Wipeout HD

Developer(s) SCE Studio Liverpool
Publisher(s) SCEE
Release date(s) 25 September 2008
Genre(s) Racing
Mode(s) Single-player
Online Multiplayer
Wipeout HD is a downloadable entry in the Wipeout racing franchise, developed by Sony Liverpool for the PlayStation 3 video game console. The first entry in the series on the PlayStation 3, the game is largely a high-definition remake of past elements from the Wipeout series - including tracks and teams from the PlayStation Portable games, Wipeout Pure and Wipeout Pulse - whilst adding some new features to the franchise.The high-definition upgrade allows the game to render graphics output at 1080p resolution with a frame rate of 60fps, and combines a Dolby 5.1 surround soundtrack.
Worldwide release 25 September 2008.

Gameplay
Race in Wipeout HD's Chenghou Project track, showing heads-up display.Gameplay is largely similar to that of previous Wipeout entries. The player pilots an anti-gravity craft, selected from one of several teams and, depending on the game mode, competes using speed and weaponry in an attempt to beat the competition.
There are five main race modes in Wipeout HD: Single Race, Tournament, Time Trial, Speed Lap, and Zone mode. Single Race is a straight-forward start-to-finish race against seven other competitors, and Tournament comprises a series of Single Races, won by having the highest aggregate score. Time Trial sees the player attempt to beat a set time for multiple laps, whilst Speed Lap is only one lap against the clock. Zone mode, first introduced in Wipeout Fusion, returns in Wipeout HD, and sees the player's initially slow craft becomes progressively faster throughout the race, passing through different numbered zones, or categories of speed; the player must continue to navigate the course until their energy runs out and the ship explodes.Visuals also differ greatly in this mode, with environments stripped of texture, replaced with a single colour that changes continuously in waves, whilst graphic equalizers on the track and scenery display the waveform for the currently playing audio track.
Each of these race modes can be found in the single-player campaign mode. The campaign mode is represented by a grid of hexagons, with a total of eight events in the campaign mode, each of which comprise a number of different races and race types.Starting from the slowest and easiest Uplift event, the number of races per event and the speed and difficulty of the opponent's AI increases as the event number increases culminating in the final event, Meltdown.To progress through the campaign, players win a certain number of points depending on their finishing position, which in turn unlock new races and ultimately, the higher-level events. Not only does this unlock new races for the campaign mode, but it also unlocks tracks and teams for use in racebox mode, which is intended for single-player or multi-player one-off races.
In addition to offline-play, Wipeout HD offers eight-player online play. A lobby system allows players to find races to join, which can comprise either single races, or twelve-race competitions.Should a player's ship explode due to loss of energy, unlike the single-player mode, the player's craft will reappear on the track some moments later.Voice chat is also supported for online racing
A new introduction to the series is the Pilot Assist feature. Intended for beginner or intermediate players, it is a passive auto-piloting feature that assists players by nudging them away from the edges of the track, though its effects at higher speed settings are less desirable. Wipeout HD allows players to control their craft by using the motion-sensitive features of the SIXAXIS controller. Motion control comes in two variants; pitch and steering, or pitch alone. The former allows the craft to be totally controlled by moving the controller, whilst the latter allows the player to control using the analog sticks but raise or lower the nose of the craft by tilting the controller.
Another new addition is the Photo Mode, which allows the player to take screenshots of the game and save them to the PlayStation 3's hard drive as full 1920x1080 resolution images These photos can be manipulated after being taken, with such features as exposure, saturation, lens focus, depth of field and motion blur available for adjustment. Accessed under the Photo folder in the Cross Media Bar, these images can then be transferred to PC, used as wallpaper, sent to friends, and so on.
Wipeout HD also features 38 trophies, which range from the simple - such as merely using the Photo Mode - to the difficult, such as reaching the high-speed Zone 75 in Zone Mode. Twelve of the trophies are hidden, with no description on how to obtain them visible to the player, whilst the final of the thirty-eight trophies is a Platinum Trophy entitled Transcendence, obtained when all other trophies have been collected.
Teams
Twelve teams are featured in Wipeout HD, and their ship designs are inspired by those featured in Wipeout Pulse:
AG Systems
Assegai Developments
Qirex Research and Development
Piranha Advancements
EG-X Technologies
Triakis
Goteki 45
FEISAR
Mirage
Icaras
Harimau International
Auricom Research Industries
Tracks
There are eight available tracks in Wipeout HD, all of which are remastered versions of tracks from the two previous PlayStation Portable Wipeout games; six of the tracks are from Wipeout Pure, and two are from Wipeout Pulse. All tracks can be played forward and backwards, much akin to the "black" and "white" modes of Wipeout Pulse, as well as in Zone mode Some sections of track also feature Mag Strips, which return from Wipeout Pulse; these stick the player's vehicle to the track, and allow the piloting of sections that would not otherwise be possible due to gravity.
Wipeout Pure Tracks:
Chenghou Project
Sol 2
Vineta K
Sebenco Climb
Anulpha Pass (from "Delta" expansion pack
Ubermall (from "Gamma" expansion pack[
Wipeout Pulse Tracks:
Moa Therma
Metropia
Development
Wipeout HD's Zone Mode, largely devoid of environment textures.Wipeout HD was first officially announced during E3 2007, where it was explained that it would be a downloadable title, available on the PlayStation Network, that would feature high-definition versions of old tracks.Later in the year at the Tokyo Game Show, Sony revealed to journalists that the game would be available before the end of 2007,[12] and would include two further game modes that were ultimately not included for the final release: Elimination and Head 2 Head. However, a 2007 release was not forthcoming; development continued through 2008, and a shifting release date (initially believed to be Summer, 2008) was eventually finalised in the middle of September 2008, for release later that month.
The delay from the initial summer time frame was widely reported as being due to a technical issue in development. Explaining the problem, David Reeves, CEO of Sony Europe, remarked that it was "a specific technical problem with Wipeout that we have to solve", and that while he could not expand upon the point, "it is a really, really tricky technical problem that no region has been able to solve at the moment. [...] I think it will come out before the end of the year but it is something that was just very difficult to get to grips with".Reports soon emerged that the game had failed epilepsy testing, and that the game would have be to re-engineered before it could be released. These reports were addressed by an SCEE representative, who stated that the delay was due to numerous improvements and added features, which included the reverse tracks, four extra ships, two new heads-up displays, the addition of two-player offline split screen mode, and Trophy support.[18] Addressing the reports of health issues, they affirmed that they "take consumer safety very seriously and monitor it very carefully".[18] A comparison video between the preview and final builds later showed greatly toned-down equalizer visuals in Zone Mode.[19] The issues were confirmed when the game's director, Tony Buckley, spoke about the tests, saying that although he felt the tests were subjective and the exact issues "difficult to pinpoint", they took them seriously and that the game has "come out the other end alright, with a lot more content", despite their initial fears that the game would "look poorer as a result".
Future Developments
Wipeout HD will be updated at future intervals with downloadable content, including track packs.
Music
The soundtrack comprises nine tracks, presented in Dolby 5.1 surround sound. The game also allows use of custom soundtracks, so that any music stored on the PlayStation 3 hard drive can be selected during gameplay for use in races.
MoveYa! & Steve Lavers: Chemical
Stanton Warriors: Tokyo
DJ Fresh: X-Project (100% Pure mix)
Ed Rush, Optical & Matrix: Frontline
Noisia: Seven Stitches
MIST: Smart Systems
Mason: Exceeder - Special mix
Booka Shade: Steady Rush
Kraftwerk: Aerodynamik (Alex Gopher/Etienne De Crecy Dynamik Mix)
Review scores
Eurogamer 9/10
GameSpot 7.5/10
IGN 9/10[
VideoGamer 9/10[
Kikizo 9/10
IGN UK 9.2/10
Game Rankings 86%
Metacritic 88%[
Initial reception to Wipeout HD has been positive. Universal praise from early reviews has been placed on the presentation and visuals of the game, with "sharp detail], "breathtaking lighting", and "strikingly artistic visuals that are gorgeous to see in motion"[8]; Zone mode was also praised in this regard, being "nothing short of stunning" and ultimately creating an "immensely immersive experience". The audio and soundtrack were also well-received, being "perfectly put to practice". The low price of the game was also cited as a positive factor.
Criticism mostly stems from the game's porting of tracks and vehicles, as well as soundtrack, directly from the previous two PlayStation Portable games, with "little new for fans of the series to sink their teeth into". Some disappointment was also expressed at the "slightly undercooked" online mode, especially since some competitive modes in this area, such as Elimination, have not been carried over from the PlayStation Portable versions.

Game on!

Developer(s) SCE Studio Liverpool
Publisher(s) SCEE
Release date(s) 25 September 2008
Genre(s) Racing
Mode(s) Single-player
Online Multiplayer
Wipeout HD is a downloadable entry in the Wipeout racing franchise, developed by Sony Liverpool for the PlayStation 3 video game console. The first entry in the series on the PlayStation 3, the game is largely a high-definition remake of past elements from the Wipeout series - including tracks and teams from the PlayStation Portable games, Wipeout Pure and Wipeout Pulse - whilst adding some new features to the franchise.The high-definition upgrade allows the game to render graphics output at 1080p resolution with a frame rate of 60fps, and combines a Dolby 5.1 surround soundtrack.
Worldwide release 25 September 2008.

Gameplay
Race in Wipeout HD's Chenghou Project track, showing heads-up display.Gameplay is largely similar to that of previous Wipeout entries. The player pilots an anti-gravity craft, selected from one of several teams and, depending on the game mode, competes using speed and weaponry in an attempt to beat the competition.
There are five main race modes in Wipeout HD: Single Race, Tournament, Time Trial, Speed Lap, and Zone mode. Single Race is a straight-forward start-to-finish race against seven other competitors, and Tournament comprises a series of Single Races, won by having the highest aggregate score. Time Trial sees the player attempt to beat a set time for multiple laps, whilst Speed Lap is only one lap against the clock. Zone mode, first introduced in Wipeout Fusion, returns in Wipeout HD, and sees the player's initially slow craft becomes progressively faster throughout the race, passing through different numbered zones, or categories of speed; the player must continue to navigate the course until their energy runs out and the ship explodes.Visuals also differ greatly in this mode, with environments stripped of texture, replaced with a single colour that changes continuously in waves, whilst graphic equalizers on the track and scenery display the waveform for the currently playing audio track.
Each of these race modes can be found in the single-player campaign mode. The campaign mode is represented by a grid of hexagons, with a total of eight events in the campaign mode, each of which comprise a number of different races and race types.Starting from the slowest and easiest Uplift event, the number of races per event and the speed and difficulty of the opponent's AI increases as the event number increases culminating in the final event, Meltdown.To progress through the campaign, players win a certain number of points depending on their finishing position, which in turn unlock new races and ultimately, the higher-level events. Not only does this unlock new races for the campaign mode, but it also unlocks tracks and teams for use in racebox mode, which is intended for single-player or multi-player one-off races.
In addition to offline-play, Wipeout HD offers eight-player online play. A lobby system allows players to find races to join, which can comprise either single races, or twelve-race competitions.Should a player's ship explode due to loss of energy, unlike the single-player mode, the player's craft will reappear on the track some moments later.Voice chat is also supported for online racing
A new introduction to the series is the Pilot Assist feature. Intended for beginner or intermediate players, it is a passive auto-piloting feature that assists players by nudging them away from the edges of the track, though its effects at higher speed settings are less desirable. Wipeout HD allows players to control their craft by using the motion-sensitive features of the SIXAXIS controller. Motion control comes in two variants; pitch and steering, or pitch alone. The former allows the craft to be totally controlled by moving the controller, whilst the latter allows the player to control using the analog sticks but raise or lower the nose of the craft by tilting the controller.
Another new addition is the Photo Mode, which allows the player to take screenshots of the game and save them to the PlayStation 3's hard drive as full 1920x1080 resolution images These photos can be manipulated after being taken, with such features as exposure, saturation, lens focus, depth of field and motion blur available for adjustment. Accessed under the Photo folder in the Cross Media Bar, these images can then be transferred to PC, used as wallpaper, sent to friends, and so on.
Wipeout HD also features 38 trophies, which range from the simple - such as merely using the Photo Mode - to the difficult, such as reaching the high-speed Zone 75 in Zone Mode. Twelve of the trophies are hidden, with no description on how to obtain them visible to the player, whilst the final of the thirty-eight trophies is a Platinum Trophy entitled Transcendence, obtained when all other trophies have been collected.
Teams
Twelve teams are featured in Wipeout HD, and their ship designs are inspired by those featured in Wipeout Pulse:
AG Systems
Assegai Developments
Qirex Research and Development
Piranha Advancements
EG-X Technologies
Triakis
Goteki 45
FEISAR
Mirage
Icaras
Harimau International
Auricom Research Industries
Tracks
There are eight available tracks in Wipeout HD, all of which are remastered versions of tracks from the two previous PlayStation Portable Wipeout games; six of the tracks are from Wipeout Pure, and two are from Wipeout Pulse. All tracks can be played forward and backwards, much akin to the "black" and "white" modes of Wipeout Pulse, as well as in Zone mode Some sections of track also feature Mag Strips, which return from Wipeout Pulse; these stick the player's vehicle to the track, and allow the piloting of sections that would not otherwise be possible due to gravity.
Wipeout Pure Tracks:
Chenghou Project
Sol 2
Vineta K
Sebenco Climb
Anulpha Pass (from "Delta" expansion pack
Ubermall (from "Gamma" expansion pack[
Wipeout Pulse Tracks:
Moa Therma
Metropia
Development
Wipeout HD's Zone Mode, largely devoid of environment textures.Wipeout HD was first officially announced during E3 2007, where it was explained that it would be a downloadable title, available on the PlayStation Network, that would feature high-definition versions of old tracks.Later in the year at the Tokyo Game Show, Sony revealed to journalists that the game would be available before the end of 2007,[12] and would include two further game modes that were ultimately not included for the final release: Elimination and Head 2 Head. However, a 2007 release was not forthcoming; development continued through 2008, and a shifting release date (initially believed to be Summer, 2008) was eventually finalised in the middle of September 2008, for release later that month.
The delay from the initial summer time frame was widely reported as being due to a technical issue in development. Explaining the problem, David Reeves, CEO of Sony Europe, remarked that it was "a specific technical problem with Wipeout that we have to solve", and that while he could not expand upon the point, "it is a really, really tricky technical problem that no region has been able to solve at the moment. [...] I think it will come out before the end of the year but it is something that was just very difficult to get to grips with".Reports soon emerged that the game had failed epilepsy testing, and that the game would have be to re-engineered before it could be released. These reports were addressed by an SCEE representative, who stated that the delay was due to numerous improvements and added features, which included the reverse tracks, four extra ships, two new heads-up displays, the addition of two-player offline split screen mode, and Trophy support.[18] Addressing the reports of health issues, they affirmed that they "take consumer safety very seriously and monitor it very carefully".[18] A comparison video between the preview and final builds later showed greatly toned-down equalizer visuals in Zone Mode.[19] The issues were confirmed when the game's director, Tony Buckley, spoke about the tests, saying that although he felt the tests were subjective and the exact issues "difficult to pinpoint", they took them seriously and that the game has "come out the other end alright, with a lot more content", despite their initial fears that the game would "look poorer as a result".
Future Developments
Wipeout HD will be updated at future intervals with downloadable content, including track packs.
Music
The soundtrack comprises nine tracks, presented in Dolby 5.1 surround sound. The game also allows use of custom soundtracks, so that any music stored on the PlayStation 3 hard drive can be selected during gameplay for use in races.
MoveYa! & Steve Lavers: Chemical
Stanton Warriors: Tokyo
DJ Fresh: X-Project (100% Pure mix)
Ed Rush, Optical & Matrix: Frontline
Noisia: Seven Stitches
MIST: Smart Systems
Mason: Exceeder - Special mix
Booka Shade: Steady Rush
Kraftwerk: Aerodynamik (Alex Gopher/Etienne De Crecy Dynamik Mix)
Review scores
Eurogamer 9/10
GameSpot 7.5/10
IGN 9/10[
VideoGamer 9/10[
Kikizo 9/10
IGN UK 9.2/10
Game Rankings 86%
Metacritic 88%[
Initial reception to Wipeout HD has been positive. Universal praise from early reviews has been placed on the presentation and visuals of the game, with "sharp detail], "breathtaking lighting", and "strikingly artistic visuals that are gorgeous to see in motion"[8]; Zone mode was also praised in this regard, being "nothing short of stunning" and ultimately creating an "immensely immersive experience". The audio and soundtrack were also well-received, being "perfectly put to practice". The low price of the game was also cited as a positive factor.
Criticism mostly stems from the game's porting of tracks and vehicles, as well as soundtrack, directly from the previous two PlayStation Portable games, with "little new for fans of the series to sink their teeth into". Some disappointment was also expressed at the "slightly undercooked" online mode, especially since some competitive modes in this area, such as Elimination, have not been carried over from the PlayStation Portable versions.

Game on!
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