst geeft. En dat gaat over de 2 nieuwe chests!!!
Een paar dingen die mij opvallen zijn:
-Silver chest en golden chests zijn uit de shop. Alleen giant chest, magical en super magical zijn in het filmpje te zien.
-Die super magical chests gaat dus voor arena 1 1600gems kosten. Wat ongeveer gelijk staat aan 18eu.
-als je kijkt wat een magical arena7 chest nu kost is dat 2.13x zoveel. Straks in arena 8 zal dat ongeveer 2.4x zoveel zijn. Dat betekend dat een lvl8 super magical ongeveer 4000 gems zal gaan kosten. Wat neer komt op ongeveer 40/45 euro!!
-in het filmpje zie je dat de chests ook in de chest slots zitten. Dit zou betekenen dat ze de chest drop code gaan aanpassen!! (Deze is nu namelijk niet random, zie filmpje wat eerder gepost is). Ik ben benieuwd of ze de lijn code nu gewoon op xxxx% gaan zetten. Of dat ze nog steeds een fixed order van chest drops gaan doen.
Wat vinden jullie van deze nieuwe chests?
Zojuist op reddit /r/ClashRoyale is er een youtube video gepost door iemand die de volgende sneak peak waarschijnlijk al geplaatst geeft. En dat gaat over de 2 nieuwe chests!!!
Een paar dingen die mij opvallen zijn:
-Silver chest en golden chests zijn uit de shop. Alleen giant chest, magical en super magical zijn in het filmpje te zien.
-Die super magical chests gaat dus voor arena 1 1600gems kosten. Wat ongeveer gelijk staat aan 18eu.
-als je kijkt wat een magical arena7 chest nu kost is dat 2.13x zoveel. Straks in arena 8 zal dat ongeveer 2.4x zoveel zijn. Dat betekend dat een lvl8 super magical ongeveer 4000 gems zal gaan kosten. Wat neer komt op ongeveer 40/45 euro!!
-in het filmpje zie je dat de chests ook in de chest slots zitten. Dit zou betekenen dat ze de chest drop code gaan aanpassen!! (Deze is nu namelijk niet random, zie filmpje wat eerder gepost is). Ik ben benieuwd of ze de lijn code nu gewoon op xxxx% gaan zetten. Of dat ze nog steeds een fixed order van chest drops gaan doen.
Wat vinden jullie van deze nieuwe chests?
Een handtekening?!
Zevij zoekt ook nog mensen voor de clan (9 man sterk nu). Geen trophy eisen maar doneren is wel verplicht!
Clantag = #GQPL2U
Clantag = #GQPL2U
De server is wel vaak under maintenance
edit:
komt dus door de update, maar kan niet meer spelen omdat ik moet updaten en niet kan updaten
edit:
komt dus door de update, maar kan niet meer spelen omdat ik moet updaten en niet kan updaten
[ Voor 57% gewijzigd door redbullet op 29-02-2016 12:15 ]
Nieuwe update is uit. Kan hem alleen niet downloaden via de Google play store. Wachten op een nieuwe API bestand?
PSN: Curvaa_
Jup ik denk dat we moeten wachten op de updateCurva schreef op maandag 29 februari 2016 @ 12:16:
Nieuwe update is uit. Kan hem alleen niet downloaden via de Google play store. Wachten op een nieuwe API bestand?
PSN: McMillan0984
Update: New Cards, New Arena and Multiple Battle Decks

SIX NEW CARDS
- New Common Card: Royal Giant
- New Rare Card: Three Musketeers
- New Epic Cards: Dark Prince, Poison
- New Card Rarity: Legendary...
NEW ARENA, CHESTS & MORE
- Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000)
- Chests: Giant Chest and Super Magical Chest
- Deck Slots: Save multiple Battle Decks
EVEN MORE NEW STUFF
- Training Camp: Opponents scale up to 3500 Trophies
- Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic)
- (iOS) 3D Touch: Gives quick card info
BALANCE & OTHER CHANGES
- We've re-balanced a bunch of cards, check out the Balance Changes in Context to find out more
- Replay Controls: Show and hide replay controls by tapping the screen
- Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation
- Mirror: Fixed to correctly cost your previous card +1 Elixir

SIX NEW CARDS
- New Common Card: Royal Giant
- New Rare Card: Three Musketeers
- New Epic Cards: Dark Prince, Poison
- New Card Rarity: Legendary...
NEW ARENA, CHESTS & MORE
- Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000)
- Chests: Giant Chest and Super Magical Chest
- Deck Slots: Save multiple Battle Decks
EVEN MORE NEW STUFF
- Training Camp: Opponents scale up to 3500 Trophies
- Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic)
- (iOS) 3D Touch: Gives quick card info
BALANCE & OTHER CHANGES
- We've re-balanced a bunch of cards, check out the Balance Changes in Context to find out more
- Replay Controls: Show and hide replay controls by tapping the screen
- Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation
- Mirror: Fixed to correctly cost your previous card +1 Elixir
Je zou deze kunnen pakken https://drive.google.com/...FNHV3X2s/view?usp=sharingCurva schreef op maandag 29 februari 2016 @ 12:16:
Nieuwe update is uit. Kan hem alleen niet downloaden via de Google play store. Wachten op een nieuwe API bestand?
[ Voor 19% gewijzigd door Steevo_S op 29-02-2016 12:55 ]
Clash of Clans - MISSeR :: #Y0JU9R98 ::
Clash of Clans - MISSeR :: #Y0JU9R98 ::
Zijn jullie ook je voortgang kwijt? Ik ben volgens mij alles kwijt nu.. 
EDIT: Laatmaar, hij vroeg pas later om mijn voortgang terug te halen. Gelukkig maar.
EDIT: Laatmaar, hij vroeg pas later om mijn voortgang terug te halen. Gelukkig maar.
[ Voor 38% gewijzigd door -WarAx- op 29-02-2016 13:09 ]
Android pakte hij de APK direct als update.-WarAx- schreef op maandag 29 februari 2016 @ 13:06:
Zijn jullie ook je voortgang kwijt? Ik ben volgens mij alles kwijt nu..
EDIT: Laatmaar, hij vroeg pas later om mijn voortgang terug te halen. Gelukkig maar.
Clash of Clans - MISSeR :: #Y0JU9R98 ::
Bij deze een snellere link voor de 1.2.0 APK.
Cling to truth and it turns into falsehood. Understand falsehood and it turns into truth.
Is precies dezelfde link...
Clash of Clans - MISSeR :: #Y0JU9R98 ::
Kan iemand hem opnieuw uploaden ergens heen? misschien eerst even zippen, je kan hem nu niet downloaden omdat hij te vaak is gedownload 
EDIT:
deze werkt wel voor mij https://drive.google.com/...bTg/view?usp=docslist_api
enorm veel mirrors op reddit; https://www.reddit.com/r/...oyale_updated_apk_120_18/
EDIT:
deze werkt wel voor mij https://drive.google.com/...bTg/view?usp=docslist_api
enorm veel mirrors op reddit; https://www.reddit.com/r/...oyale_updated_apk_120_18/
[ Voor 48% gewijzigd door YaNightmare op 29-02-2016 14:12 ]
Hey mensen,
Dutch kings is op zoek naar Clasy Royale spelers voor in de clan.
Wij zijn een nieuwe clan binnen Clash Royale maar spelen ook Clash of clans.
Wij zoeken actieve, sociale en donerende spelers. Er is geen eis aan het minimum tropheen.
Clan ID= #9G82V2
Mochten jullie interessen hebben zie ik jullie graag in onze clan. Beginners zijn natuurlijk ook welkom.
Cheers,
Scamid
Dutch kings is op zoek naar Clasy Royale spelers voor in de clan.
Wij zijn een nieuwe clan binnen Clash Royale maar spelen ook Clash of clans.
Wij zoeken actieve, sociale en donerende spelers. Er is geen eis aan het minimum tropheen.
Clan ID= #9G82V2
Mochten jullie interessen hebben zie ik jullie graag in onze clan. Beginners zijn natuurlijk ook welkom.
Cheers,
Scamid
Heeft iemand een tip voor een goede strategie om door arena 4 te pushen? Ik struikel iedere keer rond de 1300 trophies met level 5 troepen...
Als je lvl5 troepen hebt zit je rond de 1300 waar je hoort te zitten.q-enf0rcer.1 schreef op dinsdag 01 maart 2016 @ 11:15:
Heeft iemand een tip voor een goede strategie om door arena 4 te pushen? Ik struikel iedere keer rond de 1300 trophies met level 5 troepen...
arena 5 wordt veelal bezet door lvl 6/7 met minimaal lvl 6 commons 4/5 rare 2/3 epic.
Daar is niet echt een strategie tegen opgewassen
Gewoon veel blijven spelen, kom je er vanzelf!
Een handtekening?!
HIJ IS TE DOWNLOADEN IN DE NL APP STORE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Global launch is NU!
Hier het officiële bericht van supercell
Global launch is NU!
Hier het officiële bericht van supercell

[ Voor 69% gewijzigd door tellavist op 02-03-2016 09:36 ]
Een handtekening?!
Nice. misschien maar eens proberen.
Is er een Tweakers clan voor android?
Ik moet misschien gewoon eens rustig de OP lezen voordat ik een vraag neerdump in het topic
Is er een Tweakers clan voor android?
Ik moet misschien gewoon eens rustig de OP lezen voordat ik een vraag neerdump in het topic

[ Voor 44% gewijzigd door WishmasterNL op 02-03-2016 13:17 ]
Zojuist op de plee ook maar even gespeeld.
Ik moet nog door de trainingskampen heen en daarna kijken of ik dit vaker ga spelen
Vooralsnog is het wel geinig
“Choose a job you love, and you will never have to work a day in your life.”
Nou, lekker random zijn de kaartjes uit alle kistjes... Sinds gisteren (misschien eergisteren ook al) alleen maar kaartjes van de Knight en Cannon gekregen. Veel 3h kistjes en van die 'gratis' dingen die je elke 4 uur krijgt. De meeste keren zaten die 2 troepen er allebei in (soms icm een andere troep). Eerlijk gezegd vind ik het niet zo tof, aangezien ik die troepen niet gebruik en iets meer randomness had wel op z'n plaats geweest.
Meer mensen die veel dezelfde kaartjes pakken uit kistjes?
Meer mensen die veel dezelfde kaartjes pakken uit kistjes?
PSN: Curvaa_
Ha Curva,
Hier ook wel veel knights, barbarians, boogjes en cannon.
Ook veel goblins trouwens hoor en minions.
Lijkt er dus op dat ik wel iets meer randomness heb...
Cannon heb ik level 5, is die al beetje useful? Krijg de indruk dat ze snel neer te halen zijn...
Hier ook wel veel knights, barbarians, boogjes en cannon.
Ook veel goblins trouwens hoor en minions.
Lijkt er dus op dat ik wel iets meer randomness heb...
Cannon heb ik level 5, is die al beetje useful? Krijg de indruk dat ze snel neer te halen zijn...
[ Voor 22% gewijzigd door Sleehond op 02-03-2016 19:22 ]
Het scheelt een beetje per keer.
Nu al 3 keer achter elkaar giant in chest.
Sowieso droppen de commons veel vaker dan rares natuurlijk.
Daarnaast maakt het ook uit in welke arena je zit.
Nu al 3 keer achter elkaar giant in chest.
Sowieso droppen de commons veel vaker dan rares natuurlijk.
Daarnaast maakt het ook uit in welke arena je zit.
Een handtekening?!
Cannon wordt bijna niet gebruikt. Tesla toren dan weer wel
, 2 patches geleden was de xbow echt op maar die is nu flink generfed..
Als het regent in mei, dan is april voorbij
Speel het ook sinds vandaag, best lachen xD
Maar zeker zwaar pay2win
Maar zeker zwaar pay2win
Hmm, hopelijk was het bij mij dan incidenteel dat ik precies dezelfde 2 common kaarten kreeg. Maar wat meer spreiding zou fijn zijn.
Cannon vind ik 3 keer niks, die is zo down door minions.
Giant is wel level 4, snel naar level 5 brengen nu. Dat vind ik wel een goede unit, die tankt lekker door
Cannon vind ik 3 keer niks, die is zo down door minions.
Giant is wel level 4, snel naar level 5 brengen nu. Dat vind ik wel een goede unit, die tankt lekker door
PSN: Curvaa_
Ik zit nu net in arena 4 en ik vind de tegenstand best pittig
er is toch ook een zekere geluksfactor omdat de combinatie kaarten waar je bijvoorbeeld mee begint toch altijd kan verschillen. Daardoor zie je zelfs de beste spelers best regelmatig potjes verliezen, maakt het ook wel leuk. Ik speel momenteel met Prince, Spear Goblin, Minion, Minion Horde, Witch, Baby Dragon, Barbarians en Goblin Barrel. Maar het blijft zoeken naar de goede combinatie
Deliriant isti Romani.
Gister begonnen en ben meteen hooked
Natuurlijk vind je vaker Commons dan Rares.. Gelukkig heb ik ook twee epics! Gister helaas niet in staat geweest om 's nachts mn gouden kistje te openen..

Mijn huidige leger
Tips iemand?
Natuurlijk vind je vaker Commons dan Rares.. Gelukkig heb ik ook twee epics! Gister helaas niet in staat geweest om 's nachts mn gouden kistje te openen..

Mijn huidige leger
Tips iemand?
Ik zou de Musketeer er in doen ipv de archers. (musketeer achter een tank (reus/Knights) laten lopen zodat die beschermd wordt, die musketeer schiet behoorlijke gaten in de towers). En ik zou de Spear goblins altijd gebruiken ten opzichte van de gewone goblins, omdat ze ook air units aanvallen, maar goed, dit is persoonlijk.
Ik heb trouwens net na een potje op de plee (ben aan het werk dus tja) een Magical Chest gekregen!!
Echt te vet, kost normaal 500gems voor arena 4
Ik heb trouwens net na een potje op de plee (ben aan het werk dus tja) een Magical Chest gekregen!!
Echt te vet, kost normaal 500gems voor arena 4
Deliriant isti Romani.
spear goblins zijn inderdaad chiller 
giant + musketeer is een goede combo net als giant + witch / dragon
minions zijn ook handig, vooral tegen melee troepen
giant + musketeer is een goede combo net als giant + witch / dragon
minions zijn ook handig, vooral tegen melee troepen
Vind het echt wel een leuk spelletje! Ga me hier wel mee vermaken. Het is even leren wat wat doet en dan even leuk samenstellen van een deck! Aangemeld voor tweakers en hopelijk kan ik soonish joinen
.
Giant/Dragon/Skeletons is lekkere combo
Giant/Dragon/Skeletons is lekkere combo
PSN/Steam: FlyLighter Origin: FlyLight3r Uplay: FlyLight3r
Ik speel het ook sinds gisteren en vind het een erg vermakelijk spelletje. Echter vind ik het tempo na het trainingskamp erg traag. Heb een paar potjes gespeeld in Arena 1. Mijn 4 chest plekken waren zo gevuld en moest dus 3 uur wachten voordat er weer ruimte was. Dan maar bedacht dat ik voor de chest ging met het aantal behaalde kroontjes. Die was ook zo vol (10 kroontjes heb je zo). Daarna kun je eigenlijk niks meer dan trofeeën halen, tenzij je er een heleboel gems tegen aan gooit.
Ondanks dat vermaak ik me er voorlopig prima mee. Vind tot nu toe de Giant echt wel fantastisch, die sloopt echt alles en beukt iedereen die in de weg loopt gewoon weg
Ondanks dat vermaak ik me er voorlopig prima mee. Vind tot nu toe de Giant echt wel fantastisch, die sloopt echt alles en beukt iedereen die in de weg loopt gewoon weg
Het is me inmiddels toch gelukt arena 5 te halen. De aanhouder wint zullen we maar zeggen. Heb nu alleen tesla naar level 7 maar voor de rest heb ik het met allemaal level 5 en 6 troepen gedaan
Mag ik weten wat voor je deck je hebt gebruikt? Ik blijf een beetje hangen rond 1200 op het moment (speel ook niet heel veel). Ik zou graag een beetje een 2 keer winnen 1 keer verliezen serie hebben, maar kom steeds teveel onverwachte dingen tegen. Dan leg ik het maar weer even weg, voor ik mezelf opvreet van ellendeq-enf0rcer.1 schreef op donderdag 03 maart 2016 @ 11:19:
Het is me inmiddels toch gelukt arena 5 te halen. De aanhouder wint zullen we maar zeggen. Heb nu alleen tesla naar level 7 maar voor de rest heb ik het met allemaal level 5 en 6 troepen gedaan
Deliriant isti Romani.
Ik speel met:Saryon schreef op donderdag 03 maart 2016 @ 11:33:
[...]
Mag ik weten wat voor je deck je hebt gebruikt? Ik blijf een beetje hangen rond 1200 op het moment (speel ook niet heel veel). Ik zou graag een beetje een 2 keer winnen 1 keer verliezen serie hebben, maar kom steeds teveel onverwachte dingen tegen. Dan leg ik het maar weer even weg, voor ik mezelf opvreet van ellende
Tesla, 6 minions, bow goblins, 4 barbarians, hog, fireball,thunder, mini dragon
De strategie:
De tegenstander laten komen, en als hij niet komt met bliksem of fireball als de meter vol is langzaam een toren kapot maken. Elke keer dat de tegenstander komt anticiperen op zijn troepen. Omdat je zowel bliksem als vuurbal hebt moeten zij uit eindelijk wel komen
[ Voor 7% gewijzigd door q-enf0rcer.1 op 03-03-2016 12:01 ]
Dank u!q-enf0rcer.1 schreef op donderdag 03 maart 2016 @ 12:01:
[...]
Ik speel met:
Tesla, 6 minions, bow goblins, 4 barbarians, hog, fireball,thunder, mini dragon
De strategie:
De tegenstander laten komen, en als hij niet komt met bliksem of fireball als de meter vol is langzaam een toren kapot maken. Elke keer dat de tegenstander komt anticiperen op zijn troepen. Omdat je zowel bliksem als vuurbal hebt moeten zij uit eindelijk wel komenAltijd zorgen dat je minimaal 5/6 elixer hebt om iedere aanval af te stoppen en ook dat er een tesla in het midden staat.
Deliriant isti Romani.
Ben net begonnen maar zie dat de meeste hier al een tijdje spelen. Ik zit echt pas rond de 100+....
Als ik straks genoeg heb zal ik me aansluiten bij jullie. Merk dat ik CoC al wat meer links laat liggen,.
Als ik straks genoeg heb zal ik me aansluiten bij jullie. Merk dat ik CoC al wat meer links laat liggen,.
ik blijf rond de 950 -1000 trophys hangen .. net te weinig om uit arena 4 kaarten te krijgen.
Hopelijk scheelt het als ik level 4 ben.
Hopelijk scheelt het als ik level 4 ben.
Voor de nieuwelingen onder ons.
Hier een post op reddit over hoe je je gems moet spenderen (dit maakt erg veel verschil)
--------------------------------------------------------------------------------------------------------------------------------------------
"Hey gang! Welcome to Clash Royale, all of us from beta are excited to meet you in the Arena!"
I am The Rum Ham, I run a Clash Royale stream on Twitch and one of the most common questions fielded is "How should I spend my gems?". I put together this quick guide for new players wondering what would be the most efficient way for them to convert Gems into more cards and wins!
Chest Types There are 5 types of Chests you can find or buy in Clash Royale:
Silver Chest (3 hours, 18 Gem Timer): Most common, fewest cards. All Commons, with a chance at a single Rare, or low chance at Epic or Legendary. Your Free Chest every 4 hours is a Silver chest
Golden Chest (8 hours, 48 Gem Timer): Regular drop from games, about once every 5 wins. Mostly Commons with a few Rares. Small chance of an Epic or Legendary. Your Crown Chests are Golden Chests
Giant Chest (12 hours, 72 Gem Timer): Large chest, like an overstuffed Golden Chest. Tons of Commons and Rares, small chance at Epic or Legendary
Magical Chest (12 hours, 72 Gem Timer): Very rare drop, roughly 1-in-75 wins. Mix of Commons, several Rares, and a few Epics. Good chance at a Legendary
Super Magical Chest (24 hours, 144 Gem Timer): Extremely rare drop, no idea the frequency as it's just added to the game. Tons of Commons, Rares, and many Epics. Best chance at a Legendary
So what should you do?
I Want To Be Free-to-Play, No Purchases Ever
The game has a Tournament Cap, the level at which Friendly and (eventually) Tournament Matches will cap your Card level. It is Level 3 Epics, Level 6 Rares, and Level 8 Commons. This should be your goal (along with getting to Arena 7 / 2000 Trophies to unlock all the cards), as going any higher on the ladder is only for the deeper pockets. You'll be able to compete in Tournaments with that level, which is very attainable for F2P players.
Save gems religiously, you are never going to have enough gems to make regular purchases. You are saving for one or two game-changing buys
Purchase 10,000 Gold for 500 Gems (Saves 100 Gems over the 1,000 gold bundles)
Use the Gold to upgrade your Troops (you'll find Gold to be a pinch very soon in your progression)
Watch the Shop daily and spend your Gold to purchase 1-2 rares each day (especially if you can donate them for a profit) or that Epic you've really been wanting.
Try to focus on one Epic you really want, 6 buys of 2000 (with each natural open saving you 2000 each) gets your Epic to level 3, which is what Tournament Mode caps you at. This should be your goal 1-2 Epics at a time. Try not to spread yourself too thin or you'll find yourself unable to afford the crucial level-up.
While tempting to purchase a single big Chest, this is a really inefficient purchase for a few reasons. You aren't guaranteed to get what you want, and with Gold as a pinch you may not be able to even upgrade the cards you opened.
I Want To Make One Medium Sized Purchase Ever
Clash Royale is probably the best mobile game I've seen for making a purchase last for a while. A single purchase of $20-$100 gem bundles can last weeks or even months before you are out of gems.
After the purchase, immediately buy a bundle of Gold (either 10,000 or 100,000) and save the rest of the gems
As you play, open chests when your chest row is full.
The most common complaint of F2P players is they feel blocked when they chest row is full. Following this path is like pre-paying at an arcade; every time you want to play when you have a full chest row you are putting in a quarter to keep playing. 1 Gem is roughly a penny (depending on the gem bundle you buy) so you are quite literally paying a quarter or two to open Silver and Golden chests.
It's better value than opening chests directly. When your chest row is full, it's like you are getting a 50% or greater discount on chests. Golden Chests used to sell for 80-120 Gems directly in the store, but only cost 48 Gems to speed up the timer. Magical Chests cost several hundred gems to buy but only 72 Gems to speed up, which is over a 90% discount at Arena 8!
If you wanted to optimize further, save a long duration (Gold or better) chest for overnights but open Silvers during the day. The better the chest, the more of a discount you get by speeding it up. Silver Chests have the worst discount so you are better off letting those open with a timer.
When Should I Buy Chests in the Shop?
Buying Chests in the shop is a very inefficient way to spend your Gems, but it's by far the FASTEST way to level up. If you have goals of "I want to be Player Level X" or "I want to collect all the cards", buying chests in the shop is going to be the shortest path from A to B
The amount you need to spend to raise your Player Level is roughly double the lifetime spend up to that point. It quickly moves into marginal returns, so determine what the sweet spot is for your spending.
You can reach Player Level 5 in roughly a week of play. These are estimates of cost if you wanted to do it in one sitting, remember you earn a bit of 'money' each day from your free chests and timers:
Level 5 to 6: $25 ($25 total, F2P 2 Weeks)
Level 6 to 7: $50 ($75 total, F2P 1 Month)
Level 7 to 8: $150 ($225 total, F2P 2 Months)
Level 8 to 9: $250 ($475 total, F2P 4 Months)
Level 9 to 10: $500 ($975 total, F2P 8 Months)
Level 10 to 11: $1000 ($2000 total, F2P 16 Months)
Level 11 to 12: $2000 ($4000+ total, F2P 32 Months)
[EDIT: After feedback from the comments, I have adjusted the F2P ranges to more accurately reflect the time needed]
Should I Buy Cards Directly in the Shop?
Yes! This is very dependent on your Gold balance, but in general the first 3 Commons, the first 2 Rares, and the first Epic are indisputably great values if you want those cards.
If you have purchased 100,000 Gold, I believe purchasing the 2nd Epic for 3600 is also worth it (instead of waiting for the Epic to come back in the shop, which may be 3 weeks or longer). I tend to buy Rares up to the 150 gold cost if it's a good card, or Commons up to the 20 gold cost if I reallllllly want to upgrade that Common.
What About Clan Donations?
Yes! Every time you can. Clash Royale gives you more cards than Gold. In order to have enough Gold to upgrade your cards, you will have to donate regularly. Commons grant 5 Gold, Rares grant 50 Gold. You can donate up to 300 Gold worth of cards per day, and you'll earn XP for doing so!
If you really want to focus on a single card, it is possible to hoard it and get it higher level than your other cards. However, the nature of card scaling means its usually only going to be worth it until a card is level 7 or 8, after that point the time spent on upgrading a single card one level is probably better invested to catch your 2nd favorite card up to level 7 or 8.
I hope this was helpful for new and veteran players alike! Follow me on Twitch if you'd like to see more strategy talk and exciting matches!
Hier een post op reddit over hoe je je gems moet spenderen (dit maakt erg veel verschil)
--------------------------------------------------------------------------------------------------------------------------------------------
"Hey gang! Welcome to Clash Royale, all of us from beta are excited to meet you in the Arena!"
I am The Rum Ham, I run a Clash Royale stream on Twitch and one of the most common questions fielded is "How should I spend my gems?". I put together this quick guide for new players wondering what would be the most efficient way for them to convert Gems into more cards and wins!
Chest Types There are 5 types of Chests you can find or buy in Clash Royale:
Silver Chest (3 hours, 18 Gem Timer): Most common, fewest cards. All Commons, with a chance at a single Rare, or low chance at Epic or Legendary. Your Free Chest every 4 hours is a Silver chest
Golden Chest (8 hours, 48 Gem Timer): Regular drop from games, about once every 5 wins. Mostly Commons with a few Rares. Small chance of an Epic or Legendary. Your Crown Chests are Golden Chests
Giant Chest (12 hours, 72 Gem Timer): Large chest, like an overstuffed Golden Chest. Tons of Commons and Rares, small chance at Epic or Legendary
Magical Chest (12 hours, 72 Gem Timer): Very rare drop, roughly 1-in-75 wins. Mix of Commons, several Rares, and a few Epics. Good chance at a Legendary
Super Magical Chest (24 hours, 144 Gem Timer): Extremely rare drop, no idea the frequency as it's just added to the game. Tons of Commons, Rares, and many Epics. Best chance at a Legendary
So what should you do?
I Want To Be Free-to-Play, No Purchases Ever
The game has a Tournament Cap, the level at which Friendly and (eventually) Tournament Matches will cap your Card level. It is Level 3 Epics, Level 6 Rares, and Level 8 Commons. This should be your goal (along with getting to Arena 7 / 2000 Trophies to unlock all the cards), as going any higher on the ladder is only for the deeper pockets. You'll be able to compete in Tournaments with that level, which is very attainable for F2P players.
Save gems religiously, you are never going to have enough gems to make regular purchases. You are saving for one or two game-changing buys
Purchase 10,000 Gold for 500 Gems (Saves 100 Gems over the 1,000 gold bundles)
Use the Gold to upgrade your Troops (you'll find Gold to be a pinch very soon in your progression)
Watch the Shop daily and spend your Gold to purchase 1-2 rares each day (especially if you can donate them for a profit) or that Epic you've really been wanting.
Try to focus on one Epic you really want, 6 buys of 2000 (with each natural open saving you 2000 each) gets your Epic to level 3, which is what Tournament Mode caps you at. This should be your goal 1-2 Epics at a time. Try not to spread yourself too thin or you'll find yourself unable to afford the crucial level-up.
While tempting to purchase a single big Chest, this is a really inefficient purchase for a few reasons. You aren't guaranteed to get what you want, and with Gold as a pinch you may not be able to even upgrade the cards you opened.
I Want To Make One Medium Sized Purchase Ever
Clash Royale is probably the best mobile game I've seen for making a purchase last for a while. A single purchase of $20-$100 gem bundles can last weeks or even months before you are out of gems.
After the purchase, immediately buy a bundle of Gold (either 10,000 or 100,000) and save the rest of the gems
As you play, open chests when your chest row is full.
The most common complaint of F2P players is they feel blocked when they chest row is full. Following this path is like pre-paying at an arcade; every time you want to play when you have a full chest row you are putting in a quarter to keep playing. 1 Gem is roughly a penny (depending on the gem bundle you buy) so you are quite literally paying a quarter or two to open Silver and Golden chests.
It's better value than opening chests directly. When your chest row is full, it's like you are getting a 50% or greater discount on chests. Golden Chests used to sell for 80-120 Gems directly in the store, but only cost 48 Gems to speed up the timer. Magical Chests cost several hundred gems to buy but only 72 Gems to speed up, which is over a 90% discount at Arena 8!
If you wanted to optimize further, save a long duration (Gold or better) chest for overnights but open Silvers during the day. The better the chest, the more of a discount you get by speeding it up. Silver Chests have the worst discount so you are better off letting those open with a timer.
When Should I Buy Chests in the Shop?
Buying Chests in the shop is a very inefficient way to spend your Gems, but it's by far the FASTEST way to level up. If you have goals of "I want to be Player Level X" or "I want to collect all the cards", buying chests in the shop is going to be the shortest path from A to B
The amount you need to spend to raise your Player Level is roughly double the lifetime spend up to that point. It quickly moves into marginal returns, so determine what the sweet spot is for your spending.
You can reach Player Level 5 in roughly a week of play. These are estimates of cost if you wanted to do it in one sitting, remember you earn a bit of 'money' each day from your free chests and timers:
Level 5 to 6: $25 ($25 total, F2P 2 Weeks)
Level 6 to 7: $50 ($75 total, F2P 1 Month)
Level 7 to 8: $150 ($225 total, F2P 2 Months)
Level 8 to 9: $250 ($475 total, F2P 4 Months)
Level 9 to 10: $500 ($975 total, F2P 8 Months)
Level 10 to 11: $1000 ($2000 total, F2P 16 Months)
Level 11 to 12: $2000 ($4000+ total, F2P 32 Months)
[EDIT: After feedback from the comments, I have adjusted the F2P ranges to more accurately reflect the time needed]
Should I Buy Cards Directly in the Shop?
Yes! This is very dependent on your Gold balance, but in general the first 3 Commons, the first 2 Rares, and the first Epic are indisputably great values if you want those cards.
If you have purchased 100,000 Gold, I believe purchasing the 2nd Epic for 3600 is also worth it (instead of waiting for the Epic to come back in the shop, which may be 3 weeks or longer). I tend to buy Rares up to the 150 gold cost if it's a good card, or Commons up to the 20 gold cost if I reallllllly want to upgrade that Common.
What About Clan Donations?
Yes! Every time you can. Clash Royale gives you more cards than Gold. In order to have enough Gold to upgrade your cards, you will have to donate regularly. Commons grant 5 Gold, Rares grant 50 Gold. You can donate up to 300 Gold worth of cards per day, and you'll earn XP for doing so!
If you really want to focus on a single card, it is possible to hoard it and get it higher level than your other cards. However, the nature of card scaling means its usually only going to be worth it until a card is level 7 or 8, after that point the time spent on upgrading a single card one level is probably better invested to catch your 2nd favorite card up to level 7 or 8.
I hope this was helpful for new and veteran players alike! Follow me on Twitch if you'd like to see more strategy talk and exciting matches!
Een handtekening?!
Dit is zeer nuttige info!tellavist schreef op donderdag 03 maart 2016 @ 14:31:
Voor de nieuwelingen onder ons.
Hier een post op reddit over hoe je je gems moet spenderen (dit maakt erg veel verschil)
--------------------------------------------------------------------------------------------------------------------------------------------
"Hey gang! Welcome to Clash Royale, all of us from beta are excited to meet you in the Arena!"
I am The Rum Ham, I run a Clash Royale stream on Twitch and one of the most common questions fielded is "How should I spend my gems?". I put together this quick guide for new players wondering what would be the most efficient way for them to convert Gems into more cards and wins!
Chest Types There are 5 types of Chests you can find or buy in Clash Royale:
Silver Chest (3 hours, 18 Gem Timer): Most common, fewest cards. All Commons, with a chance at a single Rare, or low chance at Epic or Legendary. Your Free Chest every 4 hours is a Silver chest
Golden Chest (8 hours, 48 Gem Timer): Regular drop from games, about once every 5 wins. Mostly Commons with a few Rares. Small chance of an Epic or Legendary. Your Crown Chests are Golden Chests
Giant Chest (12 hours, 72 Gem Timer): Large chest, like an overstuffed Golden Chest. Tons of Commons and Rares, small chance at Epic or Legendary
Magical Chest (12 hours, 72 Gem Timer): Very rare drop, roughly 1-in-75 wins. Mix of Commons, several Rares, and a few Epics. Good chance at a Legendary
Super Magical Chest (24 hours, 144 Gem Timer): Extremely rare drop, no idea the frequency as it's just added to the game. Tons of Commons, Rares, and many Epics. Best chance at a Legendary
So what should you do?
I Want To Be Free-to-Play, No Purchases Ever
The game has a Tournament Cap, the level at which Friendly and (eventually) Tournament Matches will cap your Card level. It is Level 3 Epics, Level 6 Rares, and Level 8 Commons. This should be your goal (along with getting to Arena 7 / 2000 Trophies to unlock all the cards), as going any higher on the ladder is only for the deeper pockets. You'll be able to compete in Tournaments with that level, which is very attainable for F2P players.
Save gems religiously, you are never going to have enough gems to make regular purchases. You are saving for one or two game-changing buys
Purchase 10,000 Gold for 500 Gems (Saves 100 Gems over the 1,000 gold bundles)
Use the Gold to upgrade your Troops (you'll find Gold to be a pinch very soon in your progression)
Watch the Shop daily and spend your Gold to purchase 1-2 rares each day (especially if you can donate them for a profit) or that Epic you've really been wanting.
Try to focus on one Epic you really want, 6 buys of 2000 (with each natural open saving you 2000 each) gets your Epic to level 3, which is what Tournament Mode caps you at. This should be your goal 1-2 Epics at a time. Try not to spread yourself too thin or you'll find yourself unable to afford the crucial level-up.
While tempting to purchase a single big Chest, this is a really inefficient purchase for a few reasons. You aren't guaranteed to get what you want, and with Gold as a pinch you may not be able to even upgrade the cards you opened.
I Want To Make One Medium Sized Purchase Ever
Clash Royale is probably the best mobile game I've seen for making a purchase last for a while. A single purchase of $20-$100 gem bundles can last weeks or even months before you are out of gems.
After the purchase, immediately buy a bundle of Gold (either 10,000 or 100,000) and save the rest of the gems
As you play, open chests when your chest row is full.
The most common complaint of F2P players is they feel blocked when they chest row is full. Following this path is like pre-paying at an arcade; every time you want to play when you have a full chest row you are putting in a quarter to keep playing. 1 Gem is roughly a penny (depending on the gem bundle you buy) so you are quite literally paying a quarter or two to open Silver and Golden chests.
It's better value than opening chests directly. When your chest row is full, it's like you are getting a 50% or greater discount on chests. Golden Chests used to sell for 80-120 Gems directly in the store, but only cost 48 Gems to speed up the timer. Magical Chests cost several hundred gems to buy but only 72 Gems to speed up, which is over a 90% discount at Arena 8!
If you wanted to optimize further, save a long duration (Gold or better) chest for overnights but open Silvers during the day. The better the chest, the more of a discount you get by speeding it up. Silver Chests have the worst discount so you are better off letting those open with a timer.
When Should I Buy Chests in the Shop?
Buying Chests in the shop is a very inefficient way to spend your Gems, but it's by far the FASTEST way to level up. If you have goals of "I want to be Player Level X" or "I want to collect all the cards", buying chests in the shop is going to be the shortest path from A to B
The amount you need to spend to raise your Player Level is roughly double the lifetime spend up to that point. It quickly moves into marginal returns, so determine what the sweet spot is for your spending.
You can reach Player Level 5 in roughly a week of play. These are estimates of cost if you wanted to do it in one sitting, remember you earn a bit of 'money' each day from your free chests and timers:
Level 5 to 6: $25 ($25 total, F2P 2 Weeks)
Level 6 to 7: $50 ($75 total, F2P 1 Month)
Level 7 to 8: $150 ($225 total, F2P 2 Months)
Level 8 to 9: $250 ($475 total, F2P 4 Months)
Level 9 to 10: $500 ($975 total, F2P 8 Months)
Level 10 to 11: $1000 ($2000 total, F2P 16 Months)
Level 11 to 12: $2000 ($4000+ total, F2P 32 Months)
[EDIT: After feedback from the comments, I have adjusted the F2P ranges to more accurately reflect the time needed]
Should I Buy Cards Directly in the Shop?
Yes! This is very dependent on your Gold balance, but in general the first 3 Commons, the first 2 Rares, and the first Epic are indisputably great values if you want those cards.
If you have purchased 100,000 Gold, I believe purchasing the 2nd Epic for 3600 is also worth it (instead of waiting for the Epic to come back in the shop, which may be 3 weeks or longer). I tend to buy Rares up to the 150 gold cost if it's a good card, or Commons up to the 20 gold cost if I reallllllly want to upgrade that Common.
What About Clan Donations?
Yes! Every time you can. Clash Royale gives you more cards than Gold. In order to have enough Gold to upgrade your cards, you will have to donate regularly. Commons grant 5 Gold, Rares grant 50 Gold. You can donate up to 300 Gold worth of cards per day, and you'll earn XP for doing so!
If you really want to focus on a single card, it is possible to hoard it and get it higher level than your other cards. However, the nature of card scaling means its usually only going to be worth it until a card is level 7 or 8, after that point the time spent on upgrading a single card one level is probably better invested to catch your 2nd favorite card up to level 7 or 8.
I hope this was helpful for new and veteran players alike! Follow me on Twitch if you'd like to see more strategy talk and exciting matches!
Was gister begonnen maar moest vandaag weer opnieuw begonnen omdat ik mn tweede apparaat verkeerd probeerde te verbinden
Zit nu echter met het probleem dat ik bijna lvl2 ben, en snel lvl3 wil worden om bij de tweakers clan te kunnen.
Echter is mn chest wachtrij ook vol.
De clan heeft ook een minimum trophies aantal van 800, nog even doorspelen dusWishmasterNL schreef op donderdag 03 maart 2016 @ 16:02:
[...]
Dit is zeer nuttige info!
Was gister begonnen maar moest vandaag weer opnieuw begonnen omdat ik mn tweede apparaat verkeerd probeerde te verbinden
Zit nu echter met het probleem dat ik bijna lvl2 ben, en snel lvl3 wil worden om bij de tweakers clan te kunnen.
Echter is mn chest wachtrij ook vol.
-:iRacing profiel:- // LoL EUW = BatsAap //
800! Dat zijn er nogal wat haha.Intruder schreef op donderdag 03 maart 2016 @ 16:03:
[...]
De clan heeft ook een minimum trophies aantal van 800, nog even doorspelen dus. 800 zit je nog wel een keer aan hoor
Zit nu pas op 88.
Zit met Clash of Clans ook bij tweakers. Maar daar hanteren ze een relatief gezien lager aantal cups om te mogen joinen. Zit daar inmiddels alweer iets van 1,5 jaar.
[ Voor 22% gewijzigd door WishmasterNL op 03-03-2016 16:06 ]
800 cups heb je zo!WishmasterNL schreef op donderdag 03 maart 2016 @ 16:05:
[...]
800! Dat zijn er nogal wat haha.
Zit nu pas op 88.
Zit met Clash of Clans ook bij tweakers. Maar daar hanteren ze een relatief gezien lager aantal cups om te mogen joinen. Zit daar inmiddels alweer iets van 1,5 jaar.
Duurt een weekje of 1-2 als je gewoon fanatiek speelt, al je chests unlocked etc.
(ik hoor wel van vrienden dat ze het best lastig hebben)
Ik had binnen 1 dag 500 cups volgens mij
Er zijn nu natuurlijk veeeeel meer spelers dan 2 weken geleden
Een handtekening?!
Ik zak momenteel alleen maartellavist schreef op donderdag 03 maart 2016 @ 16:13:
[...]
800 cups heb je zo!
Duurt een weekje of 1-2 als je gewoon fanatiek speelt, al je chests unlocked etc.
(ik hoor wel van vrienden dat ze het best lastig hebben)
Ik had binnen 1 dag 500 cups volgens mij![]()
Er zijn nu natuurlijk veeeeel meer spelers dan 2 weken geleden
Ik krijg ook alleen maar meer kistjes erbij! Hoe krijg ik die rij in vredesnaam leeg!!! haha
[ Voor 10% gewijzigd door WishmasterNL op 03-03-2016 16:17 ]
Ik zit nu op +400 na 1 dag. Maar snap er nog steeds geen reet van. Iedereen valt aan met draken en dan ben ik direct dood. Ik moet die ook hebben
“Choose a job you love, and you will never have to work a day in your life.”
Ik gebruik normaal gesproken minions tegen draken. Levert je wat elixirvoordeel op, en meestal beschadig je de draak al zodanig dat de torens het afmaken en er zonder veel schade vanaf komen.
Draak is op zich niet slecht, maar er zijn er betere hoor
Draak is op zich niet slecht, maar er zijn er betere hoor
Deliriant isti Romani.
Tegen draken kun je het volgende doen:Tylen schreef op donderdag 03 maart 2016 @ 16:23:
Ik zit nu op +400 na 1 dag. Maar snap er nog steeds geen reet van. Iedereen valt aan met draken en dan ben ik direct dood. Ik moet die ook hebben
Fireball
Lightning spell
Tesla
Inferno
Boogjes (drop afleidingstroepen als skelly's ervoor)
Musketeer (drop afleidingstroepen als skelly's ervoor)
Spear goblins (drop afleidingstroepen als skelly's ervoor)
Baby draak (wel bij je eigen toren deployen zodat je eigen babydragon in level blijft)
Een handtekening?!
Inmiddels meer dan 300 cups.
En net mn eerste magische kist gekregen. Is morgen open. Ben benieuwd!
En net mn eerste magische kist gekregen. Is morgen open. Ben benieuwd!
Pfff, wat nou random kaarten uit de kistjes. Allemaal weer dezelfde vandaag; Tesla en Minion Horde. Krijg ik meer kaarten zit die Knight en cannon... Wordt het wel zat op deze manier. Het lijkt wel of ik alleen kaarten krijg van de units die ik niet gebruik...
PSN: Curvaa_
Hier nog een mooi verhaal over een F2P op Reddit en toch hoog uitkomen met trophey's.
Hier de https://www.reddit.com/r/...t_level_5_f2p_using_only/
------------------------------------------------------------------------------------------------------------------------
First of all, I'm a f2p player and this deck only uses cards that are arena 3 or below. I've been playing for a week now but wasn't lucky enough to get a giant chest or a super magical chest but one magical chest (which is in the early chest cycle so everyone gets it at around level 3). However, I've been pushing my limits with trophies so I have 200 wins right now while my highest record is 1589 trophies. My latest 26 matches were 18 wins, 3 draws, and 5 losses. 8 of them were level 7, 15 of them were level 6 and 3 of them were level 5. 3 losses were against level 7 players and 2 against level 6 players. This deck usually ends up with a one crown win and a three crown win if lucky but I only got 3 three crown wins in those 26 matches.
here's proof and my deck
http://imgur.com/a/fDQL2
I'm not very familiar with deck types but I'm pretty sure this is a control type of deck using cards reactively to gain elixir advantage with cost effective trades. After that, you can create a slow push or get a surprise crown with prince when you know the opponent can't react to it.
It uses two arena 3 cards (barbarians, tombstone), one arena 2 cards (tombstone), one arena 1 cards (spear goblins), four training camp cards (prince, musketeer, bomber, arrows). Before you try this deck, you shouldn't use this deck if you have cards that are very low level. Commons in 5, rares in 3, epics in 1 are recommended but if your rares are level 1 or something like that you might be better off using a deck with your higher level cards. I've experimented a variety of decks with hog rider or wizard, inferno tower but they were only level 1,2 in my collection so I couldn't gain enough advantage with those cards. Therefore, before using any deck you should check your cards for levels and see if they are appropriate. Right now I have a hard time countering level 7 players with level 8 minion hordes that don't die to my level 5 arrows so levels definitely do matter. When I tried wizard, my level 1 wizards weren't one-shotting levl 5 minions.
This will be a very in-depth guide with a wall of text so beware.
1. The Cards
Spear Goblins (2 elixir) - These little green guys are very versatile and cheap. They are good for both offense and defense purposes and good for cycling through your deck because of their cheap elixir cost. When defending, these guys should be throwing spears behind towers/cannons/tombstones punching holes through the enemy troops. If you're on a push, put tanks like a prince or barbarians in front of them because they are too squishy to fight other cards on their own. Used to counter balloons with tombstone if musketeer is not in your hand and also deals decent damage to anything that doesn't target spear goblins. Drop these if princes, mini pekkas, giants, giant skeletons are and walking across the river to your side when tombstone, cannon, barbarians are all nowhere to be found in your hand (rare, but it happens).
Arrows (3 elixir) - Mostly used for countering minion hordes/skeleton army but only when the opponent uses them offensively. The reason we don't throw arrows when the opponents use minion hordes/skeleton army defensively is because at the time the arrows reach, it's most likely that your prince, barbarians, and musketeer is already cold and buried to the ground and you just wasted a lot of elixir. If the minion hordes destroy your push comp, it's better to put a tombstone in the middle and defend with the towers so you gain at least some more out of 3 elixir cost and you're not susceptible to goblin barrels that comes flying after you throw your arrow. If you have a very big push and you are anticipating their minion horde/skeleton army, then you can use arrows to counter their defensive play but this is uncommon. Also used for finishing off towers if you're on a pinch.
Arrows are the best answer to goblin barrels. Playing arrows correctly will gain you +1 elixir and those green guys coming from a spinning barrel will be pierced and one-shot. When countering goblin barrels, don't throw them after it has hit the tower. If you do this, at the time arrows hit the goblins 1~2 of them will be already dead from the tower and you will lose a lot of health on the tower. Instead, throw the arrows as the barrel crosses the river which results in minimal damage to your tower and gain +1 elixir advantage. If you don't have arrows in your hand to counter goblin barrels, alternatives are bomber, cannon, musketeer, barbarians, mostly whatever that can kill goblins fast and the remains can go for a counter push. However, outside of bomber and maybe cannon, you will suffer some tower damage.
Also often used for killing off goblins, skeletons, minions, a low-health witch with goblins/skeletons/minions but only when there is too much to deal with just cannons. Bomber is preferred for melting goblins/skeletons but they're vulnerable to minions so you have to arrow minions if your towers aren't targeting them. This is the case when the opponent drops minions/minion horde to destroy a cannon because your towers won't be targeting them and you will still be even or ahead of elixir while saving your cannon.
Cannon (3 elixir) - Defending troops from huts with a cannon is like pouring water at firewood when the other person is trying to put fire on it. This usually results in the opponent playing minions or a minion horde to destroy it in which you can react to with arrows while they're crossing the river. After that, you can push the other lane (where the huts aren't existent) with barbarians or prince depending on what cards the opponents have since they don't have minions to defend their tower now.
Another popular use is to defend against giants, giant skeletons, wizards, witches, valkyries, knights, small troops, and even barbarians(with other troops because a cannon alone can't deal with barbarians). Against prince/hog rider tombstone is more favored. Could also lure balloons to the middle and let your musketeer/spear goblins/tower to take them down.
Never use it against a musketeer since she has a longer range and can kill it without getting hit by a tower. Also, if you put it too close to the river a musketeer can target it across the river and if you put it too behind, troops coming from the other side won't get lured to middle. I'm not 100% sure about the exact placement but I put it exactly three tiles below the river and it does it's job very well. If a musketeer is crossing the river on her own, drop barbs on top of her and she'll be gone in seconds. If you have a tombstone in the middle then you can place it between the tombstone and the defending tower.
Also vulnerable to air units such as baby dragon (counter it with musketeer) and minions (arrow those blue guys).
Tesla could work in place of cannon helping with countering minions and baby dragons but 1 elixir difference brought me down more than I thought when I used it in the past. Might try again later.
Bomber (3 elixir) - Splash damage for hut decks and witches, barbarians. The best counter to barbarians and one shots goblins/skeletons. When using offensively, combo it with your prince if you know they have a skeleton army or barbarians to react to your prince. Not bad at killing archers but if they're crossing the river on their own, just let your tower/cannon/musketeer to take care of them without taking very little damage.
As noted before, also used for reacting to goblin barrels when arrows aren't an option.
Although very strong against low-health troops, huts, tombstones and barbs, bomber suffers to deal with anything that has a decent amount of health if it's alone. Bomber's damage isn't bad but you should have tanks or structures in front of it just like any other ranged troops.
Baby Dragon could be a better replacement for bomber since it's much more tanky and can attack flying targets. I'd love to try it but I just didn't have the luck to get it yet.
Tombstone (3 elixir) - This creepy skeleton-spawning structure is the best when countering a prince or a hog rider. If played correctly, you gain 2 or 1 elixir advantage without taking minimal tower damage. When played against a prince, you will gain you 2 elixir advantage without taking literally 0 damage on the tower but against hog riders this may not be the case so you might need spear goblins or even barbarians to kill it off to prevent any tower damage and after that you can go for a counter push since your troops will be full health anyway. If they react with arrows/fireball, you will still be ahead of elixir.
In the case of the opponent playing a prince or a hog rider after you used your tombstone for the purpose of defending minion horde leftovers (a tactic written in the arrows part) use spear goblins, cannons, barbarians to defend against them.
Aside from countering prince/hog rider, this card can lure and stall or even kill off giants, balloons, giant skeletons, knights and more. Because of this reason, tombstone is the core card in defending against a lot of troops making it an extremely important card to use that I love. It is weak to splash damage so avoid them.
Weak against especially bomber/witch/baby dragon/musketeer(can shoot it down outside of tower range).
Musketeer (4 elixir) - Very safe and effective damage dealer. Deals good damage to anything behind tanks/building and counters balloons, baby dragons which is the most common usage. One-shots goblins and skeletons but not archers and minions. If your starting hand has no cannon or spear goblins you can place this behind your king tower and as it passes your other towers combo it with barbarians/prince and spear goblins/bomber depending on the opponent's troops for a slow but a very powerful push. This is the core comp for pushing and will be used when you have an elixir advantage. Depending on the situation and your opponent's deck you could go with barbs, musketeer, prince or other variations that doesn't include musketeer (prince, barbs, bomber for example if the opponent is very skeleton heavy because musketeer will be too slow to deal with those) so you should act accordingly.
On the push, musketeer is best for destroying goblins and some archers but against minions and skeletons, a musketeer is too slow to kill those off before they take out our tanks. For minions, there isn't a direct answer to it since this deck lacks baby dragon or wizard (actually want to try baby dragon instead of bomber once I get it but haven't been lucky enough to get a baby dragon card yet) so the best play would be defending the minion horde leftovers with tombstone + towers or arrowing them if you think it you have enough tanks and when you react very fast, you will deal considerable damage to a tower. For skeletons, bomber is your best friend and always have barbarians for the push. If they have fireball, wait till they use it on something else and then push with barbarians. In both cases, you want your tanks to stay alive so barbs are a must and complement them with more tanks (prince).
She is weak against most melee troops including barbs/knight/prince and more so put her behind tanks to avoid taking damage.
Barbarians (5 elixir) - Solid tank and deals a lot of damage but moves slow. On defense, barbs kill off skeletons, goblins, musketeer, prince, knight, archer, giant, mini pekka, pekka, giant skeleton, and hog rider. Avoid bomber, valkyrie, minions, bomb tower, wizard, and baby dragon. Witch is a bit debatable but I would say there are better answers for a witch.
Offensively, great if opponent utilizes small troops like goblins/skeletons in which case a prince isn't a favorable option for a tank. If they have small troops, bomber works well with barbs but if they have bomber/baby dragon/valkyrie/wizard for barbs, put a prince or a musketeer to take care of them.
Because of it's slow moving speed, it won't be enough of a tank to push to the tower if they have non-splash defensive structures up such as a cannon/tesla. In this case, you should use both barbs and prince to take more shots and place other ranged troops behind them. For bomb tower, prince is preferred for at least until prince kills it off but after it's down, you can drop barbs too.
Their biggest weaknesses are bomber and fireball, in which you should wait to bait those cards on something else (for example, using fireball on your tower) or just use prince instead for the push. If there is a bomb tower present, play barbs after your prince takes it down. Barbs are also weak against wizards(kill it with prince/musketeer) and baby dragons(kill it with musketeer).
Prince (5 elixir) - Probably the most important card in this deck. Definitely irreplaceable and will get you crowns most of the time thanks to this handsome guy in armor.
It's use is mostly offensive for tanking purposes with a lot of damage potential but when the opponent uses it's counter on something else, dropping a surprise prince can get you a crown on his own or chunks out the tower's health a lot.
When charging, prince will one-shot a musketeer, a wizard, and a barbarian but there are more than one barbs in most cases so... Normal attacks will kill off most small troops such as goblins/archers/skeletons but goblins and skeletons take up too much time for a prince to clear them so bring a bomber/musketeer.
Prince will occasionally used for defensive purposes and the most time I've used it on defense is for killing off a witch with bomber/musketeer/wizard/baby dragon. Since prince is tanky and doesn't get affected by splash damage, it's good at killing off witch and bomber and will two-shot musketeer when not charging. Witch-spawned skeletons should be taken care of by a bomber/spear goblins/a musketeer and if there is a giant in the front, take down the giant with cannon/tombstone/barbs with towers. After you successfully defend the push, drop barbs and go for a counter push. The opponent will be on an elixir disadvantage to properly defend the push.
Although very strong, prince doesn't do well against any form of goblins/skeletons/minions/barbs so if the opponent has these cards, wait til they use it and then rush prince or bring a bomber along with to push.
2. Countering Individual Cards
This will be very long if I covered every card so I will only write what I have seen and counter it only with the cards in the deck.
The list will be in order of elixir cost and for counters, I will not try to accurately list them but just for reference.
Commons
Skeletons - cannon / tower(little) / bomber(many)
Spear Goblins - tower(little) / bomber / cannon / musketeer
Goblins - tower(not barrels) / bomber / cannon / musketeer
Knight - barbs / prince / cannon(tombstone)+spear goblins
Archers - tower / cannon / barbs / musketeer / bomber
Minions - tower(little) / tombstone(spear goblins,musketeer)
Bomber - tower / cannon / musketeer / prince / barbs on other side
Cannon - musketeer / prince / barbs
Tesla - prince / barbs
Minion Horde - tombstone(spear goblins,musketeer)
Barbarians - bomber / cannon+spear goblins(musketeer)
Rares
Tombstone - prince on other side / barbs / musketeer / spear goblins
Musketeer - barbs / prince
Mini-Pekka - tombstone(cannon)+spear goblins / barbs
Valkyrie - prince / cannon / tower+musketeer
Hog Rider - tombstone(cannon)+spear goblins / barbs
Wizard - musketeer / prince / cannon
Giant - tombstone(cannon)+spear goblins / barbs / prince
Goblin Hut - ignore(let tower take care if it's the only hut) / cannon / musketeer / bomber
Bomb Tower - prince + spear goblins(musketeer)
Inferno Tower - barbs + spear goblins(musketeer)
Barbarian Hut - bomber / musketeer
Epics
Skeleton Army - bomber / arrows / barbs(not actually counter but better than prince at on the push)
Baby Dragon - musketeer / cannon+spear goblins(drop it on the side after targeting the cannon)
Goblin Barrel - arrows / bomber / cannon(if nothing) / barbs(if nothing)
Witch - tower+bomber / tower+musketeer / prince+spear goblins
Prince - tombstone / cannon+spear goblins / barbs
Balloon - musketeer / tombstone(cannon)+spear goblins
Giant Skeleton - tombstone / cannon / barbs / prince
X-Bow - prince / barbs+musketeer(spear goblins)
Pekka - tombstone(cannon)+barbs+spear goblins
3. Gameplan
Generally, you want to counter whatever your opponent plays to gain elixir advantage and then build a push comp or build a slow push from the beginning if your opponent doesn't commit at the start of the game. When the match starts, if your opponent does nothing til 10 elixir, put a cannon in the middle or drop spear goblins in the river and see how the opponents reacts to it and then counter their play. You should look at the cards the opponents play and see how they counter your play to calibrate your next push. If they used their skeleton army to counter your prince, the next time you drop a prince take a bomber with him. If they use spear goblins / buildings for your prince, bring along a musketeer or even barbs. If they counter it with minion hordes don't drop prince unless they used it before so you know for sure they don't have it on their hand. This type of thinking will let you predict your opponent's move beforehand so you can counter it easily.
At the start of the game, if you already played both cannon/spear goblins or if they're not in your starting hand and the opponent doesn't commit for a push, build a slow push on your side starting with a musketeer in the back and complement it with barbs/prince/bomber/spear goblins before it reaches the river so the tanks can soak up damage from the tower.
4. Win Conditions
Aside from the previously said core comp push, pushing instantly with troops that your opponent can't react to will get you a surprise crown when played correctly. For example, dropping barbarians when you opponent used fireball/bomber on something else. If they used a bomber on one side and it killed your goblins and is coming to your tower all alone, you should put barbs on the other side and let you tower take care of the bomber and then your opponents are out of options to deal with barbs. They are forced to choose between taking chunks of damage to the tower or making unfavorable trades resulting in your elixir advantage. For decks that have both fireball and bomber(or bomb tower), you can wait till they used all of them (which rarely happens) or push with prince instead of barbs. On the other hand you should drop a prince when they used tombstone/skeletons, but if they have more skeletons or barbs to counter it, wait till they used both of them or push with barbs instead of prince.
If you successfully get a tower, don't get greedy but just try to defend as efficiently as possible until they make a mistake or commit too heavily thus exposing their king tower and punish them for that play. If you see a chance to attack, going for a push could force the opponent to make unfavorable trades resulting in a safer position to defend and you could even get two, three crown wins if things go well.
5. Countering Comps
I'm not going to cover every comps but only mention a few decks that need to be taken into consideration.
Big Guy(Giant/Giant Skeleton/Pekka) + Splash Guy(Witch/Baby Dragon/Bomber/Wizard) Comp - Cannons/tombstones win games against these decks. Depending on the comp, drop a cannon/tombstone to lure the big guy and kill the splash guy with musketeer/prince. Make sure the splash guy isn't targeting your tombstone or otherwise, your tombstone will become ashes (for this reason, cannons are usually better but it depends on what comp they're running and putting both structures down also works). But for a witch, the skeletons make it a bit more difficult.
Giant + Witch - As written in the prince section, prince is the key to defending this push. This type of deck will build a slow push that starts from dropping the witch on the back that spawns skeletons with a giant and a musketeer/bomber/baby dragon/wizard/etc.
However, once the comp is complete it's not easy to counter it and if your troops don't target the opponent's troops properly, it will cost you your game. Instead of trying to defend the push, you should force the opponent to react to your prince/barbs on the other side of the map so they won't get the full comp at the time the witch crosses the river making it easier to counter it with bomber/musketeer/cannon. After you successfully defend it, go on a counter push. The important part in dealing with this kind of deck is trying not to only attack one side of the map but push the other side even if it's the tower with a higher health.
Hog Rider + Bomber/Baby Dragon/Wizard - Same principle. Since the splash guy will kill skeletons in one hit, it's better to put a cannon or put both structures and kill the splash guy with prince/musketeer.
Freeze - Freeze decks aren't really a problem because you have two structures to lure hog riders/balloons to buy time and spear goblins/musketeer/barbs can take care of the enemy troops.
Huts - If the opponent puts down only a goblin hut ignore it since one hut spawning goblins will be taken care of by my tower with taking little damage regardless and I have a five elixir advantage to push on the other lane. If the opponent drops a barbarian hut or more than one goblin hut, you must put a cannon down and if it's not enough complement it with a musketeer/bomber or both if they have 2 huts and a tombstone. When a cannon alone can deal with their hut, the opponent will try to destroy the cannon with more troops or minions. If minions/minion horde are coming across the river, play arrows before they get any damage done. If ground troops are crossing the bridge, put bomber/musketeer depending on that troop. Because huts are constantly spawning troops, your bomber/musketeer will push very slowly in which you will have enough time to poke the other lane with prince/barbs right after the opponent put down a barbarian hut and before the bomber/musketeer crosses the bridge. If the bomber/musketeer is about to cross the bridge, put a tank in front of them and go for a push. These type of decks usually swarm you with goblins/skeletons/barbs so instead of prince, it's usually good to put barbs in front and take troops out with bomber/arrows. If you have enough elixir, adding a prince will deal tons of damage to a tower or even take them down. If your barbs/prince can stick to the tower, they will protect your musketeer and bomber while smashing their tower.
X-Bow - This deck's particular weakness is against the x-bow deck in which has a hard time dealing with. My 2 losses were from this deck and the other 3 were hog+splash which I reacted poorly too. Although it is hard to win against this deck, it's not impossible. The best unit to destroy the x-bow is the prince but you will have a hard time to make the prince attack the x-bow because of all the other troops and buildings. If the troops are goblins/skeletons, drop barbs or arrow them if it's a skeleton army. If it's a bomber/wizard, drop prince. Drop prince with musketeer for baby dragon and so on. If they put up structures for x-bow drop barbs/prince accordingly. Ignoring the structure and rushing the other lane could work if the x-bow is too heavily defended. For this particular deck you should aim to wait for the opponents to make a mistake and punish them for it.
6. General Tips
Whenever you ranged troops(such as musketeer, bomber, or sometimes spear goblins) are about to go on a counter push after defending, always have barbs/prince up on front to take tower damage. This is very important because without tanks, range troops will melt down very quickly.
Punish the opponent whenever they make a mistake. If they threw a fireball at your tower+musketeer, instantly drop barbs and push the lane because the opponent won't have answers for that. If they dropped skeletal army offensively, arrow it and play a prince.
Hier de https://www.reddit.com/r/...t_level_5_f2p_using_only/
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First of all, I'm a f2p player and this deck only uses cards that are arena 3 or below. I've been playing for a week now but wasn't lucky enough to get a giant chest or a super magical chest but one magical chest (which is in the early chest cycle so everyone gets it at around level 3). However, I've been pushing my limits with trophies so I have 200 wins right now while my highest record is 1589 trophies. My latest 26 matches were 18 wins, 3 draws, and 5 losses. 8 of them were level 7, 15 of them were level 6 and 3 of them were level 5. 3 losses were against level 7 players and 2 against level 6 players. This deck usually ends up with a one crown win and a three crown win if lucky but I only got 3 three crown wins in those 26 matches.
here's proof and my deck
http://imgur.com/a/fDQL2
I'm not very familiar with deck types but I'm pretty sure this is a control type of deck using cards reactively to gain elixir advantage with cost effective trades. After that, you can create a slow push or get a surprise crown with prince when you know the opponent can't react to it.
It uses two arena 3 cards (barbarians, tombstone), one arena 2 cards (tombstone), one arena 1 cards (spear goblins), four training camp cards (prince, musketeer, bomber, arrows). Before you try this deck, you shouldn't use this deck if you have cards that are very low level. Commons in 5, rares in 3, epics in 1 are recommended but if your rares are level 1 or something like that you might be better off using a deck with your higher level cards. I've experimented a variety of decks with hog rider or wizard, inferno tower but they were only level 1,2 in my collection so I couldn't gain enough advantage with those cards. Therefore, before using any deck you should check your cards for levels and see if they are appropriate. Right now I have a hard time countering level 7 players with level 8 minion hordes that don't die to my level 5 arrows so levels definitely do matter. When I tried wizard, my level 1 wizards weren't one-shotting levl 5 minions.
This will be a very in-depth guide with a wall of text so beware.
1. The Cards
Spear Goblins (2 elixir) - These little green guys are very versatile and cheap. They are good for both offense and defense purposes and good for cycling through your deck because of their cheap elixir cost. When defending, these guys should be throwing spears behind towers/cannons/tombstones punching holes through the enemy troops. If you're on a push, put tanks like a prince or barbarians in front of them because they are too squishy to fight other cards on their own. Used to counter balloons with tombstone if musketeer is not in your hand and also deals decent damage to anything that doesn't target spear goblins. Drop these if princes, mini pekkas, giants, giant skeletons are and walking across the river to your side when tombstone, cannon, barbarians are all nowhere to be found in your hand (rare, but it happens).
Arrows (3 elixir) - Mostly used for countering minion hordes/skeleton army but only when the opponent uses them offensively. The reason we don't throw arrows when the opponents use minion hordes/skeleton army defensively is because at the time the arrows reach, it's most likely that your prince, barbarians, and musketeer is already cold and buried to the ground and you just wasted a lot of elixir. If the minion hordes destroy your push comp, it's better to put a tombstone in the middle and defend with the towers so you gain at least some more out of 3 elixir cost and you're not susceptible to goblin barrels that comes flying after you throw your arrow. If you have a very big push and you are anticipating their minion horde/skeleton army, then you can use arrows to counter their defensive play but this is uncommon. Also used for finishing off towers if you're on a pinch.
Arrows are the best answer to goblin barrels. Playing arrows correctly will gain you +1 elixir and those green guys coming from a spinning barrel will be pierced and one-shot. When countering goblin barrels, don't throw them after it has hit the tower. If you do this, at the time arrows hit the goblins 1~2 of them will be already dead from the tower and you will lose a lot of health on the tower. Instead, throw the arrows as the barrel crosses the river which results in minimal damage to your tower and gain +1 elixir advantage. If you don't have arrows in your hand to counter goblin barrels, alternatives are bomber, cannon, musketeer, barbarians, mostly whatever that can kill goblins fast and the remains can go for a counter push. However, outside of bomber and maybe cannon, you will suffer some tower damage.
Also often used for killing off goblins, skeletons, minions, a low-health witch with goblins/skeletons/minions but only when there is too much to deal with just cannons. Bomber is preferred for melting goblins/skeletons but they're vulnerable to minions so you have to arrow minions if your towers aren't targeting them. This is the case when the opponent drops minions/minion horde to destroy a cannon because your towers won't be targeting them and you will still be even or ahead of elixir while saving your cannon.
Cannon (3 elixir) - Defending troops from huts with a cannon is like pouring water at firewood when the other person is trying to put fire on it. This usually results in the opponent playing minions or a minion horde to destroy it in which you can react to with arrows while they're crossing the river. After that, you can push the other lane (where the huts aren't existent) with barbarians or prince depending on what cards the opponents have since they don't have minions to defend their tower now.
Another popular use is to defend against giants, giant skeletons, wizards, witches, valkyries, knights, small troops, and even barbarians(with other troops because a cannon alone can't deal with barbarians). Against prince/hog rider tombstone is more favored. Could also lure balloons to the middle and let your musketeer/spear goblins/tower to take them down.
Never use it against a musketeer since she has a longer range and can kill it without getting hit by a tower. Also, if you put it too close to the river a musketeer can target it across the river and if you put it too behind, troops coming from the other side won't get lured to middle. I'm not 100% sure about the exact placement but I put it exactly three tiles below the river and it does it's job very well. If a musketeer is crossing the river on her own, drop barbs on top of her and she'll be gone in seconds. If you have a tombstone in the middle then you can place it between the tombstone and the defending tower.
Also vulnerable to air units such as baby dragon (counter it with musketeer) and minions (arrow those blue guys).
Tesla could work in place of cannon helping with countering minions and baby dragons but 1 elixir difference brought me down more than I thought when I used it in the past. Might try again later.
Bomber (3 elixir) - Splash damage for hut decks and witches, barbarians. The best counter to barbarians and one shots goblins/skeletons. When using offensively, combo it with your prince if you know they have a skeleton army or barbarians to react to your prince. Not bad at killing archers but if they're crossing the river on their own, just let your tower/cannon/musketeer to take care of them without taking very little damage.
As noted before, also used for reacting to goblin barrels when arrows aren't an option.
Although very strong against low-health troops, huts, tombstones and barbs, bomber suffers to deal with anything that has a decent amount of health if it's alone. Bomber's damage isn't bad but you should have tanks or structures in front of it just like any other ranged troops.
Baby Dragon could be a better replacement for bomber since it's much more tanky and can attack flying targets. I'd love to try it but I just didn't have the luck to get it yet.
Tombstone (3 elixir) - This creepy skeleton-spawning structure is the best when countering a prince or a hog rider. If played correctly, you gain 2 or 1 elixir advantage without taking minimal tower damage. When played against a prince, you will gain you 2 elixir advantage without taking literally 0 damage on the tower but against hog riders this may not be the case so you might need spear goblins or even barbarians to kill it off to prevent any tower damage and after that you can go for a counter push since your troops will be full health anyway. If they react with arrows/fireball, you will still be ahead of elixir.
In the case of the opponent playing a prince or a hog rider after you used your tombstone for the purpose of defending minion horde leftovers (a tactic written in the arrows part) use spear goblins, cannons, barbarians to defend against them.
Aside from countering prince/hog rider, this card can lure and stall or even kill off giants, balloons, giant skeletons, knights and more. Because of this reason, tombstone is the core card in defending against a lot of troops making it an extremely important card to use that I love. It is weak to splash damage so avoid them.
Weak against especially bomber/witch/baby dragon/musketeer(can shoot it down outside of tower range).
Musketeer (4 elixir) - Very safe and effective damage dealer. Deals good damage to anything behind tanks/building and counters balloons, baby dragons which is the most common usage. One-shots goblins and skeletons but not archers and minions. If your starting hand has no cannon or spear goblins you can place this behind your king tower and as it passes your other towers combo it with barbarians/prince and spear goblins/bomber depending on the opponent's troops for a slow but a very powerful push. This is the core comp for pushing and will be used when you have an elixir advantage. Depending on the situation and your opponent's deck you could go with barbs, musketeer, prince or other variations that doesn't include musketeer (prince, barbs, bomber for example if the opponent is very skeleton heavy because musketeer will be too slow to deal with those) so you should act accordingly.
On the push, musketeer is best for destroying goblins and some archers but against minions and skeletons, a musketeer is too slow to kill those off before they take out our tanks. For minions, there isn't a direct answer to it since this deck lacks baby dragon or wizard (actually want to try baby dragon instead of bomber once I get it but haven't been lucky enough to get a baby dragon card yet) so the best play would be defending the minion horde leftovers with tombstone + towers or arrowing them if you think it you have enough tanks and when you react very fast, you will deal considerable damage to a tower. For skeletons, bomber is your best friend and always have barbarians for the push. If they have fireball, wait till they use it on something else and then push with barbarians. In both cases, you want your tanks to stay alive so barbs are a must and complement them with more tanks (prince).
She is weak against most melee troops including barbs/knight/prince and more so put her behind tanks to avoid taking damage.
Barbarians (5 elixir) - Solid tank and deals a lot of damage but moves slow. On defense, barbs kill off skeletons, goblins, musketeer, prince, knight, archer, giant, mini pekka, pekka, giant skeleton, and hog rider. Avoid bomber, valkyrie, minions, bomb tower, wizard, and baby dragon. Witch is a bit debatable but I would say there are better answers for a witch.
Offensively, great if opponent utilizes small troops like goblins/skeletons in which case a prince isn't a favorable option for a tank. If they have small troops, bomber works well with barbs but if they have bomber/baby dragon/valkyrie/wizard for barbs, put a prince or a musketeer to take care of them.
Because of it's slow moving speed, it won't be enough of a tank to push to the tower if they have non-splash defensive structures up such as a cannon/tesla. In this case, you should use both barbs and prince to take more shots and place other ranged troops behind them. For bomb tower, prince is preferred for at least until prince kills it off but after it's down, you can drop barbs too.
Their biggest weaknesses are bomber and fireball, in which you should wait to bait those cards on something else (for example, using fireball on your tower) or just use prince instead for the push. If there is a bomb tower present, play barbs after your prince takes it down. Barbs are also weak against wizards(kill it with prince/musketeer) and baby dragons(kill it with musketeer).
Prince (5 elixir) - Probably the most important card in this deck. Definitely irreplaceable and will get you crowns most of the time thanks to this handsome guy in armor.
It's use is mostly offensive for tanking purposes with a lot of damage potential but when the opponent uses it's counter on something else, dropping a surprise prince can get you a crown on his own or chunks out the tower's health a lot.
When charging, prince will one-shot a musketeer, a wizard, and a barbarian but there are more than one barbs in most cases so... Normal attacks will kill off most small troops such as goblins/archers/skeletons but goblins and skeletons take up too much time for a prince to clear them so bring a bomber/musketeer.
Prince will occasionally used for defensive purposes and the most time I've used it on defense is for killing off a witch with bomber/musketeer/wizard/baby dragon. Since prince is tanky and doesn't get affected by splash damage, it's good at killing off witch and bomber and will two-shot musketeer when not charging. Witch-spawned skeletons should be taken care of by a bomber/spear goblins/a musketeer and if there is a giant in the front, take down the giant with cannon/tombstone/barbs with towers. After you successfully defend the push, drop barbs and go for a counter push. The opponent will be on an elixir disadvantage to properly defend the push.
Although very strong, prince doesn't do well against any form of goblins/skeletons/minions/barbs so if the opponent has these cards, wait til they use it and then rush prince or bring a bomber along with to push.
2. Countering Individual Cards
This will be very long if I covered every card so I will only write what I have seen and counter it only with the cards in the deck.
The list will be in order of elixir cost and for counters, I will not try to accurately list them but just for reference.
Commons
Skeletons - cannon / tower(little) / bomber(many)
Spear Goblins - tower(little) / bomber / cannon / musketeer
Goblins - tower(not barrels) / bomber / cannon / musketeer
Knight - barbs / prince / cannon(tombstone)+spear goblins
Archers - tower / cannon / barbs / musketeer / bomber
Minions - tower(little) / tombstone(spear goblins,musketeer)
Bomber - tower / cannon / musketeer / prince / barbs on other side
Cannon - musketeer / prince / barbs
Tesla - prince / barbs
Minion Horde - tombstone(spear goblins,musketeer)
Barbarians - bomber / cannon+spear goblins(musketeer)
Rares
Tombstone - prince on other side / barbs / musketeer / spear goblins
Musketeer - barbs / prince
Mini-Pekka - tombstone(cannon)+spear goblins / barbs
Valkyrie - prince / cannon / tower+musketeer
Hog Rider - tombstone(cannon)+spear goblins / barbs
Wizard - musketeer / prince / cannon
Giant - tombstone(cannon)+spear goblins / barbs / prince
Goblin Hut - ignore(let tower take care if it's the only hut) / cannon / musketeer / bomber
Bomb Tower - prince + spear goblins(musketeer)
Inferno Tower - barbs + spear goblins(musketeer)
Barbarian Hut - bomber / musketeer
Epics
Skeleton Army - bomber / arrows / barbs(not actually counter but better than prince at on the push)
Baby Dragon - musketeer / cannon+spear goblins(drop it on the side after targeting the cannon)
Goblin Barrel - arrows / bomber / cannon(if nothing) / barbs(if nothing)
Witch - tower+bomber / tower+musketeer / prince+spear goblins
Prince - tombstone / cannon+spear goblins / barbs
Balloon - musketeer / tombstone(cannon)+spear goblins
Giant Skeleton - tombstone / cannon / barbs / prince
X-Bow - prince / barbs+musketeer(spear goblins)
Pekka - tombstone(cannon)+barbs+spear goblins
3. Gameplan
Generally, you want to counter whatever your opponent plays to gain elixir advantage and then build a push comp or build a slow push from the beginning if your opponent doesn't commit at the start of the game. When the match starts, if your opponent does nothing til 10 elixir, put a cannon in the middle or drop spear goblins in the river and see how the opponents reacts to it and then counter their play. You should look at the cards the opponents play and see how they counter your play to calibrate your next push. If they used their skeleton army to counter your prince, the next time you drop a prince take a bomber with him. If they use spear goblins / buildings for your prince, bring along a musketeer or even barbs. If they counter it with minion hordes don't drop prince unless they used it before so you know for sure they don't have it on their hand. This type of thinking will let you predict your opponent's move beforehand so you can counter it easily.
At the start of the game, if you already played both cannon/spear goblins or if they're not in your starting hand and the opponent doesn't commit for a push, build a slow push on your side starting with a musketeer in the back and complement it with barbs/prince/bomber/spear goblins before it reaches the river so the tanks can soak up damage from the tower.
4. Win Conditions
Aside from the previously said core comp push, pushing instantly with troops that your opponent can't react to will get you a surprise crown when played correctly. For example, dropping barbarians when you opponent used fireball/bomber on something else. If they used a bomber on one side and it killed your goblins and is coming to your tower all alone, you should put barbs on the other side and let you tower take care of the bomber and then your opponents are out of options to deal with barbs. They are forced to choose between taking chunks of damage to the tower or making unfavorable trades resulting in your elixir advantage. For decks that have both fireball and bomber(or bomb tower), you can wait till they used all of them (which rarely happens) or push with prince instead of barbs. On the other hand you should drop a prince when they used tombstone/skeletons, but if they have more skeletons or barbs to counter it, wait till they used both of them or push with barbs instead of prince.
If you successfully get a tower, don't get greedy but just try to defend as efficiently as possible until they make a mistake or commit too heavily thus exposing their king tower and punish them for that play. If you see a chance to attack, going for a push could force the opponent to make unfavorable trades resulting in a safer position to defend and you could even get two, three crown wins if things go well.
5. Countering Comps
I'm not going to cover every comps but only mention a few decks that need to be taken into consideration.
Big Guy(Giant/Giant Skeleton/Pekka) + Splash Guy(Witch/Baby Dragon/Bomber/Wizard) Comp - Cannons/tombstones win games against these decks. Depending on the comp, drop a cannon/tombstone to lure the big guy and kill the splash guy with musketeer/prince. Make sure the splash guy isn't targeting your tombstone or otherwise, your tombstone will become ashes (for this reason, cannons are usually better but it depends on what comp they're running and putting both structures down also works). But for a witch, the skeletons make it a bit more difficult.
Giant + Witch - As written in the prince section, prince is the key to defending this push. This type of deck will build a slow push that starts from dropping the witch on the back that spawns skeletons with a giant and a musketeer/bomber/baby dragon/wizard/etc.
However, once the comp is complete it's not easy to counter it and if your troops don't target the opponent's troops properly, it will cost you your game. Instead of trying to defend the push, you should force the opponent to react to your prince/barbs on the other side of the map so they won't get the full comp at the time the witch crosses the river making it easier to counter it with bomber/musketeer/cannon. After you successfully defend it, go on a counter push. The important part in dealing with this kind of deck is trying not to only attack one side of the map but push the other side even if it's the tower with a higher health.
Hog Rider + Bomber/Baby Dragon/Wizard - Same principle. Since the splash guy will kill skeletons in one hit, it's better to put a cannon or put both structures and kill the splash guy with prince/musketeer.
Freeze - Freeze decks aren't really a problem because you have two structures to lure hog riders/balloons to buy time and spear goblins/musketeer/barbs can take care of the enemy troops.
Huts - If the opponent puts down only a goblin hut ignore it since one hut spawning goblins will be taken care of by my tower with taking little damage regardless and I have a five elixir advantage to push on the other lane. If the opponent drops a barbarian hut or more than one goblin hut, you must put a cannon down and if it's not enough complement it with a musketeer/bomber or both if they have 2 huts and a tombstone. When a cannon alone can deal with their hut, the opponent will try to destroy the cannon with more troops or minions. If minions/minion horde are coming across the river, play arrows before they get any damage done. If ground troops are crossing the bridge, put bomber/musketeer depending on that troop. Because huts are constantly spawning troops, your bomber/musketeer will push very slowly in which you will have enough time to poke the other lane with prince/barbs right after the opponent put down a barbarian hut and before the bomber/musketeer crosses the bridge. If the bomber/musketeer is about to cross the bridge, put a tank in front of them and go for a push. These type of decks usually swarm you with goblins/skeletons/barbs so instead of prince, it's usually good to put barbs in front and take troops out with bomber/arrows. If you have enough elixir, adding a prince will deal tons of damage to a tower or even take them down. If your barbs/prince can stick to the tower, they will protect your musketeer and bomber while smashing their tower.
X-Bow - This deck's particular weakness is against the x-bow deck in which has a hard time dealing with. My 2 losses were from this deck and the other 3 were hog+splash which I reacted poorly too. Although it is hard to win against this deck, it's not impossible. The best unit to destroy the x-bow is the prince but you will have a hard time to make the prince attack the x-bow because of all the other troops and buildings. If the troops are goblins/skeletons, drop barbs or arrow them if it's a skeleton army. If it's a bomber/wizard, drop prince. Drop prince with musketeer for baby dragon and so on. If they put up structures for x-bow drop barbs/prince accordingly. Ignoring the structure and rushing the other lane could work if the x-bow is too heavily defended. For this particular deck you should aim to wait for the opponents to make a mistake and punish them for it.
6. General Tips
Whenever you ranged troops(such as musketeer, bomber, or sometimes spear goblins) are about to go on a counter push after defending, always have barbs/prince up on front to take tower damage. This is very important because without tanks, range troops will melt down very quickly.
Punish the opponent whenever they make a mistake. If they threw a fireball at your tower+musketeer, instantly drop barbs and push the lane because the opponent won't have answers for that. If they dropped skeletal army offensively, arrow it and play a prince.
Ik wil graag joinen. Ingame naam is godgeneral
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Hallo allen!
Ingame naam: Aki
Zit nu op ongeveer 1000+ trophies, heerlijk verslavend gamepie van Supercell weer.
Wel vervelend dat er maar 4 "slots" zijn voor schatkisten.
Heeft iemand al een leuke tactiek bedacht? Ik probeer reuzen icm mini pekkas te sturen.
Om druk op een bepaalde flank te houden zet ik vaak een speerkobolden hut neer.
Ingame naam: Aki
Zit nu op ongeveer 1000+ trophies, heerlijk verslavend gamepie van Supercell weer.
Wel vervelend dat er maar 4 "slots" zijn voor schatkisten.
Heeft iemand al een leuke tactiek bedacht? Ik probeer reuzen icm mini pekkas te sturen.
Om druk op een bepaalde flank te houden zet ik vaak een speerkobolden hut neer.
Als iemand member wil worden, meld je dan aan met got:"nick"
Vandaag ook begonnen. Het verdien systeem is me wel duidelijk. Kistjes openen met gems of heeeel lang wachten(optie 2 voor mij
)
De gems die je verdient, waar kun je die het beste aan besteden?
De gems die je verdient, waar kun je die het beste aan besteden?
Intel Core I7 10700K i.s.m. NZXT Kraken X53, 32GB 2666mhz, Nvidia GeForce RTX 3080 Ti Founders Edition, Asus ROG STRIX B460-F GAMING, OCZ Fatal1ty 1000W, NZXT H510 Black
Het zou fijn zijn als de reddit posts gewoon met een linkje worden gepost hier in plaats van lappen tekst. Houd het toch een stuk netter
.
Zojuist een Giant chest unlocked en daar zitten 184 kaarten in haha. Zit nu rond de 1430 kaarten
Zojuist een Giant chest unlocked en daar zitten 184 kaarten in haha. Zit nu rond de 1430 kaarten
Als het regent in mei, dan is april voorbij
Ik zou de tweakers clan wel willen joinen. Ben sinds gisteren begonnen met spelen en heb inmiddels 802 throphies behaald. Mijn in-game naam is mMoRe.
Ik zou ook graag tweakers willen joinen, ingame naam is ook gnauw. Laat maar zie nu pas de 800t grens en zit pas op 300, kom nog wel terug
[ Voor 36% gewijzigd door richards3 op 05-03-2016 08:54 ]
Hier op 144. Enige irritante dat je steeds 3 uur moeten wachten voordat je weer aanvalt ivm kistjes. Nu weer 2 uur wachten totdat er weer een kistje open kan.
Ik zie dat er een Tweakers2 clan gemaakt is, waarom kan men daar niet joinen? Ikzelf zit in Tweakers2 met CoC en boom Beach dus zou ook graag in Tweakers2 met Battle Royale willen zitten.
Ja Melissa is niet actief, misschien dat je een nieuwe tweakers 2 moet oprichten
Ok dan doe ik dat wel even. Voor de mensen die Tweakers2 willen joinen kan dat nu. Zoek op Tweakers2. Mijn ingame naam is Cyril G.
Zou iemand deze 2e Tweakersclan in de starterspost willen verwerken svp?
Zou iemand deze 2e Tweakersclan in de starterspost willen verwerken svp?
[ Voor 22% gewijzigd door CartmanMMA op 05-03-2016 13:50 ]
Graag wil ik me ook aansluiten, graag invite naar gnauwFratti schreef op zaterdag 05 maart 2016 @ 11:56:
Ok dan doe ik dat wel even. Voor de mensen die Tweakers2 willen joinen kan dat nu. Zoek op Tweakers2. Mijn ingame naam is Cyril G.
Zou iemand deze 2e Tweakersclan in de starterspost willen verwerken svp?
De paywall is nog wel een beetje obvious. Iets meer balans zou prettig zijn. Nu is het vooral trophy hunten, tenzij ik iets over het hoofd zie.?
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Hey Royale clashers, is er nog een plaatsje vrij voor Aardappel? In deze game heet ik trouwens geen Aardappel maar Tomaat. 😘
Heb een aanmelding geplaatst voor T2, alleen is er nu maintenance
Is de tweakers2 clan actief dan? Volgens mij bestaat deze al een maandje ofzo en zijn er tot nu toe weinig leden bij gekomen. Ik zal hem even toevoegen in de startpost in ieder geval, mocht deze niet actief zijn dan lijkt het me handig als iemand een tweede tweakers clan aan maakt en dan zal ik die toevoegen.Fratti schreef op zaterdag 05 maart 2016 @ 11:56:
Ok dan doe ik dat wel even. Voor de mensen die Tweakers2 willen joinen kan dat nu. Zoek op Tweakers2. Mijn ingame naam is Cyril G.
Zou iemand deze 2e Tweakersclan in de starterspost willen verwerken svp?
-:iRacing profiel:- // LoL EUW = BatsAap //
Hij heeft dus een tweede clan aangemaakt.Intruder schreef op zaterdag 05 maart 2016 @ 17:06:
[...]
Is de tweakers2 clan actief dan? Volgens mij bestaat deze al een maandje ofzo en zijn er tot nu toe weinig leden bij gekomen. Ik zal hem even toevoegen in de startpost in ieder geval, mocht deze niet actief zijn dan lijkt het me handig als iemand een tweede tweakers clan aan maakt en dan zal ik die toevoegen.
Oh haha, lezen valt tegen.... Heb de clan aan de startpost toegevoegd
[ Voor 3% gewijzigd door Intruder op 05-03-2016 17:13 ]
-:iRacing profiel:- // LoL EUW = BatsAap //
Mijn dank is groot 👍🏻Intruder schreef op zaterdag 05 maart 2016 @ 17:10:
[...]
Oh haha, lezen valt tegen.... Heb de clan aan de startpost toegevoegd
Zit net in Arena 1 (even kijken of het spel wat is
) echter zit ik al 5 minuten te zoeken naar een tegenstander?
Lijkt wel of ik Titan 2+ zit op CoC. Lijkt mij niet de bedoeling?
edit:
Heb ik eindelijk twee tegenstanders, beide keren PEKKA en Dragon op mijn dak
Lijkt wel of ik Titan 2+ zit op CoC. Lijkt mij niet de bedoeling?
edit:
Heb ik eindelijk twee tegenstanders, beide keren PEKKA en Dragon op mijn dak
[ Voor 19% gewijzigd door Famous op 05-03-2016 19:32 ]
Xbox live: Ghesous | Polo AW GTI 275pk, 450nm
Hier ook, zzzzzzFamous schreef op zaterdag 05 maart 2016 @ 19:02:
Zit net in Arena 1 (even kijken of het spel wat is) echter zit ik al 5 minuten te zoeken naar een tegenstander?
Lijkt wel of ik Titan 2+ zit op CoC. Lijkt mij niet de bedoeling?
Is een bug, zie ook de berichten op Twitter hierover.. 
Is nu weer in orde trouwens!
Doorgaans moet je 3 tot 8 seconden wachten op een match.
Is nu weer in orde trouwens!
Doorgaans moet je 3 tot 8 seconden wachten op een match.
[ Voor 18% gewijzigd door PromWarMachine op 05-03-2016 20:53 ]
Gisteren begonnen en las dat het qua gold voordelig is om te donaten. Daarnaast is het een stuk gezelliger met een clan.
Ik zou graag de Tweakers of Tweakers 2 clan joinen. Nickname: Tiax
Ik zou graag de Tweakers of Tweakers 2 clan joinen. Nickname: Tiax
Zo
net tweakers2 gejoined
Echt super tof spelletje zeg. Pas vandaag in principe begonnen maar gaat me vrij goed af vind ik nog. Win echt heel veel achter elkaar. Volgens mij 12 gespeeld, 11 gewonnen.
Ene keer dat k verloor was tegen een gekke aziaat
had gekke kaarten die ik nog niet eens heb gezien
Echt super tof spelletje zeg. Pas vandaag in principe begonnen maar gaat me vrij goed af vind ik nog. Win echt heel veel achter elkaar. Volgens mij 12 gespeeld, 11 gewonnen.
Ene keer dat k verloor was tegen een gekke aziaat
Zit nu in arena 3, maar ontzettend lastig om te winnen. Eerst won ik 99%, maar nu struggle ik om 50% van mn matches te winnen.. -.-
Ben ik nou gek of kun je F2P nog redelijk wat goud verzamelen door rares in de clan rond te donaten? Elke donate van een rare levert 50 goud en 10 xp op (max. 6x per dag). Als je dat met z'n allen doet dan kun je met het verdiende goud nog meer rares of zelfs epics kopen in de store.
Zie dat tweakers2 ook al mooi vol begint te raken
. Top!
Wat ik me wel afvraag is hoeveel mensen van de tweakers clan nu daadwerkelijk tweakers zijn. We krijgen als redelijk grote clan natuurlijk ook veel requests van buitenstaanders.
Wat ik me wel afvraag is hoeveel mensen van de tweakers clan nu daadwerkelijk tweakers zijn. We krijgen als redelijk grote clan natuurlijk ook veel requests van buitenstaanders.
-:iRacing profiel:- // LoL EUW = BatsAap //
Zit er ook niet echt op te wachten om een tag erbij te zetten.
Ik zou wel een suggestie doen om voornamelijk NL te accepteren.
Nu ook weer een Erkan die request.
Ik zou wel een suggestie doen om voornamelijk NL te accepteren.
Nu ook weer een Erkan die request.
Kan natuurlijk ook gewoon nederlands en tweakers zijn he. maar is misschien wel handig idd om in de clan tekst iets te zetten van: apply met je tweakers nickname in de tekst
We zijn inderdaad in 1 dag tijd naar 20 man gegroeid. We vragen in de chat naar de Tweakers username en bij geen reactie wordt diegene helaas uit de clan gezet.
Moet ook zeggen dat ik een groot aantal leden ken van Boom Beach of CoC. Het zijn dus bekende namen gelukkig.
Moet ook zeggen dat ik een groot aantal leden ken van Boom Beach of CoC. Het zijn dus bekende namen gelukkig.
[ Voor 26% gewijzigd door CartmanMMA op 06-03-2016 09:27 ]
Dat is inderdaad de beste manier om aan goud te kopen haha, ik raad je ook aan om met je edelstenen op een gegeven moment nog meer goud te kopen hahaRuudgo schreef op zaterdag 05 maart 2016 @ 23:13:
Ben ik nou gek of kun je F2P nog redelijk wat goud verzamelen door rares in de clan rond te donaten? Elke donate van een rare levert 50 goud en 10 xp op (max. 6x per dag). Als je dat met z'n allen doet dan kun je met het verdiende goud nog meer rares of zelfs epics kopen in de store.
Als het regent in mei, dan is april voorbij
Kan iemand me uitnodigen voor Tweakers[2]
In game name = outofrage
edit ; never mind zie dat je een verzoek kan doen
In game name = outofrage
edit ; never mind zie dat je een verzoek kan doen
[ Voor 29% gewijzigd door haborym op 06-03-2016 14:09 ]
Zit nu ook in Tweakers2!
Let wel even op wie wordt geinvite. Donaten aan iemand die meteen weer gekicked wordt omdat hij niet eens NL spreekt lijkt me niet helemaal de bedoeling?
Verder heel leuk spelletje. Ben wel bang dat je uiteindelijk alleen verder komt als je betaalt.
EDIT: en ik vind het jammer dat je 3 uur moet wachten als je kisten vol zitten. Er is dan niet direct een goede reden om verder te spelen.
Let wel even op wie wordt geinvite. Donaten aan iemand die meteen weer gekicked wordt omdat hij niet eens NL spreekt lijkt me niet helemaal de bedoeling?
Verder heel leuk spelletje. Ben wel bang dat je uiteindelijk alleen verder komt als je betaalt.
EDIT: en ik vind het jammer dat je 3 uur moet wachten als je kisten vol zitten. Er is dan niet direct een goede reden om verder te spelen.
[ Voor 20% gewijzigd door Goldia op 06-03-2016 14:58 ]
Is het misschien een idee om iedereen die 1200+ trophies heeft te verhuizen van tweakers 2 naar tweakers1?
Op deze manier kunnen we doorsteken op de local clan ladder!
Vandaag is weer grote schoonmaak in tweakers1 dus misschien een mooie gelegenheid om hier en daar wat te verschuiven?
Mij lijkt het wel leuk om te proberen met tweakers1 in de top 10 te komen!
Kunnen we tweakers1 voor de fanatieke en tweakers2 voor de casual spelers doen bijvoorbeeld
*edit
Never mind. Ik zie nu dat er niemand meer dan 1200 trophies heeft in tweakers2!
Dan nog denk ik dat we tweakers1 als trophie push clan moeten houden en tweakers2 voor de casual speler.
Op naar de top 3!
TWEAKERS REPRESENT!
Op deze manier kunnen we doorsteken op de local clan ladder!
Vandaag is weer grote schoonmaak in tweakers1 dus misschien een mooie gelegenheid om hier en daar wat te verschuiven?
Mij lijkt het wel leuk om te proberen met tweakers1 in de top 10 te komen!
Kunnen we tweakers1 voor de fanatieke en tweakers2 voor de casual spelers doen bijvoorbeeld
*edit
Never mind. Ik zie nu dat er niemand meer dan 1200 trophies heeft in tweakers2!
Dan nog denk ik dat we tweakers1 als trophie push clan moeten houden en tweakers2 voor de casual speler.
Op naar de top 3!
TWEAKERS REPRESENT!
[ Voor 21% gewijzigd door tellavist op 06-03-2016 19:16 ]
Een handtekening?!