Aangeboden: 3Dlabs Oxygen GVX1 AGP
Prijs: 400
Beschrijving: 3Dlabs Oxygen GVX1 AGP!
Oxygen® VX1 uses the new 3Dlabs® GLINT® R3 workstation graphics processor to deliver genuine, industrial-strength graphics for the same price as a games-only board. Oxygen VX1 boosts the productivity of design professionals with best-of-class 2D and 3D performance. Oxygen VX1 is packed with innovative technology such as Virtual Textures to shatter the limitations of on-board graphics memory, fully accelerated Volumetric Rendering and Pentium® III-optimized PowerThreads SSE OpenGL®.
3Dlabs' award-winning Oxygen family of workstation accelerators is designed to deliver industrial-strength quality and performance to design professionals that rely on their graphics for their productivity. Based on 3Dlabs GLINT R3 graphics processor, Oxygen is the industry's most complete family of workstation graphics solutions - ranging from the low-cost Oxygen VX1-16 through to the high-end Oxygen GVX210 with a 256-bit parallel architecture for extreme performance.
Technical Specifications
GLINT R3 Rasterization Processor
Virtual Texture memory management unit
256 MB Virtual Texture address space
Texture unit with single pass, multi-texture unit
Integrated 300 MHz RAMDAC
High-speed, 128-bit memory interface
7 independent DMA engines
2D/3D raster engine
Integrated SVGA Controller
PowerThreads OpenGL Drivers
PowerThreads® OpenGL® ICD with full Pentium III SSE ICD and AMD® Athlon 3DNow! optimizations
OpenGL 1.1 ICD (OpenGL 1.2 ready)
Multi-threaded,multiprocessor system optimized
Professional 3D Rendering
Complete OpenGL 1.2 functionality in silicon
Virtual Texturing in silicon
Up to 256 MB Virtual Texture space
2048x2048x32 maximum individual texture size
Single pass, bump-mapping, per pixel lighting
Gouraud shading
Perspectively correct bilinear and trilinear filtering
Perspectively correct per pixel mip-mapping
Dual, bilinear mip-mapped textures in a single pass
Volumetric rendering with up to 8-way filtering
Source and destination alpha blending
Fogging and depth cueing
Antialiased lines and polygons
Full-scene antialiasing
Scissoring and stippling
Overlay and stencil buffers
32-bit Z-buffering
GID clipping
Hardware Performance
Fill rate -170 million texels/sec dual bilinear mip- map textures
Fill rate - 85 million pixels/sec trilinear mip-map texture
Polygon setup rate - 11 million polygons/sec
Polygon rate - 2 million lit, transformed, displayed, polygons/sec (for 600MHz Pentium III)
Viewperf Light-02 - 2.15 (1280x1024 true color)
Awadvs - 34.9 (1280x1024 true color)
2D Winbench 99 HE - 496 (1024x768 true color)*
2D Winbench 99 BG - 119 (1024x768 true color)*
Test system: Dual Intel Pentium III 700MHz, Intel SE440BX motherboard, 512MB of RAM, 75Hz refresh rate. The board used for the tests was the Oxygen VX1-16 with Windows NT driver version 2.15-0247.
Board Physical
AGP - AGP Version 2.0 Compliant
Short-card AGP NLX/ATX form-factor
Memory
VX1
32MB of unified high-speed SGRAM for framebuffer, Z-buffer and texture memory
VX1-16
16MB of unified SDRAM framebuffer, Z-buffer and texture memory
Up to 256MB of host memory used as a Virtual Texture store
Display
True color resolutions up to 1280x1024 with 32-bit Z
60Hz-118Hz screen refresh rates
Softimage-compliant 8-bit double-buffered overlay planes
DDC2B support on all operating systems
Drivers
Windows® NT 4.0 and PowerThreads OpenGL
Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0
Windows 98/Me, fully DirectX 7 compatible and PowerThreads OpenGL ICD
Advanced Control Panel
Point and click to automatically optimize system and configuration for each professional application
Video
Bilinear filtered rescaling
Hardware YUV-RGB conversion
Hardware MPEG-2 motion compression
****************************************
Is dit wat? Of heb je hier wat gamen betreft geen zak aan?
Prijs: 400
Beschrijving: 3Dlabs Oxygen GVX1 AGP!
Oxygen® VX1 uses the new 3Dlabs® GLINT® R3 workstation graphics processor to deliver genuine, industrial-strength graphics for the same price as a games-only board. Oxygen VX1 boosts the productivity of design professionals with best-of-class 2D and 3D performance. Oxygen VX1 is packed with innovative technology such as Virtual Textures to shatter the limitations of on-board graphics memory, fully accelerated Volumetric Rendering and Pentium® III-optimized PowerThreads SSE OpenGL®.
3Dlabs' award-winning Oxygen family of workstation accelerators is designed to deliver industrial-strength quality and performance to design professionals that rely on their graphics for their productivity. Based on 3Dlabs GLINT R3 graphics processor, Oxygen is the industry's most complete family of workstation graphics solutions - ranging from the low-cost Oxygen VX1-16 through to the high-end Oxygen GVX210 with a 256-bit parallel architecture for extreme performance.
Technical Specifications
GLINT R3 Rasterization Processor
Virtual Texture memory management unit
256 MB Virtual Texture address space
Texture unit with single pass, multi-texture unit
Integrated 300 MHz RAMDAC
High-speed, 128-bit memory interface
7 independent DMA engines
2D/3D raster engine
Integrated SVGA Controller
PowerThreads OpenGL Drivers
PowerThreads® OpenGL® ICD with full Pentium III SSE ICD and AMD® Athlon 3DNow! optimizations
OpenGL 1.1 ICD (OpenGL 1.2 ready)
Multi-threaded,multiprocessor system optimized
Professional 3D Rendering
Complete OpenGL 1.2 functionality in silicon
Virtual Texturing in silicon
Up to 256 MB Virtual Texture space
2048x2048x32 maximum individual texture size
Single pass, bump-mapping, per pixel lighting
Gouraud shading
Perspectively correct bilinear and trilinear filtering
Perspectively correct per pixel mip-mapping
Dual, bilinear mip-mapped textures in a single pass
Volumetric rendering with up to 8-way filtering
Source and destination alpha blending
Fogging and depth cueing
Antialiased lines and polygons
Full-scene antialiasing
Scissoring and stippling
Overlay and stencil buffers
32-bit Z-buffering
GID clipping
Hardware Performance
Fill rate -170 million texels/sec dual bilinear mip- map textures
Fill rate - 85 million pixels/sec trilinear mip-map texture
Polygon setup rate - 11 million polygons/sec
Polygon rate - 2 million lit, transformed, displayed, polygons/sec (for 600MHz Pentium III)
Viewperf Light-02 - 2.15 (1280x1024 true color)
Awadvs - 34.9 (1280x1024 true color)
2D Winbench 99 HE - 496 (1024x768 true color)*
2D Winbench 99 BG - 119 (1024x768 true color)*
Test system: Dual Intel Pentium III 700MHz, Intel SE440BX motherboard, 512MB of RAM, 75Hz refresh rate. The board used for the tests was the Oxygen VX1-16 with Windows NT driver version 2.15-0247.
Board Physical
AGP - AGP Version 2.0 Compliant
Short-card AGP NLX/ATX form-factor
Memory
VX1
32MB of unified high-speed SGRAM for framebuffer, Z-buffer and texture memory
VX1-16
16MB of unified SDRAM framebuffer, Z-buffer and texture memory
Up to 256MB of host memory used as a Virtual Texture store
Display
True color resolutions up to 1280x1024 with 32-bit Z
60Hz-118Hz screen refresh rates
Softimage-compliant 8-bit double-buffered overlay planes
DDC2B support on all operating systems
Drivers
Windows® NT 4.0 and PowerThreads OpenGL
Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0
Windows 98/Me, fully DirectX 7 compatible and PowerThreads OpenGL ICD
Advanced Control Panel
Point and click to automatically optimize system and configuration for each professional application
Video
Bilinear filtered rescaling
Hardware YUV-RGB conversion
Hardware MPEG-2 motion compression
****************************************
Is dit wat? Of heb je hier wat gamen betreft geen zak aan?