[topic=476330/1/25]
dit topic ging op slot met de quote "plaats maar in het grote CS topic" die bestaat bij mijn weten helemaal niet
ff een paar opmerkingen:
-dit is niet allen CS 1.4, ook Half-Life 1.1.0.9
-de linux poort komt waarschijnlijk vanacht al uit
zullen we dan nu eindelijk van de cheaters af zijn?
edit: heb ff op sommige dingen commentaar gegeven
dit topic ging op slot met de quote "plaats maar in het grote CS topic" die bestaat bij mijn weten helemaal niet
van de site http://csnation.counter-strike.netMr. Lugosi has provided us with the changelog that came with the Linux RC1 CS 1.4 dedicated server. The date indicates that CS 1.4 (nope, the date is not just the Linux version, that'll come the night before) is set to be released this Wednesday.
Version 1.4
[4.24.02]
Changes/Additions:
» Added Anti-Cheat protection
-dit hadden we nodig, nu hopen dat het werkt
» User Interface redone for HLTV
» Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
» Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
» New map cs_havana
» New map de_chateau
-veel eyecandy, slechte gameplay (naar horen)
» Updated version of map de_train
» Enhanced in-game spectator mode to include HLTV features
-makkelijk cheaters herkennen in first person mode (mocht het ze toch lukken)
» Added new first-person mode to spectator modes
-zie hierboven
» Speaking players flash in team members' radars
-das ook wel makkelijk als iemand "help" over de voicecomm bralt
» Dead bodies remain on the ground for the entire round
-leuk...
» Dropped bomb blinks red in Terrorist team's radar
-nou that's handig!
» Changed so only Terrorists are notified when the bomb is dropped or picked up
-is wel zo eerlijk jah
» Changed so players must stand still when planting the bomb (including no jumping)
-idem
» Changed so players can't move or shoot while defusing the bomb
-idem
» Adjusted pistol accuracy while jumping (all pistols)
» Adjusted player jumping values to minimize bunny hopping
» Changed so the VIP can't drop any weapons
-ook een goede bugfix, altijd lullig als je als vip p.o. op "dropweapon" druk
» If player dies, view zooms away from falling body while changing the angle to show the killer
-wat moet ik me hierbij voorstellen? lijkt me niet echt geslaagd, een death scene duurt 1 a 2 seconden, en met een beetje lag zie je er dan toch nix van
» Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
» Changed so name changes for dead players are stored and processed when the players respawn back into the world
-daar had ik ook altijd last van, verander je naam terwijl je dood bent, en het werkt niet meer
» Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
» Added a sound when "kevlar" and "kevlar/helmet" are purchased
» Removed players hearing enemy radio calls
-huh? dit was toch juist een kei goeie feature?
» Added code to force "sv_clienttrace 1" on the server
» Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
» Added cheering to HLTV.
» Steam beta clients and non-Steam clients can play together on the same server now
» Voice communication uses DirectSound by default now
-en dat is fijn, want...
» Added player ID to Half-Life DM
» Added chat flood protection to HLDM.
» Added logging of fatal Sys_Error server shutdowns
» Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
» Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
New CVARS:
» "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66
» "sv_restart" acts exactly the same as "sv_restartround"
» "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1
» "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1
» "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600
-ze bleven toch altijd liggen? of gaat dit over HLDM ipv CS?
» "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1
» "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0
Bug Fixes:
» Smoke grenade fix
» Radio command fix
» Fixed duplicate HUD weapon sprite bug
» Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
-grrr, +swimup werkt dus niet meer
» Fixed uneven movement rate when moving through water
» Fixed server locking up at end of round when a lot of grenades are in play
» Fixed several ammo inconsistencies between weapons that share ammo types
» Fixed a T as CT skin bug
» Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
» Fixed some view_model animation bugs
» Fixed 'use' key causing an instant player stop with no deceleration
» Fixed bogus \SAVE\ directory being created when you ran Half-Life.
-oeh, das wel een goeie jah, daar had ik altijd last van
» Fixed filter logic in the launcher.
» Fixed bug where clients couldn't connect to server side only MODs.
» Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
» Fixed AddIP command.
» Fixed crash when a func_breakable triggers a trigger_counter.
» Fixed Egon gun beam problem in Half-Life DM.
» Fixed Tau cannon prediction problem.
» Fixed fog messing Additive sprites.
» Fixed Alien Grunts not making any attack sounds.
» Fixed Egon's beam looking yellow in sofware mode.
» Removed "friends" connectionless packet query.
» Fixed "bad address type" fatal server error (caused by clients with long names).
» Fixed "condump" so the output won't overwrite previous files.
» Fixed "cvarlist" so the output won't overwrite previous files.
» Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
» Fixed server shutdowns related to using bots.
» Fixed "vote" and "votemap" commands to work correctly
» Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.
ff een paar opmerkingen:
-dit is niet allen CS 1.4, ook Half-Life 1.1.0.9
-de linux poort komt waarschijnlijk vanacht al uit
zullen we dan nu eindelijk van de cheaters af zijn?
edit: heb ff op sommige dingen commentaar gegeven