geen probleem hoor, use them as you wish!!
Maargoed ik heb nog wat extra info over de

3dfx Mojo

gevonden!
check this dude:
"Mojo, the essentially new tiled solution, must have been appeared some time later. 3dfx had its reasons to purchase Gigapixel technologies. Mojo was to feature some essential innovations – the implementation of some type of hardware filtering when each tile of the screen buffer stores not only dot colors, but also the information about primitives that touch it (binning architecture). I.e. triangles sent to the accelerator would be hardware-sorted directly on fly at the expense of their owner tiles definition. Besides, Mojo was to feature the 16-bit floating format for color components calculation and storage. It could produce very precise 64-bit floating colors as well as the broadest dynamic range. And maybe even something else, who knows… The future is probably for tiled architectures, and the following NVIDIA products (30-40 series) will undoubtedly incorporate some key concepts from Mojo."
Dat vond ik wel leuk om effe te posten
Dit vond ik ook wel inressant....:
"Daytona- 3dfx's first low-end OEM part. Daytona was effectively a VSA-100 part with a DDR memory controller and a 64-bit memory bus. The idea was to deliver a cheaper version of the VSA-100, with the 64-bit bus making a notable dent in cost. Daytona simply could not be finalized though. It would tape out and a bug would be found, then tape out again and another bug would be found. Fortunately, a chip was not made between each tape out with the final number being A7 silicon. In the end, this resulted in considerable delays and final Daytona silicon never coming to life."
"Rampage (Spectre) - 3dfx's next high-end graphics part was capable of quad-chip support. Rampage silicon had come back from the fab just weeks before the announcement of 3dfx's demise. Sage, Rampage's geometry processor had recently taped out as well, so expectations were high. The first revision of Rampage silicon was able to achieve 200 MHz clock frequencies without active cooling. Originally, the expectation had been to ship it at 200 MHz, but with this capability, there was nothing limiting it from 250+ MHz clock speeds."
"Of interesting note are the two bugs that did exist in Rampage silicon. The first was the DAC being flipped, reversing the color channels. It is hard to be certain how this bug managed to slip through, but it did. One possible reason it was not detected is because this was one of the few places on the chip that had not been simulated. The temporary fix was an interesting little board that was attached between the monitor cable and VGA connector. It flipped all the color channels, making it display correctly."
"The second bug was an AGP issue that had initially caused some problems but was corrected for bring up boards by fibbing the chips."
"Here are the specs on Rampage, and its companion chip, Sage:"
Rampage
200+ MHz Core
Approximately 30 million transistors
4 Pixel Pipelines
8 textures per-pass
DX 8 Pixel Shader 1.0
Quad-Chip support
Sage
50 million triangles/sec sustained
150 million triangles/sec real world
DX8 1.0 Vertex Shader
Approx. 20 million transistors
[Sage = Scalable Architecture Geometry Engine]
"Did Sage ever REALLY tape out? Sure it was finished, but was it ever sent
to the fab? Probably not. "
"Tantrum- A single chip combination of Rampage and Sage. Targeted at the OEM market, performance would be lower than a Rampage-Sage combination, with considerably reduced cost."
hmmm 3dfx Tantrum...

hier heb ik nog nooit van gehoord
"Fear- The first part based on 3dfx and Gigapixel technology. Fear actually consisted of two separate parts: Fusion and Sage II. Fusion was derived from combining 3dfx and Gigapixel technology. This was a part targeted at DirectX8-9 (though the specification was nothing near final). Being from Gigapixel, it was a deferred rendering architecture. At the time of 3dfx closing shop, Fusion was considered RTL complete and tape out was expected in March of 2001. Sage II was slightly behind Fusion, but it was making ground."
Fusion
250+ MHz Core
Approx 60 Million transistors
4 pixel pipelines
8 texture per-pass via loop back
Deferred Rendering Architecture
DX8-DX9 Pixel Shader
Sage2
100 Million Triangles/sec Sustained
300 Million Triangles/sec Theoretical
DX8-DX9 Vertex Shader
"Fearless- A single-chip Fusion-Sage2 part. Comparable to what Tantrum was to Rampage."
"Mojo- The distant future of 3dfx. This was based on an entirely new generation of design. It was considered the next-generation of deferred rendering. Targeted at DX9 and higher, it had a considerably extensive feature set. With Fear's anticipated performance being such a high level, the raw performance specifications of Mojo were actually slightly lower. Mojo was a single-chip solution unlike Fear and Spectre, including the geometry processor with the pixel pipeline."
Zo ik hoop dat ik hiermee nog nieuwere info heb gevonden!
veel kijk en lees plezier!!!
Met veel dank,
Gold_Leader.
P.S.> hier hebben jullie de Source:
http://www.firingsquad.co...atures&fs_article_id=1108
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Verwijderd op 26-10-2003 12:30
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