Ik post dit maar even omdat ik nergens informatie vind over deze specifieke kaart (mss dat ze onder andere naam gaat).
Ik wou maar weten of dit goed samengaat met mijn p4 (draait op 2,9Ghz)
Mijn moederbord P4P800 Deluxe en 2048 pc3200 ram geheugen
voeding van 360w
2 p-ata schijven van 7200 rpm (80 & 160gb)
[url]undefined[/url]http://www.asus.com/prog/...=P4P800%20Deluxe&langs=01
Ik wou maar weten of dit goed samengaat met mijn p4 (draait op 2,9Ghz)
Mijn moederbord P4P800 Deluxe en 2048 pc3200 ram geheugen
voeding van 360w
2 p-ata schijven van 7200 rpm (80 & 160gb)
| • Sixteen extreme parallel pixel pipelines • Six programmable vertex shader pipelines • 256-bit quad-channel GDDR3 memory interface • Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shadersl data format • Direct X 9.0 Vertex Shaders - Vertex programs up to 65,280 instructions with flow control - Single cycle trigonometric operations. • Direct X 9.0 Extended Pixel Shaders - Up to 1,536 instructions and 16 textures per rendering pass - 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions - 32 temporary and constant registers - Facing register for two-sided lighting - 128-bit, 64-bit & 32-bit per pixel floating point color formats - Multiple Render Target (MRT) support • Complete feature set also supported in OpenGL® via extensions • 2x/4x/6x Anti-Aliasing modes - Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling - Temporal Anti-Aliasing • 2x/4x/8x/16x Anisotropic Filtering modes - Up to 128-tap texture filtering - Adaptive algorithm with bilinear (performance) and trilinear (quality) options • High quality 4:1 Normal Map Compression • Works with any two-channel data format • 3-level Hierarchical Z-Buffer with Early Z Test • Lossless Z-Buffer Compression (up to 48:1) • Fast Z-Buffer Clear • Z Cache optimized for real-time shadow rendering • Seamless integration of pixel shaders with video in real time • FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats • VIDEOSOAP™ noise removal filtering for captured video • MPEG1/2/4 decode and encode acceleration - DXVA Support - Hardware Motion Compensation, iDCT, DCT and color space conversion • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering) • 0.13-micron low-k process technology for higher levels of integration and higher operating clock speeds. |