In het kader van hoogstaand mooie spellen vond ik dat Far Cry wel een topicje verdiende!
Het spel wordt momenteel ontwikkeld door Crytek en gaat de strijd aan met spellen zoals Breed en Halo. Het spel richt zich vooral op de actie buiten, wat dus zorgt voor gevechten in weidse landschappen.
Wordt verwacht: Eind 2002/Begin 2003 [PC]
Far Cry was voorheen bekend als X-Isle.
Hier onder een quote van de technology van de game:
[q]Technology
• Support for large outdoor and indoor environments.
• Proprietary editor. Easy to use and totally integrated into the game environment
• Tools for 3D Studio Max (plus additional plugins) for creating objects and buildings, all integrated within the game and editor
• PolyBump technology standalone or fully integrated with other tools including 3D Studio Max
• Outdoor and indoor engine using latest 3D technology, HW features, dynamic lights and shadows
• Complete shader system, rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube
• Crytek has licensed the FMOD sound system and integrated it into CrySound to create the best sound system around
• Proprietary advanced physics system integrated with game and tools: setup all your parameters in 3D Studio Max or by script
• Easy to use scripting system based on the popular LUA language. The system allows you to setup and tweak all weapons/game parameters, load and play sounds and gfx without touching the C++ code
• Low-latency network system, based on a client/server architecture, play via Internet or LAN
• AI system with behaviours defined by script, allows the creation of custom enemies and behaviours without touching the C++ code
• Entirely written in modular C++, with comments and documentation and subdivided into multiple DLLs




All pictures are clickable
Far Cry komt voor de PC, GameCube, PlayStation 2 en de Xbox.
Officiële Website: Crytek
Het spel wordt momenteel ontwikkeld door Crytek en gaat de strijd aan met spellen zoals Breed en Halo. Het spel richt zich vooral op de actie buiten, wat dus zorgt voor gevechten in weidse landschappen.
Wordt verwacht: Eind 2002/Begin 2003 [PC]
Far Cry was voorheen bekend als X-Isle.
Vooral de graphics moeten het voor deze game gaan doen.The Story
An accidental hero finds himself on a remote tropical paradise, where a madman plays God; engineering various species of enhanced creatures to replace what he believes is a genetic dead-end... mankind.
The game is set around 2020 on a set of tropical islands in the pacific. And has a strong tropical-paradise feel, scenic in its beauty, but, harbors a terrible threat. It is a mix of jungle / primal / and next-gen technology.
As the player you find yourself drawn into a secretive plot involving secret research facilities with scientists involved in military genetic-research, a secret "security" force of mercenaries, and, advanced net-generation weaponry and equipment.
Hier onder een quote van de technology van de game:
[q]Technology
• Support for large outdoor and indoor environments.
• Proprietary editor. Easy to use and totally integrated into the game environment
• Tools for 3D Studio Max (plus additional plugins) for creating objects and buildings, all integrated within the game and editor
• PolyBump technology standalone or fully integrated with other tools including 3D Studio Max
• Outdoor and indoor engine using latest 3D technology, HW features, dynamic lights and shadows
• Complete shader system, rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube
• Crytek has licensed the FMOD sound system and integrated it into CrySound to create the best sound system around
• Proprietary advanced physics system integrated with game and tools: setup all your parameters in 3D Studio Max or by script
• Easy to use scripting system based on the popular LUA language. The system allows you to setup and tweak all weapons/game parameters, load and play sounds and gfx without touching the C++ code
• Low-latency network system, based on a client/server architecture, play via Internet or LAN
• AI system with behaviours defined by script, allows the creation of custom enemies and behaviours without touching the C++ code
• Entirely written in modular C++, with comments and documentation and subdivided into multiple DLLs




All pictures are clickable
Far Cry komt voor de PC, GameCube, PlayStation 2 en de Xbox.
Officiële Website: Crytek
The devil is in the details.