DMark Version: 340
Install ID: 0x519C01C8
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Software T&L
RESULTS
Platform: Internal
3DMark Result: 1294 3D marks
CPU Speed: 71 CPU 3D marks
Game 1 - Helicopter - Low Detail: 27,7 FPS
Game 1 - Helicopter - Medium Detail: 17,3 FPS
Game 1 - Helicopter - High Detail: 7,0 FPS
Game 2 - Adventure - Low Detail: 31,8 FPS
Game 2 - Adventure - Medium Detail: 15,4 FPS
Game 2 - Adventure - High Detail: 8,7 FPS
Fill Rate (Single-Texturing): 290,7 MTexels/s
Fill Rate (Multi-Texturing): 611,4 MTexels/s
High Polygon Count (1 Light): 1089 KTriangles/s
High Polygon Count (4 Lights): 774 KTriangles/s
High Polygon Count (8 Lights): 583 KTriangles/s
8MB Texture Rendering Speed: 188,0 FPS
16MB Texture Rendering Speed: 164,9 FPS
32MB Texture Rendering Speed: 78,5 FPS
64MB Texture Rendering Speed: 26,4 FPS
Bump Mapping (Emboss, 3-pass): 96,5 FPS
Bump Mapping (Emboss, 2-pass): 137,6 FPS
Bump Mapping (Emboss, 1-pass): 203,7 FPS
Bump Mapping (Environment): Not supported FPS
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x519C01C8
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 1007 3D marks
CPU Speed: 61 CPU 3D marks
Game 1 - Helicopter - Low Detail: 28,5 FPS
Game 1 - Helicopter - Medium Detail: 18,1 FPS
Game 1 - Helicopter - High Detail: 6,8 FPS
Game 2 - Adventure - Low Detail: 15,0 FPS
Game 2 - Adventure - Medium Detail: 9,4 FPS
Game 2 - Adventure - High Detail: 6,1 FPS
Fill Rate (Single-Texturing): 290,7 MTexels/s
Fill Rate (Multi-Texturing): 611,4 MTexels/s
High Polygon Count (1 Light): 1488 KTriangles/s
High Polygon Count (4 Lights): 1479 KTriangles/s
High Polygon Count (8 Lights): 1468 KTriangles/s
8MB Texture Rendering Speed: 155,1 FPS
16MB Texture Rendering Speed: 90,0 FPS
32MB Texture Rendering Speed: 30,0 FPS
64MB Texture Rendering Speed: 0,6 FPS
Bump Mapping (Emboss, 3-pass): 106,5 FPS
Bump Mapping (Emboss, 2-pass): 152,4 FPS
Bump Mapping (Emboss, 1-pass): 203,6 FPS
Bump Mapping (Environment): Not supported FPS
kijk maar eens goed naar het verschil van de bumbmapping en de high polygram zooi!
Install ID: 0x519C01C8
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Software T&L
RESULTS
Platform: Internal
3DMark Result: 1294 3D marks
CPU Speed: 71 CPU 3D marks
Game 1 - Helicopter - Low Detail: 27,7 FPS
Game 1 - Helicopter - Medium Detail: 17,3 FPS
Game 1 - Helicopter - High Detail: 7,0 FPS
Game 2 - Adventure - Low Detail: 31,8 FPS
Game 2 - Adventure - Medium Detail: 15,4 FPS
Game 2 - Adventure - High Detail: 8,7 FPS
Fill Rate (Single-Texturing): 290,7 MTexels/s
Fill Rate (Multi-Texturing): 611,4 MTexels/s
High Polygon Count (1 Light): 1089 KTriangles/s
High Polygon Count (4 Lights): 774 KTriangles/s
High Polygon Count (8 Lights): 583 KTriangles/s
8MB Texture Rendering Speed: 188,0 FPS
16MB Texture Rendering Speed: 164,9 FPS
32MB Texture Rendering Speed: 78,5 FPS
64MB Texture Rendering Speed: 26,4 FPS
Bump Mapping (Emboss, 3-pass): 96,5 FPS
Bump Mapping (Emboss, 2-pass): 137,6 FPS
Bump Mapping (Emboss, 1-pass): 203,7 FPS
Bump Mapping (Environment): Not supported FPS
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x519C01C8
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 1007 3D marks
CPU Speed: 61 CPU 3D marks
Game 1 - Helicopter - Low Detail: 28,5 FPS
Game 1 - Helicopter - Medium Detail: 18,1 FPS
Game 1 - Helicopter - High Detail: 6,8 FPS
Game 2 - Adventure - Low Detail: 15,0 FPS
Game 2 - Adventure - Medium Detail: 9,4 FPS
Game 2 - Adventure - High Detail: 6,1 FPS
Fill Rate (Single-Texturing): 290,7 MTexels/s
Fill Rate (Multi-Texturing): 611,4 MTexels/s
High Polygon Count (1 Light): 1488 KTriangles/s
High Polygon Count (4 Lights): 1479 KTriangles/s
High Polygon Count (8 Lights): 1468 KTriangles/s
8MB Texture Rendering Speed: 155,1 FPS
16MB Texture Rendering Speed: 90,0 FPS
32MB Texture Rendering Speed: 30,0 FPS
64MB Texture Rendering Speed: 0,6 FPS
Bump Mapping (Emboss, 3-pass): 106,5 FPS
Bump Mapping (Emboss, 2-pass): 152,4 FPS
Bump Mapping (Emboss, 1-pass): 203,6 FPS
Bump Mapping (Environment): Not supported FPS
kijk maar eens goed naar het verschil van de bumbmapping en de high polygram zooi!