![]() ![]() ![]() • Developer: Ubisoft Montreal • Publisher: Ubisoft • Game engine: LEAD (Modified Unreal Engine 2.5) • Platforms: Microsoft Windows, XBOX 360 • Release date: 15 April, 2010 (X360, PC) ![]() Plot: The story takes place roughly two years after the events of Splinter Cell: Double Agent. Sam has gone rogue from Third Echelon after discovering that the death of his daughter Sarah was no accident. However, Third Echelon, now overly-bureaucratic and bound in red tape, are in pursuit of Sam after the disappearance of Irving Lambert, who was presumed dead but now possibly still alive. Sam must use all the help he can get, including former Third Echelon colleague Anna Grimsdóttír, in order to discover the truth behind the death of his daughter. ![]() Gameplay: Splinter Cell: Conviction introduces a number of new gameplay features to the series. One of which is the "Mark and Execute" feature, which allows the player to mark specific targets, such as enemies or objects, for them to shoot when they burst through a door or window. The player can choose to prioritize these targets, so that, for example, they could distract one guard by shooting out a light in their vicinity and then take out another guard. Another new feature is the Last Known Position, which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank their enemies. ![]() Other new features include the ability to interrogate characters in real-time, with the ability to use the surrounding environment as a weapon against them. A crowd mechanic has been introduced, allowing Sam to vanish within a crowd if under pursuit. The environment will also be used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative. ![]() Cooperative: In the January 2010 issue of Official Xbox Magazine, Ubisoft detailed a brand new cooperative campaign in Conviction. The mode will take approximately six hours to complete, and will take place on four unique maps. Players will take control of two characters: Archer, an American agent working for Third Echelon, and Kestrel, a Russian agent working for Voron, Third Echelon's Russian counterpart. The mode is a prequel to the single-player campaign, taking place two months prior. As well featuring new cooperative attacks which can be coordinated between Archer and Kestrel, the mode will feature a Persistent Elite Creation System. Inspired by Rainbow Six, players will be able to spend points earned in-game to acquire new weapons, gadgets and outfits as well as accessories and performance upgrades. |
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[YouTube: http://www.youtube.com/watch?v=e6tg7n6idTg] | ||
[YouTube: http://www.youtube.com/watch?v=VMV13ADmwOY] |
[ Voor 177% gewijzigd door Xadeon op 06-04-2010 18:27 ]
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