Het laatste issue waar ik nog aan twijfel vooraleer in op Duitsland aan trek voor onderdelen is de VGA. Heb al redelijk wa reviews zitten lezen mr ik kom niet echt uit men laatste keuzes omdat ik nergens geen site vind waar ze speciefiek met elkaar vergeleken worden en ze hebben elk wel hun voor -en nadelen.
Het betreft:
Radeon 9600 Pro 128Mb @ 150€
4 pipelines, geheugen 600Mhz - GPU 400Mhz - RamDAC 400Mhz, 8x-4x
schijnt goed te overclocken door 0.13µ procede en de tootjes hiervoor druipen van deze site af
4 parallel rendering pipelines
2 parallel geometry engines
128-bit DDR memory interface (64-bit on RADEON™ 9600 SE)
AGP 8X support
SMARTSHADER™ 2.0
Programmable pixel and vertex shaders
16 textures per pass
Pixel shaders up to 160 instructions with 128-bit floating point precision
Vertex shaders up to 1024 instructions with flow control
Multiple render target support
Shadow volume rendering acceleration
High precision 10-bit per channel frame buffer support
Supports DirectX® 9.0 and the latest version of OpenGL®
SMOOTHVISION™ 2.1
2x/4x/6x full scene anti-aliasing modes
Adaptive algorithm with programmable sample patterns
2x/4x/8x/16x anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III+
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
TRUFORM™ 2.0
2nd generation N-Patch higher order surface support
Discrete and continuous tessellation levels per polygon
Displacement mapping
VIDEOSHADER™
Seamless integration of pixel shaders with video
FULLSTREAM™ video de-blocking technology
Noise removal filtering for captured video
MPEG-2 decoding with motion compensation, iDCT and color space conversion
All-format DTV/HDTV decoding
YPrPb component output*
Adaptive de-interlacing and frame rate conversion
Dual integrated display controllers
Dual integrated 10-bit per channel 400 MHz DACs
Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant)
Integrated TV Output support up to 1024x768 resolution
Optimized for Pentium® 4 SSE2 and AMD Athlon™ 3Dnow!
PC 2002 compliant
Radeon 9800 SE 128Mb @ 178€
Grote voordeel hier zijn natuurlijk de 8 pipelines mr is minder goed te overclocken
Eight parallel rendering pipelines
Four parallel geometry engines
256-bit DDR memory interface
AGP 8X support
SMARTSHADER™ 2.1
Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control
2.0 Pixel Shaders support up to 16 textures per rendering pass
New F-buffer technology supports pixel shader programs with unlimited instructions
128-bit, 64-bit & 32-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Shadow volume rendering acceleration
Complete feature set also supported in OpenGL® via extensions
SMOOTHVISION™ 2.1
2x/4x/6x full scene anti-aliasing modes
Adaptive algorithm with programmable sample patterns
2x/4x/8x/16x anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III+
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
Z cache optimized for real-time shadow rendering
TRUFORM™ 2.0
2nd generation N-Patch higher order surface support
Discrete and continuous tessellation levels per polygon
Displacement mapping
VIDEOSHADER™
Seamless integration of pixel shaders with video
FULLSTREAM™ video de-blocking technology
Noise removal filtering for captured video
MPEG-2 decoding with motion compensation, iDCT and color space conversion
All-format DTV/HDTV decoding
YPrPb component output*
Adaptive de-interlacing and frame rate conversion
Dual integrated display controllers
Dual integrated 10-bit per channel 400 MHz DACs
Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)
Integrated TV Output support up to 1024x768 resolution
Windows® Logo Program compliant
Sapphire Atlantis 9600 XT 128Mb @180€ (ATI GPU)
Ook een leuk kaartje
128MB DDR memory accelerates the latest 3D games
Double Data Rate memory removes hardware performance bottleneck and provides end users with faster 3D graphics
Industry's only 4-pipeline graphics solution in its 2nd generation, providing twice the rendering power of any currently competing product.
Supports the new AGP 8X standard, providing a high-speed link between the graphics board and the rest of the PC (2.0 GB/sec)
First to fully support DirectX® 9.0 and the latest OpenGL® functionality
VIVO (Video-in & Video-Out) Optional
New SMARTSHADER™ 2.1 technology allows users to experience complex, movie-quality effects in next-generation 3D games and applications
SMOOTHVISION™ 2.1 technology enhances image quality by removing jagged edges and bringing out fine texture detail, without compromising performance
128-bit floating-point color precision allows for a greater range of colors and brightness
Unique VIDEOSHADER™ engine uses programmable pixel shaders to accelerate video processing and provide better-looking visuals
ATI's new FULLSTREAM™ technology removes blocky artifacts from Streaming and Internet video and provides sharper image quality
Laat jullie ideeën maar de vrije loop
btw: als ik van de V-mods af blijf en het gewoon hou op tooltjes om busnelheid wa op te drijven, is het dan ok da ik de standaard GPU-koeler behou of beter een zalman erop schroeven? Deze zijn trouwens hennig zwaar
Greetz
Gelukkig nieuwjaar trouwens
Bibi