Op 12 december zal de PSP uitkomen in Japan. Ga jij pre-orderen?
Info:
- Release Calendar [IGN]
- Prijs en datum [IGN]
- Battery Life [IGN]
- Box Art [IGN]
- Officiële site
Specs:
CPU Core: MIPS R4000 32-bit core, 128-bit bus, 333MHz,
1.2V, 8 MB eDRAM main memory, 2.6GB/sec bus bandwidth,
I-Cache, D-Cache, 2.6GFlops, FPU, VFPU, (Vector Unit),
3D-CG extended instructions
Media Engine: MIPS R4000 32-bit core, 333MHz, 1.2V,
128-bit bus, 2 MB eDRAM sub memory, 90 nm
CMOS manufacturing process
Graphics Core 1: 2 MB VRAM, 5.3Gbps bus bandwidth, 3D Curved
Surface + 3D Polygon Compressed Texture, Hardware Clipping,
Morphing, Bone, Hardware Tessellator, Bezier, B-Spline (NURBS)
Graphics Core 2: Rendering Engine + Surface Engine, 166MHz,
1.2V, 256-bit bus, 2 MB VRAM, 5.3Gbps bus bandwidth, 664M
pixels/sec fill rate, Max. 33M polygons/sec, 24-bit full color
Sound Core: VME (Virtual Mobile Engine), 166MHz, 1.2V, 128-bit bus,
5 billion operations/second, 3D sound, 7.1 channel, Support for
ATRAC3 Plus, AAC, MP3, Reconfigurable DSP engine
Media: UMD--Universal Media Disc, 60 mm diameter, 660 nm laser
diode, 1.8 GB dual layer, 11Mbps transfer rate, Shock-proof, Secure
ROM by AES, Unique disc ID
Display: 4.5" TFT LCD with 16:9 widescreen display, 480x272 pixels
, 24-bit full color
Communication: Wireless LAN (802.11) [Hotspots, Home Server],
IrDA infrared wireless communication [PSP, Mobile Phone],
USB 2.0 [PSP, PS2, PC], Memory Stick
Controller: Directional pad, analogue stick, Circle, Cross, Triangle,
Square, L1, R1, Start, Select buttons
Misc: MPEG4 AVC Decoder, Rechargeable lithium-ion battery,
AV input/output, Headphone output
Programming: Similar to the original PlayStation, PSP libraries,
middleware, sample code, simple programmable field, Media Engine
and VME/AVE are not user programmable
(Source)
Videos:
* Commercials
* In-game video
* Meer in-game footage
* hands on (jap)
En?