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AMD 64 bit 3000+ vs p4

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  • 53 views sinds 30-01-2008

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Topicstarter
Hey

Ik ben op zoek naar een laptop en nu heb ik mijn oog laten vallen op een Asus L5900DF en de asus ASUS A2800S welke zou het beste zijn?

  • disjfa
  • Registratie: April 2001
  • Laatst online: 08-01 11:17

disjfa

be

Ik denk dat de laptop die het best bij je past de beste keuze is. Verder kan je hier wat topics door lezen wat ze allemaal kunnen en dat kan zelfs ook al mbv www.google.com

Maar vooralsnog is de keuze die jij maakt toch echt de doorslaggevende :)

disjfa - disj·fa (meneer)
disjfa.nl


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Topicstarter
Dat snap ik maar wat is beter een AMD 64 bit 3000+met geforce fx 5650 of een p4 2.8 met een ati radeon 9600 pro

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Verwijderd schreef op 23 juni 2004 @ 16:58:
Dat snap ik maar wat is beter een AMD 64 bit 3000+met geforce fx 5650 of een p4 2.8 met een ati radeon 9600 pro
Ik denk in prestaties de 64 bitter en ik denk dat die ook wat minder heet wordt ;) en dat is natuurlijk vrij belangrijk bij een laptop :)

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Topicstarter
En er is niet echt veel verschil tussen de geforce en de ATI?

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Verwijderd schreef op 23 juni 2004 @ 17:06:
En er is niet echt veel verschil tussen de geforce en de ATI?
Daar heb je www.google.nl voor. Daar kun je veel ervaringen vinden en testen. Daarnaats kun je natuurlijk hier op GoT! even zoeken. Ik schat zelf dat de 9600pro iets beter zal zijn. ;)

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iets?? die ati is minstens 2 keer zo snel!!!!

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Verwijderd schreef op 23 juni 2004 @ 21:32:
iets?? die ati is minstens 2 keer zo snel!!!!
2x zo goed kan natuurlijk nooit. Dan moet je toch zeker met benchmarks komen etc. Ik zou zelf ook de voorkeur voor de 9600pro kiezen, maar dat hij dan direct 2x zo goed is. ;)

  • FongWan
  • Registratie: Mei 2003
  • Laatst online: 13-01 07:02

FongWan

The Stormrider ...

Ik zou zeggen ruim 2 keer beter. Onderbouwd met benches van AnandTech.

Review AnandTech:

ATI Mobility Radeon 9600 and NVIDIA GeForce FX Go5650: Taking on DX9
http://www.anandtech.com/mobile/showdoc.html?i=1866

Benches HalfLife 2
http://www.anandtech.com/mobile/showdoc.html?i=1866&p=9

Benches Tomb Raider
http://www.anandtech.com/mobile/showdoc.html?i=1866&p=7

Conclusie:
Conclusion
With what turned out to be not one, not two, but almost a six-month wait, we finally got the head-to-head we were looking for. And with the scores in mind, we are extremely pleased with the way Mobility Radeon 9600 turned out. It seems definitely ready for the next generation games and benchmarks. In our various benchmark runs, we were even able to roughly gauge the heat emission between the Mobility Radeon 9600 and the GeForce FX Go5650. While we can’t release full results, we can state that in our Half-Life 2 benchmark runs, the Mobility Radeon 9600 was able to noticeably generate less heat. We are still waiting for all battery consumption benchmarks to finish, and we will report back as soon as that is completed.

Results aside, it was a bit frustrating to see NVIDIA and ATI take so long to get the chips to market. After all, we reported back in March on these two solutions, and it took us quite some time (albeit almost 6 months) before we started to see real tangible retail systems. Granted, they were in other overseas markets, but the main technology market is still North America.

ATI isn’t completely without fault, as their product announcement comes after their tradition of the Mobility Radeon 9000, which was touted as the first mobile graphics chip to be announced and shipped within a week. Hopefully, we will see the next generation of mobile graphics processors (M11 and NV36M) with an announcement much closer to their full market release. (Of the two, we have only been able to see M11, which is definitely something to keep your eyes peeled for as we near official announcement.) Ideally, each company’s marketing should hold off until the date nears, and not jump the gun to respond to the other.

With the GeForce4 4200 Go ultimately replaced by the Go56xx, NVIDIA is starting to head in the right direction. Power consumption and heat emissions for the GeForce FX Go based notebooks have succeeded in many things for which the GeForce4 4200 Go did not. However, NVIDIA has fair way to go to take their mobility graphics processors up to the same speed as Mobility Radeon 9600 in many of the next-generation games on the horizon.

The developer of Half-Life 2, Valve, is the first developer to voice their displeasure for the NV3x architecture with such intensity, because it has forced them to write additional codepaths particularly for NVIDIA hardware; thus, costing them time, money, and extra resources. This was something not needed to run on ATI hardware, which is why they entered into an agreement with ATI. The order of the agreement was based on already existing hardware benchmark scores to a marketing agreement, not the other way around as some have speculated.

Now, the only way for NVIDIA hardware to run reasonably well in full DX9 games such as Half-Life 2, AquaMark 3, among others, is to lower several image quality related settings: no fog, 32-bit dropped to 16-bit, low dynamic range, etc. The current selection of older DX8 games may suit the GeForce FX based systems (desktop and notebook) just fine, but we are on the heels of a software change to DX9, which is why we are in the process of revising our graphics benchmark suite. The result of GeForce FX benchmarking in DX8 is that consumers are getting use to the higher fps rates in UT2003 and Jedi Knight 2. If Valve didn’t program a special codepath for NVIDIA hardware, customers would be calling up their technical support, and ultimately sending back the software title (RMA issues), which would result in Valve's loss of money. This ends up leaving both the programmer and the NVIDIA consumer dissatisfied because neither side gets to see the full DX9 experience appreciated. Don’t forget that programmers are also artists, and on a separate level, it is frustrating for them to see their hard work go to waste, as those high level settings get turned off. We can’t even begin to hypothesize or speculate the performance results for Go5200, which is a full DX9 part, had we sought to include it in this review.

Update 9/17: We are finished with the battery consumption runs, and we can report back that there is no noticible difference between the two mobile graphic parts, in this respect. We ran both under the highest battery conservation settings (PowerPlay and PowerMizer) and the standard MobileMark settings. Due to NDA reasons, we cannot release the numbers, but the margin between the two result were negligible.

| Fuji X-T1, 10-24, 18-55, 35 f2, 56 f1.2 | Surface Pro 2017 | Nintendo Switch | Apple iPad 2021 | Samsung Watch 6 Classic 47mm | Google Pixel 9 Pro XL |


  • Laurent
  • Registratie: Oktober 2000
  • Niet online
Zoek eerst zelf even wat uit zou ik zeggen. Er zijn echt wel genoeg reviews van te vinden. We zijn hier geen helpdesk om snel ff je vragen te dumpen, je moet eerst zelf onderzoek doen.

Fongwan geeft al een handig linkje aan, mijn advies is om eerst even daar rond te kijken en vervolgens zelf gaan zoeken naar reviews en andere gerelateerde artikelen.
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