als ik to start krijg ik de volgende output:
dit gebeurt zowel als root als als gewone user...
Geprobeerd (met de goede libGL.so natuurlijk), helpt niet..
mogelijk kan iemand daar nog wat mee, en
ik vind het er eng veel
eehm, glxgears geeft 984 fps, armagetron 90-150, tuxracer weet ik niet precies, draait vloeiend iig
Ik ben ook nog ergens een testscriptje tegengekomen... nv_check.sh
...
...
* ValHallASW snapt er niets meer van
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| atlantis:/home/valhallasw# tacticalops Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Unknown Joystick SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so Bound to IpDrv.so Bound to UWeb.so Game class is 'TO_Intro' Level is Level Entry.MyLevel Bringing Level Entry.MyLevel up for play (0)... InitGame: Base Mutator is Entry.Mutator0 Browse: Intro.unr?Name=Player?Class=s_SWAT.s_Player_T?team=255 LoadMap: Intro.unr?Name=Player?Class=s_SWAT.s_Player_T?team=255 Collecting garbage Purging garbage Garbage: objects: 13670->13670; refs: 155179 Game class is 'TO_Intro' Level is Level Intro.MyLevel Bringing Level Intro.MyLevel up for play (0)... InitGame: ?Name=Player?Class=s_SWAT.s_Player_T?team=255 Base Mutator is Intro.Mutator1 Initialized moving brush tracker for Level Intro.MyLevel Created and initialized a new SDL viewport. Team 255 Login: Player Failed to load 'NULL': Can't resolve package name Failed to load 'Class None.': Can't resolve package name Possessed PlayerPawn: s_Player_T Intro.s_Player_T0 Input system initialized for SDLViewport0 Opening SDL viewport. Bound to OpenGLDrv.so Loaded render device class. Initializing OpenGLDrv... binding libGL.so.1 appError called: Could not load OpenGL library Executing UObject::StaticShutdownAfterError Executing USDLClient::ShutdownAfterError Executing USDLViewport::ShutdownAfterError UOpenGLRenderDevice::ShutdownAfterError Signal: SIGIOT [iot trap] Aborting. Exiting. Name subsystem shut down |
dit gebeurt zowel als root als als gewone user...
topicquote: prox~/.loki/ut/System/UnrealTournament.ini
onder
[SDLGLDrv.SDLGLRenderDevice]
Probeer dit eens...
OpenGLLibName=/usr/lib/libGL.so.1.0.1541
aangenomen dat je de meest recente NVidia drivers hebt geinstalleerd...
suc6 ermee
Geprobeerd (met de goede libGL.so natuurlijk), helpt niet..
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| valhallasw@atlantis:~$ ldd `which glxgears`
libGL.so.1 => /usr/lib/libGL.so.1 (0x40023000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x4008b000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40099000)
libpthread.so.0 => /lib/libpthread.so.0 (0x40161000)
libm.so.6 => /lib/libm.so.6 (0x401b2000)
libc.so.6 => /lib/libc.so.6 (0x401d4000)
libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0x40307000)
libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0x409df000)
libdl.so.2 => /lib/libdl.so.2 (0x409e1000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000) |
mogelijk kan iemand daar nog wat mee, en
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| valhallasw@atlantis:~$ locate libGL /home/valhallasw/NVIDIA-Linux-x86-1.0-6111-pkg1/usr/lib/libGLcore.so.1.0.6111 /home/valhallasw/NVIDIA-Linux-x86-1.0-6111-pkg1/usr/lib/libGL.la /home/valhallasw/NVIDIA-Linux-x86-1.0-6111-pkg1/usr/lib/libGL.so.1.0.6111 /usr/lib/debug/libGL.so.1 /usr/lib/debug/libGL.so.1.2 /usr/lib/debug/libGLU.so.1 /usr/lib/debug/libGLU.so.1.3 /usr/lib/libGLcore.so.1 /usr/lib/libGLcore.so.1.0.6111 /usr/lib/libGL.la /usr/lib/libGL.so /usr/lib/libGL.so.1 /usr/lib/libGL.so.1.0.6111 /usr/lib/libGLU.a /usr/lib/libGLU.so /usr/lib/libGLU.so.1 /usr/lib/libGLU.so.1.3 /usr/share/doc/xspecs/libGL.txt.gz /usr/X11R6/lib/debug/libGL.so.1 /usr/X11R6/lib/debug/libGL.so.1.2 /usr/X11R6/lib/debug/libGLU.so.1 /usr/X11R6/lib/debug/libGLU.so.1.3 /usr/X11R6/lib/libGLU.a /usr/X11R6/lib/libGLU.so /usr/X11R6/lib/libGLU.so.1 /usr/X11R6/lib/libGLU.so.1.3 /usr/X11R6/lib/libGLw.a /usr/X11R6/lib/libGLw_pic.a |
ik vind het er eng veel
eehm, glxgears geeft 984 fps, armagetron 90-150, tuxracer weet ik niet precies, draait vloeiend iig
Ik ben ook nog ergens een testscriptje tegengekomen... nv_check.sh
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| Everything seems fine in your X config file. This is not 100% guaranteed to be accurate, but lets continue anyway (press enter)... |
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| All the files seem to exist. Now I'm going to see if your kernel module is loaded correctly... nvidia 4588044 12 Your kernel module seems to be OK! Way to go, we're almost there now! |
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| I'm going to check for duplicate OpenGL libraries on your system. Having such libraries can cause OpenGL applications to run incorrectly. Press enter to begin the test. Checking for libGL.so or libMesaGL.so in /lib, /usr/lib, /usr/local/lib, and /usr/X11R6/lib... No conflicting files were found! Your installation appears to be OK! |
* ValHallASW snapt er niets meer van