
Hierbij een topic omtrent Timber and Stone een game die er naar mijn idee veelbelovend uitziet.
We kunnen hier het hebben over deze misschien wel mooie game I.P.V. het DF topic vervuilen d-;
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Let op Op dit moment nog maar 3 dagen te gaan. Hij is al gehaald.
Hierbij wat info over de game
YouTube: Timber and Stone Alpha, video 2. Showing Defense and Catapults.


Timber and Stone is a project I started 5 months ago. I wanted to play a city building game with the feel of an RTS game, but with more depth. More resources, more control, more complexity. In a fantasy/medieval setting.
I wanted to see trebuchets that destroy castle walls, trees, and earth. Fire used as a weapon against wooden structures. A game where I not only get to build an army, but have to feed that army. By farming, fishing, hunting and foraging. Felling trees to build my siege engines, mining stone to fortify my castle's walls, and having my blacksmiths forge each piece of armor and weaponry to defend my townspeople.
Such a game didn't exist in the form I wanted to play. So I decided to create it.
Inspiration comes from games like Caesar, Zeus, Age of Empires, Dwarf Fortress and Minecraft.
The benefit of a voxel based world is that all of this will damage the terrain, trebuchets fire will carve holes into the earth, catapults will be loaded with boulders, flaming tree stumps, or dead bodies, fire arrows will scorch farms and burn wooden buildings to the ground, your enemies will mine beneath your fortifications to get into the city.
[ Voor 12% gewijzigd door Verwijderd op 24-10-2012 08:03 ]