MAG Patch v1.02
Available February 17, 2010 | 40MB (TPPS), 55MB (DLS)
Gameplay
Fixed issue where water-submerged players could not be resuscitated.
Interface
Restricted Medic icon for downed players will only show up to those with the “Resuscitation” Support Skill Equipped.
Incapacitated player icons are now hidden from teammates who can’t resuscitate them.
Added distance indicator for incapacitated teammates (meters).
Added distance display for “Anti-Personnel” and “Anti-Tank” Mines for both teammates and enemies equipped with the “Explosives Detector.”
Localization changes for language in the Armory screen.
Technical
Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
Statistical changes to support eventual integration into MAG.com website.
Server
Improved server performance to reduce instances of lag in population-heavy games.
Groups cannot enter match if one of its members is banned from the game.
Regional server hosting IDs adjusted in North American locations.
en dat was 't, ik had een waslijst aan fixes verwacht

(kijk eens op forums.mag.com staan 1001-issue's)
Klein lichtpuntje; "The patch after 1.02 is gonna be H-U-G-E. More on that one when I'm at liberty to say."
//edit;
>
So what about issues like the doors on SVER's domination? And other bugs?
<
The patch that fixes all of them (that we know of) is ready -- just waiting on the go-ahead from the QA process to make sure it passes. Which, to those of you not in the know, is a long process -- in order to be "approved" you have to make it through QA tests in all territories and part of that approval is making sure that your fixes don't break anything else. As for why it took so long, this one has been a more complicated fix than it sounds.
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Voor 23% gewijzigd door
himlims_ op 17-02-2010 09:30
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