Hallo.
ik ben op dit moment een systeem aan het samenstellen en nu ben ik helemaal gek van battlefield. Nu weet ik dat er over een jaar battlefield 2 uitkomt en als ik dat zo zie dan heb je daar nogal "goed" systeem voor nodig. Nou zit ik dus te twijfelen qua videokaarten tussen de 6800 ultra en x800 xt.
Heb al op verschillende sites gekeken en kwam dit tegen.
Stuk over de voordelen van de 6800:
"ith Shader Model 2.0b render path available now in a commercial product and functioning flawlessly ATI Technologies sends a clear message to gamers: excellent performance the RADEON X800 XT and the RADEON X800 PRO deliver now can be improved in future. Like with the case of the Shader Model 3.0 performance advantage provided today is not really huge, however, future titles that use more per-pixel lighting as well as geometry with higher complexity are unlikely to turn into something that the RADEON X800-series cannot bite."
voordelen van de x800:
"It is important to point out that ATI’s RADEON X800 XT and PRO graphics cards handle extreme geometry load better compared to NVIDIA’s GeForce 6800 Ultra and GT, which may mean that from this point ATI’s visual processing units have higher future-proof than NVIDIA’s latest graphics processing units do."
stuk over de engine van de engine van battlefield 2:
"A. To achieve our goals and expectations for Battlefield 2 we had to raise the bar for visual quality several notches from our previous titles. The new rendering engine, developed from scratch for BF2, is completely shader driven, and is written to utilize the full potential of next-generation graphics hardware. One of the major improvements over the first Battlefield installment is that in the new rendering engine, every pixel you see on screen is dynamically lit and shadowed from multiple light sources. To make lighting in the world of Battlefield both compelling and convincing to the player, and still retain the frame rate required to enjoy the playing experience, we've had to develop several new techniques to compose the end result you see on screen. We've developed techniques that allow us to combine global illumination and hemispherical lighting with per-pixel normal mapping, and we further expanded this by using a new, more realistic looking approach to applying normal maps. Lighting and shadowing such an expansive and dynamical world as Battlefield also meant that we had to come up with new hybrid shadowing techniques which realistically integrate the players into the world. All of these new features allow artists and designers alike to put an enormous amount of detail into the game world, both in terms of per-pixel visual detail, and dynamic, interactive game environments. In the end, this makes for a rich and visually pleasing environment for the players to interact with."
bronnen:
http://www.xbitlabs.com/a...farcry20b_conclusion.html
http://www.games-fusion.net/content/000309.php
Nu begrijp ik eruit dat ik dan beter af zou wezen met een 6800 ultra vanwege de per-pixel lighting technologie en de omdat hij beter af is met geometry with higher complexity. Maar als ik dan zo dit plaatje zie en lees dat de x800 xt beter om kan gaan met extreem veel geometry dan begin ik te twijfelen welke ik het beste kan nemen. Aangezien de vele gebouwen, elektriciteitspalen etc.
Iemand die me kan helpen?
of is dit heel moeilijk te voorspellen?
ik ben op dit moment een systeem aan het samenstellen en nu ben ik helemaal gek van battlefield. Nu weet ik dat er over een jaar battlefield 2 uitkomt en als ik dat zo zie dan heb je daar nogal "goed" systeem voor nodig. Nou zit ik dus te twijfelen qua videokaarten tussen de 6800 ultra en x800 xt.
Heb al op verschillende sites gekeken en kwam dit tegen.
Stuk over de voordelen van de 6800:
"ith Shader Model 2.0b render path available now in a commercial product and functioning flawlessly ATI Technologies sends a clear message to gamers: excellent performance the RADEON X800 XT and the RADEON X800 PRO deliver now can be improved in future. Like with the case of the Shader Model 3.0 performance advantage provided today is not really huge, however, future titles that use more per-pixel lighting as well as geometry with higher complexity are unlikely to turn into something that the RADEON X800-series cannot bite."
voordelen van de x800:
"It is important to point out that ATI’s RADEON X800 XT and PRO graphics cards handle extreme geometry load better compared to NVIDIA’s GeForce 6800 Ultra and GT, which may mean that from this point ATI’s visual processing units have higher future-proof than NVIDIA’s latest graphics processing units do."
stuk over de engine van de engine van battlefield 2:
"A. To achieve our goals and expectations for Battlefield 2 we had to raise the bar for visual quality several notches from our previous titles. The new rendering engine, developed from scratch for BF2, is completely shader driven, and is written to utilize the full potential of next-generation graphics hardware. One of the major improvements over the first Battlefield installment is that in the new rendering engine, every pixel you see on screen is dynamically lit and shadowed from multiple light sources. To make lighting in the world of Battlefield both compelling and convincing to the player, and still retain the frame rate required to enjoy the playing experience, we've had to develop several new techniques to compose the end result you see on screen. We've developed techniques that allow us to combine global illumination and hemispherical lighting with per-pixel normal mapping, and we further expanded this by using a new, more realistic looking approach to applying normal maps. Lighting and shadowing such an expansive and dynamical world as Battlefield also meant that we had to come up with new hybrid shadowing techniques which realistically integrate the players into the world. All of these new features allow artists and designers alike to put an enormous amount of detail into the game world, both in terms of per-pixel visual detail, and dynamic, interactive game environments. In the end, this makes for a rich and visually pleasing environment for the players to interact with."
bronnen:
http://www.xbitlabs.com/a...farcry20b_conclusion.html
http://www.games-fusion.net/content/000309.php
Nu begrijp ik eruit dat ik dan beter af zou wezen met een 6800 ultra vanwege de per-pixel lighting technologie en de omdat hij beter af is met geometry with higher complexity. Maar als ik dan zo dit plaatje zie en lees dat de x800 xt beter om kan gaan met extreem veel geometry dan begin ik te twijfelen welke ik het beste kan nemen. Aangezien de vele gebouwen, elektriciteitspalen etc.
Iemand die me kan helpen?
of is dit heel moeilijk te voorspellen?