Welkom bij het eerste deel van Het Grote Next-Gen Consoles Roddel Topic! De bedoeling is dat we hier gaan roddelen over de features van de toekomstige consoles van Microsoft, Sony, Nintendo en de nieuwkomer Infinium Labs. Houd het schoon en netjes! |
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>>Cell-processor • Clocked at 3,2 Ghz • 512KB L2 Cache PLAYSTATION®3 CPU Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance : 218 GFLOPS >>CPU Game Math Performance 218 Gigaflops! >>Custom Nvidia Graphics Processor • Clocked at 550Mhz • 256MB DDR3 700Mhz • 22,4 GB/s bandwidth • 128 bits • 3 Million transistors!!!!!! >>Polygon Performance ? >>Pixel Fill Rate ? >>Shader Performance ? >>Memory • 256MB XDR 3,2Ghz >>Memory Bandwidth • 25,6 GB/s >>Overall System Floating-Point Performance • 2,0 Teraflop • 218 Gigaflops >>Storage • Memorycard reader • Blu-Ray drive • 2,5" Harddisk (not included) >>I/O • 2x HDTV output • 6x USB2.0 • IEEE 802.11b/g • 3x Ethernet • Up to 7 controllers by Bluetooth! >>Optimized for Online • Playstation World >>Digital Media Support • read only CD PlayStation® CD-ROM PlayStation®2 CD-ROM CD-DA CD-DA (ROM), CD-R, CD-RW SACD SACD Hybrid (CD layer), SACD HD DualDisc DualDisc (audio side),DualDisc DVD side) • DVD PlayStation®2 DVD-ROM PLAYSTATION®3 DVD-ROM DVD-Video DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW • Blu-ray Disc PLAYSTATION®3 BD-ROM BD-Video BD-ROM, BD-R, BD-RE >>High-Definition Game Support • Up to 32:9 • 2x HDTV output • AV Output Screen size 480i, 480p, 720p, 1080i, 1080p HDMI HDMI out x 2 Analog AV MULTI OUT x 1 Digital audio DIGITAL OUT (OPTICAL) x 1 >>Audio • Dolby 5.1 • DTS • LCPCM >>System Orientation Vertical and/or Horizontal. | |
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>>www.xbox360.com Product Overview The Xbox 360™ video game and entertainment system places you at the center of the experience. Available this holiday season in Europe, Japan, and North America, Xbox 360 ignites a new era of digital entertainment that is always connected, always personalized, and always in high definition. Xbox 360 gives you access to the games you want to play, the people you want to play with, and the experiences you crave—when and where you want them. Key Highlights
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>>Custom IBM PowerPC-based CPU • Three symmetrical cores running at 3.2 GHz each • Two hardware threads per core; six hardware threads total • VMX-128 vector unit per core; three total • 128 VMX-128 registers per hardware thread • 1 MB L2 cache >>CPU Game Math Performance • 9 billion dot product operations per second >>Custom ATI Graphics Processor • 10 MB of embedded DRAM • 48-way parallel floating-point dynamically scheduled shader pipelines • Unified shader architecture >>Polygon Performance • 500 million triangles per second >>Pixel Fill Rate • 16 gigasamples per second fill rate using 4x MSAA >>Shader Performance • 48 billion shader operations per second >>Memory • 512 MB of 700 MHz GDDR3 RAM • Unified memory architecture >>Memory Bandwidth • 22.4 GB/s memory interface bus bandwidth • 256 GB/s memory bandwidth to EDRAM • 21.6 GB/s front-side bus >>Overall System Floating-Point Performance • 1 teraflop >>Storage • Detachable and upgradeable 20GB hard drive • 12x dual-layer DVD-ROM • Memory Unit support starting at 64 MB >>I/O • Support for up to four wireless game controllers • Three USB 2.0 ports • Two memory unit slots >>Optimized for Online • Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music • Built-in Ethernet port • Wi-Fi ready: 802.11a, 802.11b, and 802.11g • Video camera ready >>Digital Media Support • Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs • Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game • Built-in Media Center Extender for Windows XP Media Center Edition 2005 • Interactive, full-screen 3-D visualizers >>High-Definition Game Support • All games supported at 16:9, 720p, and 1080i, anti-aliasing • Standard-definition and high-definition video output supported >>Audio • Multi-channel surround sound output • Supports 48KHz 16-bit audio • 320 independent decompression channels • 32-bit audio processing • Over 256 audio channels >>System Orientation • Stands vertically or horizontally • Customizable Face Plates Interchangeable to personalize the console | |
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Niet bevestigd: Volgens de geruchten zou Nintendo momenteel aan 2 consoles werken, weliswaar nagenoeg dezelfde, maar net iets andere hardware. System 1
System 2
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LEEG. HIER KOMT DE BESCHIKBARE INFORMATIE OVER DE PHANTOM | |
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Downloads; pictures and movies |
Poll: Welke console ga jij kopen? • Playstation 3 • Xbox 360 • Nintendo Revolution • Infinium Labs Phantom • Reeds voorzien en ben tevreden • PC is stoerder :P • Geen console! Tussenstand: Ook een poll maken? Klik hier | |
Poll: Hoe vind jij het design van de Xbox 360? • 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • Geen mening Tussenstand: Ook een poll maken? Klik hier | |
Poll: Hoe vind jij het design van de Playstation 3 • 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • Geen mening Tussenstand: Ook een poll maken? Klik hier | |
Poll: Hoe vind jij het design van de Nintendo Revolution? • 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • Geen mening Tussenstand: Ook een poll maken? Klik hier |
[ Voor 255% gewijzigd door Yellowneck op 17-05-2005 23:45 . Reden: NIEUW FP! :) ]
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