Ik wil hier TuxRacer installen (dat zit niet in SuSE9.1 personal
)
Goed maar dan gaat ik em configen en dan krijg ik dit
Maar het stomme is dat ik wel gewoon GLUTFree heb geinstalled en mijn NVIDIA Drivers met OpenGL
En GLX Gears werkt ook perfect.
Dus ik snap niet wat ik fout doe (ben ook een btjuh een n00b eigenlijk... mja)
Goed maar dan gaat ik em configen en dan krijg ik dit
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| linux:~/Downloads/tuxracer-0.61 # ./configure
creating cache ./config.cache
checking for a BSD compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking whether make sets ${MAKE}... yes
checking for working aclocal... missing
checking for working autoconf... missing
checking for working automake... missing
checking for working autoheader... missing
checking for working makeinfo... missing
checking host system type... i686-pc-linux-gnu
checking for gcc... gcc
checking whether the C compiler (gcc ) works... yes
checking whether the C compiler (gcc ) is a cross-compiler... no
checking whether we are using GNU C... yes
checking whether gcc accepts -g... yes
checking for c++... c++
checking whether the C++ compiler (c++ ) works... yes
checking whether the C++ compiler (c++ ) is a cross-compiler... no
checking whether we are using GNU C++... yes
checking whether c++ accepts -g... yes
checking for ranlib... ranlib
checking how to run the C preprocessor... gcc -E
checking for ANSI C header files... yes
checking for sys/time.h... yes
checking for unistd.h... yes
checking for working const... yes
checking whether time.h and sys/time.h may both be included... yes
checking for getcwd... yes
checking for gettimeofday... yes
checking for strdup... yes
checking for finite... yes
checking for isnan... yes
checking for _finite... no
checking for _isnan... no
checking for ieeefp.h... no
checking for Win32 platform... no
checking for X... no
checking for main in -ldl... yes
checking for main in -lm... yes
checking for tcl8.3 library... yes
checking for tcl.h... yes
checking for sdl-config... no
checking for SDL - version >= 1.0.1... no
*** The sdl-config script installed by SDL could not be found
*** If SDL was installed in PREFIX, make sure PREFIX/bin is in
*** your path, or set the SDL_CONFIG environment variable to the
*** full path to sdl-config.
*** SDL not found. Configuring without audio or joystick support.
checking for GL library... yes
checking for glXGetProcAddressARB... yes
checking for GLU library... no
checking for MesaGLU library... no
checking for glu32 library... no
configure: error: Cannot find GLU library |
Maar het stomme is dat ik wel gewoon GLUTFree heb geinstalled en mijn NVIDIA Drivers met OpenGL
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| linux:~/Downloads/tuxracer-0.61 # glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6800 LE/AGP/SSE/3DNOW!
OpenGL version string: 1.5.2 NVIDIA 66.29
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_centroid_sample,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x23 16 tc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x24 16 tc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x25 16 tc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x26 16 tc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x27 16 tc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x28 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 2 1 Ncon
0x29 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 4 1 Ncon
0x2a 16 tc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 2 1 Ncon
0x2b 16 tc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 4 1 Ncon
0x2c 16 dc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x2d 16 dc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x2e 16 dc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x2f 16 dc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x30 16 dc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x31 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 2 1 Ncon
0x32 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 4 1 Ncon
0x33 16 dc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 2 1 Ncon
0x34 16 dc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 4 1 Ncon |
En GLX Gears werkt ook perfect.
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| linux:~/Downloads/tuxracer-0.61 # glxgears 60527 frames in 5.0 seconds = 12105.400 FPS 73844 frames in 5.0 seconds = 14768.800 FPS 74207 frames in 5.0 seconds = 14841.400 FPS 74210 frames in 5.0 seconds = 14842.000 FPS 74191 frames in 5.0 seconds = 14838.200 FPS 74199 frames in 5.0 seconds = 14839.800 FPS |
Dus ik snap niet wat ik fout doe (ben ook een btjuh een n00b eigenlijk... mja)