IK heb een weekje V2 van de fragFX binnen.
Mijn bevindingen staan op
AVforums en zal ik even quoten hier.
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Ok my FragFX V2 came last week and here are my findings so far:
The "left" part of the FragFX feels like the Nintendo Wii Nunchuk only slightly worse. It does it's job ok.
The right part is the mouse and is most important.
Buttons are ok-ish mouse buttons but do feel a little awkward. It's not the kind of quality you would get from say, a Logitech high-end game mouse. Those are much better. All in all this mouse feels a little cheap.
What I was most curious about is how the right stick from the dualshock would translate to the mouse, and here things get a little tricky.
The mouse does a good job as long as you play with the in-game sensetivity settings. you want this maxed-out.
Problem is....many games do not have a high enough maximum sensitivity level to match the mouse movements in a convenient way.
For example: I tried Killzone 2 and it's sensitivity set to max for the controls is not-so-sensitive at all for the FragFX mouse. So you end up dragging the mouse a lot to turn. sucks.
Fear 2 had a higher sensitivity level and was very playable because of that.
Almost a PC-gaming like experience.
Offcourse I also tried setting the sensitivity on the FragFX itself. the dial on the "nunchuk". Don't touch it. It's horrible.
The higher the level of sensitivity on the dial the more sloppy movement you get. It almost seems that there is some standard maximum "X, Y -axis resolution" and what this dial does is simply blowing this resolution up in dimensions so mouse speed is faster but maintains the same resolution so movement gets worse and worse as you increase the value to the point that there are only "so many" virtual points that the mouse pointer uses as reference and then the fragFX seems to "smooth out" movement between those points. So movement seems smooth but is very unaccurate.
Try pinpointing certain pixels on the screen with the dial all the way up, very annoying.
Now my whole "blowup resolution" story doesn't make sense in a mouse world where both axis' are infinite. I know. But realize that the control sticks on the dualshock HAVE finite axis movement and that the FragFX tries to mimic a mouse while being a weird looking dualshock, really.
It won't replace a PC game mouse. Partly due to game code written for dualshock (where there is faster movement when the stick is further from center, for example) and partly due to the sensitivity level problem.
So my verdict: Very usable for SOME games. Depends heavily on the sensitivity level you can set ingame. Haven't encountered a FPS on PS3 where sensitivity maxed out was perfectly sensitive enough for me, they were all too low on sensitivity and had to use the dial. (and you don't want that) Fear2 came close without use of dial.
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