- the three tumble switches, BO, START, WET, those are actually preset switches. Meaning, whatever settings you do on the wheel, when you flick one of those switches, you can load up any setting you want. For example for warming up the tires i can activate the burnout switch and I can do burnouts easily to heat up the tires before the start of hotlap. Same goes for the start preset, where for example I set my maximum revs to be lower than the max revs, and have less torque put on the rear wheels, as well as change the throttle map to a less steep curve. These changes will allow me to drive off with the least chance of wheelspin while keeping enough torque on the wheels to gain lots of speed, if setup correctly that is

A pitstop would be a nice time to flick that switch as well. As for WET, we will probably do much of the same as with start to be honest. In real life though, the wet tires have slightly different measurements, so they adjust much more settings to make sure everything functions like it should after fitting those (even correct measurement of speed on track is involved).
- Aside from the switches, there is one button that is sort of a preset as well, or more of an override button. This is the Ov button, or overtake. I haven't decided if this will be a push and hold type of button, or a toggle. What this button will do, is take whatever setting we can do on the steering wheel, and max it out. Full revs, full rich fuel mixture, full torque, full kerbs boost.
- Whenever one of the presets or oV button is switched off, the settings will revert to the settings made on the steering wheel, this can probably still give issues along the way.
- The main large knob (mf) of course is something we use to select functions. Now how we are going to use that I don't know exactly, basically we just need to find uses for it really

One function for example could be the clutch bitepoint curve, where we can make that curve steep or shallow depending on the current clutch pedal input. If you actually can tell the difference between the curves when starting, well, that's another question.
- Hopefully we can make diff adjustments as well to use the left encoder, the right will be for the kers harvesting setting, hopefully we can use that as well in the way it is meant to.
- The rest of the buttons will do what they say really, except for pump and drink, and the second rf (rear flap) button. We will find uses for that probably, or not
I know it is recommended using two encoders to change the displays and a switch for the brightness on the display. Personally I think that is a bit silly, because how many times during a session or race to you actively adjust the brightness, or the displays? Unless you are showing off the display on a video, I really don't think you change the display more than two or three times during a session. Therefore, I'm assigning the tumble switches at the back of the wheel to the displays. I'm only interested in a couple of things really.. Speed, delta times, position, overall tire temps, and more I can't even think of right now.. The types of switches for that will be of the ON-OFF-ON kind, where only the first and last position will send out a signal. The middle position will be the off position where the display reverts to it's standard setting. Whatever each position on the switch does we can obviously change. It would be cool to be able to change that with the use of the main knob so it can all be done in the car
How this all basically should work, and we can not test this out yet, is have the functions divided in different states. This means there is a 'normal' state, where all the switches and encoders have their functions, but for each preset switch the wheel will be in a different state following other rules. For example, in the normal state of operation we can fiddle with everything single switch and make it look like we know what the hell we are doing... When we feel like it, we can flick the burnout switch to get more heat in the tires for whatever reason, and a different set of rules and settings will be loaded. Per preset switch, we're actually loading a seperate file where we can store settings, base on the standard state of the wheel. The switches on the wheel are now disabled, since we are using the burnout settings right now. The display switches still function like they should, and other buttons not used in the preset as well probably, but all values influenced by the preset are frozen, until you flick the switch off again. This applies to the overtake button as well for example.
Can you do without all of these presets? Of course, everything that is pre-set on the wheel can be altered using the switches, but why bother when you can use a preset. Especially the Ov button sounds cool to be using. For example when you are doing a long practise run, you can change the settings a bit to where you can still keep up a good racepace without too much effort, but keeping fuel consumption and tire wear low. If in the race you find you just can't keep up, for example you can turn up the KERS boost and probably the fuel mixture a bit. Now you still have room left in terms of performace, so if you use the Ov switch as a toggle, you can do 3 laps on full power for example and overtake that guy in front of you, and after that settle back into the pace you were before consuming less fuel an burning up less rubber. Provided you're quicker than that guy ofcourse

The possibilities are really nice when I think about them and with all these buttons and settings we can do, we almost need to think of excuses and uses to actually have those switches do something
