Een paar kleine nieuwtjes:
- Rime gebruikt Unreal Engine 4
(trailer:
YouTube: Rime from #PlayStationGC | #PS4 
)
- PSVita Remote Play werkt ook zonder tussenkomst van je Wi-Fi netwerk door rechstreeks verbinding te maken met de PS4. En deze vorm van Remote Play biedt waarschijnlijk de beste ervaring met zo goed als geen lag. (
http://www.psx-sense.nl/1...e-wi-fi-verbinding-nodig/)
- War Thunder (Combat flight simulator game) voor PS4 ondersteunt head tracking met de Playstation camera.
PSU:You’ve worked with Sony’s DualShock controller before with the likes of L-2 Sturmovik: Birds of Prey and Birds of Steel. Do you think the DualShock 4 brings with it any extra functionality that improves the flight combat genre?
GE: It has a touchpad which helps incredibly when navigating the menus, and improved design overall. Also we implemented innovative control method as well which works like a mouselook on PC – you only need to choose the direction with a stick and the plane will fly there itself. But it’s better to try than explain this.
"PSU:What features does the PS4 have that helps to make War Thunder the game that you envisioned?
GE: For a start, we’ll support PlayStation Camera, which will be used for head-tracking – so you can look around in battle freely. And we may support new devices developed by Sony if they'll fit into our game nicely"
(
http://www.psu.com/a02137...es-most-action-packed-MMO)
Hij lijkt ook te hinten naar meerdere nieuwe Sony devices, waarschijnlijk de PS4 VR headset?
- Mogelijk Journey en The Unfinished Swan op PS4
(
https://twitter.com/Nathan_Gary/status/396541157087260672)