Ik heb een AGP slot dus dacht ik te kijken voor een nieuwe AGP videokaart om de nieuwe games te kunnen spelen.
Dus ik zat te kijken in winkels toen kwam ik bij de Saphire radeon X1950 Pro AGP kaart voor 169 euro.
Dus mijn vraag is is dit het nog wel waard voor de komende games?
Die nog uit gaan komen ongv en zou ik netweer binne 5 maande nieuwe videokaart moeten kopen.
Producteigenschappen van Sapphire X1950 Pro 512MB
Hot features:
ATI RADEONT X1950 PRO core (580MHz)
512MB GDDR3 onboard memory (1400MHz)
Windows VistaT 3D environment Support
36 pixel shader processors
256-bit Memory Bus
AGP 8x
Pixel Shader Version 3.0
Video Acceleration of: MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264
Dual DVI
Tv-Out
Features:
36 pixel shader processors
8 vertex shader processors
Up to 256-bit 8 channel GDDR3 memory interface
AGP 8x bus interface
Plug-and-play
Shader Technology:
Support for Microsoft� DirectX� 9.0 programmable vertex and pixel shaders in hardware.
Shader Model 3.0 vertex and pixel shader support:
Full speed 32-bit floating point processing
High dynamic range rendering with floating point blending and anti-aliasing support
High performance dynamic branching and flow control
Complete feature set also supported in OpenGL� 2.0
Anti-Aliasing and Anisotropic Filtering:
2x/4x/6x Anti-Aliasing modes:
Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
New Adaptive Anti-Aliasing mode
Temporal Anti-Aliasing
Lossless Color Compression (up to 6:1) at all resolutions, up to and including widescreen HDTV
2x/4x/8x/16x Anisotropic Filtering modes:
Up to 128-tap texture filtering
Adaptive algorithm with performance and quality options
Improved rendering with higher subpixel precision and LOD computation levels
New rotational high quality rendering mode
3Dc+T - Advanced Texture Compression:
High quality 4:1 compression for normal maps and luminance maps
Works with any single-channel or two-channel data format
Ring Bus Memory Controller:
Programmable arbitration logic maximizes memory efficiency, software upgradeable
New fully associative texture, color, and Z cache design
Hierarchical Z-Buffer with Early Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
Optimized for performance at high display resolutions, up to and including widescreen HDTV
AvivoT Video and Display Engine:
New advanced video capabilities, including high fidelity gamma, color correction and scaling
Dual independent display controllers that support true 30 bits per pixel throughout the display pipe
Full symmetry on both heads
Each display interface supports display resolutions beyond 2560x1600
Advanced DVI capabilities, including 10-bit, 16-bit HDR output
YPrPb component output for direct drive of HDTV displays
Seamless integration of pixel shaders with video in real time
MPEG1/2/4 decode and encode acceleration:
DXVA support
Hardware motion compensation, iDCT, DCT and color space conversion
All-format DTV/HDTV decoding
Adaptive per-pixel de-interlacing and frame rate conversion (temporal filtering)
of kan ik beter wachten voor een heel nieuw systeem met pci-e ?
Dus ik zat te kijken in winkels toen kwam ik bij de Saphire radeon X1950 Pro AGP kaart voor 169 euro.
Dus mijn vraag is is dit het nog wel waard voor de komende games?
Die nog uit gaan komen ongv en zou ik netweer binne 5 maande nieuwe videokaart moeten kopen.
Producteigenschappen van Sapphire X1950 Pro 512MB
Hot features:
ATI RADEONT X1950 PRO core (580MHz)
512MB GDDR3 onboard memory (1400MHz)
Windows VistaT 3D environment Support
36 pixel shader processors
256-bit Memory Bus
AGP 8x
Pixel Shader Version 3.0
Video Acceleration of: MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264
Dual DVI
Tv-Out
Features:
36 pixel shader processors
8 vertex shader processors
Up to 256-bit 8 channel GDDR3 memory interface
AGP 8x bus interface
Plug-and-play
Shader Technology:
Support for Microsoft� DirectX� 9.0 programmable vertex and pixel shaders in hardware.
Shader Model 3.0 vertex and pixel shader support:
Full speed 32-bit floating point processing
High dynamic range rendering with floating point blending and anti-aliasing support
High performance dynamic branching and flow control
Complete feature set also supported in OpenGL� 2.0
Anti-Aliasing and Anisotropic Filtering:
2x/4x/6x Anti-Aliasing modes:
Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
New Adaptive Anti-Aliasing mode
Temporal Anti-Aliasing
Lossless Color Compression (up to 6:1) at all resolutions, up to and including widescreen HDTV
2x/4x/8x/16x Anisotropic Filtering modes:
Up to 128-tap texture filtering
Adaptive algorithm with performance and quality options
Improved rendering with higher subpixel precision and LOD computation levels
New rotational high quality rendering mode
3Dc+T - Advanced Texture Compression:
High quality 4:1 compression for normal maps and luminance maps
Works with any single-channel or two-channel data format
Ring Bus Memory Controller:
Programmable arbitration logic maximizes memory efficiency, software upgradeable
New fully associative texture, color, and Z cache design
Hierarchical Z-Buffer with Early Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
Optimized for performance at high display resolutions, up to and including widescreen HDTV
AvivoT Video and Display Engine:
New advanced video capabilities, including high fidelity gamma, color correction and scaling
Dual independent display controllers that support true 30 bits per pixel throughout the display pipe
Full symmetry on both heads
Each display interface supports display resolutions beyond 2560x1600
Advanced DVI capabilities, including 10-bit, 16-bit HDR output
YPrPb component output for direct drive of HDTV displays
Seamless integration of pixel shaders with video in real time
MPEG1/2/4 decode and encode acceleration:
DXVA support
Hardware motion compensation, iDCT, DCT and color space conversion
All-format DTV/HDTV decoding
Adaptive per-pixel de-interlacing and frame rate conversion (temporal filtering)
of kan ik beter wachten voor een heel nieuw systeem met pci-e ?