De Ideeen zijn haast te goed om waar te zijn. Eerst zien dan geloven!!
http://www.youtube.com/watch?v=sDq2a3zy_6M
http://www.youtube.com/watch?v=sDq2a3zy_6M
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Ja, ik twijfel nog. Aan de ene kant heb ik veel vrienden op Povar, maar aan de andere kant wil ik niet echt om 2 uur in de nacht spelen. Maar ik ken niemand in de EU.MrHarry schreef op donderdag 08 augustus 2013 @ 13:41:
Ga nu wel iig voor een EU server als die er is want had een bloedhekel aan us tijden
[ Voor 211% gewijzigd door Verwijderd op 08-08-2013 20:57 ]
B.NET: Junglebeast#2495 | Stormscale Horde
zeer zeker meer!Brutal1ty schreef op vrijdag 09 augustus 2013 @ 10:57:
Ziet er zeer veelbelovend uit als je het mij vraagt, misschien nog wel meer dan ESO naar mijn mening...
B.NET: Junglebeast#2495 | Stormscale Horde
Las het.. ben ik erg blij mee..junglebeast schreef op maandag 12 augustus 2013 @ 17:48:
Voorlopig geen PS4 release, ze blijven vooral focussen op de PC.
http://www.eurogamer.net/articles/2013-08-12-everquest-next-a-pc-orientated-launch
Precies, en om die reden speel ik liever op de consolemaniak schreef op woensdag 14 augustus 2013 @ 08:38:
Ik snap wat je zegt Voxxel.. maar de ervaring van het spelen op een console is nu eenmaal anders dan spelen op een PC.
B.NET: Junglebeast#2495 | Stormscale Horde
I'll do what I can, but expect very little.
You still have tanks. You still have supports. You still have dedicated DPS. However, the AI (or other opponents) know enough to not just run face first into the "tanks". But, part of the kit of a good tank (or bruiser) is their disruption ability. Now, the AI has to think about whether it's a better decision to damage the person they can reach, or to take a lot more damage (and risk dying) before getting to a more desirable target.
Now, let's take this one step further and quit saying the word "tank" and saying the word "melee". And instead of healer let's say "support". Now, we have the same group, but the AI has to decide between a melee who can do decent amounts of damage, but is in their face, or a ranged who can do higher damage, but requires gap closing. Or chase the support who can constantly kite them while the melee and ranged are doing damage.
This is what I imagine the "destruction" of the holy trinity to be while still maintaining player roles. I think it's just a progression of AI - sure, some creatures may be stupid enough to just attack the first thing they see, but if you were fighting human-equivalent thinking NPCs, you would expect them to be smart enough to assess threat and invalidate the idea of a true tank. And, without a true tank, I don't think you're going to see the idea of a true healer. Support skills that limit mobility, etc will become much more important when there is no longer one damage sponge to be clicked on.
B.NET: Junglebeast#2495 | Stormscale Horde
Er komt niet zo zeer een tank/dps/healer role. Daar moet je bij WoW blijven. EQN krijgt een andere speelwijze.MrHarry schreef op donderdag 22 augustus 2013 @ 16:33:
hoop zo dat ze wel de classes erin laten zoals ze bedoeld zijn, dus niet zoals in guildwars 2. Maar dat je echt een cleric nodig hebt om te healen, een tank om te tanken en een monk/sk voor te pullen. Dus niet dat halfbakken gedoe zoals in GW2 en wow maar echt een dedicated class per rol.
B.NET: Junglebeast#2495 | Stormscale Horde
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[ Voor 21% gewijzigd door junglebeast op 01-09-2013 14:05 ]
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B.NET: Junglebeast#2495 | Stormscale Horde
'Multiple exclamation marks,' he went on, shaking his head, 'are a sure sign of a diseased mind.' - Pratchett.
[ Voor 5% gewijzigd door Hurtebise op 11-11-2013 21:44 ]
B.NET: Junglebeast#2495 | Stormscale Horde
Moet je zeker deze nieuwe vids eens bekijken, wat nieuwe uitleg over de Founder's Packs (2 vids):maniak schreef op dinsdag 12 november 2013 @ 09:32:
Ik snap niet echt wat Landmark is en wat de "aanbieding" te maken heeft met EverQuest Next. In de mail die ik heb ontvangen krijg ik 3 opties (die geld kosten) mbt Landmark. Welke invloed hebben deze aanbiedingen voor EverQuest Next?
[ Voor 59% gewijzigd door Hurtebise op 13-11-2013 10:15 ]
[ Voor 8% gewijzigd door Shotgunbunny op 13-11-2013 10:26 ]
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B.NET: Junglebeast#2495 | Stormscale Horde
Today I am excited for four of EverQuest Next’s classes have been announced in PC Gamer! There will be many more to come, I’m sure, but discovering future class choices is always exciting, so from EQNexus:
Cleric - Wields either a two-handed hammer or a hammer and shield. Buffing and protecting allies is the typical Clerical duty, but these magic men and women do it with the power of fire, which gives them some killing power, too.
Necromancer - Wielding a tome or a dagger and focus object, the Necromancer summons destructive chaotic energies and comes with a companion: a Monstrosity that grows in power with its master.
Beast Lord - If you’re a fan of ‘trampling’ and ‘savaging,’ the Beast Lord’s furry friends make excellent companions. You can do your own savagin, too, with a flail and shield combination, or a spear for medium range attacks.
Tempest - With two blades or one two-handed blade, the Tempest ‘dances across the battlefield’ and unleashes powerful winds and blasts of lightning. Ought to appeal to fans of action RPGs.
Tempest, mostly, has my eye from these choices. I adore classes that utilise lightning and this one sounds fantastic, even from this small piece of information. I can already picture it playing like a storm itself. My character wielding a huge blade and swooshing towards her enemies in a whirl of wind and lightning, cracking down and breaking the very earth around her feet as her lightning-crackling blade stabs into the very heart of her enemy, and dancing around it until it is no more. *rubs hands together* Most excellent. Beast Lord, also somewhat has my attention. From the blog title you might guess at my love of all things adorable in the gaming world but usually this comes alongside the Ranger class, so for me it’s interesting to see the first announced pet class sounding a bit more Barbarian than Ranger. Of course it’s all speculation for the moment but it’s always interesting to imagine these things.
For the moment, we don’t know whether or not these will be baseline classes or unlockable ingame or a mixture of the two, or none of the above. Personally, I’d like to hold back on speculating and get the answer from the EverQuest Next officials, but don’t let that stop you. What do you think of these announcements? Base classes or no? Which most catch your eye and what are your hopes?
[ Voor 4% gewijzigd door Hurtebise op 26-11-2013 22:06 ]
Beetje OP is dat wel. In EQ heeft de necromancer altijd 1 skeleton pet gehad. Je kon wel steeds een betere summonen. Kan de geluiden nog goed voor me halen. Die waren echt super destijds..maniak schreef op woensdag 27 november 2013 @ 09:29:
Eindelijk een Necromancer ... Alleen lijkt het dat hij maar 1 pet heeft.. Zie liever een Necromancer zoals in Diablo 2, dat was een briljante class.. 50 skeletons, deur openen, skeletons naar binnen, deur weer dicht, even wachten, PROFIT!
B.NET: Junglebeast#2495 | Stormscale Horde
B.NET: Junglebeast#2495 | Stormscale Horde
Mijn EQ2 necro had allemaal verschillende skeletons, en ik kon er op een bepaald moment ook heel veel tegelijk summonenjunglebeast schreef op woensdag 27 november 2013 @ 17:29:
[...]
Beetje OP is dat wel. In EQ heeft de necromancer altijd 1 skeleton pet gehad. Je kon wel steeds een betere summonen. Kan de geluiden nog goed voor me halen. Die waren echt super destijds..
http://www.rozziland.com/eq/skel_hit.wav
http://www.rozziland.com/eq/eqsounds.html
Dit ziet er toch echt goed uit. Kijk er heel hard naar uit!
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B.NET: Junglebeast#2495 | Stormscale Horde
Release, NDA & SOE Live
The question everyone is curious about: When does Landmark Alpha start?
John: The one question I promised our PR person I would keep my mouth shut about. I can say stay tuned. very tuned. [Source]
Will alpha-access founder's packs be available after alpha launches?
John: Alpha-access founders packs will still be available after alpha launches. [Source]
What does the Long Term release look like for EQN? Will it be around the end of this year, or does it look more like late next year?
John: not sure yet. Likely sometime next year. [Source]
Will the NDA allow us to post helpful information for other alpha participants on the alpha forums? Or will there be another restricted site that we could use? Another site could go "public" when the NDA is lifted.
John: we will have forums. Btw, I hope the NDA doesn't stay up too long. [Source]
What can we expect from SOE this year?
John: Everquest Next Landmark will launch.... we have expansions for EQ and EQ2 and an unannounced MMO that we're working on. [Source]
Payment Models, Cash Shop & Authenticator
Is Planetside 2 a good gauge for the pricing model of things sold in the cash shop for Next and Landmark?
John: no. We do our best to try to price things fairly. We're still looking at Planetside 2 pricing and evaluating if we want to move some things lower. Every game has it's own monetization requirements. We'll look at that in EQNL and let the community have their say before we finalize it. [Source]
Will Paypal ever be an option when purchasing Membership?
John: yes it will. fairly soonish [Source]
Ever the option to buy Membership through SC/Steam wallet and not only CC?
John: we have a lot of different ways to pay. We are actually working with Valve on some Steam wallet / subscription stuff. [Source]
Will a mobile authenticator app finally be launched with EQNL/EQN? the FAQ at https://www.soe.com/authenticator-faq?locale=en_US[1] has been promising one "in the near future" since mid 2011 but as yet nothing has materialised.
John: this is a total fail on us. The issue is resources in our platform group. We have been talking internally about a different way of doing this that we could get done quicker. I will have more info on this next week for you. [Source]
Class, Race & Player Models
Class you're most excited about in Everquest Next?
John: Bard. [Source]
No holy trinity in EQNext, what was the reasoning behind this? In GW2 it ended up being a sad experience running through dungeons jumping around like lemmings. One thing that I loved about EQ was the fact that we had so many roles. Debuffer, slower, tank, healer, DPS etc...How will this experience differ from GW2?
John: I have opinions on this. Strong ones. I'm going to let Dave do his job and hande those kinds of questions. Not dodging.. but I want to let the people making the game explain it. I don't get everything I want around here. Not by a long shot [Source]
The most important question of all, will the Master Race, the Iksar, make an appearance in EQN?
John: always with the Iksars..... I wish we had never put those damn things in! [Source]
What is your take on EQL/EQN's art direction and why it was chosen? I am conflicted b/w liking the more cartoonish look and missing the more realistic aspects of past EQ's.
John: we were conflicted ourselves at first... because of EQ's more realistic historic roots. But we felt this is the right art style to convey the emotion we want on the players faces in particular. Things just kind of came together and everyone said "that's it right there". Not saying it's for everyone, but I will say it's amazing when you actually see it in game. I admit the screenshots don't do it justice. [Source]
Many of the characters we've seen so far are cartoony, baby-faced, and have over-sized hulking armor. Could you please have Rosie ensure that we can customize them to look grittier and darker?
John: believe me there is plenty of gritty stuff coming. You have to see the art style in motion. I'll be honest - the screenshots don't do it justice at all. [Source]
Player versus Player
Tell us something about PVP in EQN.
John: It won't be an afterthought. We are going to make PvP matter in an Everquest game or we're going to die trying. [Source]
The thing that excites me most about ever quest next is the creation and destruction of cities. How open to our whims will the world truly be? Will we be open to build and modify anything or can we rampage across the countryside?
I really hope there are "PvP" servers where everyone can create or destroy any terrain or house at any time. Perhaps something you can buy to place limited protection on a thing, but it would also need a way to be undone so the war isn't stalled by one child's home.
John: I agree completely and fear not.. this is the focus of PvP. [Source]
Gameplay & Content
Is there anything that you can say/share with the rest of the public that will quell all of the doubts about the "emergent AI and/or StoryBricks System"?
John: Have no doubts. The emergent AI system is the real secret sauce. Forget the awesome world that you can blow up. This is what's really going to change MMOs forever. [Source]
With Emergent AI, will mobs ever respawn when killed or will "new" mobs have to travel back to that location, if their AI doesn't make them look for a new destination?
John: some of the spawning questions are what I would call "we're going to try a bunch of methods" kind of things. [Source]
In regards to EQN/EQNL and the emergent AI, will we be able to see migrations/roaming hordes of NPCs throughout the world or will mobs simply 'appear' in new locations?
John: they won't just pop / repop. that's the whole awesome sauce. If a storekeeper opens his store in the morning.. he had to walk from his house to do it. Oh the evil things we can do.... [Source]
Will EQN and/or have zones? or will be a seamless world (with limited loading) like WOW?
John: seamless (except for some situations). [Source]
Will EQNL have a dynamic day/night cycle? IE, will there be different things spawning at night?
John: yes and yes (remember combat won't be there right away though). [Source]
What are the plans for "end-game" in EQ:Next?
John: What we plan on doing is making amazing content and to keep doing it. There will be plenty to do end-game. [Source]
One of my favorite things about the everquest franchise has been getting together with some friends and leaving a dungeon with a badass new sword or wand. Is the loot in EQN going to be desired with that same 'ooh upgrade' sense?
John: oh yeah. Loot fiends will be happy. [Source]
Any plans to have musicians or the ability to play music in some way in EQN or EQNL?
John: yes [Source]
EQN, not true EQ successor? The focus on building and economy is great but no raiding and armor progression etc, skeptical.
John: You SHOULD be skeptical. Judge what we make once you've played it. We're tired of the same old game for 15 years. We want to make something new. When we do this right it's going to change online gaming. I'm super excited. [Source]
Have you considered hiring a resident economist to help design and tune the economy of EQN?
John: yes. [Source]
EverQuest 1 has been considered by many as a "hardcore" MMO, will EverQuest Next be a "hardcore MMO"?
John: This whole "hardcore" MMO thing is a unicorn IMO. I hate unicorns. what is hardcore to one person may be completely different to another person? I don't believe we can come up with a definition for this. What it usually means is the game is very punishing in some way. A game is either fun or it isn't. If it's fun enough, I'll overlook the annoying things (Day Z) or a clunky interface (Eve). when people say something is hardcore, I think more often than not they're referring to what you referenced.. time investment.
To me this is simple - time investment is hugely important and we will keep that as a major factor in all our games. [Source]
Modern MMOs tend to cater to the single-player, and due to this, the majority of the world landmass becomes to be simplified to accommodate them. What is EQN's stance on this?
John: Current Gen MMOs don't have the significant advantage that we have. Our world is not just on the surface. It's deep. Very deep. So we can have our cake and eat it too and we plan too! [Source]
Hello! Regular Planetside 2 player and amateur map maker for other games. I love watching /u/arclegger[1] create new bases for PS2 on his livestream. Will users have the same kind of power the developer does in building landscapes/structures in EQNL?
John: exactly the same power. Literally you guys will be using the same tools we use. [Source]
Occulus Rift, PS4 & Mac Support
I remember back in the office tour video (I think), that there was a hint at the end towards EQN:L supporting the Oculus Rift... did you just experiment on that or can we get our hopes up?
John: we will support Oculus Rift in some way shape or form. Probably for no other reason then it's really damn cool and programmers love that stuff. [Source]
Hearkening back to the EQN Black Box video and the bit with Terry wearing the Oculus Rift...are you thinking about experiment with any other VR solutions in EQN such as the Virtuix Omni, STEM System etc.?
John: hearing good things about 2 competitors.. one of which actually comes from Sony. so I'm thinking this is real and we may have our Snowcrash after all. [Source]
So how about this, has SOE's work on MMO's for the home consoles been good for business? And if so, will we see more games and support for the newest one (ie ps4)?
John: yes. We will absolutely be bringing EQN to the Playstation 4! [Source]
You mentioned a Mac port of PlanetSide 2. As EQ Next and EQ Next Landmark use the same engine, are Mac ports of those in the cards as well?
John: there would be yes. [Source]
General/Miscellaneous
With EQN now looking to be very far off, and EQN:L being the primary focus, do you have any intention of supporting the EQ:N fans (The fans who don't particularly care for Landmark) and continuing to dole out information about EQN as EQN:L is being developed?
John: EQN is very much in the forefront of what we're working on. You'll be getting lots of updates about it along with Landmark. [Source]
You've taken some bold steps with the design of EQN (of which I am a huge fan of). What made you pull the trigger? From a business angle what made you think slight modifications to traditional mmo design would not be enough for a new everquest?
John: We got bored like everyone else of the same old game. Simple as that. [Source]
How far did EQN get into the development process both times before it was restarted?
John: about a year each time. To be fair, underlying tech work was shared between the first two. [Source]
Could you do more in the way of licensing (or creating yourself for that matter) more EQ media outside of just the game?
John: we've merchandised EQ in a lot of different ways. Some have worked. some haven't. But we have a great surprise in store for EQN and EQNL in this regard[Source]
Can we expect to see advertisement for EQN and Landmark on TV?
John: we've done plenty of TV before and will do more in the future. [Source]
Here's a simple request, would it be possible to earn EQ Landmark/Next rewards in other games or past games. I would like a life day robe from SWG for my 5 year sub, Lifestone from EQ2 etc. Or even new quest content where we are rewarded cross game. It would get a lot of people playing your other titles?
John: excellent idea. One I will bring up right away. [Source]
What's the in office story behind Qeynos?
John: funny story about Qeynos.. It was one of those things like the fish pictures in malls where you can't see it.. and then you can. Until about a year before release I had no idea that Qeynos was SonyeQ. Until I just saw it one day and just laughed. There's lots of stuff like that in EQ. Bill Trost the guys had so much fun. [Source]
With Vanguard shutting down, are you planning on integrating the Guide/Knight Program with EQNL/EQN or other existing SOE titles? How involved will they be?
John: Guide Program - yes. Can't say how involved because we don't know yet. [Source]
What kind of long term goals are planned or you are just hoping to do for EQN?
John: Our goal as a company are to develop amazing virtual worlds for our players. In this case, what we're hoping for is this idea of an ecosystem with the game at the center of it is the right way to go. What I mean by that is we want players playing the game, but also participating in the larger social ecosystem for the game. Whether that's by making items in Player Studio... making a cool new in-game strategy guide (that's coming to Player Studio) or volunteering as a Guide.. we want people to feel like it's their game.
So my perfect scenario would be for us to keep adding amazing systems and content for the game, but focus these on enabling the players to do more and more. To run governments.. to wage wars.. to really live the exciting online life we all want! [Source]
B.NET: Junglebeast#2495 | Stormscale Horde
B.NET: Junglebeast#2495 | Stormscale Horde
Heb je een bron voor dit?Metalkai schreef op vrijdag 31 januari 2014 @ 22:59:
Vandaag begint de Alpha voor degene die Alpha toegang gekregen hebben bij hun pre-order. De e-mails zullen later vandaag verzonden worden.
https://twitter.com/DaveGeorgeson/status/429337381104140292
[ Voor 18% gewijzigd door Metalkai op 01-02-2014 00:06 ]
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[ Voor 28% gewijzigd door bangkirai op 01-02-2014 21:47 ]
[ Voor 35% gewijzigd door Hurtebise op 01-02-2014 22:23 ]
Ja Landmark is de grote speeltuin voor de spelers. De echte sandbox zeg maar.bangkirai schreef op zaterdag 01 februari 2014 @ 13:06:
Ok, mail kwam dus vandaag binnen en gisteren was er nog niks, terwijl alle sites van everquest landmark het over before 28 february vermelden
Even voor de duidelijkheid: EverquestNext LANDMARK is dus een apart spel dan everquest next.
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Build from the Cloud up! | Battletag: NightFly#2112
B.NET: Junglebeast#2495 | Stormscale Horde
Je moet niet al de forges etc gaan maken hoor, gewoon de laatste versie bij iemand anders maken.Metalkai schreef op dinsdag 11 februari 2014 @ 12:13:
Ik had in het begin van de alpha erge problemen met de stabiliteit van het spel. Constant crashen tijdens het overstappen naar een andere shard, op plekken spawnen ergens in de wildernis, of spawnen ver boven de wereld en daar vast komen te zitten. Te verwachten van een alpha natuurlijk, maar het maakte het niet erg speelbaar.
Nu blijkt dat er een grote memory leak inzat die ze de afgelopen week gefixed hebben, en sindsdien loopt het als een zonnetje. Heb ook eindelijk mijn claim weer teruggevonden, nu ze de interface ervoor gefixed hebben.
Ik heb nog niet veel zitten maken, ben vooral bezig geweest met het upgraden van mijn tools en equipment, maar tot nu toe vermaak ik mij wel.
Oh dat doe ik ook niet. Dat ga ik waarschijnlijk pas doen als ik voor de rest niks meer te maken heb. Ik loop altijd overal rond om materials te verzamelen, dus ben niet vaak in de buurt van mijn claim. Heeft dan inderdaad ook geen nut om crafting tables en forges te maken.bangkirai schreef op dinsdag 11 februari 2014 @ 12:38:
[...]
Je moet niet al de forges etc gaan maken hoor, gewoon de laatste versie bij iemand anders maken.
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[ Voor 0% gewijzigd door Remagine op 13-02-2014 09:55 . Reden: typo ]
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"Hello, Landmarkians!
Our Alpha has been absolutely fantastic. We could not have asked for a better result with you, the players, finding a huge assortment of radical new ways to use our building tools and cooperating so incredibly to push the boundaries of our game. Thank you!
But now, Alpha is about to end and Closed Beta is about to start!
When does Closed Beta start? Wednesday, March 26th. Right around the corner!
To prepare for Closed Beta, the servers will be down so we can wipe data and set up the new islands. Those preparation days will be Monday and Tuesday, March 24th and 25th.
Therefore, the last day of Alpha is Sunday, March 23rd. So party this weekend like it's the end of the world! (Because it is! Very, very briefly.
To get ready for the end of Alpha, we *highly recommend* that you template any items on your claims that you want to resurrect during Closed Beta. Consider templating things with props, without props, and possibly even re-textured as dirt or something simple so that you can rebuild it easily when you have few resources available. (NOTE: When the claims are wiped at the end of Alpha, we will be templating each of your claims for you, BUT many of your claims require vast amounts of resources before they can be placed so it still might be beneficial for you to go in and make individual templates to make it easier to restore pieces of your claim as you gain resources.)
What will the data wipe entail? EVERYTHING will be wiped...except your character name, your templates and any items you purchased (Founder's Pack items or marketplace purchases). Yes, that means everything else. When Closed Beta begins, you will need to choose a new appearance, gather new resources, craft new tools and make new claims from scratch again. Everyone starts at the same place.
Upward and onward! And please be sure to welcome all our new Closed Beta friends when they arrive!"
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[ Voor 92% gewijzigd door junglebeast op 27-03-2014 16:07 ]
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[ Voor 3% gewijzigd door Hurtebise op 07-02-2015 19:09 ]
Als je kijkt naar de footage die nu beschikbaar is hoop ik het niet. Ziet er niet uit alsof ze ook maar enigszins in de buurt komen van iets wat je alpha zou kunnen noemen. De presentaties die ze laten zien zijn 90% gepraat, met zeer korte gameplay clips tussendoor.fitznl schreef op zaterdag 07 februari 2015 @ 14:01:
Even stevig afstoffen.
In verband met de planning voor 2015 met betrekking tot mmo's
Verwacht iemand dat het spel in 2015 uit zal komen of moet ik uit gaan van een 2016 release?
Nieuws over Landmark, dixit Holly Longdale, executive producer van Landmark:To Our Daybreak Community,
I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.
For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.
For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Next would not meet the expectations we – and all of you – have for the worlds of Norrath.
The future of the EverQuest franchise as a whole is important to us here at Daybreak. EverQuest in all its forms is near and dear to our hearts. EverQuest and EverQuest II are going strong. Rest assured that our passion to grow the world of EverQuest remains undiminished.
Yours truly,
Russell Shanks
President, Daybreak Games
Curiously, Shanks doesn’t mention Landmark by name, but Daybreak’s Holly Longdale quietly told forumgoers this morning that Landmark is scheduled to launch later this spring. “Landmark will be available for $9.99 USD. At this time, we do not have any plans to make Landmark free-to-play,” reads the FAQ. “There are no plans at this time to require a membership to access Landmark or include Landmark in All Access.”
Meer info.To the Landmark community,
With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017.
Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.
While there is still time to enjoy Lumeria and the many worlds you’ve built within Landmark, we wanted to let you know what you will be seeing happen between now and February. Beginning today, Player Studio items will no longer be available for listing or for purchase in the Landmark Marketplace. Landmark will also no longer be available for purchase. All items in the Marketplace with a Daybreak Cash price will have their price reduced to 1 DBC.
The game servers, as well as the accompanying forums and social media channels, will be closed at 4:00PM Pacific Time on Tuesday, February 21, 2017.
We want to thank each and every one of you for your creative contributions to Landmark.
Daybreak Game Company
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